Ananda Guneratne, Charlie McCarron, Trevor Muller-Hegel
The Tabletop Takeaway: A Board Game Design Podcast
Join game designers Ananda Guneratne, Charlie McCarron, and Trevor Muller-Hegel as they analyze published games from a game developer's perspective. Each month, they pick a new game mechanic and three games to play in that genre. Each episode is 20 minutes of pure game design nerdiness!
Author
Ananda Guneratne, Charlie McCarron, Trevor Muller-Hegel
Category
Podcast website
Latest episode
Jul 8, 2026
Where to listen?
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Episodes
140. Azul 08.07.2026 25:54
How do you escalate risk and reward? Should game markets be predictable? Charlie, Trevor, and Ananda make mosaics in Azul.
139. Ticket to Ride 01.07.2026 25:31
When are wildcards necessary? How do you reward topdecking? Trevor, Ananda, and Charlie punch their tickets in Ticket to Ride.
138. Miniature Wargames 24.06.2026 44:06
Should players roll defense dice? When should you use counterattacks? Ananda, Charlie, and Trevor discuss miniature wargames.
137. X-Wing 17.06.2026 30:18
How do you represent momentum? What should be the consequences of holding debt? Charlie, Trevor, and Ananda shoot first in X-Wing.
136. Necromolds 10.06.2026 17:42
What distinguishes melee and ranged attacks? Do persistent corpses enhance combat? Trevor, Ananda, and Charlie don their caster rings in Necromolds.
135. Heroscape 03.06.2026 28:49
How do you make the entire map important? Does line of sight need to be complicated? Ananda, Charlie, and Trevor summon their warriors in Heroscape.
134. Card Shedding Games 27.05.2026 25:49
When is losing options a relief? How many cards should players be able to play per turn? Charlie, Trevor, and Ananda talk about card shedding games.
133. Custom Heroes 20.05.2026 18:32
Must progression be personal? How can you customize a card? Trevor, Ananda, and Charlie craft heroes in Custom Heroes.
132. I Know...You Don't 13.05.2026 20:22
Why do game titles matter? What makes for a great game box? Ananda, Charlie, and Trevor search for patterns in I Know...You Don't.
131. Scout 06.05.2026 24:10
Why subtract points for leftover cards? What makes once-per-game actions compelling? Charlie, Trevor, and Ananda climb the ladder in Scout.
130. Autobattler Board Games 29.04.2026 24:28
What are the advantages of board games over video games for autobattlers? How do you make random actions look intentional? Ananda, Charlie, and Trevor discuss autobattlers.
129. Tag Team 22.04.2026 22:01
What makes for satisfying blocking mechanics? Why does repetition matter? Trevor, Ananda, and Charlie duke it out in Tag Team.
128. Magical Athlete 15.04.2026 22:01
Are choices necessary to keep players engaged? How does art support gameplay? Ananda, Charlie, and Trevor choose their racers in Magical Athlete.
127. Challengers 08.04.2026 28:15
How do you scale the strength of an automa opponent? Is it okay to score random amounts of points? Charlie, Trevor, and Ananda fill up the bench in Challengers.
126. The Cones of Dunshire 01.04.2026 36:49
Does phase order matter? How do you reward bookkeeping? Ananda, Charlie, and Trevor pick up some flashy tricks in The Cones of Dunshire.
125. Trading Card Games 25.03.2026 41:27
What can you do if you want to make a TCG? What makes a good resource system? Charlie, Trevor, and Ananda talk about Trading Card Games.
124. Star Wars: Unlimited 18.03.2026 31:38
What limits should there be on deck construction? Should all cards be usable as resources? The Force is with Trevor, Ananda, and Charlie in Star Wars: Unlimited.
123. Pokémon TCG 11.03.2026 32:25
Should mechanics call out specific cards by name? Why would a player use a weaker attack instead of a stronger one? Ananda, Charlie, and Trevor gotta catch 'em all in the Pokémon TCG.
122. Magic: The Gathering 04.03.2026 42:57
Do keywords make deckbuilding approachable? How do you spotlight certain cards? Charlie, Trevor, and Ananda tap their lands for mana in Magic: The Gathering.
121. Set Collection Games 25.02.2026 23:12
How do thresholds differ from spending? Are there any genres set collection doesn't work with? Trevor, Ananda, and Charlie talk about Set Collection.
120. Spooktacular 18.02.2026 21:52
When should all actions be mandatory? How can turn structure foreshadow interactions? Ananda, Charlie, and Trevor get out the popcorn in Spooktacular.
119. Bohnanza 11.02.2026 19:11
When should players be encouraged to make trades? What is the point of charging players for a third plot if everybody buys one anyway? Charlie, Trevor, and Ananda grow beans in Bohnanza.
118. Splendor 04.02.2026 25:52
How do you balance wildcards while still making them appealing? Can mechanics serve as mnemonics? Trevor, Ananda, and Charlie dig up gems in Splendor.
117. Engine Building Games 28.01.2026 31:29
When do you end the game? Why does urgency matter? Ananda, Charlie, and Trevor discuss engine-building games.
116. Sprocketforge 21.01.2026 35:35
How do you keep players engaged when it is not their turn? Should you use faction-specific disadvantages? Charlie, Ananda, and Trevor spin their gears in Sprocketforge.
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