Space Tomato
Launch Sequence with Space Tomato
Space Tomato is joined by a new guest every week to discuss Star Citizen development in regard to their expertise or perspective. Hear from industry professionals, game developers, Youtube content creators, and more as we explore the ins and outs of what makes Star Citizen work, how it got to where it is, and what people love (or hate) about it so much. Learn the latest about the latest features and developments in Star Citizen and other space games once a week every week, full of info, humor, wisdom, and a couple of rants.
Author
Space Tomato
Category
Podcast website
Latest episode
Jul 6, 2026
Where to listen?
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Episodes
EP 219 - So Is Star Citizen Dying….Again? (Ft. 10Pound42) 28.07.2025 1:50:13
Every year, the same question. Today I’m joined by 10Pound42 for a follow up to ourrecent look at the year of playability. With 4.2.1 releasing to quite a few problems and an event that has left players unable to enjoy the game. In the year of playability this can be frustrating, but it’s notthe end of the world. While the game is ABSOLUTELY NOT DYING, we will be looking at the problems that do co...
EP 218 - An Abundance of Ships & Content, But Where Are The Features? (Ft. Execute) 21.07.2025 1:26:00
With Star Citizen’s latest update comes a new ship, an interesting new event, and another opportunity to look at the release schedule this year. I’m joined by Execute from the Inforunners today to discuss 2025 with regards to ship releases, content drops, and the lack of features that still leave players yearning for more forward progress. Today’s Guests: Execute / Inforunners Youtube: https://www...
EP 217 - The Flight Model is Actually Getting Better? (Ft. Avenger__One) 14.07.2025 1:43:29
One of the biggest critics of Star Citizen’s recent flight model changes, Avener__One joins me to discuss some actual positive changes coming, as well as aspects that may still harm the game. This is meant to be a look at the possible future of Star Citizen combat and balance. We also cover the RSI Meteor release this week, the recent surge in cheating in the game, and of course, PvP in Star Citiz...
EP 216 - When Should Star Citizen Stop Calling Itself an “Alpha”? (Ft. Xerostate) 07.07.2025 1:34:14
After 12 years of development Star Citizen is still adding the initial mechanics and features to Star Citizen, officially that should mean it’s still an alpha, but CIG is treating things a bit differently. Regular maintenance, updates every week, more permanent narratives, and in-game rewards all hint at a game trying to move on, but with so much still missing, is it really ready? Or is it all sem...
EP 215 - 7 Months In - How is Star Citizen’s Year of Playability Going? (Ft. 10Pound42) 04.07.2025 1:43:01
Entering July there’s a lot going on in Star Citizen, 4.2.0 just dropped with 4.2.1 hot on its heels with a new event, quality of life changes, and the return of Stanton security. But there is a bigger picture to look at regarding the year or playability and CIG’s stated goals for the year. Today I’m diving deep into the details of what’s going on and how the current mission is going in 2025. I’m...
EP 214 - Star Citizen 4.2 is LIVE & Things Are Looking Good! (Ft. The5Star) 23.06.2025 1:15:51
Star Citizen 4.2 has released. A new sandbox activity has all the attention, but there are several other interesting additions. I’m joining by shadow patch notes master, The5Star, today to discuss the current additions to Star Citizen, how the year has been going, and what’s coming next. Today’s Guests: The5Star: Youtube: https://www.youtube.com/@the5starx ToC: 00:00 Introductions 09:30 How Was 4....
EP 213 - Great Flight Model News | The Post-Master Modes Era? (Ft. Farrister) 16.06.2025 1:19:37
Today I will be discussing the upcoming changes to the flight model as they were recently discussed by developers at CIG. Star Citizen will be taking a step in the simulative direction with a little artificial help, as it improves atmospheric flight, and tightens the overall experience. From the removal of top speeds to the inclusion of engineering in said speed, there’s a lot to learn! Today’s Gu...
EP 212 - Are “Stormbreaker” & Hathor the Right Direction for Star Citizen? + JumpShip Hype (Ft. TheAstroPub) 09.06.2025 1:30:29
With Alpha 4.2 upon us and players getting hands on with the latest in-game activity, I thought it was a good time to sit down and discuss the effectiveness of these “sandbox activities” and whether they are driving the game towards the 1.0 CIG has promised. Also Jump Ship released a demo and I’m really excited about that game so we’re talking about it. Today’s Guests: TheAstroPub: Twitch - https:...
EP 211 - 3 Years Playing, Creating, & Waiting For Star Citizen (Ft. Olli43) 02.06.2025 1:10:50
Today I sit down with Youtuber Olli43 to talk about his feelings towards Star Citizen throughout the years, and how that affects his future. We talk about Star Citizen from multiple perspectives, and I get some of his opinions on popular debates like solo vs group play focus. Overall, this is a friendly chat about what it’s like to play and cover, play, and wait for Star Citizen. Today’s Guests: O...
EP 210 - Star Citizen 4.2 First Details Are Here! (Ft. MrKraken) 26.05.2025 1:19:30
Today we dive into the first nuggets of info surrounding the next update coming to Star Citizen, Alpha 4.2. New features, content, locations, and even dynamic weather make it an interesting summer-release. Join MrKraken and myself as we discuss what’s in Evocati so far, and the newly released Anvil Asgard, in this live show. Today’s Guests: MrKraken: Youtube: https://www.youtube.com/c/mrkraken Twi...
EP 209 - The Idris Has A Great Release & Flight Blades Have A Terrible One (Ft. TheAstroPub) 19.05.2025 1:33:23
The long awaited Aegis Idris has finally released, and it was actually a great delivery from CIG. But Invictus week brings many ships and developments, and flight blades have also made an appearance. While the feature is one to draw interest and excitement, the release of it has been Today’s Guests: TheAstroPub: Twitch - https://www.twitch.tv/TheAstroPub Youtube - https://www.youtube.com/c/TheAst...
EP 208 - Is Star Citizen Having A Bit of An Identity Crisis? (Ft. Morphologis) 12.05.2025 1:28:03
While Star Citizen has been around a long time, many of its game mechanics are still in question. Today I’m diving into some of the more consequential features in Star Citizen and how they change your game for the better and worse. How will this effect players? Will CIG continue to strip down these consequences to attract more players? Who are they making this game for? To join me on this talk Mor...
EP 207 - The Starlancer TAC is Amazing & Reputation is Changing BIG TIME! (Ft. Farrister) 05.05.2025 1:24:23
Star Citizen has been making good progress over the last few months in adding content and maintaining some level of elevated game stability, but it seems to have come at a price. Today I’m joined by Certified Gumbo to look at the current state of Star Citizen, if it really is the best it’s been, and what players seem to be sacrificing for this new development structure…and why. Today’s Guests: Far...
EP 206 - Star Citizen May Be The Best It’s Ever Been - Is It Worth This? (Ft. CertifiedGumbo) 28.04.2025 1:38:11
Star Citizen has been making good progress over the last few months in adding content and maintaining some level of elevated game stability, but it seems to have come at a price. Today I’m joined by Certified Gumbo to look at the current state of Star Citizen, if it really is the best it’s been, and what players seem to be sacrificing for this new development structure…and why. Today’s Guests: Cer...
EP 205 | - The New Starlancer TAC Might Be Just The Ship Star Citizen Needs (Ft. DedLeader) 21.04.2025 1:26:52
Which part of this podcast episode did you enjoy the most? Let us know in the comments! A new major ship is releasing next month, the MISC Starlancer TAC. It’s unique size, features, and amenities make it an unexpected heavyweight in the small group quest runner, but it could also be a strong contender for solo or duo pilots. Today I’m joined by DedLeader to look at the new Invictus Week addition,...
EP 204 | - Why Server Meshing is Working But Star Citizen Still Isn’t & What’s Next? (Ft. Grolo) 14.04.2025 1:13:42
The year is 2025 and Star Citizen finally has server meshing, but there is still plenty left to do before the game feels good. From cleaning up gameplay to figuring out dynamic server meshing, CIG has their work cut out for them. But why is this not happening faster? When will the game reach a high quality standard? And where do we go from here? Today’s Guests: Grolo Youtube: https://www.youtube.c...
EP 203 | - Physical CitCon Cancelled & Mining Is Getting Good Again (Ft. RedMonsterSC) 07.04.2025 1:24:44
With recent news of CitizenCon in 2025 getting cancelled for a digital event instead, I decided to hijack the first part of this talk with RedMonster to discuss the breaking news. Ultimately, today’s show is about looking at mining in Star Citizen now, where it has come from, where it’s going, and what current changes it is currently undergoing. Today’s Guests: RedMonsterSC Youtube: https://www.yo...
EP 202 | - Should All Players Have Access To All Gameplay & Rewards? (Ft. voiDude) 31.03.2025 1:27:01
The development of Star Citizen continues on at full tilt in a way we haven’t seen before. As content continues into the game, the overall design of Star Citizen 1.0 still remains blurry as we go through the changes of 2025. One thing is clear, though, gameplay is becoming more varies for the players, and you’ll have to start picking the experience you want. I’m joined by VoiDude today to talk Sta...
EP 201 | BONUS | - The Upcoming Star Citizen Ships They Won’t Tell You About (Ft. tristPWN) 28.03.2025 1:04:54
Today we are joined by tristPWN to discuss upcoming Star Citizen ships that have no real evidence of existence besides the 2024 CitizenCon teaser video. We’ll be using visual aids to show you what tristPWN has figured out on his own, and discussing possible usecases for the vehicles still missing. Enjoy this bonus episode in the spirit of shyp HYPE! Today’s Guests: tristPWN Youtube - https://www.y...
EP 200 - Why Item Recovery is Such a Flashpoint (Ft. TheAstroPub & XeroState) 24.03.2025 1:45:41
Today we take a look at the latest hot topic in Star Citizen’s highest echelons of discussion and debate, item recovery. The change coming in 4.1 changes how looting will work, but is it really that big a deal to most players? Today I’m joined by 2 Launch Sequence regulars to celebrate 200 episodes and the release of Alpha 4.1. Today’s Guests: TheAstroHistorian Twitch - https://www.twitch.tv/TheAs...
EP 199 - From Performance to Content, Star Citizen Is Actually Improving! (Ft. TenPoundFortyTwo) 17.03.2025 1:13:12
Better FPS with new CPUs, improved server performance, little feature improvements, ship balances, and new content. The playability of Star Citizen has proven to be moving in a positive direction in Q1 of 2025. Youtuber and SC benchmark TenPoundFortyTwo joins me to discuss this gradual improvement to Star Citizen this year, and how CIG can continue the momentum moving forward. Today’s Guests: TenP...
EP 198 - Star Citizen 4.1 Is Catching Players By Surprise (Ft. The5Star) 10.03.2025 1:09:12
After a quiet first couple of months, Star Citizen has opened up March with a number of information drops including an exciting monthly report, Star Citizen 4.1 PTU, and insight into Item Recovery. I’ve invited shadow patch notes legend, The5Star, to discuss what we’re seeing from Star Citizen now and in the near future that bodes well for players, and what more we would like to see. Today’s Guest...
EP 197 - Star Citizen’s New Strategy: FOMO, Fixes, & Less Features (Ft. MrKraken) 03.03.2025 1:14:21
Entering into March we are coming up on the release window for the first typical update every year. With a different strategy in 2025, it’ll be interesting ot see how this year differs. But with the first update to the roadmap since 4.0, Star Citizen’s strategy has come more into focus. Today I’m joined by Youtuber MrKraken to discuss this changing strategy, how it’s going so far, and what we migh...
EP 196 - Star Citizen Wants To Be an Enjoyable Game | Here’s What They Should Do (Ft. Space Cutlet) 24.02.2025 1:39:00
With all the promises of a focus on stability and content in Star Citizen this year, everybody has their own opinion on how right or wrong the strategy is. From small bugs, to game breaking systems falling apart, there are plenty of places CIG could focus on stability and performance as well as content. Today I’m joined by PvP addict and pirate Space Cutlet to talk about how both content and stabi...
EP 195 - Star Citizen Combat: PvP, PvE, and Staying Alive (Ft. Johnathan Winters ) 17.02.2025 1:02:30
From master modes to control surfaces, ballistic weapons to engineering, PvP to PvE, there are a lot of ways Star Citizen’s combat scene can vary between encounters, but it’s still missing a lot. Nonetheless, there are many things that EVERY player can learn to survive and thrive in Star Citizen, because no matter what, you’ll always want to be wary of your surroundings. Today I’m joined by combat...
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