Ananda Guneratne, Charlie McCarron, Trevor Muller-Hegel

The Tabletop Takeaway: A Board Game Design Podcast

Leisure EN ↓ 147 episodes

Join game designers Ananda Guneratne, Charlie McCarron, and Trevor Muller-Hegel as they analyze published games from a game developer's perspective. Each month, they pick a new game mechanic and three games to play in that genre. Each episode is 20 minutes of pure game design nerdiness!

Author

Ananda Guneratne, Charlie McCarron, Trevor Muller-Hegel

Category

Leisure

Podcast website

thetabletoptakeaway.com

Latest episode

Jul 8, 2026

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Episodes

22. Clank! 03.04.2024

What are the benefits of having a card market? How does forcing players to play all their cards change the dynamics of a deckbuilding game? Trevor, Ananda, and Charlie discuss Clank!

21. Dominion 27.03.2024

What are the advantages and disadvantages of untargeted attacks? How do you teach new players lessons that might be counterintuitive? Is it more fun to gain something good or eliminate something bad? Charlie, Trevor, and Ananda talk about Dominion.

20. Social Deduction 20.03.2024

What can you do to make games less stressful for the evil team? How do you structure interesting puzzles when information is not trustworthy? Learn about social deduction with Ananda, Charlie, and Trevor on this bonus episode!

19. A Fake Artist Goes to New York 13.03.2024

What happens when the traitor is left in the dark? Can you have a social deduction game without conversation? Charlie, Trevor, and Ananda discuss A Fake Artist Goes to New York.

18. Blood on the Clocktower 06.03.2024

Why should you balance information and doubt in social deduction games? How do you encourage people to talk to each other? Is dying actually good for the good team? Join Ananda, Charlie, and Trevor for Blood on the Clocktower.

17. One Night Ultimate Werewolf 28.02.2024

Do players need to know what team they are on? What is the purpose of minion roles? What are the benefits of super-short games? Trevor, Ananda, and Charlie talk about One Night Ultimate Werewolf.

16. Cooperative Games 21.02.2024

How do you encourage interactions when it is the players versus the game? What makes an AI opponent compelling? Charlie, Trevor, and Ananda wrap up the cooperative game genre.

15. Marvel Champions 14.02.2024

How do you represent the duality between a superhero and their alter ego? Can you have different types of resources that can still be used interchangeably? What should you do when a player is eliminated? Trevor, Ananda, and Charlie give their thoughts on Marvel Champions.

14. Spirit Island 07.02.2024

Why should you foreshadow random events? How do you encourage players to stay on-theme for their characters? Do games need strict turns and timing? Join Ananda, Charlie, and Trevor as they talk about Spirit Island.

13. The Crew: Mission Deep Sea 31.01.2024

How much communication do players need in a coop game? What happens when somebody loses the game for everybody? What makes for a good twist on a familiar mechanic? Charlie, Trevor, and Ananda discuss The Crew: Mission Deep Sea.

12. Tactical Combat 24.01.2024

In this special episode, Ananda, Charlie, and Trevor discuss the tactical combat genre.

11. Gloomhaven: Jaws of the Lion 17.01.2024

How do you make progression fun when players are getting weaker over time? Does AI for tactical combat need to be complicated? Can you have too much content? Trevor, Ananda, and Charlie analyze Gloomhaven: Jaws of the Lion.

10. Mage Wars 10.01.2024

How granular does a representation of space actually need to be? Can you really give players access to their entire deck without overwhelming them? Where does simultaneous gameplay best fit into a game? Ananda, Charlie, Trevor talk Mage Wars.

9. Chess 03.01.2024

What are the advantages of only allowing players to move one piece per turn? Are one-hit kills broken? Should you design a variant? Charlie, Trevor, and Ananda discuss the classic game of strategy: Chess.

8. Logical Induction 27.12.2023

In this extra-fun episode, Trevor, Ananda, and Charlie discuss logical induction games and their design.

7. Turing Machine 20.12.2023

How do you avoid unintentional information leaks due to player choices? How can you avoid making people feel dumb in games about being clever? What should happen when a player makes the wrong guess? Charlie, Trevor, and Ananda discuss Turing Machine, the Punch-Card Computer.

6. Visitor in Blackwood Grove 13.12.2023

Do induction games always need unambiguous secret rules, or can fuzzy rules work? Can asymmetric roles work with induction? Check out the Visitor in Blackwood Grove with Trevor, Ananda, and Charlie.

5. Zendo 06.12.2023

What is the difference between induction and deduction? How do you make logic-heavy games friendly and approachable? Ananda, Charlie, and Trevor get started on the logical induction genre with Zendo, the classic game of scientific inquiry.

4. Tile Placement 29.11.2023

Bonus Episode! Trevor, Ananda, and Charlie talk about tile placement games in general. How will they use this mechanic in future games they're designing?

3. Galaxy Trucker 29.11.2023

Can a game be more fun to lose than to win? How do you make a game accessible to new players when there are so many different tiles to remember? Is real-time play compatible with turn-based mechanics? Charlie, Trevor, and Ananda talk about Galaxy Trucker, where you build a spaceship out of sewer pipes and see how far you can fly before it explodes.

2. Carcassonne 29.11.2023

When are rivals willing to cooperate? Should players draw their next tile at the start or end of their turn? What is the purpose of the abbot? Ananda, Charlie, and Trevor discuss the classic tile placement game, Carcassonne.

1. Kingdomino 29.11.2023

How do you make terrain types feel different from each other? Why do players need to know the distribution of tiles? Should you use multiplication for scoring? Join Trevor, Ananda, and Charlie for the pilot episode in which they talk about Kingdomino, a light tile drafting game.

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