Space Tomato

Launch Sequence with Space Tomato

Leisure EN ↓ 293 episodes

Space Tomato is joined by a new guest every week to discuss Star Citizen development in regard to their expertise or perspective. Hear from industry professionals, game developers, Youtube content creators, and more as we explore the ins and outs of what makes Star Citizen work, how it got to where it is, and what people love (or hate) about it so much. Learn the latest about the latest features and developments in Star Citizen and other space games once a week every week, full of info, humor, wisdom, and a couple of rants.

Be sure to visit the podcast's website and support the creator: thespacetomatogaming.com

Author

Space Tomato

Category

Leisure

Podcast website

thespacetomatogaming.com

Latest episode

Oct 19, 2026

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Episodes

EP 136 |Cargo Hauling in Star Citizen Needs To Change in 2024 (Ft. Seggellion) 08.01.2024

The 2 longest-running past times of Star Citizen are transporting goods and shooting things. Combat has seen a multitude of updates, but cargo updates have been minimal. In today’s episode I’ll be talking to industrial streamer Seggellion about how the profession has changed and stagnated, and what the future holds for space truckers. Today’s Guests: Seggellion Twitch: https://www.twitch.tv/seggel...

EP 135 |The Best Things Coming to Star Citizen in 2024 (Ft. TheAstroPub) 01.01.2024

Reputation changes, facility raids, the new Star Map, Theaters of War, and a multitude of FPS and gameplay updates are crowding up to be released in 2024 among many other things. Today I'm joined by TheAstrPub to take a look at the expected just and discuss the likelihood of some of the biggest items. Welcome to the official Launch Sequence Star Citizen predictions of 2024. Best of luck! Today...

EP 134 | 2023 Was The Year Star Citizen Finally Found It’s Footing (Ft. AbdiYohan) 27.12.2023

If there’s one thing everybody in Star Citizen can agree on this year, it’s that something has changed. Whether it’s tech like PES, gameplay like salvage, or game defining systems like the cargo refactor, the game we are playing now is much different than previous years. But there’s more to it than that, the game is expanding it’s presence in the community and beyond. Today, I’m joined by AbdiYoha...

EP 133 | Star Citizen in 2023 | The Highs and The Lows w/Space Tomato 23.12.2023

Today I’ll be reviewing my personal highs and lows of Star Citizen in 2023. In no particular order, I touch on the major development and gameplay progression in 2023, and what Star Citizen has in store for us in 2024. Audio Podcast: https://podcasters.spotify.com/pod/show/launchsequence Video Podcast: https://www.youtube.com/playlist?list=PLvpiPXCO7OVJOlBIclW9tbpb2g29gur3I Support This Podcast: Pa...

EP 132 | Structural Salvage, Fuel Siphoning, & The Complex Future of Salvage in Star Citizen (Ft. Dedleader) 11.12.2023

One year ago salvage didn’t exist in Star Citizen. Now there are 3 methods of doing so, and tons of missions to choose. This change was quick, but it’s not over yet. While structural salvage introduced another step to salvage, it’s far from complete and polished. Today Dedleader and I go over the existing salvage gameplay, and how it’s expect to continue changing in the future. Today’s Guests: Ded...

EP 131 | Engineering May Be The Biggest Gameplay Change To Star Citizen…Ever (Ft. Morphologis) 04.12.2023

One of the biggest gameplay systems in Star Citizen, in development for years, is finally approaching its first in-game iteration, but what does that mean? I’m joined by Morphologis to discuss one of the biggest changes to Star Citizen that affects every ship in the game. Engineering will drive ships, cities, outposts, and space stations in the future, this is your introduction to the new professi...

EP 130 | The New RSI Arrastra & The Future of Mining (Ft. Croncy & RedMonsterSC) 27.11.2023

The newest ship concept to Star Citizen has been revealed as the RSI Arrastra, a large new mining ship meant for deep space expedition. But what other changes could we see to mining with the introduction of this ship? Today I’m joined by Croncy & RedMonsterSC to discuss the nuances of mining, how it might change, and what this new ship could mean for the profession. Today’s Guests: RedMonsterS...

EP 129 | Star Citizen is Becoming More Popular | What Do New Players Think? (Ft. Ginger Prime) 25.11.2023

Since CitizenCon 2953 excitement surrounding Star Citizen and Squadron 42 has been high both in and outside the community. This has led to an increase in new players and coverage that will likely continue in the new year. Today I’ve invited a new player and content creator, @GingerPrimeGaming, to Star Citizen to ask all the questions players consider every day to see what a new player might think...

EP 128 | New IAE Ships And The First Alien Starter Ship (Ft. Farrister) 20.11.2023

Star Citizen has always had alien races in lore, but recently they’ve been having a heavier influence on the actual game. The Gatac Syulen is the first ship from a new manufacturer, and the first alien “starter” ship. Today I’m joined by YouTuber and ship reviewer Farrister to discuss the Syulen as well as all the other vehicles being released to Star Citizen at CitizenCon. Today’s Guests: Farrise...

EP 127 | Pyro Will Be More Than Just A Killing Playground (Ft. VoiDude) 13.11.2023

With the first preview of the Pyro channel complete, many players are wondering how much fo the gameplay seen is what the system actually aims to achieve. Over the years, and especially at the most previous CitizenCon, CIG has made clear what they want this new frontier system to be. VoiDude tends to er on the side of my…Pyro-like gameplay, so I thought I’d have him on to talk about how CIG’s visi...

EP 126 | What Makes Star Citizen's Server Meshing Different? (Ft. PanicSwitch & Unobtanium) 06.11.2023

Static server meshing is not a new technology in gaming, but it is a more rarely used loading method. Dynamic server meshing, which is the goal for Star Citizen, is new but is still a ways away. Today I’m joined by two professionals with experience around this technology to talk about their opinions of Star Citizen’s application of the technology, whether or not it really is a big deal, and what t...

EP 125 | Star Citizen Has Reached New Heights at CitizenCon (Ft. LevelCapGaming) 30.10.2023

With CitizenCon a week in the past, we’ve had some time to reflect and soak in the general reaction to what was presented. The hype is still there, and things are actually looking better with news following the event. Today I cover some of our most exciting moments as well as that extra news with LevelCapGaming. Today’s Guests: LevelCapGaming: YouTube - https://www.youtube.com/@LevelCapGaming Twit...

EP 124 | Was This The Best CitizenCon Ever & What Was It Like Being There? (Ft. TheAstropub) 24.10.2023

I’m joined by The Astro Historian live at CitizenCon to discuss our initial impressions right after the show. With a surprise visit from Disco Lando as well. This was a great show and there is so much to talk about. We touch on many things in this show, but the next several episodes of Launch Sequence will be focusing on the many details surrounding the show. I hope you enjoy it! Today’s Guests: T...

EP 123 | The Anvil F8C, Master Modes, & The Future of Star Citizen Ship Combat (Ft. Avenger__One & Xerostate) 16.10.2023

The “$10,000 ship” the Anvil F8C is now in players’ hands, and it’s powerful, some would say too much so. But that surprise isn’t the only ongoing change to the combat meta. Master modes is currently in testing, and many other ship changes aim to alter the way we fight in game. Today I’m joined by combat-focused creators and players Avenger__One and Xerostate to discuss the new heavy fighter and t...

EP 122 | What We Know About The 15+ Ships Currently In Development for Star Citizen (Ft. Execute) 10.10.2023

With so many ships of the backlog, CIG has a lot of work to get through in making sure all of their sold concepts are flyable. With many set to come in the next couple months, there are several with further out timelines that might not even start for a couple more months. Join me and Execute from @Inforunners to discuss the current lineup of ships in development for Star Citizen. Today’s Guests: I...

EP 121 | 3.21 in PTU, Jump Points In-Game, Erkul in Danger, & A Server Meshing Update (Ft. TheSpaceCoder) 02.10.2023

A wild week brings us a lot of interesting developments in Star Citizen. 3.21 has entered the open PTU as a harbinger for big backend changes, the jump point has shown up as an unmarked location as well, and major changes to data mining present complications for item services like Erkul, and all gameplay for players going forward. Join me and  @TheSpaceCoder  to discuss the major changes in Star C...

EP 120 | Is 3.20 Live Any Good? + The Cargo Hauling Career is Defined At Last! (Ft. Farrister) 25.09.2023

Alpha 3.20 is available now, and in good fashion, has stumbled out of the gate. While there are some frustrating initial issues, underneath the hopefully temporary setbacks lies an actually pretty enjoyable patch. Today I’m joined by Youtuber @Farrister to discuss the new patch, the rest of the year ahead of us, and the further reveal of persistent hangars and how cargo hauling will work long-term...

EP 119 | After 18 Months Is Star Citizen Still Just As Interesting To Cover? (Ft. LevelCapGaming) 18.09.2023

LevelCapGaming came into regular Star Citizen coverage HYPED (my interview from that time is linked below), but it’s been 18 months of thick Star Citizen development cycle fatigue. So how is he faring now after delays, mistakes, and instability, and what’s the outlook for the game's future? This is a good one, folks, There is a lot of discussion from LevelCap’s unique perspective. I hope you e...

EP 118 | 3.20, 3.21, CitizenCon, & Is Starfield Killing Star Citizen? (Ft. SaltEMike) 11.09.2023

There has been a hefty dose of reading on and in between the lines this past week. With a 3.21 confirmation, 4.0 will not be coming this year, and with 3.20 approaching, new features and quality-of-life fixes are making the patch sound much better than previously thought. This week I’m joined by SaltEMike to discuss all the latest Star Citizen news and what we expect for 3.20, 3.21, and the rest o...

EP 117 | Does 3.20 & The Hull C Make Cargo Hauling Great Again? (Ft. Jack Axton) 06.09.2023

With 3.20 in testing on the PTU, players continue to dig into any possible changes we didn’t already know about. With the Hull C and a new addition to the cargo refactor included, I sat down with cargo hauling Youtuber Jack Axton to get a clue on whether cargo hauling, supply and demand, or the economy in general may have changed to bring the excitement back to cargo hauling in alpha 3.20. Today’s...

EP 116 | Star Citizen 3.20 Is In Public Testing! What Do We Know? (Ft. Croncy) 29.08.2023

Star Citizen 3.20 is finally in players' hands, and it is sounding better than we thought. Arena Commander updates, Hull C & cargo updates, ground vehicle improvements, and more. Today, I’m joined by Youtuber and esports commentator @Croncy   to look at the latest update coming to Star Citizen, expectations around CitizenCon, and the rest of the year for CitizenCon.  Today’s Guests: Croncy...

Starfield’s Lore Sets The Stage For Something BIG (Ft. The AstroHistorian) 21.08.2023

Starfield is weeks away. Review copies have been shipped, the hype is building, and regular lore drops have given us insight into the setting of the universe we will step into. Today I review that lore with Youtuber The AstroHistorian, and we dive into what is actually a surprisingly interesting setting and atmosphere. Will this game live up to the expectations though? Today’s Guests: The AstroHis...

EP 114 | What Is It Like To Work on Star Citizen? (Ft. The Pilot) 14.08.2023

This week on the Launch Sequence Podcast I’m joined by Youtuber and former CIG employee The Pilot. Known for ship videos in Elite Dangerous, The Pilot changed over to Star Citizen and subsequently began working for the company as well. Today I pick his brain to hear what it’s like to work on the gargantuan project, vying for insight into the game, and getting his opinion on what’s coming next. Tod...

EP 113 | Star Citizen vs Starfield: Differences in Design & Intent (ft. g0at) 07.08.2023

With Starfield soon releasing, comparing it with Star Citizen has become a weekly topic (even around these parts). But these games are actually very different, and not just in gameplay but in origin, timeline, and overall mission + design. Today I want to dive deep into what makes Star Citizen such a unique and exciting project, while also looking at the draw of Starfield in comparison. For this c...

EP 112 | When Will Star Citizen See An Actual Dynamic Economy? (ft. TheSpaceCoder) 31.07.2023

Some features in Star Citizen are introduced and discussed, but not experienced. The dynamic economy is one of the biggest features that falls into this trap. But what does it include, and why aren’t we seeing it in-game? Today, joined by TheSpaceCoder, I’ll be taking a look at the problems with the economy in Star Citizen, how the Quantum Simulation aims to fix them, and when we might start exper...

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