Ananda Guneratne, Charlie McCarron, Trevor Muller-Hegel
The Tabletop Takeaway: A Board Game Design Podcast
Join game designers Ananda Guneratne, Charlie McCarron, and Trevor Muller-Hegel as they analyze published games from a game developer's perspective. Each month, they pick a new game mechanic and three games to play in that genre. Each episode is 20 minutes of pure game design nerdiness!
Author
Ananda Guneratne, Charlie McCarron, Trevor Muller-Hegel
Category
Podcast website
Latest episode
Jul 8, 2026
Where to listen?
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Episodes
92. Dungeon World 06.08.2025 26:14
What is a player's role in worldbuilding? When should a campaign end? Ananda, Charlie, and Trevor make moves in Dungeon World.
92b. RPG Session Two - Dungeon World Part 2 04.08.2025 1:08:59
Bounty hunters, magic rituals, and burning roots. Ananda, Charlie, and Trevor traverse the wilds.
92a. RPG Session Two - Dungeon World Part 1 03.08.2025 56:45
Crazy cows, omens, and magical trails. Ananda, Charlie, and Trevor attempt a side quest.
91. Dungeons & Dragons 30.07.2025 27:40
How often should players level up? Should you split the party? Trevor, Ananda, and Charlie roll for initiative in Dungeons and Dragons
91c. RPG Session One - D&D Part 2 28.07.2025 1:12:09
Berries of straw, free wine, and priceless vases. Trevor, Charlie, and Ananda meet the villain.
91b. RPG Session One - D&D Part 1 27.07.2025 1:10:47
New adventures, squishy rocks, and magical flowers. Trevor, Charlie, and Ananda start a new game.
91a. RPG Session Zero - In This World Story Creation 26.07.2025 1:31:15
A world, a villain, and three heroes. In this (true) bonus episode, Ananda, Charlie, and Trevor create an RPG setting from scratch using In This World.
90. Drafting Games 23.07.2025 34:39
What are the advantages of dwindling options? What information should players have? Charlie, Trevor, and Ananda discuss drafting games.
89. The Banishing 16.07.2025 18:38
Do drafts always need to be competitive? What should and shouldn't have a name in your game? Ananda, Charlie, and Trevor banish the undead in The Banishing.
88. Biblios 09.07.2025 19:21
How do you give players an outlet for resources they don't want? How much hidden information is too much? Charlie, Trevor, and Ananda hoard books in Biblios.
87. 7 Wonders 02.07.2025 17:01
How do you scale gameplay across very different player counts? What is the purpose of the wonders? Trevor, Ananda, and Charlie build pyramids out of science cards in 7 Wonders.
86. Memory Games 25.06.2025 30:41
Which mechanics work well with memory? What is the difference between memory and learning? Ananda, Charlie, and Trevor discuss memory games.
85. Dream On! 18.06.2025 18:01
How much should you trust your players' abilities? What does creativity look like in memory games? Trevor, Ananda, and Charlie string scenes together in Dream On!
84. Mamma Mia! 11.06.2025 16:40
What makes the failure of plans fun? How can you let players compensate for their own forgetfulness? Ananda, Charlie, and Trevor bake pizzas in Mamma Mia!
83. Trio 04.06.2025 20:28
How can players ask questions without revealing too much information about their motivations? What happens when players forget? Charlie, Trevor, and Ananda fish for sets in Trio.
82. Listener Q&A 28.05.2025 53:49
Trevor, Ananda, and Charlie answer questions from the listeners.
81. Meet Ananda Guneratne 21.05.2025 34:08
Trevor and Charlie join forces to interview Ananda in this third special episode about your co-hosts.
80. Meet Charlie McCarron 14.05.2025 28:43
Trevor interviews Charlie in this second special episode introducing your co-hosts.
79. Meet Trevor Muller-Hegel 07.05.2025 32:47
Charlie interviews Trevor in this special episode, the first of three introducing your co-hosts.
78. Programming Games 30.04.2025 32:20
What influence do default options have on player choices? How can you provide quick feedback on actions that are delayed? Ananda, Charlie, and Trevor talk about programming games.
77. Mechs vs. Minions 23.04.2025 22:06
How much do players need to be able to change their programs? What are the benefits of sharing experience? Charlie, Trevor, and Ananda smash, burn, and trample their way through Mechs vs Minions.
76. Roll for the Galaxy 16.04.2025 14:44
What is player interaction, really? Do players need the option to reroll their dice? Trevor, Ananda, and Charlie roll for the Galaxy.
75. Food Chain Magnate 09.04.2025 27:59
How do you make the beginning of a game as interesting as the end? Do games always need catch-up mechanics? Ananda, Charlie, and Trevor sell $20 lemonades in Food Chain Magnate.
74. Candyland 01.04.2025 21:07
What advantages do colors have over rolling dice for randomization? How is randomness a catch-up mechanic? Ananda, Charlie, and Trevor rescue the kingdom from the wicked Lord Licorice in Candy Land.
73. Numerical Coordination Games 26.03.2025 25:16
How far can players stretch communication limitations? What sort of an arc does strict numerical progression create? Ananda, Charlie, and Trevor talk about numerical coordination games.
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