Space Tomato

Launch Sequence with Space Tomato

Leisure EN ↓ 277 episodes

Space Tomato is joined by a new guest every week to discuss Star Citizen development in regard to their expertise or perspective. Hear from industry professionals, game developers, Youtube content creators, and more as we explore the ins and outs of what makes Star Citizen work, how it got to where it is, and what people love (or hate) about it so much. Learn the latest about the latest features and developments in Star Citizen and other space games once a week every week, full of info, humor, wisdom, and a couple of rants.

Author

Space Tomato

Category

Leisure

Podcast website

thespacetomatogaming.com

Latest episode

Jul 6, 2026

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Episodes

EP 244 - What is Star Citizen’s Best Case Scenario in 2026? 12.01.2026

Star Citizen in 2026 is in a precarious situation, coming off a year focused on “playability” the hope is for a better performing game, but Star Citizen 1.0 needs to be built, and features need to be added. Today I’m joined by Sulyce of the Beyond the Verse podcast to discuss the best and worst case scenarios of 2026, and what the immediate future may look like. Today’s Guests: SulyceYoutube: http...

EP 243 - With Crafting, Star Citizen Could Have an AMAZING 2026, But Will It? 05.01.2026

2026 will focus heavily on crafting, in Star Citizen. From the inventory to item recovery, it will change the way the game works. There’s a lot riding on the feature and the mechanis surrounding it. While it’s not the whole year, it does carry a lot of expectation. Today I’m joined by TheSpaceCoder to discuss crafting, what it requires, includes, and does to the game, and when we might see it. Tod...

EP 242 - Every Ship We Expect to Release in 2026 & The Best (and Worst) Ships of 2025 29.12.2025

As 2025 wraps up, we are already aware of even more ships releasing in 2026, and the new ships are likely to start in the first month of the new year. So to get straight into things, I’m joined by Execute to discuss the best and worst ships of 2025, and what we expect to see in the new year. Today’s Guests: Execute Twitch - https://www.twitch.tv/inforunners/videos YouTube - https://www.youtube.com...

EP 241 - The “Year of Playability” Was Star Citizen’s Best Year Ever | What Happened? 22.12.2025

2025 started out a bit unsure for Star Citizen, but as the year continued on, it became clear the goal was to deliver fast pieces of content on the back of more stability. This succeeded to varying levels, but ultimately the year was a huge positive change for the game. I’m joined by The Astro Historian to discuss 2025 in review. Today’s Guests: TheAstroPub Twitch - https://www.twitch.tv/TheAstroP...

EP 240 - Could Star Citizen Be A Game For Everyone? | The Potential “WoW Moment” 15.12.2025

Star Citizen is a seemingly very complex game at the moment without supporting systems. Still, there’s a chance the real goal is to pack as many casual opportunities into this game as possible. Today I’m joined by Grolo to discuss a theory he has that Star Citizen could, much like Wow, attract players from all corners of the industry to play a game unlike any other. But will it really happen? Toda...

EP 239 | All About Star Citizen’s Engineering Gameplay & Alpha 4.5 Additions 08.12.2025

Star Citizen Alpha 4.5 is bringing a surprisingly big close to a surprisingly successful year. Engineering and the Vulkan API are 2 long-term projects finally reaching some level of implementation in this next update. Today I’m joined by TenPoundFortyTwo to discuss how much these additions may shift the game forward, and how much pain they may also bring players in 4.5. Today’s Guests: TenPoundFor...

EP 238 |Every New & Upcoming Ship in Star Citizen We Currently Know Of (2025 & 2026) 01.12.2025

After a long 2025, 27 total vehicles will have been released to players in Star Citizen. Of those, the newest are the most exciting. The Clipper, Perseus, and even the L-22 Alpha Wolf have sparked a lot of conversation in the community, and today I’m joined by ship modeler, tristPWN, to discuss the latest additions and what’s coming next in ships for Star Citizen. Today’s Guests: tristPWN Youtube...

EP 237 - Amazing New Ships & A Record-Breaking Year, Are Things Heating Up for Star Citizen? 24.11.2025

With the year coming to a close it’s obvious 2025 was a success for Star Citizen monetarily. But looking back on content, bug fixes, and maintenance throughout the year not everything feels the same. Today I’m joined by Morphologis to look at the past year of progress in various areas, and where Star Citizen may be going from here. Today’s Guests: Morphologis Youtube: https://www.youtube.com/c/Far...

EP 236 - Is Engineering Going to Ruin Star Citizen For Solo Players? Hands-On Impressions 17.11.2025

We finally got to try engineering! After years of talk, Star Citizen is finally making engineering gameplay available to players. It has a long way to go, but it seems to be a genuinely transformative addition to Star Citizen, making ships more than transportation vehicles. I’m joined by Farrister to discuss the complications and most asked questions surrounding engineering gameplay, and whether s...

EP 235 - 6 New Ships in One Month | Is Too Many Ships Possible in Star Citizen? 10.11.2025

From November 20th through to the end of December, Star Citizen is likely to add at least 6 new ships, and possibly an update or 2. This caps off the most prolific ship release schedule in the game’s history, without a single concept ship. Is this a sustainable path forward? What new ships are coming out, and what makes them special? I’m joined by StarJump_GRIM to answer your spaceship questions t...

EP 234 - Star Citizen’s Engineering is Finally Here, But Is it Good of Bad? 03.11.2025

Star Citizen has finally introduced near-release level engineering gameplay to players. While it’s behind an NDA in gameplay, we can discuss everything that has played ot in that closed testing so far. I’m joined by 10Pound42 to discuss the newest iteration of engineering, how it’s changing the game, and whether it feels like a win or a drag. Today’s Guests: TenPoundFortyTwo YouTube: https://www.y...

EP 232 - Star Citizen’s Newest Star System Doesn’t Make Sense 27.10.2025

Star Citizen’s next star system is coming next month, but it’s different than what was planned. Today I’m joined by TheAstroHistorian to discuss the Nyx system, the lore behind it, and how it will change Star Citizen in different ways than the first 2 systems. Today’s Guests: TheAstroHistorian Twitch - https://www.twitch.tv/TheAstroPub Youtube - https://www.youtube.com/c/TheAstroPub , https://www....

EP 233 - Alpha 4.4 Features Revealed & The Future of Mining 27.10.2025

Next month Star Citizen Alpha 4.4 will be released to players introducing the third star system, a new faction, new weapons, content, and the first appearance of the Vanduul. But with Nyx comes an increase in industrial gameplay. Today I’m joined by RedMonsterSC to discuss the next update to Star Citizen, and what might be in the cards for future mining. Today’s Guests: RedMonsterSC Youtube: https...

EP 231 - Talking About Star Citizen’s Biggest Problem with Luke Stephens 15.10.2025

It’s no secret Star Citizen has a pretty negative reputation amongst some in the gaming industry, but is that because of reality or perception? With concept art sales ending, gameplay rising, and earnings yet again breaking records, the messaging around the reality of the game can be confusing. Today I’m joined by Luke Stephens to discuss what’s really going on with the game, and whether it can sh...

EP 230 - CitizenCon Direct Biggest Details & The 2026 Plan (Ft. 10Pound42) 13.10.2025

CitizenCon Direct has delivered a lot to think about regarding the next 14 months of Star Citizen. A new star system, new factions, teh Vanduul, and mechanics like crafting. But how does it fit into the rest of this game’s roadmap? Today I’m joined by youtuber and editor for the channel, TenPoundFortyTwo, to discuss the future of Star Citizen and what the latest info drop and tell us about it. Tod...

EP 229 - How CitizenCon Direct Could Be a Success 06.10.2025

It’s that time of year again, the biggest information drop in Star Citizen’s annual cycle is upon us, CitizenCon. This time as an all digital 2-hour long event, expectations for many are low. After a rather quiet year, though, I think a lot could happen in a 2 hour period. I’m joined by Youtuber Farrister to discuss the possibilities, what we think they should show, and what we expect. Today’s Gue...

EP 228 - The Tech That Could Make (or Break) Star Citizen’s Future 29.09.2025

Star Citizen has made big leaps forward in playability this year in various ways, but the biggest change by far has been increased server stability. With static server meshing seemingly stable, curiosity grows for the next step, dynamic server meshing. How will this tech change Star Citizen, how is it different from other versions of the technology, and is Star Citizen really making good progress?...

EP 227 - Star Citizen, No Man’s Sky & the State of Space Games in 2025 22.09.2025

In today’s episode, I’m joined by Morphologis to discuss the current state of Star Citizen, the recent spike in activity around No Man’s Sky, and the state of space games in 2025. Recent updates in the genre are pointing to a very exciting future, but which games will still be around by then? Recorded 09/09/25 Today’s Guests: Morphologis: Twitch: https://www.twitch.tv/morphologis YouTube: https://...

EP 226 - What 3,000 Rescues Taught This Player About Star Citizen's Medical Gameplay 15.09.2025

Star Citizen “rescue” and medical gameplay has been around for longer than many players realize. AAK625 has been participating and cataloguing his rescues for a majority of that time, after over 800 recorded rescues and 3,000 overall, I wanted to get his opinion on the latest updates to medical gameplay. In this episode you’ll learn about medical beacons, respawn and medical gameplay, and how it w...

EP 225 - Respawning & Medic Gameplay is Changing + CitizenCon Predictions 08.09.2025

Star Citizen alpha 4.3.1 is introducing a new highly anticipated ship, the RSI Apollo. Along with it they are attempting to change up medical gameplay and the way respawning works. Today, I’m joined by CertifiedGumbo in a live show to cover the changes we see coming to the game in the immediate future, and what it could mean for the long term. This episode was recorded before the official medical...

EP 224 - Star Citizen To "Launch in 2027" & No Man’s Sky is Changing The Indsutry 01.09.2025

As crazy as it may be, rumors are swirling that Chris Roberts, CEO of CIG, may have mentioned another possible time and date for Star Citizen 1.0 release. It’s as unbelievable as ever, but it is worth diving into why that is the case, and how things may progress over the next few years. This also offers a great time to discuss No Man’s Sky, the game that keeps on giving, and how it is changing the...

EP 223 - The Next Big Co-Op Space Game? Talking JumpSpace with The Devs 25.08.2025

This week, we take a look at JumpSpace, a 4-player co-op combat, engineering, and space flight game. I’ve been waiting for this one for a whil,e and I’m grateful to have the opportunity to bring two of the team on to the show to talk about their journey making the game, and what to expect in its future. Today’s Guests: Groove & Rasmus (KeepSake Games) YouTube - https://www.youtube.com/@Keepsak...

EP 222 - CIG Apologized For The Event - But Is It Enough For Players? (Ft. TheAstroHistorian) 18.08.2025

With Star Ciizen 4.2.1 behind us, CIG has released a statement about the problems players encountered. But is it enough to really fix their communication problems, or more of the same? I’m joined by TheAstroHistorian this week to discuss CIG’s apology, event extension, and overall communication in the year of playability, and how it may change going forward. Today’s Guests: TheAstroHistorian Twitc...

Does More Content Also Mean More “Playability”? (Ft. MrKraken) | Launch Sequence Podcast 11.08.2025

Star Citizen Alpha 4.3 has entered testing in the first wave of PTU (Evocati). With it comes almost 100 new underground facilities with new investigation contracts and other surprises. Today I discuss first impressions with TheAstroHistorian as well as the difficulties of dealing with Wikelo and his ship restrictions, and the narrative of Star Citizen’s story in 2025.Today’s Guests:MrKrakenYouTube...

EP 220 - Star Citizen Finally Introduces Dungeons in 4.3 (Ft. TheAstroHistorian) 04.08.2025

Star Citizen Alpha 4.3 has entered testing in the first wave of PTU (Evocati). With it comes almost 100 new underground facilities with new investigation contracts and other surprises. Today, I discuss first impressions with TheAstroHistorian as well as the difficulties of dealing with Wikelo and his ship restrictions, and the narrative of Star Citizen’s story in 2025. Today’s Guests: TheAstroHist...

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