Space Tomato

Launch Sequence with Space Tomato

Leisure EN ↓ 277 episodes

Space Tomato is joined by a new guest every week to discuss Star Citizen development in regard to their expertise or perspective. Hear from industry professionals, game developers, Youtube content creators, and more as we explore the ins and outs of what makes Star Citizen work, how it got to where it is, and what people love (or hate) about it so much. Learn the latest about the latest features and developments in Star Citizen and other space games once a week every week, full of info, humor, wisdom, and a couple of rants.

Author

Space Tomato

Category

Leisure

Podcast website

thespacetomatogaming.com

Latest episode

Jul 6, 2026

Where to listen?

Podcasts in the app Replaio Radio Coming soon

Podcasts are coming to the app soon. Install now and be the first to see a whole new take on podcasts

Get it on Google Play Install for free Android 5M+ downloads · 4.8 rating iOS soon

Episodes

EP 145 | Server Meshing is Here! ...or Is It? (Ft. Morphologis) | Launch Sequence Podcast 04.03.2024

Server Meshing, Distribution Centers, Master Modes, Pyro, a lot is changing in Star Citizen very quickly. But is this really the moment, or will it be a slog to go from basic server meshing to the real deal? Is 2024 going to actually be a big year? Today I’m joined by longtime friend and guest on the show, Morphologis, to talk the big topics. Today’s Guests: Morphologis Youtube: https://www.youtub...

EP 144 | Does Master Modes Need More Work? (Ft. Avenger__One & Splen) 26.02.2024

Master Modes is likely the most contentious topic in Star Citizen at the moment. It's a major change to the way flight works. But did you know it's a change BACK to more familiar waters, just with a twist? Today I talk with Splen and Avenger__One, two long-time players who have opinions on master modes and just how much it does for the game. Enjoy! Today’s Guests: Avenger__One Twitch - https://www...

EP 143 | The Hype For Star Citizen is Real This Time (Ft. SaltEMike) 19.02.2024

Star Citizen has had it’s ups and downs, and oftentimes the news surrounding these times can be exagerated. With so many additions coming soon to Star Citizen, and so many major statements being made, it can be hard to know if it’s time to get truly excited. Today I’ll be discussing the current outlook for Star Citizen based on recent news, and how it has affected SaltEMike’s hype for the future....

EP 142 | Does Star Citizen Deserve Your Attention in 2024? (Ft. Tree0311) 12.02.2024

With all the recent news surrounding Star Citizen there’s a lot to discuss. Today I’m joined by Tree0311 to talk about the biggest features coming in alpha 3.23 and beyond. From building interiors, to the Zeus Mk2 Star Citizen may be due for a lot of new updates in 2024, but should you believe the hype? Today’s Guests: Tree0311 Twitch - https://www.twitch.tv/tree0311 Youtube - https://www.youtube....

EP 141 | Finally Moving Beyond the Tech Demo (Ft. TheAstroPub) | Launch Sequence Podcast 05.02.2024

With Squadron 42 reaching the feature complete stage, the features that have been polished for its release are beginning to be moved over to Star Citizen. With Alpha 3.23 on the horizon, many of the placeholder systems that have held Star Citizen back, like the Starmap, interaction system, and character locomotion, are seeing major updates. Is Star Citizen finally moving beyond the tech demo feel...

EP 140 | Will Server Meshing Save Star Citizen? (Ft. Mr. Tybio & Kevin Riggle) 29.01.2024

As Star Citizen is built, the slow process has produced amazing moments and fun gameplay. But at the end of all of this, the game won’t work with the proper MMO backend. CIG is blazing a trail in the gaming industry, and trying to construct something never done before in gaming. With decades of experience in software and network engineerin between them, my guests today hope to shed some light on j...

EP 139 | Will Star Citizen Be A Casual Player Friendly Game? (Ft. R3vak) | Launch Sequence Podcast 22.01.2024

While Star Citizen is a sim, and quite a bit to learn, many players don’t want to spend hours every week just to enjoy it. Will this game provide players looking to experience it casually a good experience? This week I talk with streamer R3vak who has covered Star Citizen in the past, only to take a break. Now that he’s back I wanted to know why, and whether the differences he is now seeing might...

EP 138 | Star Citizen Could Actually Be Amazing For E-Sports (Ft. CrucianGaming) 15.01.2024

With the Daymar Rally running players across the deserts of Daymar this weekend, the future of E-Sports in Star Citizen is actually looking bright. With a few key improvements to the game, tournaments and competitions could thrive. Today I’ll be talking to Crucian Gaming with ATMO E-Sports about their upcoming event, the year ahead, and the future of E-Sports in Star Citizen. Today’s Guests: Cruci...

EP 137 | The Outside Opinion on Star Citizen (Ft. LoneVaultWanderer) 09.01.2024

Star Citizen is a complicated topic, and a $48,000 puchaseable item is sure to raise a couple eyebrows, as it has recently. The general gaming community, understandably, is a bit skeptical and taken aback by Star Citizen, so today Bethesda-focused Youtuber  @LoneVaultWanderer  was kind enough to join me to discuss the outside perception and misconceptions surrounding the project, as well as the co...

EP 136 |Cargo Hauling in Star Citizen Needs To Change in 2024 (Ft. Seggellion) 08.01.2024

The 2 longest-running past times of Star Citizen are transporting goods and shooting things. Combat has seen a multitude of updates, but cargo updates have been minimal. In today’s episode I’ll be talking to industrial streamer Seggellion about how the profession has changed and stagnated, and what the future holds for space truckers. Today’s Guests: Seggellion Twitch: https://www.twitch.tv/seggel...

EP 135 |The Best Things Coming to Star Citizen in 2024 (Ft. TheAstroPub) 01.01.2024

Reputation changes, facility raids, the new Star Map, Theaters of War, and a multitude of FPS and gameplay updates are crowding up to be released in 2024 among many other things. Today I'm joined by TheAstrPub to take a look at the expected just and discuss the likelihood of some of the biggest items. Welcome to the official Launch Sequence Star Citizen predictions of 2024. Best of luck! Today...

EP 134 | 2023 Was The Year Star Citizen Finally Found It’s Footing (Ft. AbdiYohan) 27.12.2023

If there’s one thing everybody in Star Citizen can agree on this year, it’s that something has changed. Whether it’s tech like PES, gameplay like salvage, or game defining systems like the cargo refactor, the game we are playing now is much different than previous years. But there’s more to it than that, the game is expanding it’s presence in the community and beyond. Today, I’m joined by AbdiYoha...

EP 133 | Star Citizen in 2023 | The Highs and The Lows w/Space Tomato 23.12.2023

Today I’ll be reviewing my personal highs and lows of Star Citizen in 2023. In no particular order, I touch on the major development and gameplay progression in 2023, and what Star Citizen has in store for us in 2024. Audio Podcast: https://podcasters.spotify.com/pod/show/launchsequence Video Podcast: https://www.youtube.com/playlist?list=PLvpiPXCO7OVJOlBIclW9tbpb2g29gur3I Support This Podcast: Pa...

EP 132 | Structural Salvage, Fuel Siphoning, & The Complex Future of Salvage in Star Citizen (Ft. Dedleader) 11.12.2023

One year ago salvage didn’t exist in Star Citizen. Now there are 3 methods of doing so, and tons of missions to choose. This change was quick, but it’s not over yet. While structural salvage introduced another step to salvage, it’s far from complete and polished. Today Dedleader and I go over the existing salvage gameplay, and how it’s expect to continue changing in the future. Today’s Guests: Ded...

EP 131 | Engineering May Be The Biggest Gameplay Change To Star Citizen…Ever (Ft. Morphologis) 04.12.2023

One of the biggest gameplay systems in Star Citizen, in development for years, is finally approaching its first in-game iteration, but what does that mean? I’m joined by Morphologis to discuss one of the biggest changes to Star Citizen that affects every ship in the game. Engineering will drive ships, cities, outposts, and space stations in the future, this is your introduction to the new professi...

EP 130 | The New RSI Arrastra & The Future of Mining (Ft. Croncy & RedMonsterSC) 27.11.2023

The newest ship concept to Star Citizen has been revealed as the RSI Arrastra, a large new mining ship meant for deep space expedition. But what other changes could we see to mining with the introduction of this ship? Today I’m joined by Croncy & RedMonsterSC to discuss the nuances of mining, how it might change, and what this new ship could mean for the profession. Today’s Guests: RedMonsterS...

EP 129 | Star Citizen is Becoming More Popular | What Do New Players Think? (Ft. Ginger Prime) 25.11.2023

Since CitizenCon 2953 excitement surrounding Star Citizen and Squadron 42 has been high both in and outside the community. This has led to an increase in new players and coverage that will likely continue in the new year. Today I’ve invited a new player and content creator, @GingerPrimeGaming, to Star Citizen to ask all the questions players consider every day to see what a new player might think...

EP 128 | New IAE Ships And The First Alien Starter Ship (Ft. Farrister) 20.11.2023

Star Citizen has always had alien races in lore, but recently they’ve been having a heavier influence on the actual game. The Gatac Syulen is the first ship from a new manufacturer, and the first alien “starter” ship. Today I’m joined by YouTuber and ship reviewer Farrister to discuss the Syulen as well as all the other vehicles being released to Star Citizen at CitizenCon. Today’s Guests: Farrise...

EP 127 | Pyro Will Be More Than Just A Killing Playground (Ft. VoiDude) 13.11.2023

With the first preview of the Pyro channel complete, many players are wondering how much fo the gameplay seen is what the system actually aims to achieve. Over the years, and especially at the most previous CitizenCon, CIG has made clear what they want this new frontier system to be. VoiDude tends to er on the side of my…Pyro-like gameplay, so I thought I’d have him on to talk about how CIG’s visi...

EP 126 | What Makes Star Citizen's Server Meshing Different? (Ft. PanicSwitch & Unobtanium) 06.11.2023

Static server meshing is not a new technology in gaming, but it is a more rarely used loading method. Dynamic server meshing, which is the goal for Star Citizen, is new but is still a ways away. Today I’m joined by two professionals with experience around this technology to talk about their opinions of Star Citizen’s application of the technology, whether or not it really is a big deal, and what t...

EP 125 | Star Citizen Has Reached New Heights at CitizenCon (Ft. LevelCapGaming) 30.10.2023

With CitizenCon a week in the past, we’ve had some time to reflect and soak in the general reaction to what was presented. The hype is still there, and things are actually looking better with news following the event. Today I cover some of our most exciting moments as well as that extra news with LevelCapGaming. Today’s Guests: LevelCapGaming: YouTube - https://www.youtube.com/@LevelCapGaming Twit...

EP 124 | Was This The Best CitizenCon Ever & What Was It Like Being There? (Ft. TheAstropub) 24.10.2023

I’m joined by The Astro Historian live at CitizenCon to discuss our initial impressions right after the show. With a surprise visit from Disco Lando as well. This was a great show and there is so much to talk about. We touch on many things in this show, but the next several episodes of Launch Sequence will be focusing on the many details surrounding the show. I hope you enjoy it! Today’s Guests: T...

EP 123 | The Anvil F8C, Master Modes, & The Future of Star Citizen Ship Combat (Ft. Avenger__One & Xerostate) 16.10.2023

The “$10,000 ship” the Anvil F8C is now in players’ hands, and it’s powerful, some would say too much so. But that surprise isn’t the only ongoing change to the combat meta. Master modes is currently in testing, and many other ship changes aim to alter the way we fight in game. Today I’m joined by combat-focused creators and players Avenger__One and Xerostate to discuss the new heavy fighter and t...

EP 122 | What We Know About The 15+ Ships Currently In Development for Star Citizen (Ft. Execute) 10.10.2023

With so many ships of the backlog, CIG has a lot of work to get through in making sure all of their sold concepts are flyable. With many set to come in the next couple months, there are several with further out timelines that might not even start for a couple more months. Join me and Execute from @Inforunners to discuss the current lineup of ships in development for Star Citizen. Today’s Guests: I...

EP 121 | 3.21 in PTU, Jump Points In-Game, Erkul in Danger, & A Server Meshing Update (Ft. TheSpaceCoder) 02.10.2023

A wild week brings us a lot of interesting developments in Star Citizen. 3.21 has entered the open PTU as a harbinger for big backend changes, the jump point has shown up as an unmarked location as well, and major changes to data mining present complications for item services like Erkul, and all gameplay for players going forward. Join me and  @TheSpaceCoder  to discuss the major changes in Star C...

Listen to the Launch Sequence with Space Tomato podcast in Replaio

Radio and podcasts in one app - free, with no sign-up. Install today and do not miss the launch

Get it on Google Play

Replaio is not a podcast publisher; show names, artwork and audio belong to their authors and are distributed through public RSS feeds.