Monica Cornetti
The Gamification Quest
Embark on an exciting journey to revolutionize corporate learning and development, employee onboarding, training, and adult classrooms with the dynamic world of gamification. Join us at 'The Gamification Quest,' where Sententia Gamification takes you on a captivating exploration of this cutting-edge strategy, designed to ignite motivation and engagement among employees, customers, and students. Our podcast features insightful conversations with leading experts in Learning and Development, Adult Education, and Platform Providers. Discover a treasure trove of actionable tips, tools, and techniqu...
Author
Monica Cornetti
Category
Podcast website
Latest episode
Nov 9, 2025
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Episodes
GameChangers: Joshua Yavelberg 09.11.2025 32:50
Doc Yavelberg, author of The Sententia Shift: How Gamification Rewrites How We Solve Problems, featured in the GameChangers Anthology. Doc is an artist, educator, designer, and strategist whose work bridges art, learning, and systems thinking. As the founder of Flying Cloud Solutions, he helps organizations transform complexity into clarity using gamification, human-centered design, and his Be AI-...
GameChangers: Bernardo Letayf 18.10.2025 41:58
My guest today is Bernardo Letayf, we’re exploring not one but two chapters he contributed to the GameChangers Anthology. His first, Problems, Users, and Actions: Creating the Learner Journey, offers a clear, actionable model for designing meaningful engagement. His second, Love, Happiness, and Engagement: A Reflection, goes deeper—challenging us to think differently about what truly drives learni...
GameChangers: Frank Parker 17.10.2025 41:02
Enframing and the Human Moment in Learning Design. Frank Parker is a retired Director of Instructional Technology at Johnson C. Smith University and one of our most active, engaged, generous, and gracious members of our Sententia gamification community of practice
GameChangers: Sue Peahl and Phill Ferrone 15.10.2025 42:29
My guest today is Susan Peahl, and joining us as well is Phil Ferrone. Our topic is: Clarity Before Clicks: Before You Buy That Tech. Susan holds a Master’s degree in Instructional Design and has decades of experience transforming workplace learning. She has trained more than 10,000 leaders across industries, blending academic expertise with real-world insight. She’s also an award-winning improvis...
GameChangers: Karl Kapp 03.10.2025 35:14
Unofficial History of Gamification: From Playful Roots to Purposeful Practice in Learning. Karl has a worldwide reputation as one of the pioneers in the gamification of learning and instruction—literally writing the book on the subject. He’s an international keynote speaker, a TEDx presenter, and author of over a dozen LinkedIn Learning courses. Karl works with organizations across the globe to cr...
GameChangers: Keith Lillico 02.10.2025 34:42
The Framework Factor: Building Scalable Gamification That Works. Keith is Associate Director of Global Learning & Development at Merck, founder of Lillico Learning Solutions, and a Certified Gamification Master Craftsman. His work blends game design elements, accessibility, and business alignment to create learning content that meets learner needs while achieving enterprise goals. He’s been re...
GameChangers: Rihan Mustapha 30.09.2025 27:18
GameFrame™: Rethinking Leadership with Coaching and Play. Rihan is an ICF Master Certified Coach, a Gamification Master Craftsman, and a Leadership Development Specialist with over two decades of experience. She’s also a LEGO® Serious Play® Facilitator and EQ Practitioner, known for connecting coaching frameworks with professional and organizational practice. Rihan’s work has been presented at int...
Gamechangers: Artrell Williams 29.09.2025 38:42
If I Can Do It, You Can Do It: From Prototype to Award-Winning Training Game. Artrell is a Certified Gamification Master Craftsman through Sententia Gamification and creator of Taiyazukuri, an award-winning playing card game designed to teach manufacturing processes. This game received accolades at TechLearn 2023 and was recognized internationally by a global manufacturer in Japan. Since 2008, Art...
Gamechangers: Javier Velasquez 26.09.2025 46:22
Fail Smart: Lose to Learn the Gamified Way. Javier is a game and gamification designer with extensive experience creating innovative solutions that use play and gameful design to enhance learning, motivation, and engagement. His work has been recognized internationally with four GamiCon awards, including two for Best Overall Use of Gamification. As the creator of the BEM Gamification Framework, Ja...
Gamechangers: Monica Cornetti and Jonathan Peters 26.09.2025 24:19
Editors Monica Cornetti and Jonathan Peters discuss the anthology Gamechangers. Hear their vision for the book and why they chose these authors.
The Gamification Quest Podcast: StoriesWisdom.com 22.12.2023 38:15
In this episode, we meet Pradeep U.N., a masterful weaver of narratives and gameplay, turning organizations into vibrant ecosystems where storytelling, gamification, and social learning converge to unlock a symphony of inclusion, innovation, and purpose. About Your Host: Monica Cornetti works with individuals and organizations like yours who want to learn how to think playfully to change behaviors...
Artrell Williams: Taiyazukuri – A Tire Manufacturing Card Game 05.12.2023 34:07
My guest is Artrell Williams and our topic is Taiyazukuri – A Tire Manufacturing Card Game that teaches tire manufacturing processes and terminology, fostering understanding through descriptions. It imparts Sumitomo Rubber USA’s Mission, Vision, Values, and KPI impact on business. The deck serves multiple purposes, reinforcing key concepts for SRUSA staff to grasp the value stream, communicate dis...
Create a Cyber Security Escape Room 22.11.2023 41:02
My guests are Jamie Phillips, Celia Sellers, and Rebecca Arnett, and our topic is Creating a Cyber Security Escape Room. In this innovative Cyber Security Escape Room event, participants raced against time to thwart a hacker using social engineering, phishing, malware, and more. Designed for the curious, puzzle-loving, adventurous, and competitive, this team-based challenge involved solving...
An Award-Winning, Game-Based Solution to Organization Culture 14.11.2023 39:11
My guests are Jordan Dyson and Scott Provence and topic is their internationally award-winning project called Walk With Me. A wealth management firm was looking for ways to improve their organizational culture and address risks of declining client-service quality. Jordan and Scott created a two-step, game-based solution for this client: first, employees played a turn-based conversation game with a...
Jim Piechocki - Gamifying Amazon AI 02.08.2022 53:13
In the case of the project that is the topic of today’s podcast, Jim Piechocki woke up a dreadfully dull IT classification process training with a post-apocalyptic superhero story he had pitched years ago to Marvel about The Technicals , an alien race that takes over and outsources Earth. The gameplay: You must learn how to create a keyword class to rescue Amazon and save the planet. About...
Augusta University: The AU Victory Cup 16.03.2022 36:16
As part of a bigger effort to offer an asynchronous, summer faculty development program, the Center for Instructional Innovation at Augusta University developed a 2-part, 6-week program on Multimedia and Motivation in Student Learning. The first half of the program was a 3-week course on the Science of Motivation and Game-Based Learning. The course was NASCAR or stock car race themed with 68 facul...
Tracey Stokely: Using Escape Rooms for New Hire Programs 12.01.2022 36:34
Paycor wanted an exciting experience to enhance their new hire program. Tracey created a wildly popular escape room game to review their day’s content and promote teamwork. Her first version was an in-person pop-up escape room but when COVID hit, she had to pivot to rethink and redesign it to be a virtual escape room but preserve the most fun parts. About our Guest: Tracey Stokely is the pr...
Fernando Mendes: Gaminar 08.12.2021 45:26
With the pandemic, facilitator-led corporate training was pushed to virtual platforms and many companies and freelances were not equipped to deliver experiential learning online. Gaminar.net is a platform that enables educators to deliver serious games involving business and soft skills simulations online providing a seamless experience both for Facilitators and Participants. Gaminar.net now has o...
What Does it Take to Create an Award-Winning Program? 11.10.2021 22:49
Many GamiCon participants care about awards and would like to have the prestige that comes with winning an award. But how do you know if your gamified learning solution is award-worthy? How do you articulate the value your solution(s) delivered to the organization? Can you describe the problem your training solution helped solve? Our panel of judges is also award-winning designers who will...
David Castañeda Pardo and Lina M. Parra Ante 11.10.2021 17:30
How can you use a motivation driver’s perspective to test your game designs in a more integrative way? Step 1: Be aware of and consider the complexity of the mind of your user. What moves, excites, and challenges your players while they’re inside your system? Check the different qualities of how your player feels and thinks while playing. Playtest your prototypes so that you can iter...
Scott Provence: Why Villains Always Lose 11.10.2021 13:47
Ever wonder why genius supervillains fail to take over the world? In this session, use game-play and business-based research to accomplish your own version of world domination. More than just a hands-on learning session, this playshop will also give you ready-to-deploy tools you can use to set and achieve actual business goals within your teams and your organization. Through case studies an...
Hadiya Nuriddin : Choose your Fighter 10.10.2021 15:52
Including compelling characters in your games creates opportunities for fostering a sense of connection, empathy, ownership, and meaning for learners while they experience the narrative you designed. Learn how characters contribute to your games. Build a character with their own physical, social, and psychological blueprint and then build the structure for a narrative based on what drives t...
Mahesh Joshi: A Client’s Request 22.09.2021 37:38
A client asked Mahesh Joshi if he could gamify a one-day seminar to generate greater interest in the material. The resultant product is a card game—BiggieBills—is a patented, interactive, and dynamic strategic thinking game. In this episode, Mahesh and Monica walk through the process from the first request to the implementation of the gamified program and iterations along the way. About...
Deirdre Jensen - Scenario-Based Learning and Gamification 10.08.2021 38:03
And our topic today is centered on highly engaging and effective projects that Deirdre and her team have created for clients. We’re going to explore together - How Scenario-Based Learning and Gamification are Great Partners for High Impact Learning. About Our Guest: In 2014, Deidre established Game2Change Consulting Services to bring gaming, play, and experiential learning to th...
Jimbo Clark - Thinking Out of the Virtual Training Box 15.06.2021 28:13
Covid-19 brought tremendous disruption to the world of physical corporate training. Jimbo Clark tells us how he took a course that required participants to construct a physical box, and pivoted it to being a digital experience that was just as engaging. He shares lessons learned from this experience so you can avoid going through the same growing pains. About our guest: Jimbo Clark is...
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