Vindicta RPGs

Vindicast

Leisure EN ↓ 41 episodes

Vindicast is a podcast about tabletop roleplaying games, hosted by Kenneth: An experienced Game Master and TTRPG designer. Each episode offers practical advice on building engaging campaigns, running better sessions, and improving as a storyteller. The focus is on horror, fantasy, and dystopian genres, with tips and insights grounded in real play experience. The show may also feature actual play episodes or TTRPG design related talk with special guests.

Author

Vindicta RPGs

Category

Leisure

Podcast website

www.vindictarpgs.com

Latest episode

Jun 11, 2026

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Episodes

Are You A Caretaker Or A Dungeon Master? 11.06.2026

Your empathy is ruining your campaign. In this video, I break down the behavioral science behind why "nice" DMs create disengaged players, and how adopting a philosophy of strategic apathy transforms your table into a place where every victory actually means something. We're talking cognitive psychology, Nietzsche, Camus, dice-fudging, the Gygax paradox, and a full framework for runn...

Why You Prep Too Much (And How To Fix It) 06.06.2026

Ever find yourself at 2:00 AM writing a 10-page political history for a town your players might just skip entirely? You aren't alone. Over-prepping is one of the biggest traps Dungeon Masters fall into. But it’s not just "being dedicated." It's a psychological coping mechanism. In this episode, we break down the behavioral psychology behind why our brains force us to over-prep, how the Sunk Cost F...

Dungeontube is Dying! Am I Too Late? 14.05.2026

A number of established RPG creators are leaving. I chose this exact moment to begin. This is less about RPG YouTube. It is a video about burnout, timing, human behaviour, and why people assume they are too late to start. #ttrpg #rpg #dnd #tabletoprpg #youtubecreator #gamemaster #roleplayinggames #indierpg #ttrpgcommunity

19 - Stop Asking Permission To Roleplay 28.04.2026

What if your table isn’t bad at roleplay… what if it keeps escaping it? In this episode, we look at 4D Roleplay, why players keep asking permission before acting, and how to stay in character long enough for a scene to actually breathe. Free 4D Roleplay 101 one-pager: https://drive.google.com/file/d/19S7CP_oxggpe2fHkG_bkCQm0URsQUbaP/view?usp=sharing#TTRPG #RoleplayingGames #GameMaster #GMAdvice #R...

18 - Your Character Sheet is Not a Game Controller 24.04.2026

Your character sheet is useful, but it is not where play actually happens. The real interface of a TTRPG is the live exchange between player, GM, and table: intent, response, consequence, and pressure. When players start treating the sheet like permission, the game suffers. This video is about why that happens, why it makes players passive, and how to get back to story-first play.#TTRPG #RPG #Tabl...

17 - What Old School D&D Did Better 21.04.2026

Modern RPGs keep telling you “you can be anything,” but that promise comes at a cost. When every role gets broadened and every weakness gets softened, characters stop feeling necessary. This video breaks down why older role splits felt sharper, why modern design keeps flattening party identity, and what today’s games can learn from that.#ttrpg #rpg #dnd #osr #tabletoprpg #gamedesign #dungeonsanddr...

16 - Stop Playing D&D Like An Adult 21.04.2026

TTRPGs don’t just tell stories. They can bring back something adulthood quietly buries: wonder. This is about why tabletop roleplaying can make the world feel wide again, imagination feel natural again, and surprise feel good again.#TTRPG #TabletopRPG #DnD #RoleplayingGame #TTRPGCommunity #Fantasy #Storytelling #Imagination #Wonder #TabletopGaming

15 - Relieve Your RPG Anxiety 13.04.2026

Struggling with roleplay anxiety in TTRPGs? In this video, I break down why roleplaying can feel scary, why so many players freeze when the spotlight hits, and how to make roleplay feel natural without acting, accents, or pressure. This is for shy players, socially anxious players, and anyone who wants to get more immersed in tabletop roleplaying games like The Popular Roleplaying Game without fee...

14 - The Burden of Being the Most Creative Person at Your Table 13.04.2026

This is a blunt look at a forever GM problem: when one person’s creativity becomes everyone else’s safety net. I talk burnout and responsibility.

13 - Is Agency an Illusion? 07.04.2026

In this episode, we break down what player agency actually is, not as a rule or design principle, but as a psychological experience. From two identical dungeon doors to real-life decisions that feel heavier than they should, we explore how the brain builds the sense of control through causality, perception, and expectation. Along the way, you’ll see why both heavy railroading and pure randomness c...

12 - Why Nobody Reads The Manual 20.01.2026

Your players aren’t lazy. The rulebook is. Why skimming happens, why it’s natural, and how to format RPGs that actually get read.

11 - The Lie We Tell Our Players 13.01.2026

We keep adding safety tools, but campaigns still fall apart. Maybe we’re solving the wrong problem. Let’s talk about alignment, misdesign, and why honesty matters more than guardrails.

10 - Nintendo Can Fix Your TTRPGs 06.01.2026

What can we learn from Breath of the Wild for better TTRPG adventures?

9 - Fair is NOT fun in TTRPGs 31.12.2025

Balance gets treated as the ultimate goal of tabletop RPG design. But what if that’s exactly what’s draining risk, tension, and meaning from our games? Let’s talk about why fairness, safety, and perfect tuning might be the wrong things to optimize for.

8 - (Forced) Inclusion is Lawful Evil! 23.12.2025

In this Vindicast holiday special, we unpack how politeness, forced harmony, and “everyone must fit” culture turn into something far less kind... and why enforced fun quietly destroys tables. Compatibility isn’t morality. Forced inclusion is lawful evil.

7 - If you're not Rolling Dice... Are You Still Gaming? 17.12.2025

This episode dives into what actually makes a tabletop roleplaying game a game: rules, procedures, uncertainty, and trust. We unpack the divide between rules-first players and vibe-first storytellers, why they constantly talk past each other, and why this debate keeps resurfacing online.

6 - The Lie We Tell Our Dungeon Masters 14.12.2025

We keep blaming the GM when sessions fall flat... but that expectation might be the real problem. In this episode of Vindicast, I unpack why players often shape the fun more than the GM, how online culture warped our expectations, and what actually makes a table work.

5 - The Tolkien Effect 14.12.2025

Fantasy is incredible, but it quietly became the default in tabletop RPGs. In this episode, I break down the “Tolkien Effect”: how one style of fantasy shapes player expectations, design choices, and why non-fantasy genres often feel underappreciated. Music credits: Fantasy Epic - Evgeni Razmanov

4 - You Miss a Game You Never Played 14.12.2025

An honest look at nostalgia in TTRPGs. What we think we miss, what we actually long for, and how modern game design quietly traded simplicity for safety padding. In this episode, I break down why old-school danger mattered, why more tools don’t always mean better play, and why Depths leans into clarity, danger, and player agency instead of soft edges. A calm, reflective Vindicast episode about the...

3 - My Kickstarter Broke Me 14.12.2025

I talk openly about why I make TTRPGs, why I start too many projects, burnout, my Kickstarter, losing motivation, avoiding marketing, and why I keep creating anyway.

2- Death is Boring! 19.11.2025

In this episode of Vindicast, we dive into why character death should be the ultimate threat in TTRPGs... not the ultimate outcome.

1 - Conformity is Killing Our Hobby 13.11.2025

Vindicast is a thoughtful, long-form podcast about tabletop roleplaying games, worldbuilding, and game design. Each episode dives into the ideas, tensions, and philosophies that shape the hobby today — from playstyles and mechanics to community culture and creativity. Hosted by Kenneth, Vindicast explores the fragmented state of the TTRPG world and looks for the common ground beneath it. Through c...

Episode 12 - Pareidolia 28.08.2025

In this shorter episode, I dive into Pareidolia - the strange phenomenon of seeing faces where none exist… and how it spiraled into one of the weirdest stories I’ve worked on yet. From experimental visual therapy to AI-generated images, missing data, and fragments of a DARPA project called PRAXIS , this is a deep-dive into patterns, perception, and paranoia. And afterward, I’ll share a behind-the-...

E3 - Actual Play - The Grey Harvest - Elias Choi 31.05.2025

Our Divers Myriad, May and Ben tracked down Elias Choi. The last survivor of Apex Biotech's Project LUCENT. Maybe it's not all as it seems? Overlife is an upcoming Tech-Noir TTRPG. Available this summer.

Episode 11 - Build Your Damn Game! 26.05.2025

You’ve already been designing - you just didn’t call it that. In this episode, I explore 8 honest reasons why every Game Master should try building their own TTRPG. From surviving failure to finding your voice, this isn’t about going big - it’s about going personal. And why your game deserves to sit alongside the big names, even if it starts small.

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