Space Tomato
Launch Sequence with Space Tomato
Space Tomato is joined by a new guest every week to discuss Star Citizen development in regard to their expertise or perspective. Hear from industry professionals, game developers, Youtube content creators, and more as we explore the ins and outs of what makes Star Citizen work, how it got to where it is, and what people love (or hate) about it so much. Learn the latest about the latest features and developments in Star Citizen and other space games once a week every week, full of info, humor, wisdom, and a couple of rants.
Be sure to visit the podcast's website and support the creator: thespacetomatogaming.com
Author
Space Tomato
Category
Podcast website
Latest episode
Oct 19, 2026
Where to listen?
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Episodes
EP 160 - Is Star Citizen Performance Getting Any Better? (Ft. TenPoundFortyTwo) 17.06.2024 1:15:03
One of the most frustrating parts of Star Citizen is its instability. While servers cause many problems, our computers also struggle to hit FPS targets. Today I’m joined by TenPoundFortyTwo to discuss PC performance in Star Citizen, why your computer doesn’t run the game all that great, and when it may get better. Today’s Guests: TenPoundFortyTwo Youtube - https://www.youtube.com/@tenpoundfortytwo...
EP 159 - Is Star Citizen Taking The “Sim” out of Space Sim? 11.06.2024 1:19:43
With so many major design decisions solidifying and being made, there is a lot of commentary about the direction of Star Citizen and what is right for the game. Today I’m joined by Youtuber LiefX to discuss the simulation elements of the game, why people feel they are going away, and how it’s possible people also believe the game is getting too complicated. Today’s Guests: LiefX Youtube - https://...
EP 158 - Star Citizen’s Best Starter Ships & How To Use Them (Ft. DedLeader) 04.06.2024 1:20:27
There are tons of ships to try in Star Citizen, but a select group are catered towards first time players. Despite this, these “starter” ships have a lot of benefits to them in the long run. In today’s episode of the Launch Sequence Podcast, I’m joined by Dedleader to discuss what makes a starter ship, and how you can make the most of them as well. Today’s Guests: Dedleader Youtube - https://www....
EP 157 - The New Pocket Carrier - The Drake Ironclad 26.05.2024 1:03:15
A new concept ship has been introduced to Star Citizen, but with no release date in sight it might not be the most interesting. Despite that, the unique nature of the ship, mixed with a versatile chassis has led to a lot of excitement surrounding the new large freighter. I’m joined this week by Phaseone Gaming to discuss the merits of the ship, and what has us interested. Today’s Guests: Phaseone...
EP 156 - Star Citizen 4.0 Is Almost Here - The Road To 1.0 20.05.2024 1:36:32
We’ve waited years for Star Citizen 4.0, and even now the update is not technically in our hands. But there are reasons to believe the next update is the vaunted server meshing update, and we may see it this summer according to a new roadmap update. But what’s included, and why is this the first major version change to Star Citizen since 2017. I’m joine dby Star Citizen streamer Xerostate to discu...
EP 155 | Is 3.23 The Time To Try Star Citizen Again? & What Comes After? (Ft. TheAstroPub) 13.05.2024 1:25:41
With Star Citizen 3.23 finally released to the public, a lot of quality improvements have been made to the game. Between gameplay, UI, backend systems, and general content, it seems there might be enough in-game to convince old players to return, and new players to give it a try. In this episode, Youtube TheAstroPub and I discuss what may bring new players back, and what comes next. Today’s Guests...
EP 154 - BONUS | What Star Citizen Needs For “Release” Part 1 09.05.2024 1:11:13
This original recording of episode 154 was video corrupted and lost the last 20 minutes of the recording. For this reason, the audio only will be released as a bonus episode, and a new version of this will be published next week. In this episode, I discuss with Star Citizen streamer Xerostate what various parts of the game may need to be developed or improved on for this game to reach a 1.0 releas...
EP 154 | What We Know About The RSI Polaris (Ft. Execute) 06.05.2024 1:25:32
The RSI Polaris is one of the most anticipated ships in Star Citizen, and it’s finally headed for the game. For the first time players will see the capital class ship in-game at Invictus Launch Week in May, but how will we experience it, and why are players so excited for it. Today’s episode invites Execute from the Inforunners to discuss the upcoming ship, it’s origins, and what capital ships wil...
EP 153 | Why Players Switch Genres for Star Citizen (Ft. YoyoMeg) 29.04.2024 1:07:15
Everybody has a different story for how they found their main game, no matter what it is. Star Citizen ends up bringing many players from games that may not traditionally lead to a space flight MMO sim, but that’s because they game aims for much more. In today’s episode I’m joined by streamer YoyoMeg to talk about her own journey from FPS console shooters to the PC MMO Star Citizen, a journey I an...
EP 152 | Are You Still Hyped For 3.23? (Ft. SaltEMike) 22.04.2024 1:31:18
2 months ago Star Citizen youtuber SaltEMike joined me on the show to discuss his feelings for Star Citizen Alpah 3.23. They were hype. Since then some items have been added to the update, and some (big ones) removed. Today we have chance to reconvene and discuss latest feelings about how these features actually ended up feeling in-game, whether the update still feels as exciting, and honest thoug...
EP 151 | We’ve Finally Played 3.23! (Ft. Beyond The Verse) 15.04.2024 1:44:19
Star Citizen Alpha 3.23 is finally in the first wave of public testing. While there is still plenty more to learn about it, we’ve had several hours to test out some of the first features and have quite a bit to say! I’ve invited Beyond The Verse host, Sulyce, on to the show to talk first impressions, when the update may go to live servers, and what could be coming after that! Today’s Guests: Beyon...
EP 150 | Could Engineering Ruin Star Citizen Solo Play? (Ft. Loud Guns) 08.04.2024 1:23:31
Engineering gameplay will add a multitude of resources to ships, vehicles, and buildings that players will need to balance and control for maximum efficiency. This could provide a TON more unique gameplay for players, but it also could make ship ownership more difficult. Today I’m joined by Loud Guns to discuss the complexities and reasons for engineering, and whether it may ruin solo gameplay for...
EP 149 | Star Citizen’s New Ships Coming in 2024 (Ft. Farrister) 01.04.2024 1:35:10
From the Polaris to the Zeus, Star Citizen has a full spread of ships in production to be delivered in 2024. Some are known and some are not, some are combat and some are industrial. I'm joined by YouTuber Farrister today to provide these ships, talk about what we know of each one, and speculate on when they might be released. If you like spaceships, this one is for you. Today’s Guests: Farris...
EP 148 | Server Meshing is Actually Doing Better Than Expected! What’s Next? (Ft. Hybrid V Audio) 25.03.2024 1:29:32
*The Episode being mentioned around 25:00 is 140 not 136. https://youtu.be/32ugYk7tqgI?si=WLcjTP1aId6Vm-ME - Over the last few weeks Star Citizen has technically achieved it’s 2017 stated goal of a server meshed environment. While there is plenty more work to be done until it runs as needed for the game at large, early results are impressive. With almost 800 players ina single system, jump points...
EP 147 | Can Star Citizen Deliver a AAA FPS Experience? (Ft. DTOX) 18.03.2024 1:31:13
From sniper changes to reloading upgrades, scanning abilities to sliding mechanics. Star Citizen FPS gameplay has always been rough, but with Alpha 4.0 on the horizon and Star Citizen 1.0 in the minds of the developers, the game needs to pick it up and improve the experience, fast. Today I’m joined by DTOX to discuss how that is happening, and when. Today’s Guests: DTOX Youtube: https://www.youtub...
EP 146 | The Future of Combat in Star Citizen (Ft. Yogi Klatt & Avenger__One) | Launch Sequence Podcast 11.03.2024 1:47:51
In this special episode of the Launch Sequence, I am joined by one of the hands behind master modes and Star Citizen’s flight combat model as whole, Yogi Klatt, along with combat Youtube creator Avenger__One. I was approached to facilitate a conversation surrounding master modes, PvP gameplay, and ship combat in Star Citizen as a whole, with one of the people defining it. This was originally a con...
EP 145 | Server Meshing is Here! ...or Is It? (Ft. Morphologis) | Launch Sequence Podcast 04.03.2024 1:36:37
Server Meshing, Distribution Centers, Master Modes, Pyro, a lot is changing in Star Citizen very quickly. But is this really the moment, or will it be a slog to go from basic server meshing to the real deal? Is 2024 going to actually be a big year? Today I’m joined by longtime friend and guest on the show, Morphologis, to talk the big topics. Today’s Guests: Morphologis Youtube: https://www.youtub...
EP 144 | Does Master Modes Need More Work? (Ft. Avenger__One & Splen) 26.02.2024 1:14:00
Master Modes is likely the most contentious topic in Star Citizen at the moment. It's a major change to the way flight works. But did you know it's a change BACK to more familiar waters, just with a twist? Today I talk with Splen and Avenger__One, two long-time players who have opinions on master modes and just how much it does for the game. Enjoy! Today’s Guests: Avenger__One Twitch - https://www...
EP 143 | The Hype For Star Citizen is Real This Time (Ft. SaltEMike) 19.02.2024 1:44:28
Star Citizen has had it’s ups and downs, and oftentimes the news surrounding these times can be exagerated. With so many additions coming soon to Star Citizen, and so many major statements being made, it can be hard to know if it’s time to get truly excited. Today I’ll be discussing the current outlook for Star Citizen based on recent news, and how it has affected SaltEMike’s hype for the future....
EP 142 | Does Star Citizen Deserve Your Attention in 2024? (Ft. Tree0311) 12.02.2024 1:41:53
With all the recent news surrounding Star Citizen there’s a lot to discuss. Today I’m joined by Tree0311 to talk about the biggest features coming in alpha 3.23 and beyond. From building interiors, to the Zeus Mk2 Star Citizen may be due for a lot of new updates in 2024, but should you believe the hype? Today’s Guests: Tree0311 Twitch - https://www.twitch.tv/tree0311 Youtube - https://www.youtube....
EP 141 | Finally Moving Beyond the Tech Demo (Ft. TheAstroPub) | Launch Sequence Podcast 05.02.2024 1:09:07
With Squadron 42 reaching the feature complete stage, the features that have been polished for its release are beginning to be moved over to Star Citizen. With Alpha 3.23 on the horizon, many of the placeholder systems that have held Star Citizen back, like the Starmap, interaction system, and character locomotion, are seeing major updates. Is Star Citizen finally moving beyond the tech demo feel...
EP 140 | Will Server Meshing Save Star Citizen? (Ft. Mr. Tybio & Kevin Riggle) 29.01.2024 1:17:16
As Star Citizen is built, the slow process has produced amazing moments and fun gameplay. But at the end of all of this, the game won’t work with the proper MMO backend. CIG is blazing a trail in the gaming industry, and trying to construct something never done before in gaming. With decades of experience in software and network engineerin between them, my guests today hope to shed some light on j...
EP 139 | Will Star Citizen Be A Casual Player Friendly Game? (Ft. R3vak) | Launch Sequence Podcast 22.01.2024 1:19:15
While Star Citizen is a sim, and quite a bit to learn, many players don’t want to spend hours every week just to enjoy it. Will this game provide players looking to experience it casually a good experience? This week I talk with streamer R3vak who has covered Star Citizen in the past, only to take a break. Now that he’s back I wanted to know why, and whether the differences he is now seeing might...
EP 138 | Star Citizen Could Actually Be Amazing For E-Sports (Ft. CrucianGaming) 15.01.2024 1:12:28
With the Daymar Rally running players across the deserts of Daymar this weekend, the future of E-Sports in Star Citizen is actually looking bright. With a few key improvements to the game, tournaments and competitions could thrive. Today I’ll be talking to Crucian Gaming with ATMO E-Sports about their upcoming event, the year ahead, and the future of E-Sports in Star Citizen. Today’s Guests: Cruci...
EP 137 | The Outside Opinion on Star Citizen (Ft. LoneVaultWanderer) 09.01.2024 1:30:51
Star Citizen is a complicated topic, and a $48,000 puchaseable item is sure to raise a couple eyebrows, as it has recently. The general gaming community, understandably, is a bit skeptical and taken aback by Star Citizen, so today Bethesda-focused Youtuber @LoneVaultWanderer was kind enough to join me to discuss the outside perception and misconceptions surrounding the project, as well as the co...
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