Monica Cornetti
The Gamification Quest
Embark on an exciting journey to revolutionize corporate learning and development, employee onboarding, training, and adult classrooms with the dynamic world of gamification. Join us at 'The Gamification Quest,' where Sententia Gamification takes you on a captivating exploration of this cutting-edge strategy, designed to ignite motivation and engagement among employees, customers, and students. Our podcast features insightful conversations with leading experts in Learning and Development, Adult Education, and Platform Providers. Discover a treasure trove of actionable tips, tools, and techniqu...
Author
Monica Cornetti
Category
Podcast website
Latest episode
Nov 9, 2025
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Episodes
Scott Provence - Mission: Uncountable 02.02.2019 33:25
According to the National Association for Music Education, over 50% of students quit their school’s music program after 1-2 years of starting. Among the key reasons given is the fact that teachers do not provide enough opportunities for engagement and fun with the content. A public school teacher was looking for a way to drive down these dropout rates, while breathing new life...
Using SOP Strategies to Demonstrate Engagement 25.01.2019 33:24
At the Academy for Professional Excellence , a program of the San Diego State University School of Social Work their purpose is to revolutionize the way people work to ensure the world is a healthier place. They provide exceptional learning and development experiences for the transformation of individuals, organizations and communities. Child protection is extremely complex work as social workers...
Guerra-Martinez and Noffs - Discussion Hero 19.01.2019 33:22
Discussion Hero is a gamified discussion board where students become heroes and villains in a tough, yet still respectful, battle of ideas. This puts the debate aspect of discussions boards front and center by giving students an understanding of what is expected of them in a creative and entertaining way. Northwestern University School of Professional Studies students are part of a unique and dist...
Mechel Glass - Misadventures in Money Management 12.01.2019 31:01
The Consumer Finance Protection Bureau created the Misadventures in Money Management ( MiMM ) education program to improve the financial readiness of young servicemembers by providing “just enough, just in time” education. The content is focused on consumer financial protection topics that will be of most concern to them when they enter the Service, and very early in their military service. This p...
Rob Alvarez - Leverage Gamification Without Starting from Scratch 28.09.2018 35:47
I’ve invited Rob to be our guest on the program today, because he was selected to lead a Gamification Design Build Workshop for us at GamiCon - The First International Conference for the Gamification of Learning which will be held in Chicago on October 6-8, 2018. Rob Alvarez is an expert, speaker and advocate for the use of gamification in education. He’s the creator and host of Professor Game pod...
Miary Andriamiarisoa - Gamification and the Zone of Proximal Development 06.08.2018 36:02
Today we learn about Gamification and the Zone of Proximal Development. Miary and Monica discuss the concepts related to the Zone of Proximal Development theory, describe how those concepts can be used to optimize gamification project design, and how ZPD concepts can be integrated in gamification initiatives. About our Guest: Dr. Andriamiarisoa is an innovative leader in the...
Egan and Pariseault - Gamification from Scratch 06.08.2018 36:53
What can we learn about some basic elements of gamification from developing from scratch (and then teaching) a semester long gamified humanities course at a buttoned-down American university? What strategies were deployed to produce a successful course in a learning environment where gamification had never been tried? Naomi and Jim will discuss the strategies they used, the challenges...
Keith Lillico - Watch your Step -- The Uncanny Valley and Learning 06.08.2018 33:14
Today we learn about the unique phenomenon that is called the Uncanny Valley. Keith and I discuss how a theory discovered in Japan by a robotics professor in 1970 effects L&D, and how the uncanny valley impacts learning design. We also explore how other industries’ work on the uncanny valley are reshaping the landscape of L&D. About our Guest: Keith Lillico is an instructional...
Philipp Busch - The Hackathon "Gamification for Social Good" in Ethiopia 25.07.2018 31:38
The direction of our show is a little different than usual because today we’re going to explore how to organize and carry out a Hackathon. You'll get first-hand information on how can Gamification help to solve real-world-problems. About our Guest: Dr. Philipp Busch obtained a Masters’ degree in Economics and Geography at the University of Mainz, then continued studying to do his second Mast...
Jean Marrapodi - Show Me The Problem! 20.06.2018 33:07
Too often we build training and design games for the wrong reason. In this discussion we’ll consider what the actual needs of the business are, and how we can leverage them in our planning and assessment to ensure we solve the right problem. About Jean Marrapodi: Jean has a PhD in Adult Education, a Masters Degree in Online Instructional Design and is a Certified Professional in Learning and...
John Chen - The Chase 20.06.2018 28:56
I’ve invited John to be a guest on the program today, because we’ve chosen John and Geoteaming to lead a hi-tech team building event for us at GamiCon - The First International Conference for the Gamification of Learning which will be held in Chicago on October 6-8 of this year. Geoteaming Event – The Chase The Chase is a high-tech scavenger hunt to search for hidden locations and complete mission...
Valary Oleinik - Moving Gamification Beyond Expectations 20.06.2018 36:15
Just because you can't use words like games and gamification to describe the types of learning experiences you are using, doesn't mean you can't infuse your training with fun, interactivity, and a gameful spirit. Like a super hero in disguise, gamification can be the secret identity behind an innovative and highly effective training program. That was just the approach Valary took in producing a bl...
Bernardo Letayf - How NOT to Gamify a Classroom 10.06.2018 38:07
It's hard to make a recipe to gamify a classroom as every one has different approaches, but the core mistakes are often the same. In this episode, Bernardo Letayf, Founder of BLUErabbit, will discuss: Common mistakes in gamifying a classroom How long does it take for you to master your own classes? What is the hardest class to gamify? What's the best order/place to start gamifying your class...
Monica Cornetti - The 6 Keys to Successfully Gamify Your Next Webinar 09.06.2018 30:15
If you are an HR professional or a corporate trainer, webinars present a number of advantages. They are cheaper than holding regular meetings, participants have access to the webcast afterwards, and attendees can still interact live with the presenter. Although we know that very few do. Haven’t you found there is something about a webinar that encourages complacency in the listeners? There is very...
Monica Cornetti -- Low-Tech Gamification... Your Gateway Drug 16.04.2018 30:57
The fantasy… the employees will enjoy the training and will apply their new knowledge in the workplace. We pay them to do this, so participants should apply their new skills and develop an attitude to solve problems. The reality... most corporate training is dry, dull, boring, and unimaginative. Participants are secretly contemplating ways to "end it now" so that they don't have to sit through ano...
Juliette Denny - Unleashing Superheroes 09.04.2018 21:35
Expect to hear Juliette talk to you all about learner engagement! For the past 14 years, Juliette has dedicated her life and business to promoting the powers of learner engagement in the workplace, and the results are endless! Some of the things you can learn from Juliette are: The powers of gamification to increase engagement in training How learner engagement can transform your business The top...
Pete Jenkins - Gamification - Distraction or Necessity in The Modern World? 18.03.2018 32:33
In spite of a constant flow of amazing new technologies, this era of email overload and social media feeds is distracting us from our work. People are experiencing poor productivity and lower motivation. Are games an additional distraction or can we use them to remove distractions, improve your focus and get you back on a path to delivering quality work, higher productivity and mastery? About Pete...
Toby Beresford - How to Change Behavior at Scale Using Score Science 01.03.2018 33:02
Gamification doesn't need to be complicated, sometimes all you need is a simple score to change behavior. Score science is a practice that helps you get it right. Toby Beresford created rise.global in his garage in 2012 as a tool to keep and share digital scores. It's now being used by senior influencers across the world to track their own social media success and to encourage others to do the sam...
Altug Yilmaz - Gamification Works Because of Science 17.02.2018 35:06
Gamification is still just a buzzword for some, while for others they’ve already implemented it with powerful effects on their business process. We’ve seen some gamification projects which have a very pretty design but have failed to engage users and others with a very ugly interface but are addictively engaging their users! What is the secret? About Altug Yilmaz - is a Mathematical Engineer...
Sylvester Arnab - Gamification: A Hybrid Experience Powered by Play 19.01.2018 36:05
Gamification as a tool for designing engaging experiences should not be restricted by technology. There is a need for physical and digital experiences to be merged AND playful and gameful inspirations should be at the heart of such a design process. Today we’ll explore Sylvester’s Insights into existing work in exploring a more hybrid and playful learning experience, such as the EU Funded Be...
Alireza Ranjbar Shourabi - A Journey from Game Design to Engagement 13.01.2018 31:06
Is there a business that doesn’t want to have motivated users and engaged customers? How about a company that doesn’t crave higher productivity of happy employees? There has been different mindsets and disciplines to answer the need, but all share a toolbox that uses the tools of creativity and fun. No matter what they call the package, it’s here to stay. In this episode, we explore such questions...
Rob Alvarez - Advancing Education and Training into the Future 06.01.2018 35:47
This week my guest is Rob Alvarez of the Professor Game Podcast - www.professorgame.com For several years, Rob has been creating the engaging interactive learning materials used every day in business education at a leading business school. Since he jumped onto gamification he's been searching for as much information out there as he could find and applying it to projects with epic wins...
Zach Jones - TechnologyAdvice.com - Find Your Perfect Match 14.10.2017 33:31
In this episode, Zach and I explore why using a third party to find the right gamification software is a must in today’s saturated software market. TechnologyAdvice.com has the solution to help businesses find which software is ideal for a company’s unique needs. Best of all? The service is free. A few things covered in this podcast will include: Common problems gamification software buyers are tr...
Ahmed Hossam - Reshaping Gamification in the Middle East 26.08.2017 34:14
Organizations across the Middle East have used gamification over the past few years to address lack of user engagement within their organizations and the marketplace. And just as businesses in the U.S. and Europe are using gamification to build community, clarify objectives, and motivate teams, organizations across the Middle East are reaping the rewards of these gamified programs. In this ep...
Colin Daymude - Bridging the Gap: How to Leverage Gamification and Micro-learning 19.08.2017 33:46
There is a growing nervousness in L&D about how to provide value in an industry that hasn’t changed much since the adoption of the LMS and the ability to create videos on demand. The bottom line is that EdTech has not evolved at the same pace as productivity tools like marketing automation and CRMs. And the result is that traditional training, of which I will include eLearning, does not have a...
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