Ananda Guneratne, Charlie McCarron, Trevor Muller-Hegel
The Tabletop Takeaway: A Board Game Design Podcast
Join game designers Ananda Guneratne, Charlie McCarron, and Trevor Muller-Hegel as they analyze published games from a game developer's perspective. Each month, they pick a new game mechanic and three games to play in that genre. Each episode is 20 minutes of pure game design nerdiness!
Be sure to visit the podcast's website and support the creator: thetabletoptakeaway.com
Author
Ananda Guneratne, Charlie McCarron, Trevor Muller-Hegel
Category
Podcast website
Latest episode
Oct 28, 2026
Where to listen?
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Episodes
156. Moon Colony Bloodbath 28.10.2026 33:53
How can you make negative events fun? When do players feel they are 'all in this together'? Charlie, Trevor, and Ananda work things out in Moon Colony Bloodbath.
155. Tragedy Looper 21.10.2026 28:26
Why do mysteries work well with time travel? How should you model NPC relationships? Ananda, Charlie, and Trevor try again in Tragedy Looper.
154. Recipe Fulfillment Games 14.10.2026 31:05
How complicated should recipes be? To what extent can they be customized? Ananda, Charlie, and Trevor talk about Recipe Fulfillment games.
153. Cannes 07.10.2026 23:21
Do resources need multiple uses? What is the appeal of resource compression? Ananda, Charlie, and Trevor join the old boy's club in Cannes.
152. Age of War 30.09.2026 20:20
What provokes revenge? How should you mitigate dice rolls? Charlie, Trevor, and Ananda pick their battles in Age of War.
151. Distilled 23.09.2026 32:29
What is the difference between recipe fulfillment and set collection? How much uncertainty is okay when completing a recipe? Trevor, Ananda, and Charlie age their spirits in Distilled.
150. Civilization Building Games 16.09.2026 28:34
How should civilizations interact? Why does obsolescence matter? Ananda, Charlie, and Trever talk about Civilization-building games.
149. Terra Mystica 09.09.2026 27:58
Does slowing down resource recovery benefit players? Should bonuses have a cost? Charlie, Trevor, and Ananda join the cult in Terra Mystica.
148. Innovation 02.09.2026 23:51
How do you keep low-level abilities relevant? Is it okay to have broken combos? Ananda, Charlie, and Trevor demand you listen in Innovation.
147. Through the Ages 26.08.2026 32:20
How do opportunities drive decisions? What creates strategy? Trevor, Ananda, and Charlie build their wonders in Through The Ages.
146. Worker Placement Games 19.08.2026 32:15
In what ways can workers interact? How do you vary the efficiency of an action? Charlie, Trevor, and Ananda talk about Worker Placement Games.
145. Alchemists 12.08.2026 28:03
How do you determine who goes first? Should you place workers one at a time or all at once? Ananda, Charlie, and Trevor publish or perish in Alchemists.
144. The White Castle 05.08.2026 26:14
How many turns does a player actually need? Should personal actions be less efficient than public ones? Trevor, Ananda, and Charlie cross the bridge in The White Castle.
143. Architects of the West Kingdom 29.07.2026 26:11
Do workers need to block each other? How do you limit exponential growth? Charlie, Trevor, and Ananda free their workers in Architects of the West Kingdom.
142. Gateway Games 22.07.2026 28:55
How do you identify genre-defining mechanics? When does replayability matter? Trevor, Ananda, and Charlie talk about Gateway Games.
141. Small World 15.07.2026 29:05
What makes unique abilities legible to other players? When should victory points be spent as currency? Ananda, Charlie, and Trevor go into decline in Small World.
140. Azul 08.07.2026 25:54
How do you escalate risk and reward? Should game markets be predictable? Charlie, Trevor, and Ananda make mosaics in Azul.
139. Ticket to Ride 01.07.2026 25:31
When are wildcards necessary? How do you reward topdecking? Trevor, Ananda, and Charlie punch their tickets in Ticket to Ride.
138. Miniature Wargames 24.06.2026 44:06
Should players roll defense dice? When should you use counterattacks? Ananda, Charlie, and Trevor discuss miniature wargames.
137. X-Wing 17.06.2026 30:18
How do you represent momentum? What should be the consequences of holding debt? Charlie, Trevor, and Ananda shoot first in X-Wing.
136. Necromolds 10.06.2026 17:42
What distinguishes melee and ranged attacks? Do persistent corpses enhance combat? Trevor, Ananda, and Charlie don their caster rings in Necromolds.
135. Heroscape 03.06.2026 28:49
How do you make the entire map important? Does line of sight need to be complicated? Ananda, Charlie, and Trevor summon their warriors in Heroscape.
134. Card Shedding Games 27.05.2026 25:49
When is losing options a relief? How many cards should players be able to play per turn? Charlie, Trevor, and Ananda talk about card shedding games.
133. Custom Heroes 20.05.2026 18:32
Must progression be personal? How can you customize a card? Trevor, Ananda, and Charlie craft heroes in Custom Heroes.
132. I Know...You Don't 13.05.2026 20:22
Why do game titles matter? What makes for a great game box? Ananda, Charlie, and Trevor search for patterns in I Know...You Don't.
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