Space Tomato
Launch Sequence with Space Tomato
Space Tomato is joined by a new guest every week to discuss Star Citizen development in regard to their expertise or perspective. Hear from industry professionals, game developers, Youtube content creators, and more as we explore the ins and outs of what makes Star Citizen work, how it got to where it is, and what people love (or hate) about it so much. Learn the latest about the latest features and developments in Star Citizen and other space games once a week every week, full of info, humor, wisdom, and a couple of rants.
Author
Space Tomato
Category
Podcast website
Latest episode
Jul 6, 2026
Where to listen?
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Episodes
EP 169 - Will The Pyro System & 4.0 Truly Change the Star Citizen Experience? (Ft. TheAstroHistorian) 19.08.2024 1:20:47
The second star system in Star Citizen is a major departure from the lawful corporate hellhole that is Stanton, but is it really different enough to nail that point home? Today I’m joined by TheAstroHistorian to discuss the new star system and the actual details that differentiate it from the Stanton system. From lore to proper gameplay, what’s coming new to Star Citizen 4.0? Today’s Guests: TheAs...
EP 168 - Star Citizen Players Are Frustrated. Are They Right to Be? (Ft. Farrister) 15.08.2024 1:45:17
After years of development, and high expectations for 2024, some players are feeling a bit frustrated with the current state of the game, but there are many reasons why. From stability to marketing, the changing dynamic of gameplay. Today we look at the biggest complaints surrounding the current state of Star Citizen, and the major reasons for some of the larger changes many have been waiting for....
EP 167 - The Pyro System, Contested Zones, The Economy, & Player Progression (Ft. University of Stanton) 05.08.2024 1:24:53
Player progression in Star Citizen has always been about ships, but Pyro introduces some changes to progression possibilities. With contested zones in 4.0, the overall Pyro experience, and the possibilities of an actual economy coming up, how can new players and veterans alike find more to strive for? How do components and new ships fit into this equation? Today I’m joined by Durgan, head professo...
EP 166 - How Does No Man’s Sky Keep Succeeding? (Ft.Morphologis) 29.07.2024 1:35:25
The long running space exploration game, No Man’s Sky, has released a new update and the hype is high. But does this game really provide what space gamers are looking for? Today I’m joined by Morphologis to discuss the fuel that keeps No Man’s Sky succeeding, what it does differently from other space games, and who might the survival/exploration space game is meant for. Today’s Guests: Morphologis...
EP 165 - Reputation Is Key To Star Citizen’s Player Progression & Missions(Ft.Tom Beckhäuser) 26.07.2024 1:15:43
Star Citizen isn’t just about the ships. There will be a few different ways for players to progress through the game and show their accomplishments. Will the reputation system be enough, though? And how will it factor into the rest of the game, gating content and keeping players safe? Today I’m joined by Tom Beckhäuser from Twitch to discuss the primary method of player progression in Star Citizen...
EP 164 - Is Star Citizen Worth Playing Right Now?(Ft. Hav0k) 15.07.2024 1:17:04
Star Citizen is undergoing a lot of change this year. In addition, many areas of the game are as unstable as ever, but the gameplay is coming together in some places, and many players are having more fun than ever. I’m joined by Youtuber Hav0k this week to discuss the current state of the game, where things are headed in the immediate future, and if it’s worth it for you to download the game and t...
EP 163 - Star Citizen Cargo Hauling Is Taking a HUGE Step Forward(Ft. Jack Axton) 08.07.2024 1:27:41
Star Citizen cargo missions have been pretty bad for the better part of a decade, now they are finally being brought up to a reasonable standard with new missions and improved functionality. The very first tests have shown us what is possible, and it’s looking good. I’m joined by Jack Axton who got a hands on experience to discuss the details of what makes things so much better for space truckers...
EP 162 - Star Citizen 3.24 is in Testing, Does it Meet Expectations?(Ft.Darjanator) 01.07.2024 1:28:22
Star Citizen 3.24 is in first wave testing, and there’s a lot to explore. From new cargo missions to the removal of the personal and city inventories, this is one of the most consequential features drops we’ve ever seen. While it’s only in Evocati, Darjanator is joining us today with hands on with the new patch to discuss weaknesses and strengths. Today’s Guests: Darjanator Youtube - https://www.y...
EP 161 - What Star Citizen 3.24 Could Mean For 4.0 & Beyond (Ft. CasaBLACKGaming) 24.06.2024 1:08:46
Let’s take a look at the current roadmap, the expectation CIG has set for 2024, and the surprise update shake up with Alpha 3.24. Things are happening, but it can be confusing to drill down to WHY they are happening. This week I’m joined by fellow roadmap enthusiast CasaBlack Gaming as we discuss the possibility of further delays, the outlook at 4.0 and 1.0, and what Star Citizen looks like in the...
EP 160 - Is Star Citizen Performance Getting Any Better? (Ft. TenPoundFortyTwo) 17.06.2024 1:15:03
One of the most frustrating parts of Star Citizen is its instability. While servers cause many problems, our computers also struggle to hit FPS targets. Today I’m joined by TenPoundFortyTwo to discuss PC performance in Star Citizen, why your computer doesn’t run the game all that great, and when it may get better. Today’s Guests: TenPoundFortyTwo Youtube - https://www.youtube.com/@tenpoundfortytwo...
EP 159 - Is Star Citizen Taking The “Sim” out of Space Sim? 11.06.2024 1:19:43
With so many major design decisions solidifying and being made, there is a lot of commentary about the direction of Star Citizen and what is right for the game. Today I’m joined by Youtuber LiefX to discuss the simulation elements of the game, why people feel they are going away, and how it’s possible people also believe the game is getting too complicated. Today’s Guests: LiefX Youtube - https://...
EP 158 - Star Citizen’s Best Starter Ships & How To Use Them (Ft. DedLeader) 04.06.2024 1:20:27
There are tons of ships to try in Star Citizen, but a select group are catered towards first time players. Despite this, these “starter” ships have a lot of benefits to them in the long run. In today’s episode of the Launch Sequence Podcast, I’m joined by Dedleader to discuss what makes a starter ship, and how you can make the most of them as well. Today’s Guests: Dedleader Youtube - https://www....
EP 157 - The New Pocket Carrier - The Drake Ironclad 26.05.2024 1:03:15
A new concept ship has been introduced to Star Citizen, but with no release date in sight it might not be the most interesting. Despite that, the unique nature of the ship, mixed with a versatile chassis has led to a lot of excitement surrounding the new large freighter. I’m joined this week by Phaseone Gaming to discuss the merits of the ship, and what has us interested. Today’s Guests: Phaseone...
EP 156 - Star Citizen 4.0 Is Almost Here - The Road To 1.0 20.05.2024 1:36:32
We’ve waited years for Star Citizen 4.0, and even now the update is not technically in our hands. But there are reasons to believe the next update is the vaunted server meshing update, and we may see it this summer according to a new roadmap update. But what’s included, and why is this the first major version change to Star Citizen since 2017. I’m joine dby Star Citizen streamer Xerostate to discu...
EP 155 | Is 3.23 The Time To Try Star Citizen Again? & What Comes After? (Ft. TheAstroPub) 13.05.2024 1:25:41
With Star Citizen 3.23 finally released to the public, a lot of quality improvements have been made to the game. Between gameplay, UI, backend systems, and general content, it seems there might be enough in-game to convince old players to return, and new players to give it a try. In this episode, Youtube TheAstroPub and I discuss what may bring new players back, and what comes next. Today’s Guests...
EP 154 - BONUS | What Star Citizen Needs For “Release” Part 1 09.05.2024 1:11:13
This original recording of episode 154 was video corrupted and lost the last 20 minutes of the recording. For this reason, the audio only will be released as a bonus episode, and a new version of this will be published next week. In this episode, I discuss with Star Citizen streamer Xerostate what various parts of the game may need to be developed or improved on for this game to reach a 1.0 releas...
EP 154 | What We Know About The RSI Polaris (Ft. Execute) 06.05.2024 1:25:32
The RSI Polaris is one of the most anticipated ships in Star Citizen, and it’s finally headed for the game. For the first time players will see the capital class ship in-game at Invictus Launch Week in May, but how will we experience it, and why are players so excited for it. Today’s episode invites Execute from the Inforunners to discuss the upcoming ship, it’s origins, and what capital ships wil...
EP 153 | Why Players Switch Genres for Star Citizen (Ft. YoyoMeg) 29.04.2024 1:07:15
Everybody has a different story for how they found their main game, no matter what it is. Star Citizen ends up bringing many players from games that may not traditionally lead to a space flight MMO sim, but that’s because they game aims for much more. In today’s episode I’m joined by streamer YoyoMeg to talk about her own journey from FPS console shooters to the PC MMO Star Citizen, a journey I an...
EP 152 | Are You Still Hyped For 3.23? (Ft. SaltEMike) 22.04.2024 1:31:18
2 months ago Star Citizen youtuber SaltEMike joined me on the show to discuss his feelings for Star Citizen Alpah 3.23. They were hype. Since then some items have been added to the update, and some (big ones) removed. Today we have chance to reconvene and discuss latest feelings about how these features actually ended up feeling in-game, whether the update still feels as exciting, and honest thoug...
EP 151 | We’ve Finally Played 3.23! (Ft. Beyond The Verse) 15.04.2024 1:44:19
Star Citizen Alpha 3.23 is finally in the first wave of public testing. While there is still plenty more to learn about it, we’ve had several hours to test out some of the first features and have quite a bit to say! I’ve invited Beyond The Verse host, Sulyce, on to the show to talk first impressions, when the update may go to live servers, and what could be coming after that! Today’s Guests: Beyon...
EP 150 | Could Engineering Ruin Star Citizen Solo Play? (Ft. Loud Guns) 08.04.2024 1:23:31
Engineering gameplay will add a multitude of resources to ships, vehicles, and buildings that players will need to balance and control for maximum efficiency. This could provide a TON more unique gameplay for players, but it also could make ship ownership more difficult. Today I’m joined by Loud Guns to discuss the complexities and reasons for engineering, and whether it may ruin solo gameplay for...
EP 149 | Star Citizen’s New Ships Coming in 2024 (Ft. Farrister) 01.04.2024 1:35:10
From the Polaris to the Zeus, Star Citizen has a full spread of ships in production to be delivered in 2024. Some are known and some are not, some are combat and some are industrial. I'm joined by YouTuber Farrister today to provide these ships, talk about what we know of each one, and speculate on when they might be released. If you like spaceships, this one is for you. Today’s Guests: Farris...
EP 148 | Server Meshing is Actually Doing Better Than Expected! What’s Next? (Ft. Hybrid V Audio) 25.03.2024 1:29:32
*The Episode being mentioned around 25:00 is 140 not 136. https://youtu.be/32ugYk7tqgI?si=WLcjTP1aId6Vm-ME - Over the last few weeks Star Citizen has technically achieved it’s 2017 stated goal of a server meshed environment. While there is plenty more work to be done until it runs as needed for the game at large, early results are impressive. With almost 800 players ina single system, jump points...
EP 147 | Can Star Citizen Deliver a AAA FPS Experience? (Ft. DTOX) 18.03.2024 1:31:13
From sniper changes to reloading upgrades, scanning abilities to sliding mechanics. Star Citizen FPS gameplay has always been rough, but with Alpha 4.0 on the horizon and Star Citizen 1.0 in the minds of the developers, the game needs to pick it up and improve the experience, fast. Today I’m joined by DTOX to discuss how that is happening, and when. Today’s Guests: DTOX Youtube: https://www.youtub...
EP 146 | The Future of Combat in Star Citizen (Ft. Yogi Klatt & Avenger__One) | Launch Sequence Podcast 11.03.2024 1:47:51
In this special episode of the Launch Sequence, I am joined by one of the hands behind master modes and Star Citizen’s flight combat model as whole, Yogi Klatt, along with combat Youtube creator Avenger__One. I was approached to facilitate a conversation surrounding master modes, PvP gameplay, and ship combat in Star Citizen as a whole, with one of the people defining it. This was originally a con...
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