Space Tomato

Launch Sequence with Space Tomato

Space Tomato is joined by a new guest every week to discuss Star Citizen development in regard to their expertise or perspective. Hear from industry professionals, game developers, Youtube content creators, and more as we explore the ins and outs of what makes Star Citizen work, how it got to where it is, and what people love (or hate) about it so much. Learn the latest about the latest features and developments in Star Citizen and other space games once a week every week, full of info, humor, wisdom, and a couple of rants.

Koniecznie odwiedź stronę podcastu i wesprzyj twórcę: thespacetomatogaming.com

Autor

Space Tomato

Kategoria

Leisure

Strona podcastu

thespacetomatogaming.com

Ostatni odcinek

6 lip 2026

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Odcinki

EP 194 - [UPDATED] What’s Going on With Star Citizen? (Ft. BoredGamer) | Launch Sequence Podcast 10.02.2025

Star Citizen is currently having a bit of a moment. It’s not unexpected, 4.0 introduced server meshing, but there is a much larger push that has been growing for some time, to get Star Citizen into a truly playbable state. Between management shakeups, new studio philosophies, and new strategies, maybe that will happen. I’m joined by Bored Gamer today to discuss the possibilities of Star Citizen co...

EP 193 - Despite The Struggles Things Are Looking Up For Star Citizen…Because Lore (Ft. TheAstroHistorian) 03.02.2025

While games are necessarily driven by lore, they can be a strong signaler of what’s on the horizon. Today I’m joined by Star Citizen “Lorestradamus” TheAstroHistorian to discuss what is 4.0’s silver lining. Factions, their reputation, and what it means for the immediate and long-term future of the game. In the meantime we’ll also be discussing the canceled free fly event, a new AI voice generation...

EP 192 - Star Citizen Through Fresh Eyes: A Non-Fan’s First Impressions (Ft. Kai Zammit) 27.01.2025

Here on the Launch Sequence, we are very used to hearing from folks who are involved in Star Citizen weekly, but every once in a while we bring somebody with less connection on. Today I’m joined by filmmaker and Youtuber Kai Zammit to discuss his first impressions and thoughts surrounding Star Citizen after his recent introduction to the project. Today’s Guests: Kai Zammit Youtube - https://www.yo...

EP 191 - Star Citizen Will See Some VERY Interesting New Ship Releases in 2025 (Ft. StarJump_GRIM) 20.01.2025

With crafting becoming a major pillar of Star Citizen, many of the gameplay systems we know are already primed to expand. What we are also going to start seeing soon is an expansion of functional ships that add into those gameloops and crafting as a whole. Refining, building, salvaging, and more types of ships may arrive in 2025 to really expand player choice and opportunity. I’m joined by Starjum...

EP 190 - Server Meshing is About to Face its First Real Challenge | Will It Break? (Ft. Nargosvoge) 13.01.2025

Like other games before it, Star Citizen has successfully meshed servers to increase player counts, and like other games before it, Star Citizen is still geographically restricted in how many players it can handle. While the game is expanding due to server meshing, the first REAL challenge the tech faces, the Daymar Rally, will show the difference between the current static server meshing and the...

EP 189 - The New Ships & Gameplay That Could Make Star Citizen Great in 2025 (Ft. TenPoundFortyTwo) 06.01.2025

If Star Citizen fixed everything and became stable, people would enjoy it much more. This is the sentiment driving Star Citizen’s production this year, but what does it mean? Today I’m joined by TenPoundFortyTwo as we discuss what a Star Citizen with the little problems handled and the basic gameplay fleshed out would look like. Today’s Guests: TenPoundFortyTwo Youtube - https://www.youtube.com/@t...

EP 188 - Can 2025 Afford To Be “Just Another Year” For Star Citizen? (Ft. Xerostate) 30.12.2024

With 2024 squarely behind us, Star Citizen is entering a new phase. Server meshing is out in the wild, plyer expectations are higher than ever, and playability is the game's name for 2025. All this being true, the year needs to be more than the old “promise and hopefully deliver” format. 2025 needs to be different for the sake of the game and the community. So what can players expect in the big to...

EP 187 - How Pyro is Already Changing Star Citizen | A Pirate’s Perspective (Ft. voiDude) 23.12.2024

Star Citizen 4.0 is LIVE! While there are some caveats there, the update is in player hands and the progress wipe has been made! With it comes a new star system and some major changes to how the game functions in it. I’m joined by Youtuber and self-proclaimed Pirate  Today’s Guests: voiDude Youtube: https://www.youtube.com/c/voidyvids Twitch: https://www.twitch.tv/voidude   ToC: 00:00 Introduction...

EP 186 - Star Citizen’s Server Meshing is Working! What Next? (Ft. Grolo) 16.12.2024

Star Citizen 4.0 is inevitable. With server meshing presumably working in the PTU, CIG seems ready to push the big update out live before Christmas. But what does it actually mean that server meshing is “working”? Can we expect a stable launch? And how will Star Citizen overcome the problems we can already see forming during this iteration of server meshing? Today I’m joined by network engineer an...

EP 185 - Crafting & Basebuilding Are Taking Over Star Citizen (Ft. RedMonsterSC) 09.12.2024

One of the major shifts in Star Citizen’s development over th elast year has been the focus on base building and crafting. A potential “endgame” option for many, and a catalyst for a lot of player gameplay, this is an important part of the game, and just last week CIG delivered a HUGE update on details surrounding the gameplay involved. I’m joined by Youtuber and miner, RedMonsterSC, to discuss. T...

EP 184 - A New Three Person Combat Ship & Master Modes Are No More…Kinda (Ft. Farrister) 02.12.2024

A new medium sized combat ship has been released, and it seems primed for running missions in a small group. But where does it fit in? Who is the Anvil paladin for? In other news, master modes are no more. The flight model is making a shift away from master modes but maintaining some of the hallmark features of the flight model system, today I discuss the complications and ramifications with Farri...

EP 183 - Capital Ships Are A Much Bigger Deal Than We Thought | But Will They Work? (Ft. Croncy) 25.11.2024

The RSI Polaris is now in Star Citizen, and it has immediately made clear just how much larger ships and the gameplay included with them will change the game. Today I’m joined by return guest, Croncy, to talk about the changing nature of Star Citizen, from solo to group play, from A to B to A through Z, from time to kill, to time to board. This is all about the capital ship change and how players...

EP 182 - 4.0 is in PTU. Is It a Win? Is The Intrepid The Ugliest Ship in Star Citizen? (Ft. Tree0311) 18.11.2024

The biggest news of the past week is that Star Citizen 4.0 is now in PTU Today’s Guests: Tree0311 Twitch: https://www.twitch.tv/tree0311 YouTube: https://www.youtube.com/@tree0311 Twitter: https://twitter.com/Tree0311_SC   ToC: 00:00 Introduction 02:40 The Crusader Intrepid 17:30 Are There Too Many Ships? 49:00 Is 4.0 An Actual Win? 01:08:10 4.0 Is Going To PTU! Video Podcast: https://www.youtube....

EP 181 - Star Citizen is Recreating a Legendary MMO + The Polaris Release! (Ft. Morphologis) 11.11.2024

One of the most beloved MMOs of all time, it unfortunately died out due to decisions outside of its initial design. Star Citizen seemingly has taken a lot of what made that game great and has plans for it to exist in Star Citizen 1.0. Today I’m joined by Morphologis to discuss what made Star Wars Galaxies so great and beloved, and how players may get a second coming of the legend in Star Citizen....

EP 180 - Is Star Citizen 4.0 Still “The Biggest Update Ever”? (Ft. TheAstroHistorian) 04.11.2024

Star Citizen’s reputation among the general public precedes itself. Many don’t know what’s actually going on with a game that many consider to be a scam. But many not constantly involved find themselves curious, intrigued, and even excited. Today I’m joined by Youtuber Luke Stephens to discuss the outside view of the game, how CIG could affect that view, and what’s currently going on with the game...

EP 179 - What The Gaming Industry Thinks of Star Citizen & Its Fans (Ft. LukeStephens) 30.10.2024

Star Citizen’s reputation among the general public precedes itself. Many don’t know what’s actually going on with a game that many consider to be a scam. But many not constantly involved find themselves curious, intrigued, and even excited. Today I’m joined by Youtuber Luke Stephens to discuss the outside view of the game, how CIG could affect that view, and what’s currently going on with the game...

EP 178 - CitizenCon 2024 - There’s So Much To Say (Ft. CasaBlack) 21.10.2024

From the road to Star Citizen 1.0 to the release window of Squadron 42, a lot was shared at CitizenCon over the weekend. I’m joined by Casablack Gaming to try and make sense of it all in just 1 and a half hours. Today’s Guest: CasaBlack Gaming Youtube: https://www.youtube.com/c/casablack Twitter: https://twitter.com/BlackShrubberie Video Podcast: https://www.youtube.com/playlist?list=PLvpiPXCO7OVJ...

EP 177 - CitizenCon2024: A Huge Moment for Star Citizen & Squadron 42 (Ft. Sulyce) 14.10.2024

No matter how much of the features and mechanics in CitizenCon 2024 are delivered, the messaging and direction this event sets for Star Citizen will have ramifications for everybody. The panels shown are much more about the direction of the game than just what is being worked on. To dig deeper into what it all means, I’m joined by Sulyce for 1 last talk before the event kicks off. Hope you enjoy,...

EP 176 - Why No Star Citizen Ship is Safe From Nerfs & “Balance” (Ft. EvenLease) 07.10.2024

From the Crusader Ares Ion to the Drake Corsair, every ship in Star Citizen will undergo a series of changes between now and “launch”. But why does it happen, and why is it always so surprising? Today I’m joined by fellow ship nerd EvenLease to discuss CIG’s communication around these nerfs, why they occur, and what players should expect regarding their own ships going forward. Queue the conspirac...

EP 175 - Time is Running Out For Star Citizen 4.0 in 2024 (Ft. TenPoundFortyTwo) 30.09.2024

A lot is riding on Star Citizen’s 4.0 update and server meshing feature, but what if this was never the direction of the game? Today I’m joined by TenPoundFortyTwo to discuss the state of server meshing testing, the possibilities of 4.0 delivering this year, and most interestingly what Star Citizen may have been if server meshing was never needed. Let’s talk the potential reality of Star Citizen 4...

EP 174 - Engineering: The New Tedium Feature or Sea of Thieves in Space? (Ft. Farrister) 23.09.2024

Engineering is the latest long-term promise to start testing in Star Citizen, and in Alpha 4.0, players will be introduced to it through several ships. This feature adds a lot of functions to ships, but it could also add more things to do for players in certain situations. Is this going to ruin solo play, make the game to tedious overall, or give players more power over how they play the game. I d...

EP 173 - Is Master Modes Really The Problem? (Ft. Avenger__One) 16.09.2024

Master Modes has been in player hands for 6 months now, and while it has yet to be iterated on it has gained a lot of criticism. While many enjoy it, many have also been very vocal about their disappointment. One of those people is fellow Youtuber Avenger__One who joins me this week to talk master modes, the flight models, and combat in Star Citizen. But you may be surprised to learn that master m...

EP 172 - Server Meshing “Tests” Are Here, Is 4.0 Evocati Next? (Ft. Nazeris) 09.09.2024

Server meshing is on the cusp of testing in the Star Citizen preview channel. This could mean quite a few things for the state of Alpha 4.0 and the next few months. Will 4.0 enter evocati soon? Could we still expect a PTU or live release this year? Will server meshing prove a bigger problem than expected at scale? Today I’ll be discussing this with podcast host Nazeris as we await the results of t...

EP 171 - Star Citizen 3.24 is Finally LIVE, But What About 4.0? (Ft. Hybrid V Audio) 02.09.2024

Star Citizen 4.0 is now (again) the next major update scheduled for Star Citizen. The release of this update would meet an 8-year goal first laid out at CitizenCon 2016, but what will it take to get it into player hands? Today I’m joined by Youtuber Hybrid V Audio to discuss how 3.24 is performing, whether it delayed 4.0, and what the rest of the year looks like. We’ll also, of course, be talking...

EP 170 - Setting Expectations For Star Citizen 4.0, 1.0, & Long Term Plans (Ft. CasaBlack Gaming) 26.08.2024

When is Star Citizen 4.0 coming? What is Star Citizen 1.0? Why is it so hard to get an answer to these questions? After the recent minor delay to the next major update, many players are wondering how they can keep track of the game’s development. Today I’m joined by CasaBlack to discuss the Star Citizen progress tracker, roadmap, and how you can try to keep up with development without falling for...

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