Space Tomato
Launch Sequence with Space Tomato
Space Tomato is joined by a new guest every week to discuss Star Citizen development in regard to their expertise or perspective. Hear from industry professionals, game developers, Youtube content creators, and more as we explore the ins and outs of what makes Star Citizen work, how it got to where it is, and what people love (or hate) about it so much. Learn the latest about the latest features and developments in Star Citizen and other space games once a week every week, full of info, humor, wisdom, and a couple of rants.
Author
Space Tomato
Category
Podcast website
Latest episode
Jul 6, 2026
Where to listen?
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Episodes
EP 97 | This 3.18.1 Small Change Could Be Huge For Data Running, Exploration, & Trading (Ft. Meepowski) 03.04.2023 59:26
Item finders are an every-day tool of many Star CItizen players, but with update 3.18.1 their long-relied upon methods may need to change. With a change in the way items are stored in the game code, players may need to actually track down an item to know where it might be. This simple change could have huge ramifications for trade, cargo hauling, exploration, and data running in the near and dista...
EP 96 | Engineering, Physical Components, & Tractor Beams in 2023 (& Some Starfield) (Ft. TheAstroPub) 27.03.2023 1:24:13
Engineering, Physical Components, Tractor Beams, New Cities, and Underground facilities are all feature additions with a high chance of addition in the next year. Some are already confirmed for the next update. Today TheAstroPub and I discuss these new features in-depth, and how they change the game. We also dive into ‘Beam Citizen’, why it’s necessary, and if it will continue. Today's Guests:...
EP 95 | Could Star Citizen Work With No Player Interaction? (Ft. VoidyVids) 20.03.2023 1:10:25
Many believe PvP is crucial to Star Citizen, many disagree vehemently. But PvP is not the only form of player interaction, and limiting these interactions can be a slippery slope. Where is the line drawn in regards to players affecting other players, and could Star Citizen thrive in a mixed system? Today i talk with Youtuber VoidyVids about why the game is the way it is, and if it could work stric...
EP 94 | Salvage Gameplay: A New Way To Play Star Citizen (Ft. DEDLEADER) 13.03.2023 1:37:42
After almost 5 years of waiting, Star Citizen has finally introduced the 2nd step in industrial gameplay, salvage. And while mining is still getting updated even in 3.19, salvage is not far behind it in development. Hull Munching, the next step in recycling dead ships for money, is possibly coming this year, along with new missions and a mission-giver opportunity surrounding the profession. So in...
EP 93 | How New Locations in Star Citizen Can Incorporate New Gameplay (Ft. Starrstreams) 06.03.2023 1:19:42
New cities, new underground facilities, and new outposts. These 3 major archetypal locations could be the defining areas for gameplay in the future, and all are seeing major updates over the next few updates. Star Citizen has vastly improved location development over the last year, but the gameplay is still the same. In this episode of the Launch Sequence, I’m joined by YouTuber Starrstreams to di...
EP 92 | The Long Road To Server Meshing, & What Comes After (Ft. Unobtainium) 27.02.2023 1:06:08
Many will agree, the most important feature in Star Citizen is server meshing. But server meshing is not just one feature, and it’s not just now being developed. Today, I’ll be joined by Unobtainium, the creator of ‘The Unoffical Road To Server Meshing’ (and a rock in Avatar), to look at the 9 year history of server meshing development, how the idea changed over time, and what it might look like i...
Special | What Can Players Do Against Cheating in Star Citizen? (Ft. 11’s Hangar) 25.02.2023 40:54
With the recent in-depth revelation of a large organized cheating/hacking ring in Star Citizen, many players are wondering why it matters or what they can do about it. Today, I’m speaking with 11’s Hangar about a cheating ring he has discovered along with others. With the ability to transport players anywhere, make any weapon rapid fire, and turn players invisible, this cheat could be mistaken for...
Ep 91 | How Bigger Cities Could Change Star Citizen Gameplay? (Ft. DigThat32) 20.02.2023 1:10:33
I have always wondered how Star Citizen would go about accommodating all its players with cities. They need a reason to exist, enough gameplay to take a considerable amount of time, and a convincing way to tie into a space sim. With the recent first look at the building interiors expansion planned for Star Citizen, I had to sit down with Youtuber DigThat32 to talk Star Citizen, the year ahead, and...
Ep 90 | E-War Scorpius Announced & 3.19 New Features Preview (Ft. Execute) 13.02.2023 1:35:48
Star Citizen 3.19 has finally started to reveal details of features to come later in the year. In addition, a new variant of RSI Scorpius has been introduced as a new ship for 3.18 coming soon. Execute from the Inforunners joins me to discuss these new features and ships, and what it could all mean for the rest of the year. Today's Guests: Inforunners: Twitter - https://twitter.com/TheInforunners...
Ep 89 | Star Citizen is Doubling Down on Missions & Gameplay In 2023 (Ft. TheAstroPub) 06.02.2023 1:31:15
Recent Monthly Reports point to Star Citizen focusing heavily on standardizing missions for several different professions and features to support those missions. In today’s episode, I’m joined by The Astro Pub to discuss these updates in detail, and look at Star Citizen’s new focus on missions and gameplay. Today's Guests: TheAstroPub Twitch - https://www.twitch.tv/TheAstroPub Youtube - https://ww...
Ep 88 | The Group Aiming To Become Star Citizen’s Medical 'Fuel Rats’ (Ft. MEDRUNNER) 30.01.2023 1:11:57
There are dozens of medical assistance groups in Star Citizen among other orgs dedicated to servicing players in the verse. As a game in alpha, it’s not a particularly easy thing to commit to, but these orgs are making it work. Join me in this interview with the CEO (Tr1stan) and COO (Regnion) of MEDRUNNER as we discuss their journey creating their medical organization and associated content, how...
Ep 87 | Things Are Looking Good For Star Citizen Gameplay In 2023 (Ft. SaltEMike) 23.01.2023 1:29:59
2023 began with a monthly report on Star Citizen development in November and December. Some of the topics of progress ended up being a bit of a surprise to the community, and it sounds like some significant game systems are already making good progress for the year. In this episode of the Launch Sequence, Youtuber SaltEMike has joined me to look at what we hope we might see, and what this monthly...
Ep 86 | The Biggest Event in Star Citizen | A Future in eSports? (Ft. Crucian Gaming) 16.01.2023 1:28:58
As with every year, The Daymar Rally has arrived to drag players hundreds of kilometers through the scorched deserts of Daymar. This endurance race based on the real-life Dakar Rally draws in the biggest crowds in Star Citizen events, with 2023 pulling over 1000 players into the event. I’m joined by ATMO Esports Caster & partnership Manager Crucian Gaming to talk about their event, how the cha...
Ep 85 | Star Citizen 2023 Most Anticipated Features, Is Server Meshing Included? (Ft. TheAstroPub) 09.01.2023 1:34:57
While it may not seem like it at first glance, 2023 has a lot of potentials to change the experience in Star Citizen, even excluding server meshing, we are looking at several key problems getting fixed this year. Join Lore Youtuber TheAstroPub & me to discuss the most anticipated additions to Star Citizen possibly coming in 2023. Today's Guests: TheAstroPub Twitch - https://www.twitch.tv/TheAs...
Ep 84 | Server Meshing, Squadron 42, Theaters of War, Star Citizen 2023 Big Questions (Ft. Montoya) 02.01.2023 1:18:53
Server Meshing, Theaters of War, The Quantum Economy, Squadron 42, everywhere you look in Star Citizen there are lofty goals and ideas, and it can be hard to keep up with the major pillars of the project. In this episode, I speak with Star Citizen Youtuber Montoya about the biggest proposed concepts and systems surrounding Star Citizen, and how they’re going. Today's Guests: Montoya YouTube: https...
Ep 83 | 2022 Review, The Verdict on Star Citizen 3.18 PTU + 2023 Predictions Pt 3 (Ft. SaltEMike & Berks) 26.12.2022 1:36:31
If nothing else 2022 was a crazy year for Star Citizen. A record-breaking funding year, huge influx of new players, focus on key tech, roadmap shakeup, and more. Today I'm joined by SaltEMike and Berks to discuss the good and bad of the year, how 3.18 may have swooped in to save it, and what may be coming next year, part 3. Today's Guests: SaltEMike Twitch - Twitch.tv/SaltEMike YouTub...
EP 82 | So...Was 2022 The Year For Star Citizen? + 2023 Predictions Pt 2 (Ft. Morphologis & GriffinGamingRPG) 22.12.2022 1:39:57
2022 was quite the year for Star Citizen, from unexpected additions to somewhat expected delays. There were a lot of things that happened you may have forgotten. Today I’m joined by Morphologis and GriffinGamingRPG to take a look back at the year, what were the successes and the failures, and what may be coming in 2023. Today's Guests: Morphologis YouTube: https://youtube.com/c/Morphologis Twitch:...
EP 81 | The New Features of Star Citizen 3.18 + 2023 Predictions Pt 1 (Ft. TheAstropub & Execute) 12.12.2022 1:32:41
The final and biggest update to Star Citizen is just around the corner with plenty of changes. In today’s episode I invite The Astro Pub and Execute from the Inforunners to look at some of our favorite inclusions in the update. We also begin my 3-episode series of guest expectations going into 2023, and what Star Citizen may hold for us. APOLOGIES FOR THE SOUND INCONSISTENCY Today’s Guests: TheAst...
EP 80 | Is Star Citizen A Game For The Solo Player? (ft. DTOX_TV) 05.12.2022 1:08:08
From giant 100 player events to small bunker raiding parties, Star Citizen caters very well to group play. But there are many space enthusiasts and many players that want to go about their days solo. I’ve invited friend and creator DTOX_TV to discuss how the game can continue to work for the solo player, and what feasibility it holds right now. DTOX has recently released a video depicting his own...
EP 79 | New Ship Releases of IAE | The Corsair, Cutter, & Galaxy (Ft. LokenPlays) 28.11.2022 1:08:27
The new ships are coming, the new ships are coming! In this pre-recorded episode I discuss the latest ship released with Loken Plays. What do these ships bring to the game? How do they set the bar for new ships coming in the future, and was it a mistake to introduce a new concept ship right now? All that and more with new guest Loken Plays. Today’s Guests: LokenPlays Twitch Youtube T...
EP 78 | Does Star Citizen Really Need More Ships? (Ft. TheAstroPub) 21.11.2022 1:05:34
Star Citizen is having its Intergalactic Aerospace Expo, which means new ships, old ships, and unannounced ships are making big appearances. With this event some players have to wonder, “do we really need more ships”. There are reasons for and against the idea, so I have invited The Astro Pub to discuss what the point of new ships are, and when CIG may stop introducing more. Today’s Guests: TheAst...
NEW SPACE TOMATO PODCAST! Citizen Central | Ep 1 | What's Going On With Star Citizen? (Ft. Morphologis, LevelCapGaming, Avenger__One, & TheAstroPub?) 14.11.2022 1:32:32
Space Tomato has a new monthly podcast, Citizen Central! Last week of every month, Space Tomato comes together with 4 other Star Citizen creators and chats with them about the current state of the game, live on his stream platforms! You can catch this content in video format on YouTube as well as catch the live show at the end of the month! Find Citizen Central on most audio podcast platforms by t...
Ep 77 | The Cargo Refactor Introduces a New Age of Piracy, Prepare Yourself (Ft. Mongrel Squad) 14.11.2022 1:17:27
While the cargo refactor does not necessarily push trading gameplay forward, it adds new incentive to try different forms of gameplay. Piracy has always been an option, but it is now being made more accessible, and possibly more profitable for players. I’ve invited Agensleti from the Mongrel Squad to discuss how pirates might use this gameplay mechanic, and what players can do to be ready for it....
Ep 76 | The Star Citizen Combat Basics Every Player Should Know (Ft. Jonathan Winters) 07.11.2022 1:02:49
In Star Citizen, no matter who you are or what you’re doing, as you move away from security areas, you will be at more risk. It’s important that players know how to defend themselves or successfully evade pirates, so I took the opportunity to bring in combat Youtuber Jonathan Winters to talk about the basics of what players might expect. We also discuss the reality of security versus non-security...
75 | Bonus Q&A with Enderprize 31.10.2022 28:15
Space Tomato and Enderprize hosted a Q&A after the live stream of the 75th episode of Launch Sequence. You can find this content in video form on Space Tomato Too YouTube channel.
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