Monica Cornetti

The Gamification Quest

Business EN ↓ 104 episodes

Embark on an exciting journey to revolutionize corporate learning and development, employee onboarding, training, and adult classrooms with the dynamic world of gamification. Join us at 'The Gamification Quest,' where Sententia Gamification takes you on a captivating exploration of this cutting-edge strategy, designed to ignite motivation and engagement among employees, customers, and students. Our podcast features insightful conversations with leading experts in Learning and Development, Adult Education, and Platform Providers. Discover a treasure trove of actionable tips, tools, and techniqu...

Author

Monica Cornetti

Category

Business

Latest episode

Nov 9, 2025

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Episodes

Eric Nelson - School is in: Gamification Schoolhouse 11.05.2021

An international classroom teacher of many years, Eric Nelson joins us to explore how gamification can be used to tackle tricky classroom problems, create alternates to traditional letter grades, and assess content mastery in new ways.  Monica and Eric tackle the unique challenges facing teachers in the age of Covid, and how gamification can ease some of these growing pains. About our guest:...

Tim Dickerson - Start Dirty Stay Dirty 11.03.2021

Tim Dickerson is like many Sententia learners (roughly 50% if you want a number), he ended up in instructional design by happenstance more than choice.  In this episode Monica and Tim talk about what particular gems of gamification wisdom were the most meaningful to him, and why you should rush to failure as fast as possible. About our guest: Tim Dickerson has been in the instructional design...

Richard Vass - How to Make Rockstar E-Learning 04.11.2020

Our topic today is centered on what Richard and eLearning Brothers  do best -  Help You to Become an eLearning ROCKSTAR™ - help you build content that is engaging, interactive, and inspiring. You can see an example of ROCKSTAR eLearning if you download the case study that accompanies this podcast at thegamificationquest.com Gamified Workplace Safety & Emergency Training . Team member...

Game-Based-Learning in Practice 08.10.2020

Use the  Game Based Learning Design Wheel , which combines the scientific principles of learning theories, game design, and theories of motivation and behavior into a practical model to design gamification solutions that contribute to learning. Developed by Living Story  and used for years to design serious games for learning, Michiel and Karen will take you through the process...

Javier Velasquez - Gamification Feedback, Rules, and Loops 25.09.2020

Gamification designs for learning should use the full potential of feedback rules and feedback loops for engagement. Feedback is a key aspect in game design, not just to direct behavior, but also to give discernable cues to the players on their performance and aspects to improve. A good gamification design knows how to nudge behavior, but a great gamification design creates meaningful learning cyc...

Bernardo Letayf - Map a Player Journey 18.09.2020

Why is a well crafted player journey such an essential part of gamified instruction?  Bernardo is joining us today to promote his workshop that he will be giving at Gamicon 2020 about player journey creation.  Learn how a well crafted player journey will reward mastery, as well as how critical it is to balance an extrinsic rewards system.  Should everyone get a trophy?  About o...

Victoria Ichizli-Bartels - Practice Self-Gamification 13.08.2020

Our topic today is :  Practice Self-Gamification or we could turn that title into How to Play the “Turn Your Life into Fun Games” Game You are going to appreciate the program today as you learn how and why to turn your life into a game. Why would you do that?  One reasons to turn any project into a game is that when you no longer focus on upsets and complaints, you save an enormous amoun...

Marilyn Zwissler - The Great Art Quest 20.07.2020

An art history course developed for Alverno College based on a challenge to save art works of five ancient cultures from oblivion and thereby save the memory of those cultures.  About Our Guest:   Marilyn Zwissler started out as a product trainer, found out it was a profession, and is now a performance improvement professional. Along the way, she earned her Master’s Degree in Organizatio...

Jean Marrapodi - GamiCon Throwdown Judging 19.07.2020

Gamicon head judge Jean Marrapodi walks us through the Gamicon Project Throwdown competition, the creation of a comprehensive rubric for that competition, and the difference that it made.  We explore questions like "how should instructional designers be judged?", "Who should be doing the judging?", and "What makes gamified learning objectively good?".   About our guest: Jean is a pi...

Masha Sedova - Hacker's Mind 27.04.2020

Hacker’s Mind by Elevate Security gamifies the security training process resulting in employees who understand their importance in securing your organization. Turn every employee into a security superhero, and equip the organization to succeed against today’s people-centered risk.  About Masha Sedova:   Masha Sedova is an industry-recognized people-security expert, speaker and train...

Monica Cornetti - Six Keys to Successfully Gamify Your Next Webinar 20.03.2020

Informational webinars, attract people who are either moderately curious about something that you're offering; wondering if you'll be able to meet their needs. If you're in HR, Corporate Training, or a Teacher, webinars offer an inexpensive (free) alternative to live, instructor-led sessions. If you are a business owner or a marketer. webinars are an effective way for you to get publicity and incr...

Amy Morrisey - The Catch It Game for Tiffany and Co. 10.02.2020

Tiffany & Co. needed to train security officers to follow an important process when they suspect someone of shoplifting.  The target audience rarely actually encounters a situation that allows them to apprehend a shoplifter. They must remember and apply Tiffany’s Five Elements of Proof EXACTLY or risk a public relations catastrophe. Tiffany and Co. went to Artisan eLearning to create...

Scott Provence - 2019 Training Magazine Winner of Excellence in No Tech Gamification Design 21.01.2020

If you go to our podcast website – www. TheGamifictionQuest.com – you can see the case study that we created around Scott’s award-winning gamification project. We've also included the slide deck from his GamiCon 19 ( www. GamiCon.us ) Barebones Storytelling that we’re revisiting in this episode. If you were not at GamiCon 19 you’ll be sorry you missed this session – if you were there – enjoy...

Domenic Caloia - Adaptive Design for Personalized Learning 08.11.2019

The Company provides online training for its global sales and technical staff. Training a global workforce presents several problems. Sales and technical both need product training, but while their needs differ, there is a significant overlap that blurs the boundaries. The common solution is to create different training for each group, but this is inefficient, and many employees find the need to t...

Javier Velasquez - Cash Inc. 09.10.2019

A Colombian bank wanted to test drive gamification to transform their digital culture within the organization. The bank is betting towards its digital portfolio, but its own employees rely too much on cash for their daily transactions.   A gamified app was developed centered around an evil anonymous organization (Cash Inc), which used cash to stop the development of the country.   To def...

John Chen - Geoteaming at GamiCon 2019 28.07.2019

John Chen is a Digital Team Building Expert.  He is the CEO of Geoteaming specializing in corporate team building and leadership programs that use technology and adventure, and the Wiley author of "50 Digital Team Building Games”. John has completed over 1,110 team building events with over 100,000 clients. GamiCon 2019 will be held in New Orleans, LA on September 15-17, 2019. This year's con...

Sue Bohle - A Spotlight on the Serious Play Conferences 2019 21.06.2019

Sue Bohle is the Executive Director of the Serious Play Conference Montreal July 9-12, 2019 Orlando July 23-26, 2019 The Serious Play Conference is the leadership gathering for thought leaders in game-based learning, and is the only conference that covers all market sectors – corporate, healthcare, education, government, military, museums and other application areas. As Executive Director, Sue has...

Understanding the Student Perspective of Art History Survey Course Through Game Design 12.05.2019

The art history survey course has been recognized as problematic with regard to its lack of innovation and adaptation to educational trends and the evolving landscape of college-level learners.  While Yavelberg’s recent dissertation provided broad insight into the faculty perceptions of the course and its outcomes, there has been little effort to gain a researched perception of the course by...

Brown University - Fantastic Places, Unhuman Humans 24.04.2019

What can the grotesque, monstrous, and even alien creatures found lurking in an extraordinary range of literature across many centuries reveal about the different ways humans have imagined what it means to be human? This online, full semester literature course was designed in collaboration by artist Matt Rockman, and Sententia Gamification Journeymen Certified Brown University Professor of English...

The CFM Challenge 13.04.2019

Founded in 1981, CFMA is the only organization dedicated to bringing together construction financial professionals and their partners serving their unique needs. CFMA serves more than 8,900 members via 98 chapters located throughout the US and Canada.   The construction industry faces ever changing challenges such as regulations, competition, labor shortages, and new technology. CFMA mem...

E. Altug Yilmaz - Masters of Claims 10.03.2019

A leading insurance company, located globally, with more than 700 workers at HQ and more than 1000 at agency, wanted to increase the quality of file process, with less complaints regarding the benefits and solving time for each case. The answer was a gamified web-based program with Chinese Dragon Boats collaborative quests and challenges. 

Monica Cornetti -- Match-A-Mo Learner Persona Game 02.03.2019

Match-A-Mo Learner Persona Game The Sententia team developed this 2-minute game to playfully learn how to match mechanics to a learner persona. As part of marketing and branding campaign for  GamiCon19 , the game premiered at the  Training Magazine 2019 Conference and Expo , in Orlando, Florida in February 2019. Sententia Gamification hosted a Gamification Booth so that Expo attendees co...

Edgar Solano - The WakeUpBrain Game 23.02.2019

A program launched by Confecámaras, the guild of Chambers of Commerce of Colombia and Colciencias, the state agency for the promotion of innovation in the country. The objective was to increase the level of innovation among companies in Colombia – to help more than 1,000 Subject Matter Experts in 14 cities in Colombia to adopt innovation practices. WakeUpBrain was selected as the main methodology...

Kyle Miller - EDMS Escape Room 16.02.2019

With over 5000 front end documents in their EDMS, Vitalant was seeking a way to create a meaningful and engaging training to support their staff to help them to know quickly and easily where to go to  find the information they need to do their jobs. As revisions to procedures are continually happening, the company places high importance on where to find the answer and not on if you...

Rev - by PentaQuest 09.02.2019

Pentaquest, led by Kerstin Oberprieler, worked with an Australian Government Department to implement gamification with the objective of increasing their employees' engagement with professional development. Like many government agencies, this department was seeking a mechanism to shift their culture to one that more collaborative in nature and focused on professional development. A culture where in...

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