Ananda Guneratne, Charlie McCarron, Trevor Muller-Hegel

The Tabletop Takeaway: A Board Game Design Podcast

Leisure EN ↓ 147 episodes

Join game designers Ananda Guneratne, Charlie McCarron, and Trevor Muller-Hegel as they analyze published games from a game developer's perspective. Each month, they pick a new game mechanic and three games to play in that genre. Each episode is 20 minutes of pure game design nerdiness!

Author

Ananda Guneratne, Charlie McCarron, Trevor Muller-Hegel

Category

Leisure

Podcast website

thetabletoptakeaway.com

Latest episode

Jul 8, 2026

Where to listen?

Podcasts in the app Replaio Radio Coming soon

Podcasts are coming to the app soon. Install now and be the first to see a whole new take on podcasts

Get it on Google Play Install for free Android 5M+ downloads · 4.8 rating iOS soon

Episodes

115. Studies in Sorcery 14.01.2026

What makes for a good Winston draft? How can you make wildcards strategically interesting? Ananda, Charlie, and Trevor cram for finals in Studies in Sorcery.

114. Wyrmspan 07.01.2026

How do you create long-term goals for players? Can one-shot cards progress your engine? Trevor, Ananda, and Charlie excavate lairs in Wyrmspan.

113. Multiplayer Abstract Strategy Games 31.12.2025

How much theme can an abstract strategy game have? What makes abstract strategy games replayable? Ananda, Charlie, and Trevor talk about multiplayer abstract strategy games.

112. Homeworlds 24.12.2025

Can supply limits define a game? How do you define spatial relationships without a board? Ananda, Charlie, and Trevor destroy stars in Homeworlds.

111. Hey, That's My Fish! 17.12.2025

How do you design zero level heuristics for abstract strategy games? What are the benefits of limiting how many actions a player can perform? Charlie, Trevor, and Ananda break the ice in Hey, That's My Fish!

110. Element 10.12.2025

What is better, strategy or tactics? How does attack-left benefit multiplayer games? Trevor, Ananda, and Charlie manipulate nature in Element.

109. Iron Designer Challenge 2025 03.12.2025

Trevor, Ananda, and Charlie run the 2025 Iron Designer Challenge, a game jam event.

108. Auction Games 26.11.2025

How do you get players to value things differently? What styles of auction are there? Trevor, Ananda, and Charlie talk about Auction games.

107. Indonesia 19.11.2025

Where should the money from an auction go? Does research need to be complicated? Ananda, Charlie, and Trevor merge companies in Indonesia.

106. Cyclades 12.11.2025

How do you encourage players to lead with their best bid? Why are catchup mechanics so important in auction games? Charlie, Trevor, and Ananda petition the gods in Cyclades.

105. No Thanks! 05.11.2025

Should currency be hidden? Why is liquidity so powerful? Trevor, Ananda, and Charlie pass the buck in No Thanks!

104. Trick Taking Games 29.10.2025

How do you make a game fun when players lose most of the hands they play? Should cards have effects when played? Trevor, Ananda, and Charlie talk about trick takers.

103. Fishing 22.10.2025

Should players be encouraged to exploit catch-up mechanics? What are the benefits of stacking decks? Ananda, Charlie, and Trevor trawl the depths in Fishing.

102. Cat in the Box 15.10.2025

Why is bidding popular in trick-taking games? What is a suit, really? Charlie, Trevor, and Ananda collapse superpositions in Cat in the Box.

101. Hearts 08.10.2025

How do you make each suit feel different? Why shoot the moon? Trevor, Ananda, and Charlie avoid the queen in Hearts.

100. Top 10 Takeaways 01.10.2025

Ananda, Charlie, and Trevor each give their top 10 takeaways in this very special 100th episode.

99. Listener Takeaways 24.09.2025

Charlie, Trevor, and Ananda respond to listener takeaways in this special 99th episode.

98. Route Building Games 17.09.2025

What should happen when two locations are joined by a route? Which mechanics work well with route-building? Charlie, Trevor, and Ananda talk about Route-Building games.

97. Bus 10.09.2025

Do routes need to branch? How do you get players to care about action resolution order? Ananda, Charlie, and Trevor build a public transit network in Bus.

96. Wabash Cannonball 03.09.2025

When players share control of assets, how do you give them unique advantages? What should happen to the money spent in an auction game? Trevor, Ananda, and Charlie listen to the jingle, the rumble, and the roar in Wabash Cannonball.

95. Akrotiri 27.08.2025

Can victory points and progression go together without snowballing? How can you draw a map to something when even the game doesn't know where it is? Charlie, Trevor, and Ananda discover temples in Akrotiri.

94. Tabletop RPGs 20.08.2025

How should authority be divided amongst players? How should conflicts be resolved? Trevor, Ananda, and Charlie discuss tabletop role-playing games.

93. Dread 13.08.2025

How does the illusion of control affect players' perception of conflict resolution mechanics? Can players be made to look forward to their elimination? Charlie, Trevor, and Ananda face their fears in Dread.

93b. RPG Session Three - Dread Part 2 11.08.2025

Broken glasses, angry ghosts, and dwarven journalists. Charlie, Trevor, and Ananda seek justice.

93a. RPG Session Three - Dread Part 1 10.08.2025

Loss, baby dragons, and giant pecs. Charlie, Trevor, and Ananda flee their doom.

Listen to the The Tabletop Takeaway: A Board Game Design Podcast podcast in Replaio

Radio and podcasts in one app - free, with no sign-up. Install today and do not miss the launch

Get it on Google Play

Replaio is not a podcast publisher; show names, artwork and audio belong to their authors and are distributed through public RSS feeds.