Space Tomato

Launch Sequence with Space Tomato

Leisure EN ↓ 277 episodes

Space Tomato is joined by a new guest every week to discuss Star Citizen development in regard to their expertise or perspective. Hear from industry professionals, game developers, Youtube content creators, and more as we explore the ins and outs of what makes Star Citizen work, how it got to where it is, and what people love (or hate) about it so much. Learn the latest about the latest features and developments in Star Citizen and other space games once a week every week, full of info, humor, wisdom, and a couple of rants.

Author

Space Tomato

Category

Leisure

Podcast website

thespacetomatogaming.com

Latest episode

Jul 6, 2026

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Episodes

Star Citizen is Making a Drastic Mid-Year Shift | It Could Backfire (ft. Tenpoundfortytwo) 06.07.2026

After a very rough 4.8 update cycle, Star Citizen is being brought back to the pit for a short stop in alpha 4.9 for just one month. The goal is to begin a long rehab process to get the game up to a better standard, but isn't that what happened last year? I'm joined by TenPoundFortyTwo to discuss the current plan at CIG, how it could work, and why it won't fix the actual problems. Toda...

Star Citizen Newcomers | Is The Honeymoon Period Over? (Ft. Acuze) 29.06.2026

A lot can happen in Star Citizen in 5 weeks, and a lot can happen in 6 months. Today I’m joined by Acuze, a new YouTuber to Star Citizen, for a 5-month follow-up after he started playing. How long does the honeymoon period last, and can you stay entertained for 6 months in Star Citizen? Today’s Guests: AcuzeYouTube :  @Acuze  Watch on YouTube: ⁠https://www.youtube.com/playlist?list=PLvpiPXCO7OVJOl...

Bounty Hunting in Star Citizen (FT.Lofty) 22.06.2026

One of the most unique gameplay styles in Star Citizen is PvP bounty hunting. But there’s more nuance to it than you might think, and a lot that can be done to improve how players adventure throughout Star Citizen. Today, I’m joined by Lofty to discuss bounty hunting, the tools used to do it, and how those tools affect everybody playing the game. Today’s Guests: Lofty_o7 YouTube: https://www.youtu...

The Gatac Railen is Here & The Rise of Aliens in Star Citizen (FT.TheAstroHistorian) 15.06.2026

Star Citizen's performance is rough right now, but the development continues with the release of the Gatac Railen. Alien week brings 2 new ships this year, and with aliens finally taking part in the game, I brought in The Astro Historian to talk about the different ways aliens are already, and will be changing the game in the future. We also take some time to talk about the state of things, cause...

The Drake Ironclad Release & DefenseCon | $45 Million at What Cost? (FT.TheInforunners) 08.06.2026

Star Citizen is well known for selling ships, but lately, things seem to be more hectic than usual. I’m joined by Execute to deep dive into the inner workings of ship sales, how CIG maximizes profit from them, and how long things may go on like this. Today’s Guests: Execute/ Inforunners YouTube: https://www.youtube.com/inforunners Twitch: https://twitter.com/TheInforunners ToC: 00:00 Introductions...

Is Squadron 42 About To See Another Delay & What's Up With Star CItizen? (FT.Farrister) 01.06.2026

With DefenseCon behind us, records broken, and $1 Billion passed, there’s a lot to talk about that’s actually NOT gameplay related. Today I’m joined by Farrister to look at the Anvil Odin, The DefenseCon event, and the possiblities of Squadron 42 not releasing this year, to take stock of the current state f things in 2026.Today’s Guests:  @Farrister  Youtube: https://www.youtube.com/@FarristerToC:...

Star Citizen Just Passed $1B in Funding | What’s Going On? (FT.Grolo) 25.05.2026

Star Citizen Alpha 4.8 was a rough launch, the Ironclad came out half-working, a new $5000 ship concept just sold out in minutes, and the game has passed $1b raised. Star Citizen is the best it’s ever been, but also extremely exhausting and confusing for some at the moment. I’m joined by Grolo to discuss Star Citizen’s backend issues, big ship sales, and the major wins the game is currently achiev...

Star Citizen is Releasing Some Crazy Ships For Drake DefenseCon (FT.STARJUMP_GRIM) 21.05.2026

From the Origin M80 to the Aegis Tiburon, the number of ships releasing this DefenseCon for Star Citizen is overwhelming. I’m joined by YouTuber and founder of one of the top fleet viewers in Star Citizen, StarJump_GRIM, to talk about all the ships arriving in this year's event, and what we’ve noticed. Today’s Guests:  @STARJUMP_GRIM  Twitch: https://www.twitch.tv/starjump_grim ToC: 00:00 Intr...

With 6 Ships Releasing & The Odin Sale, Is Star Citizen About to Pass $1 Billion? (FT.Dusty Star) 11.05.2026

At about $965 million raised, and 8 ship releases in the next month, Star Citizen might pass the $1B funding milestone right on the back of a Squadron 42 release date announcement. But what’s with all these ships? Why so many, and what are they all for? I’m joined by YouTuber and newcomer to the show, Dusty Star, to discuss the whats and whys of these thrusters & dust. Today’s Guests: Dusty St...

Star Citizen's Biggest Month Ever is Here But It Might Not Be ALL Good (FT. Tenpoundfortytwo) 04.05.2026

Star Citizen Alpha 4.8 releases in May, along with the Drake Ironclad, Drake Pitbull, Origin M80, Hammerhead variant, transport refactor, refueling gameplay, component crafting, and on and on. This actually may be a bigger patch than 4.0, 3.0, or 2.0 before them, and I’m joined by editor on the channel, TenPoundFortyTwo to discuss the biggest highlights of what’s coming in 4.8, and what’s planned...

Star Citizen Alpha 4.8 | Progression is Getting Very Real Very Fast 27.04.2026

Star Citizen Alpha 4.8 will provide players the opportunity to unlock blueprints permanently. Progression in Star Citizen is becoming clearer, and customization is picking up, but still several key systems are lacking. Today, I’m joined by streamer XeroState to discuss the growing reality of Star Citizen and how player choice is becoming real very quickly. Today’s Guests: Xerostate YouTube: https:...

Alpha 4.8, Squadron 42 Release Prep, & More Crafting | Star Citizen Latest News (FT. The Astro Historian)) 20.04.2026

Squadron 42’s upcoming release becomes more obvious with marketing and store decisions in April, crafting continues it’s takeover of the game with more additions in 4.8, and there’s simply a lot to talk about around Tactical Strike Groups, Refueling, and new additions coming to Star Citizen soon. Today I’m joined by show regular The Astro Historian to discuss the immediate and long-term future of...

Star Citizen Has Some Interesting Ships Releasing Right now 13.04.2026

The next couple of months of Star Citizen will be filled with new ships and new content drops. Witha n update every two weeks between now and June, a lot is planned. I’m joined by Tree0311 to discuss the most exciting upcoming ships like the Ironclad and the new Origin ship, and some more confusing additions like the upcoming PvE fleet battles. Today’s Guests: Tree0311YouTube: https://www.youtube....

Star Citizen 4.8: Crafting, Item Recovery, and Other Major Game Systems 06.04.2026

Star Citizen 4.18 is coming, and with it the transport system, refueling missions, new ships, and an expansion in Nyx. Star Citizen is gaining momentum, and feature additions are finally back on the menu every 2 months. I’m joined by networking expert and YouTuber Grolo to discuss the realities of these big systems. Server meshing, item recovery, crafting, Starchitect, and more. This is the state...

EP 255 - From Armor Stats to Weapon Crafting, Star Citizen is Changing A Lot 30.03.2026

As Star Citizen continues to grow in features and content, a distinct change is starting to take shape. The game is becoming less a collection of features, and more a game to progress through with or without friends. Even so, some major key features are still missing and in question for the next update, Alpha 4.8. Today I’m joined by youtuber Hav0k to discuss the changing focus of Star Citizen, an...

EP 254 | What Alpha 4.7 Says About Star Citizen’s Future 23.03.2026

A lot is changing in Star Citizen at the moment, and it offers a good chance to take a look at the big picture. What Star Citizen currently is, and where it’s headed. Cause crafting, instances, base building, and the player economy are all becoming a bigger focus every quarter. So I’m joined by TenPoundFortyTwo to discuss the question, what kind of game is Star Citizen trying to be? Today’s Guests...

EP 253 | Star Citizen Alpha 4.7 is Kickstarting The Age of Industry & It Looks Good 16.03.2026

Star Citizen Alpha 4.7 is one of the bigger changes to mining we’ve seen, even though it’s supposed to be the crafting patch. Today I’m joined by YouTuber & Org Leader Loud Guns to discuss the surprisingly big shift in mining playing out in Star Citizen, and how crafting plays into the overall game progression and daily gameplay. Today’s Guests:LoudGuns YouTube: https://www.youtube.com/c/LoudG...

EP 252 - The Newcomer Star Citizen Experience in 2026 09.03.2026

Your first couple weeks in any game are the most exciting time, but Star Citizen can be a trip. Today I’m joined by Acuze, to discuss his first month in the game, and his summary of those adventures on Youtube. Today’s Guests:YouTube: https://www.youtube.com/@UCQCcvcqJhBukBAegA9D68NA Twitch: twitch.tv/acuzetmToC:ToC:00:00 Introduction05:00 The Star Citizen Community11:30 The Reputation21:40 First...

EP 251 - Crafting, Funding, Pyro, & More | Star Citizen 2026 Early Wins & Losses 02.03.2026

As we approach 4.7 PTU, headline features, new locations, and new ships are exciting. Q1 has been an exciting time, but today I’m joined by TheAstroHistorian to put this first quarter, Star Citizen’s current successful run, and the next couple quarters into perspective. Today’s Guests:  @TheAstroHistorian  YouTube: https://www.youtube.com/c/theastrohistorianTwitch: https://www.twitch.tv/theastropu...

EP 250 - Star Citizen's New Inventory Is Good | Is It Good Enough For a Loot Goblin? 23.02.2026

Star Citizen’s inventory can be a bit much, but with the new update it looks like it might meet many folks’ needs. Along with crafting in the tech preview, it’s looking more and more possible that we might see the major feature in 4.7. Today I’m joined by TheCoreGameplay to discuss inventory, looting, crafting, and the growing logistics gameplay of Star Citizen. Today’s Guests: Thecoregameplay You...

EP 249 - Why Star Citizen is an MMO For Non MMO Players 16.02.2026

From Eve Online to Halo to Jedi Starfighter, Star Citizen attracts players from a wide variety of games. Today I'm joined by Active to discuss what drew him to the game, what keeps him entertained, and what could eventually make this an MMO for the masses. Today’s Guests: Active YouTube:  @ActiveInTheVerse  Twitch: https://www.twitch.tv/activee ToC:00:00 Introductions 05:20 What Brought You to...

EP 248 - Star Citizen’s CTO Details Alpha 4.7, Inventory, & The Future of Star Citizen 09.02.2026

After a long year of “stabilization”. Star Citizen is back to feature development. This week, the CTO of CIG delivered details about what that will look like over the next few months. From crafting to persistence, I’m joined by Grolo to discuss the near-term future of Star Citizen. We’ll also be looking at the recent collapse of Ashes of Creation and what Star Citizen players might see in it. Toda...

EP 247 - Is 2026 Star Citizen’s Best Start Ever to a New Year? 02.02.2026

Every year, Star Citizen kicks off with a slow January of planning and prep for the year ahead, not this year. CIG has released a new update in January with new features, ships, and narrative content. With an early test of crafting and the roadmap of 4.7 also revealed, I’m joined by Farrister to discuss potentially the best start to a new year for Star Citizen so far! Today’s Guests:Farrister:YouT...

EP 246 - Star Citizen Tier 0 Crafting First Impressions | The Good, the Bad, and the Ugly 26.01.2026

Crafting has finally hit player hands in closed testing, and we’ve got the details. There are wins, losses, confusions, and potential long term problems, but for now, I’m joined by TenPoundFortyTwo to just chat about what we experienced and what it could mean for the game going forward. Today’s Guests: Today’s Guests:  @tenpoundfortytwo  Youtube: https://www.youtube.com/@tenpoundfortytwoTwitch: ht...

EP 245 - The Biggest Event in Star Citizen is Getting Better | MMO Esports? 19.01.2026

Star Citizen allows for events unlike most other games can. The Daymar Rally hosts 500+ people across 500+ km all in a dynamic open world endurance race with pirates, security, and the danger of the elements. Today I’m joined by the creators of the event to talk about their 8 years of running it, and what new challenges Star Citizen poses for players in 2026.Today’s Guests:COR5AIRhttps://www.youtu...

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