Ananda Guneratne, Charlie McCarron, Trevor Muller-Hegel
The Tabletop Takeaway: A Board Game Design Podcast
Join game designers Ananda Guneratne, Charlie McCarron, and Trevor Muller-Hegel as they analyze published games from a game developer's perspective. Each month, they pick a new game mechanic and three games to play in that genre. Each episode is 20 minutes of pure game design nerdiness!
Author
Ananda Guneratne, Charlie McCarron, Trevor Muller-Hegel
Category
Podcast website
Latest episode
Jul 8, 2026
Where to listen?
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Episodes
47. Unrailed! 25.09.2024 23:51
Why are breaks important in a real-time game? Do players need an inventory? Ananda, Charlie, and Trevor go off the rails in Unrailed!
46. Ultimate Chicken Horse 18.09.2024 20:10
Can players distinguish themselves when all are adding to the same challenge? How do you incentivize players to make a challenge the right difficulty? Charlie, Trevor, and Ananda build an obstacle course in Ultimate Chicken Horse.
45. Roll and Write Games 11.09.2024 31:27
What are the strengths and weaknesses of roll-and-writes for designers and publishers? How do you ensure dice rolls are exciting? Ananda, Charlie, and Trevor discuss Roll-and-Write games.
44. Cartographers Heroes 04.09.2024 21:51
What are the advantages of scoring an objective twice over the course of a game? How can you represent combat in a roll and write? Charlie, Trevor, and Ananda map the territories of Cartographers Heroes.
43. Three Sisters 28.08.2024 22:50
How can you create tension between waiting for bonuses and actively pursuing them? What are the benefits and drawbacks of action bonuses? Trevor, Ananda, and Charlie reap their rewards in Three Sisters.
42. That's Pretty Clever 21.08.2024 26:19
Can you incorporate player interaction into a roll-and-write? How do you encourage players to engage with all scoring categories? Ananda, Charlie, and Trevor serve up some insights in That's Pretty Clever.
41. Probability Farming Games 14.08.2024 24:37
Why should the active player gain a special bonus? What sorts of choices can you give players after rolling dice? Ananda, Charlie, and Trevor talk about Probability Farming games.
40. Space Base 07.08.2024 17:37
What are some ways to manipulate probability space? How can players benefit from complicated triggered effects during other players' turns? Trevor, Ananda, and Charlie deploy their thoughts about Space Base.
39. Machi Koro 31.07.2024 19:51
How can take-that mechanics benefit from randomness? What other dimensions can you add to a simple number line? Charlie, Trevor, and Ananda roll dice and take coins in Machi Koro.
38. CATAN: Cities and Knights 24.07.2024 26:16
What makes progress cards feel better than development cards? How do you get opponents to work together for the good of all? Ananda, Charlie, and Trevor settle the score in Catan: Cities and Knights.
37. Hidden Movement Games 17.07.2024 23:49
What should happen when a hider is found? Should hiders have a goal besides avoiding capture? Trevor, Ananda, and Charlie talk about Hidden Movement.
36. Captain Sonar 10.07.2024 27:05
How can you use attacks to reveal information? Do players need complex roles on a team? Charlie, Trevor, and Ananda listen for the enemy in Captain Sonar.
35. The Stifling Dark 03.07.2024 20:41
What does hidden movement look like when the hider is also the seeker? How can light be used as terrain? Trevor, Ananda, and Charlie shine a light on The Stifling Dark.
34. Scotland Yard 26.06.2024 21:23
How much information do players need to find a player that is hiding? What should you reveal? Ananda, Charlie, and Trevor search for Mister X in Scotland Yard.
33. Live at Protospiel Twin Cities 19.06.2024 54:06
Ananda, Charlie, and Trevor hold their first-ever live episode as a panel at Protospiel Twin Cities, discussing three prototypes.
32. Storytelling 12.06.2024 22:18
What makes storytelling games different from role-playing games? Why are stories so memorable? Charlie, Trevor, and Ananda talk about Storytelling games.
31. In This World 05.06.2024 21:31
Can games be creative tools? Do games always need a winner? Trevor, Ananda, and Charlie craft realities that never were in "In This World".
30. Wing It 29.05.2024 13:30
Do goals need to be unambiguous? How do card combinations encourage creativity? Ananda, Charlie, and Trevor ad-lib silly solutions to ridiculous problems in Wing It.
29. Once Upon a Time 22.05.2024 20:21
How do interrupts keep players engaged? What do goals look like in a game about telling a story? Charlie, Trevor, and Ananda struggle to control the narrative in Once Upon a Time.
28. Pattern Recognition 15.05.2024 19:21
What skills are transferable across pattern recognition games? What makes a competitive puzzle different than a solo puzzle? Ananda, Charlie, and Trevor review pattern recognition games in this bonus episode.
27. Factory Funner 08.05.2024 16:39
Do hex-based tile placement games actually need hexagonal tiles? Should players be penalized for recognizing patterns the fastest? How do you make players care about other players' boards? Ananda, Charlie, and Trevor talk about Factory Funner.
26. Ricochet Robots 01.05.2024 13:57
How much room is there for special rules cases in real-time games? How do you create complex interactions from simple rules? Join Charlie, Trevor, and Ananda for Ricochet Robots.
25. Set 24.04.2024 19:23
What sorts of puzzles work well for pattern recognition games? How do you introduce perception-based catchup mechanics? Do skill-based games need progression? Trevor, Ananda, and Charlie draw lessons from Set.
24. Deckbuilding Games 17.04.2024 25:59
Do deckbuilders need any choices besides which cards to add? What are the differences between drawing from a deck and drawing from a bag? In this bonus episode, Trevor, Ananda, and Charlie talk about deckbuilding games.
23. Paperback 10.04.2024 21:08
Do victory point cards need to be useless? How can you reward players for helping each other to spell words? Ananda, Charlie, and Trevor take a look at Paperback.
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