Space Tomato

Launch Sequence with Space Tomato

Space Tomato is joined by a new guest every week to discuss Star Citizen development in regard to their expertise or perspective. Hear from industry professionals, game developers, Youtube content creators, and more as we explore the ins and outs of what makes Star Citizen work, how it got to where it is, and what people love (or hate) about it so much. Learn the latest about the latest features and developments in Star Citizen and other space games once a week every week, full of info, humor, wisdom, and a couple of rants.

Koniecznie odwiedź stronę podcastu i wesprzyj twórcę: thespacetomatogaming.com

Autor

Space Tomato

Kategoria

Leisure

Strona podcastu

thespacetomatogaming.com

Ostatni odcinek

19 paź 2026

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Odcinki

EP 235 - 6 New Ships in One Month | Is Too Many Ships Possible in Star Citizen? 10.11.2025

From November 20th through to the end of December, Star Citizen is likely to add at least 6 new ships, and possibly an update or 2. This caps off the most prolific ship release schedule in the game’s history, without a single concept ship. Is this a sustainable path forward? What new ships are coming out, and what makes them special? I’m joined by StarJump_GRIM to answer your spaceship questions t...

EP 234 - Star Citizen’s Engineering is Finally Here, But Is it Good of Bad? 03.11.2025

Star Citizen has finally introduced near-release level engineering gameplay to players. While it’s behind an NDA in gameplay, we can discuss everything that has played ot in that closed testing so far. I’m joined by 10Pound42 to discuss the newest iteration of engineering, how it’s changing the game, and whether it feels like a win or a drag. Today’s Guests: TenPoundFortyTwo YouTube: https://www.y...

EP 232 - Star Citizen’s Newest Star System Doesn’t Make Sense 27.10.2025

Star Citizen’s next star system is coming next month, but it’s different than what was planned. Today I’m joined by TheAstroHistorian to discuss the Nyx system, the lore behind it, and how it will change Star Citizen in different ways than the first 2 systems. Today’s Guests: TheAstroHistorian Twitch - https://www.twitch.tv/TheAstroPub Youtube - https://www.youtube.com/c/TheAstroPub , https://www....

EP 233 - Alpha 4.4 Features Revealed & The Future of Mining 27.10.2025

Next month Star Citizen Alpha 4.4 will be released to players introducing the third star system, a new faction, new weapons, content, and the first appearance of the Vanduul. But with Nyx comes an increase in industrial gameplay. Today I’m joined by RedMonsterSC to discuss the next update to Star Citizen, and what might be in the cards for future mining. Today’s Guests: RedMonsterSC Youtube: https...

EP 231 - Talking About Star Citizen’s Biggest Problem with Luke Stephens 15.10.2025

It’s no secret Star Citizen has a pretty negative reputation amongst some in the gaming industry, but is that because of reality or perception? With concept art sales ending, gameplay rising, and earnings yet again breaking records, the messaging around the reality of the game can be confusing. Today I’m joined by Luke Stephens to discuss what’s really going on with the game, and whether it can sh...

EP 230 - CitizenCon Direct Biggest Details & The 2026 Plan (Ft. 10Pound42) 13.10.2025

CitizenCon Direct has delivered a lot to think about regarding the next 14 months of Star Citizen. A new star system, new factions, teh Vanduul, and mechanics like crafting. But how does it fit into the rest of this game’s roadmap? Today I’m joined by youtuber and editor for the channel, TenPoundFortyTwo, to discuss the future of Star Citizen and what the latest info drop and tell us about it. Tod...

EP 229 - How CitizenCon Direct Could Be a Success 06.10.2025

It’s that time of year again, the biggest information drop in Star Citizen’s annual cycle is upon us, CitizenCon. This time as an all digital 2-hour long event, expectations for many are low. After a rather quiet year, though, I think a lot could happen in a 2 hour period. I’m joined by Youtuber Farrister to discuss the possibilities, what we think they should show, and what we expect. Today’s Gue...

EP 228 - The Tech That Could Make (or Break) Star Citizen’s Future 29.09.2025

Star Citizen has made big leaps forward in playability this year in various ways, but the biggest change by far has been increased server stability. With static server meshing seemingly stable, curiosity grows for the next step, dynamic server meshing. How will this tech change Star Citizen, how is it different from other versions of the technology, and is Star Citizen really making good progress?...

EP 227 - Star Citizen, No Man’s Sky & the State of Space Games in 2025 22.09.2025

In today’s episode, I’m joined by Morphologis to discuss the current state of Star Citizen, the recent spike in activity around No Man’s Sky, and the state of space games in 2025. Recent updates in the genre are pointing to a very exciting future, but which games will still be around by then? Recorded 09/09/25 Today’s Guests: Morphologis: Twitch: https://www.twitch.tv/morphologis YouTube: https://...

EP 226 - What 3,000 Rescues Taught This Player About Star Citizen's Medical Gameplay 15.09.2025

Star Citizen “rescue” and medical gameplay has been around for longer than many players realize. AAK625 has been participating and cataloguing his rescues for a majority of that time, after over 800 recorded rescues and 3,000 overall, I wanted to get his opinion on the latest updates to medical gameplay. In this episode you’ll learn about medical beacons, respawn and medical gameplay, and how it w...

EP 225 - Respawning & Medic Gameplay is Changing + CitizenCon Predictions 08.09.2025

Star Citizen alpha 4.3.1 is introducing a new highly anticipated ship, the RSI Apollo. Along with it they are attempting to change up medical gameplay and the way respawning works. Today, I’m joined by CertifiedGumbo in a live show to cover the changes we see coming to the game in the immediate future, and what it could mean for the long term. This episode was recorded before the official medical...

EP 224 - Star Citizen To "Launch in 2027" & No Man’s Sky is Changing The Indsutry 01.09.2025

As crazy as it may be, rumors are swirling that Chris Roberts, CEO of CIG, may have mentioned another possible time and date for Star Citizen 1.0 release. It’s as unbelievable as ever, but it is worth diving into why that is the case, and how things may progress over the next few years. This also offers a great time to discuss No Man’s Sky, the game that keeps on giving, and how it is changing the...

EP 223 - The Next Big Co-Op Space Game? Talking JumpSpace with The Devs 25.08.2025

This week, we take a look at JumpSpace, a 4-player co-op combat, engineering, and space flight game. I’ve been waiting for this one for a whil,e and I’m grateful to have the opportunity to bring two of the team on to the show to talk about their journey making the game, and what to expect in its future. Today’s Guests: Groove & Rasmus (KeepSake Games) YouTube - https://www.youtube.com/@Keepsak...

EP 222 - CIG Apologized For The Event - But Is It Enough For Players? (Ft. TheAstroHistorian) 18.08.2025

With Star Ciizen 4.2.1 behind us, CIG has released a statement about the problems players encountered. But is it enough to really fix their communication problems, or more of the same? I’m joined by TheAstroHistorian this week to discuss CIG’s apology, event extension, and overall communication in the year of playability, and how it may change going forward. Today’s Guests: TheAstroHistorian Twitc...

Does More Content Also Mean More “Playability”? (Ft. MrKraken) | Launch Sequence Podcast 11.08.2025

Star Citizen Alpha 4.3 has entered testing in the first wave of PTU (Evocati). With it comes almost 100 new underground facilities with new investigation contracts and other surprises. Today I discuss first impressions with TheAstroHistorian as well as the difficulties of dealing with Wikelo and his ship restrictions, and the narrative of Star Citizen’s story in 2025.Today’s Guests:MrKrakenYouTube...

EP 220 - Star Citizen Finally Introduces Dungeons in 4.3 (Ft. TheAstroHistorian) 04.08.2025

Star Citizen Alpha 4.3 has entered testing in the first wave of PTU (Evocati). With it comes almost 100 new underground facilities with new investigation contracts and other surprises. Today, I discuss first impressions with TheAstroHistorian as well as the difficulties of dealing with Wikelo and his ship restrictions, and the narrative of Star Citizen’s story in 2025. Today’s Guests: TheAstroHist...

EP 219 - So Is Star Citizen Dying….Again? (Ft. 10Pound42) 28.07.2025

Every year, the same question. Today I’m joined by 10Pound42 for a follow up to ourrecent look at the year of playability. With 4.2.1 releasing to quite a few problems and an event that has left players unable to enjoy the game. In the year of playability this can be frustrating, but it’s notthe end of the world. While the game is ABSOLUTELY NOT DYING, we will be looking at the problems that do co...

EP 218 - An Abundance of Ships & Content, But Where Are The Features? (Ft. Execute) 21.07.2025

With Star Citizen’s latest update comes a new ship, an interesting new event, and another opportunity to look at the release schedule this year. I’m joined by Execute from the Inforunners today to discuss 2025 with regards to ship releases, content drops, and the lack of features that still leave players yearning for more forward progress. Today’s Guests: Execute / Inforunners Youtube: https://www...

EP 217 - The Flight Model is Actually Getting Better? (Ft. Avenger__One) 14.07.2025

One of the biggest critics of Star Citizen’s recent flight model changes, Avener__One joins me to discuss some actual positive changes coming, as well as aspects that may still harm the game. This is meant to be a look at the possible future of Star Citizen combat and balance. We also cover the RSI Meteor release this week, the recent surge in cheating in the game, and of course, PvP in Star Citiz...

EP 216 - When Should Star Citizen Stop Calling Itself an “Alpha”? (Ft. Xerostate) 07.07.2025

After 12 years of development Star Citizen is still adding the initial mechanics and features to Star Citizen, officially that should mean it’s still an alpha, but CIG is treating things a bit differently. Regular maintenance, updates every week, more permanent narratives, and in-game rewards all hint at a game trying to move on, but with so much still missing, is it really ready? Or is it all sem...

EP 215 - 7 Months In - How is Star Citizen’s Year of Playability Going? (Ft. 10Pound42) 04.07.2025

Entering July there’s a lot going on in Star Citizen, 4.2.0 just dropped with 4.2.1 hot on its heels with a new event, quality of life changes, and the return of Stanton security. But there is a bigger picture to look at regarding the year or playability and CIG’s stated goals for the year. Today I’m diving deep into the details of what’s going on and how the current mission is going in 2025. I’m...

EP 214 - Star Citizen 4.2 is LIVE & Things Are Looking Good! (Ft. The5Star) 23.06.2025

Star Citizen 4.2 has released. A new sandbox activity has all the attention, but there are several other interesting additions. I’m joining by shadow patch notes master, The5Star, today to discuss the current additions to Star Citizen, how the year has been going, and what’s coming next. Today’s Guests: The5Star: Youtube: https://www.youtube.com/@the5starx ToC: 00:00 Introductions 09:30 How Was 4....

EP 213 - Great Flight Model News | The Post-Master Modes Era? (Ft. Farrister) 16.06.2025

Today I will be discussing the upcoming changes to the flight model as they were recently discussed by developers at CIG. Star Citizen will be taking a step in the simulative direction with a little artificial help, as it improves atmospheric flight, and tightens the overall experience. From the removal of top speeds to the inclusion of engineering in said speed, there’s a lot to learn! Today’s Gu...

EP 212 - Are “Stormbreaker” & Hathor the Right Direction for Star Citizen? + JumpShip Hype (Ft. TheAstroPub) 09.06.2025

With Alpha 4.2 upon us and players getting hands on with the latest in-game activity, I thought it was a good time to sit down and discuss the effectiveness of these “sandbox activities” and whether they are driving the game towards the 1.0 CIG has promised. Also Jump Ship released a demo and I’m really excited about that game so we’re talking about it. Today’s Guests: TheAstroPub: Twitch - https:...

EP 211 - 3 Years Playing, Creating, & Waiting For Star Citizen (Ft. Olli43) 02.06.2025

Today I sit down with Youtuber Olli43 to talk about his feelings towards Star Citizen throughout the years, and how that affects his future. We talk about Star Citizen from multiple perspectives, and I get some of his opinions on popular debates like solo vs group play focus. Overall, this is a friendly chat about what it’s like to play and cover, play, and wait for Star Citizen. Today’s Guests: O...

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