Ananda Guneratne, Charlie McCarron, Trevor Muller-Hegel

The Tabletop Takeaway: A Board Game Design Podcast

Leisure EN ↓ 163 episodes

Join game designers Ananda Guneratne, Charlie McCarron, and Trevor Muller-Hegel as they analyze published games from a game developer's perspective. Each month, they pick a new game mechanic and three games to play in that genre. Each episode is 20 minutes of pure game design nerdiness!

Be sure to visit the podcast's website and support the creator: thetabletoptakeaway.com

Author

Ananda Guneratne, Charlie McCarron, Trevor Muller-Hegel

Category

Leisure

Podcast website

thetabletoptakeaway.com

Latest episode

Oct 28, 2026

Where to listen?

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Episodes

156. Moon Colony Bloodbath 28.10.2026

How can you make negative events fun? When do players feel they are 'all in this together'? Charlie, Trevor, and Ananda work things out in Moon Colony Bloodbath.

155. Tragedy Looper 21.10.2026

Why do mysteries work well with time travel? How should you model NPC relationships? Ananda, Charlie, and Trevor try again in Tragedy Looper.

154. Recipe Fulfillment Games 14.10.2026

How complicated should recipes be? To what extent can they be customized? Ananda, Charlie, and Trevor talk about Recipe Fulfillment games.

153. Cannes 07.10.2026

Do resources need multiple uses? What is the appeal of resource compression? Ananda, Charlie, and Trevor join the old boy's club in Cannes.

152. Age of War 30.09.2026

What provokes revenge? How should you mitigate dice rolls? Charlie, Trevor, and Ananda pick their battles in Age of War.

151. Distilled 23.09.2026

What is the difference between recipe fulfillment and set collection? How much uncertainty is okay when completing a recipe? Trevor, Ananda, and Charlie age their spirits in Distilled.

150. Civilization Building Games 16.09.2026

How should civilizations interact? Why does obsolescence matter? Ananda, Charlie, and Trever talk about Civilization-building games.

149. Terra Mystica 09.09.2026

Does slowing down resource recovery benefit players? Should bonuses have a cost? Charlie, Trevor, and Ananda join the cult in Terra Mystica.

148. Innovation 02.09.2026

How do you keep low-level abilities relevant? Is it okay to have broken combos? Ananda, Charlie, and Trevor demand you listen in Innovation.

147. Through the Ages 26.08.2026

How do opportunities drive decisions? What creates strategy? Trevor, Ananda, and Charlie build their wonders in Through The Ages.

146. Worker Placement Games 19.08.2026

In what ways can workers interact? How do you vary the efficiency of an action? Charlie, Trevor, and Ananda talk about Worker Placement Games.

145. Alchemists 12.08.2026

How do you determine who goes first? Should you place workers one at a time or all at once? Ananda, Charlie, and Trevor publish or perish in Alchemists.

144. The White Castle 05.08.2026

How many turns does a player actually need? Should personal actions be less efficient than public ones? Trevor, Ananda, and Charlie cross the bridge in The White Castle.

143. Architects of the West Kingdom 29.07.2026

Do workers need to block each other? How do you limit exponential growth? Charlie, Trevor, and Ananda free their workers in Architects of the West Kingdom.

142. Gateway Games 22.07.2026

How do you identify genre-defining mechanics? When does replayability matter? Trevor, Ananda, and Charlie talk about Gateway Games.

141. Small World 15.07.2026

What makes unique abilities legible to other players? When should victory points be spent as currency? Ananda, Charlie, and Trevor go into decline in Small World.

140. Azul 08.07.2026

How do you escalate risk and reward? Should game markets be predictable? Charlie, Trevor, and Ananda make mosaics in Azul.

139. Ticket to Ride 01.07.2026

When are wildcards necessary? How do you reward topdecking? Trevor, Ananda, and Charlie punch their tickets in Ticket to Ride.

138. Miniature Wargames 24.06.2026

Should players roll defense dice? When should you use counterattacks? Ananda, Charlie, and Trevor discuss miniature wargames.

137. X-Wing 17.06.2026

How do you represent momentum? What should be the consequences of holding debt? Charlie, Trevor, and Ananda shoot first in X-Wing.

136. Necromolds 10.06.2026

What distinguishes melee and ranged attacks? Do persistent corpses enhance combat? Trevor, Ananda, and Charlie don their caster rings in Necromolds.

135. Heroscape 03.06.2026

How do you make the entire map important? Does line of sight need to be complicated? Ananda, Charlie, and Trevor summon their warriors in Heroscape.

134. Card Shedding Games 27.05.2026

When is losing options a relief? How many cards should players be able to play per turn? Charlie, Trevor, and Ananda talk about card shedding games.

133. Custom Heroes 20.05.2026

Must progression be personal? How can you customize a card? Trevor, Ananda, and Charlie craft heroes in Custom Heroes.

132. I Know...You Don't 13.05.2026

Why do game titles matter? What makes for a great game box? Ananda, Charlie, and Trevor search for patterns in I Know...You Don't.

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