Gabe Barrett
Game Design Basics Archives - Board Game Design Lab
The Board Game Design Lab was created for one purpose: to help you design great games people love. To accomplish that goal, this podcast interviews designers, publishers, and board game insiders on specific topics related to game design. I don't waste time talking about recently played games or pop culture. Instead, the show does a deep dive into subjects that I hope you’ll find extremely valuable as you progress through your game design journey.
Author
Gabe Barrett
Category
Podcast website
Latest episode
Mar 20, 2025
Where to listen?
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Episodes
Designing a Tabletop RPG with Stephen & Michael Stagliano 05.12.2018 1:16:30
Stephen and Michael Stagliano discuss designing an RPG system. They’ve been working on their own tabletop RPG game, and they run a podcast, both called Tavern of Heroes. They’ve been playing and designing role playing games for years, and we have a lively discussion on the ins and outs of putting one together. These guys have an... The post Designing a Tabletop RPG with Stephen &...
Designing Hand Crafted Games with Jackson Pope 21.11.2018 47:07
Jackson Pope, founder of Eurydice Games, talks about designing and putting together hand made games. Jackson has been hand crafting and selling his games for years and has a ton of insight on the topic. You can find the episode HERE. The post Designing Hand Crafted Games with Jackson Pope appeared first on Board Game Design Lab .
[BGDL+] When Gatekeepers Say No, Creating Must-Have Components, and Using Video in Design 16.11.2018 30:48
The post [BGDL+] When Gatekeepers Say No, Creating Must-Have Components, and Using Video in Design appeared first on Board Game Design Lab .
[BONUS] David Abelson on Bringing Family into Game Design 16.11.2018 9:14
The post [BONUS] David Abelson on Bringing Family into Game Design appeared first on Board Game Design Lab .
[BONUS] Dustin Staats on Contributing to the Board Gaming Community 09.11.2018 6:31
The post [BONUS] Dustin Staats on Contributing to the Board Gaming Community appeared first on Board Game Design Lab .
[BONUS] Calum Taylor on Designing in Isolation 26.10.2018 9:23
The post [BONUS] Calum Taylor on Designing in Isolation appeared first on Board Game Design Lab .
Designing Light Games with Carla Kopp 17.10.2018 53:59
Carla Kopp, founder of Weird Giraffe Games, talks about designing light (or filler) games. Carla’s company focuses on this type of games, and she’s designed several herself, so she definitely understands the topic well. The post Designing Light Games with Carla Kopp appeared first on Board Game Design Lab .
[BONUS] Julio Nazario on Getting Inspired 12.10.2018 9:24
The post [BONUS] Julio Nazario on Getting Inspired appeared first on Board Game Design Lab .
Balancing a Game with Isaac Vega 03.10.2018 54:55
Isaac Vega, designer of Dead of Winter, Ashes, and many others, talks about how to balance a game. Isaac has designed some of the best games in the world and has really figured out how to make sure a game feels balanced to its players. The post Balancing a Game with Isaac Vega appeared first on Board Game Design Lab .
[BONUS] Curt Covert’s Best Advice after 15 Years in the Industry 21.09.2018 13:22
The post [BONUS] Curt Covert’s Best Advice after 15 Years in the Industry appeared first on Board Game Design Lab .
Designing Expansions with Sami Laakso 05.09.2018 52:03
Sami Laakso, designer of Dale of Merchants, talks about designing expansions. Sami recently put together a pretty substantial expansion for his own game and has a good bit of insight on the topic. And be sure to check out Sami’s game and expansion on Kickstarter HERE. The post Designing Expansions with Sami Laakso appeared first on Board Game Design Lab .
The Cathartic Power of Game Design with Marilia Poggiali 22.08.2018 48:06
Marilia Poggiali, designer of San Francisco vs Fog, talks about the personal tragedies she’s experienced and how game design and starting a publishing company have helped her overcome pain and find catharsis. And be sure to check out San Francisco vs Fog on Kickstarter HERE. The post The Cathartic Power of Game Design with Marilia Poggiali appeared first on Board Game Design Lab .
[BONUS] Corry Damey on Designing Micro Games 10.08.2018 8:06
The post [BONUS] Corry Damey on Designing Micro Games appeared first on Board Game Design Lab .
How to Win a Design Competition with Corry Damey 08.08.2018 35:28
Corry Damey, designer of Seasons of Rice and winner of the BGDL Design Challenge, discusses how he’s managed to win 3 design competitions. The post How to Win a Design Competition with Corry Damey appeared first on Board Game Design Lab .
[BONUS] Greg Loring-Albright on the Power Games Have to Make a Difference 20.07.2018 15:46
The post [BONUS] Greg Loring-Albright on the Power Games Have to Make a Difference appeared first on Board Game Design Lab .
3D Printing and Game Design with Kirk Dennison 11.07.2018 48:57
Kirk Dennison of Piecekeeper Games is back on the show, and we’re talking about the various uses of 3D printing in game design. Kirk got into the world of 3D printing a while back and has found a lot of ways to put it to good use in his designs and for his company. And... The post 3D Printing and Game Design with Kirk Dennison appeared first on Board Game Design Lab .
Eric Lang’s Best Advice 06.07.2018 19:26
Coming to you from Dice Tower Con 2018, Eric Lang had a free 20 minutes and agreed to answer some questions, so we found a not so quiet side room to chat. Eric gives his best advice on several design topics, and he provides incredible insight that all designers need to pay attention to. The post Eric Lang’s Best Advice appeared first on Board Game Design Lab .
Hacking Creativity to Become the Best in the World with Gabe Barrett 04.07.2018 44:46
BGDL founder, Gabe Barrett, talks about many of the really cool and helpful creativity/productivity hacks he’s been learning about recently. He discusses some rather interesting findings that have come from researching some of the best in the world in different fields. There are also a lot of things that you’ll hopefully find encouraging. The end of this episode has... The post Hacking...
[BONUS] Adrienne Ezell on Making Prototypes on the Cheap 29.06.2018 5:45
The post [BONUS] Adrienne Ezell on Making Prototypes on the Cheap appeared first on Board Game Design Lab .
[BONUS] Nolan Nasser on Developing Games for a Licensed IP 15.06.2018 7:23
The post [BONUS] Nolan Nasser on Developing Games for a Licensed IP appeared first on Board Game Design Lab .
The Indie Game Alliance with Matt Holden 16.05.2018 40:11
Matt Holden discusses the Indie Game Alliance. Matt started the IGA four years ago to help small publishers and designers get their games demoed at conventions and game stores, and it’s grown into a robust organization that offers quite a few services. The post The Indie Game Alliance with Matt Holden appeared first on Board Game Design Lab .
[BONUS] Jon Mietling on Portable Games 27.04.2018 6:52
The post [BONUS] Jon Mietling on Portable Games appeared first on Board Game Design Lab .
Bringing Old Designs Back to Life with Justin Jacobson 11.04.2018 48:21
Justin Jacobson, founder of Restoration Games, discusses the process of bringing a game back to life. Justin’s entire business model is built on taking old games off the shelf and breathing new life into them, and he offers great insight on how to do it. If you’ve got some old games of your own that you shelved... The post Bringing Old Designs Back to Life with Justin Jacobson appeared...
How to Make Your Game More Accessible with Brandon Rollins 28.03.2018 41:26
Brandon Rollins, designer of Highways & Byways, discusses accessibility in games and ways to make your designs more inclusive. Brandon is an avid blogger and consistently writes great content to help game designers. Meeple Like Us accessibility reviews Color palettes for color blindness 10 Quick Accessibility Wins for Game Developers And make sure to check out Brandon’s latest Kickstarte...
[BONUS] Adam Rehberg on Balancing Life, Work, and Game Design 16.03.2018 8:59
The post [BONUS] Adam Rehberg on Balancing Life, Work, and Game Design appeared first on Board Game Design Lab .
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