Vindicta RPGs
Vindicast
Vindicast is a podcast about tabletop roleplaying games, hosted by Kenneth: An experienced Game Master and TTRPG designer. Each episode offers practical advice on building engaging campaigns, running better sessions, and improving as a storyteller. The focus is on horror, fantasy, and dystopian genres, with tips and insights grounded in real play experience. The show may also feature actual play episodes or TTRPG design related talk with special guests.
No dejes de visitar la web del podcast y apoyar a su creador: www.vindictarpgs.com
Autor
Vindicta RPGs
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Web del podcast
Último episodio
7 de sep. de 2026
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Episodios
The TTRPG Tribe Problem 07.09.2026 19:36
We love putting labels on how people play TTRPGs: OSR, Trad, Neo-Trad, Story Games, tactical, narrative. The problem starts when those labels stop describing styles of play and start being used to explain the people playing them. In this episode, I look at RPG culture, social identity, psychological essentialism, and why online discourse gets worse when “what you enjoy” becomes “who you are.”The a...
You're Wrong About The OSR 03.09.2026 20:44
In this episode, I dig into character attachment, death and meaning in old-school TTRPGs. Why caring about a fragile character actually makes dangerous play better, why “meaningful death” might be the wrong thing to chase, and why the stories we remember are often created backwards. Attachment isn’t the enemy. Entitlement is. #TTRPG #OSR #OldSchoolRPG #RPGPhilosophy #TabletopRPG #RoleplayingGames...
Are You On A DM Power Trip? 12.08.2026 19:02
Wait. The things I consider “GMing” might actually be me enjoying authority? Enjoy another episode of tabletop philosophy.
Your Players Don't See What You See 08.08.2026 16:00
Depending on how vividly you picture things in your head, you and the person across the table are playing two different games. This one breaks down why the standard advice to "describe all five senses" fails half your table, what the psychology of imagination can and can't tell us, and three description tools that work for every player regardless of what they see behind their eyes. T...
This RPG Conflict is Actually a Lie 08.08.2026 22:34
If your campaigns feel exhausting or you spend years adding house rules just to make your game fun, the issue might not be your group. It might be system fit. Let's look at how Into the Odd, Cairn, Mothership, and Death in Space prove there is a totally different way to interact with a fictional world.🛒 GAMES BY YOURS TRULY:Looking for fast, high-agency games?- Grab Overlife (Cyberpunk): http...
Are You An Imposter or A Dungeon Master? 29.07.2026 21:07
That silence after the session ends can be brutal. One awkward ruling, one forgotten description, one moment of hesitation, and suddenly you’re convinced your players know you’re a fraud. This video breaks down why good Game Masters doubt themselves, why your brain remembers failure more than success, and how to judge your sessions by what actually mattered. Your mistakes are rarely as visible as...
The Hidden Psychology of Leveling Up 29.07.2026 24:14
Help me with my goal to reach a 1000 subscribers! Only a single click, for so much content! Everyone online is fighting about "Milestone vs. XP". But have we taken the time to read what Gary Gygax wrote in 1979?AD&D 1st Edition DMG, Gary Gygax (1979)#dnd #AD&D #garygygax #ttrpg #osr #DungeonMastersGuide #tabletoprpg #gamedesign #DnDHistory #ClassicDnD
This TTRPG Lets You Die In Character Creation 29.07.2026 13:06
Your character could die in character creation, before the game even began. This is the story of Traveller (1977). The RPG that turned the blank slate into a game. We dig into John Locke's tabula rasa, why it's a failed theory of real people but a brilliant tool for building characters, and how surrendering control of who your character becomes might create something more honest than any b...
Are You A Caretaker Or A Dungeon Master? 11.06.2026 20:36
Your empathy is ruining your campaign. In this video, I break down the behavioral science behind why "nice" DMs create disengaged players, and how adopting a philosophy of strategic apathy transforms your table into a place where every victory actually means something. We're talking cognitive psychology, Nietzsche, Camus, dice-fudging, the Gygax paradox, and a full framework for runn...
Why You Prep Too Much (And How To Fix It) 06.06.2026 27:47
Ever find yourself at 2:00 AM writing a 10-page political history for a town your players might just skip entirely? You aren't alone. Over-prepping is one of the biggest traps Dungeon Masters fall into. But it’s not just "being dedicated." It's a psychological coping mechanism. In this episode, we break down the behavioral psychology behind why our brains force us to over-prep, how the Sunk Cost F...
Dungeontube is Dying! Am I Too Late? 14.05.2026 22:37
A number of established RPG creators are leaving. I chose this exact moment to begin. This is less about RPG YouTube. It is a video about burnout, timing, human behaviour, and why people assume they are too late to start. #ttrpg #rpg #dnd #tabletoprpg #youtubecreator #gamemaster #roleplayinggames #indierpg #ttrpgcommunity
19 - Stop Asking Permission To Roleplay 28.04.2026 27:09
What if your table isn’t bad at roleplay… what if it keeps escaping it? In this episode, we look at 4D Roleplay, why players keep asking permission before acting, and how to stay in character long enough for a scene to actually breathe. Free 4D Roleplay 101 one-pager: https://drive.google.com/file/d/19S7CP_oxggpe2fHkG_bkCQm0URsQUbaP/view?usp=sharing#TTRPG #RoleplayingGames #GameMaster #GMAdvice #R...
18 - Your Character Sheet is Not a Game Controller 24.04.2026 24:09
Your character sheet is useful, but it is not where play actually happens. The real interface of a TTRPG is the live exchange between player, GM, and table: intent, response, consequence, and pressure. When players start treating the sheet like permission, the game suffers. This video is about why that happens, why it makes players passive, and how to get back to story-first play.#TTRPG #RPG #Tabl...
17 - What Old School D&D Did Better 21.04.2026 11:59
Modern RPGs keep telling you “you can be anything,” but that promise comes at a cost. When every role gets broadened and every weakness gets softened, characters stop feeling necessary. This video breaks down why older role splits felt sharper, why modern design keeps flattening party identity, and what today’s games can learn from that.#ttrpg #rpg #dnd #osr #tabletoprpg #gamedesign #dungeonsanddr...
16 - Stop Playing D&D Like An Adult 21.04.2026 14:26
TTRPGs don’t just tell stories. They can bring back something adulthood quietly buries: wonder. This is about why tabletop roleplaying can make the world feel wide again, imagination feel natural again, and surprise feel good again.#TTRPG #TabletopRPG #DnD #RoleplayingGame #TTRPGCommunity #Fantasy #Storytelling #Imagination #Wonder #TabletopGaming
15 - Relieve Your RPG Anxiety 13.04.2026 30:27
Struggling with roleplay anxiety in TTRPGs? In this video, I break down why roleplaying can feel scary, why so many players freeze when the spotlight hits, and how to make roleplay feel natural without acting, accents, or pressure. This is for shy players, socially anxious players, and anyone who wants to get more immersed in tabletop roleplaying games like The Popular Roleplaying Game without fee...
14 - The Burden of Being the Most Creative Person at Your Table 13.04.2026 30:15
This is a blunt look at a forever GM problem: when one person’s creativity becomes everyone else’s safety net. I talk burnout and responsibility.
13 - Is Agency an Illusion? 07.04.2026 49:48
In this episode, we break down what player agency actually is, not as a rule or design principle, but as a psychological experience. From two identical dungeon doors to real-life decisions that feel heavier than they should, we explore how the brain builds the sense of control through causality, perception, and expectation. Along the way, you’ll see why both heavy railroading and pure randomness c...
12 - Why Nobody Reads The Manual 20.01.2026 32:32
Your players aren’t lazy. The rulebook is. Why skimming happens, why it’s natural, and how to format RPGs that actually get read.
11 - The Lie We Tell Our Players 13.01.2026 25:18
We keep adding safety tools, but campaigns still fall apart. Maybe we’re solving the wrong problem. Let’s talk about alignment, misdesign, and why honesty matters more than guardrails.
10 - Nintendo Can Fix Your TTRPGs 06.01.2026 11:06
What can we learn from Breath of the Wild for better TTRPG adventures?
9 - Fair is NOT fun in TTRPGs 31.12.2025 31:47
Balance gets treated as the ultimate goal of tabletop RPG design. But what if that’s exactly what’s draining risk, tension, and meaning from our games? Let’s talk about why fairness, safety, and perfect tuning might be the wrong things to optimize for.
8 - (Forced) Inclusion is Lawful Evil! 23.12.2025 15:54
In this Vindicast holiday special, we unpack how politeness, forced harmony, and “everyone must fit” culture turn into something far less kind... and why enforced fun quietly destroys tables. Compatibility isn’t morality. Forced inclusion is lawful evil.
7 - If you're not Rolling Dice... Are You Still Gaming? 17.12.2025 12:19
This episode dives into what actually makes a tabletop roleplaying game a game: rules, procedures, uncertainty, and trust. We unpack the divide between rules-first players and vibe-first storytellers, why they constantly talk past each other, and why this debate keeps resurfacing online.
6 - The Lie We Tell Our Dungeon Masters 14.12.2025 23:01
We keep blaming the GM when sessions fall flat... but that expectation might be the real problem. In this episode of Vindicast, I unpack why players often shape the fun more than the GM, how online culture warped our expectations, and what actually makes a table work.
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