Ananda Guneratne, Charlie McCarron, Trevor Muller-Hegel

The Tabletop Takeaway: A Board Game Design Podcast

Leisure EN ↓ 147 episodes

Join game designers Ananda Guneratne, Charlie McCarron, and Trevor Muller-Hegel as they analyze published games from a game developer's perspective. Each month, they pick a new game mechanic and three games to play in that genre. Each episode is 20 minutes of pure game design nerdiness!

Author

Ananda Guneratne, Charlie McCarron, Trevor Muller-Hegel

Category

Leisure

Podcast website

thetabletoptakeaway.com

Latest episode

Jul 8, 2026

Where to listen?

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Episodes

72. Hanabi 19.03.2025

Can you infer anything from other players not communicating with you? What is the difference between knowledge and common knowledge? Charlie, Trevor, and Ananda play with fireworks in Hanabi.

71. The Mind 12.03.2025

Can you create memorable moments at random? What do shared actions add to coop real-time games? Ananda, Charlie, and Trevor sync brainwaves in The Mind.

70. The Game 05.03.2025

What information should you hide? How do you make things go better than right? Trevor, Ananda, and Charlie count to and from one hundred in The Game.

69. Real-Time Games 26.02.2025

What determines how complex a real-time game can be? How long should a real-time game take? Ananda, Charlie, and Trevor discuss real-time games.

68. Skyrockets 19.02.2025

Are turns compatible with real-time mechanics? What encourages players to flip timers early? Charlie, Trevor, and Ananda juggle live fireworks in Skyrockets.

67. Magic Maze 12.02.2025

How can you make a player necessary to the team's success? Are players willing to spend valuable resources to talk to each other? Trevor, Ananda, and Charlie rob a mall in Magic Maze.

66. Dutch Blitz 05.02.2025

Is it better to compete in one race or many? How do you verify that players are not accidentally cheating? Ananda, Charlie, and Trevor blitz their opponents in Dutch Blitz.

65. Word Association Games 29.01.2025

Trevor, Ananda, and Charlie talk about Word Association games.

64. So Clover 22.01.2025

What encourages people to share their thought processes? How do you prevent players from getting stuck? Charlie, Trevor, and Ananda link words in So Clover.

63. Just One 15.01.2025

Should you penalize players for guessing wrong? How can you force players to rely on each other? Ananda, Charlie, and Trevor think of unique clues in Just One.

62. Codenames 08.01.2025

How do you choose a good word list? Why should games have multiple end conditions? Trevor, Ananda, and Charlie avoid the assassin in Codenames.

61. Racing Games 01.01.2025

What mechanics go well with racing games? How can roll-and-move be made strategic? Trevor, Ananda, and Charlie discuss racing games.

60. Thunder Road: Vendetta 25.12.2024

Why must Bumpo always bump? How can instant death mechanics mitigate feel-bad moments? Charlie, Trevor, and Ananda jockey for position in Thunder Road: Vendetta.

59. Robo Rally Transformers 18.12.2024

How do you make losing fun? What makes a satisfying arc in a racing game? Ananda, Charlie, and Trevor visit Velocitron in Robo Rally Transformers.

58. Heat: Pedal to the Metal 11.12.2024

Why should you pay off player debts automatically? What is the benefit of running two laps versus one? Trevor, Ananda, and Charlie put the pedal to the metal in Heat.

57. Asymmetric Games 04.12.2024

Why are two-player asymmetric games easier to design? How do you come up with variants on a core ruleset? Trevor, Ananda, and Charlie discuss asymmetric games.

56. The Great Zimbabwe 27.11.2024

How do you make turn order feel important? Why should you limit your players' ability to adjust their own prices? Ananda, Charlie, and Trevor honor the gods in The Great Zimbabwe.

55. Android: Netrunner 20.11.2024

What makes creating a server so satisfying? Should you include both passive and active playstyles? Charlie, Trevor, and Ananda fight the system in Android: Netrunner.

54. Root 13.11.2024

How can you get players to understand what other players are doing when their factions are different? How can common resources be made to feel different to different factions? Trevor, Ananda, and Charlie liberate the woodland in Root.

53. Semi-Cooperative Games 06.11.2024

Ananda, Charlie, and Trevor talk about Semi-Cooperative games.

52. Nemesis 30.10.2024

Do enemies need a clearly defined health stat? What should happen to a player who is eliminated early? Charlie, Trevor, and Ananda chart a course for Earth in Nemesis.

51. Hellapagos 23.10.2024

What sorts of resources encourage players to betray their allies? When should you use spherical components? Trevor, Ananda, and Charlie build a raft in Hellapagos.

50. Cosmic Encounter 16.10.2024

How can you make attacking other players feel less hostile? What advantage do board games have over digital games? Ananda, Charlie, and Trever encounter the cosmos in Cosmic Encounter.

49. Live at 2D Con 09.10.2024

Charlie, Trevor, and Ananda hold a live episode at 2DCon, the same convention where the podcast originated! They discuss lessons board game and video game designers can learn from each other.

48. PlateUp! 02.10.2024

How can you frame new challenges to make players excited about them? Why do people enjoy performing mundane tasks in video games? Trevor, Ananda, and Charlie run a restaurant in Plate Up.

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