Gabe Barrett
Game Design Basics Archives - Board Game Design Lab
The Board Game Design Lab was created for one purpose: to help you design great games people love. To accomplish that goal, this podcast interviews designers, publishers, and board game insiders on specific topics related to game design. I don't waste time talking about recently played games or pop culture. Instead, the show does a deep dive into subjects that I hope you’ll find extremely valuable as you progress through your game design journey.
Author
Gabe Barrett
Category
Podcast website
Latest episode
Mar 20, 2025
Where to listen?
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Episodes
Working with a Co-Designer with Jason Mowery and Chase Williams 28.02.2018 1:07:56
Jason Mowery and Chase Williams, designers of The Big Score, discuss the process of co-designing a game. We talk scheduling, conflict management, and more. Also, you can check out their new game on Kickstarter HERE. (It’s basically Ocean’s 11, the board game.) The post Working with a Co-Designer with Jason Mowery and Chase Williams appeared first on Board Game Design Lab .
[BONUS] Petter Olsen on How to Create a Great Looking Prototype 23.02.2018 9:16
The post [BONUS] Petter Olsen on How to Create a Great Looking Prototype appeared first on Board Game Design Lab .
[BONUS] Greg Loring-Albright on How to Recover from Failure 16.02.2018 15:03
The post [BONUS] Greg Loring-Albright on How to Recover from Failure appeared first on Board Game Design Lab .
Designing Micro Games with Greg Loring-Albright 14.02.2018 32:57
Greg Loring-Albright, designer of Leviathan, discusses the ins, outs, and what-have-yous of micro games. He brings up some great points about designing small games that carry a big experience. The post Designing Micro Games with Greg Loring-Albright appeared first on Board Game Design Lab .
Creativity and the Future of the BGDL with Gabe Barrett 31.01.2018 44:26
Today, it’s just me on the podcast, and I’m discussing creativity, time management, and the future of the BGDL.I’ve learned a lot of really great stuff about the creative process, and I want to share with you some of the things that have been helping me with my game designs. And then I want to tell... The post Creativity and the Future of the BGDL with Gabe Barrett appeared first...
How a Publisher Develops Games with Alan Emrich 24.01.2018 52:19
Alan Emrich, founder of Victory Point Games, discusses how a publisher approaches the development process when taking a game from prototype to store shelf. Alan has been in the gaming industry for four decades and brings a great deal of experience and insight into this conversation. Both designers and publishers will benefit from what he... The post How a Publisher Develops Games with Alan Emrich...
Digital Prototyping on Tabletopia with Artyom Nichipurov 17.01.2018 48:18
Artyom Nichipurov (Arty for short), designer of Guards of Atlantis: Tabletop MOBA, discusses Tabletopia and gives lots of tips and tricks on how to get your prototype up and running on the system. Tabletopia can be an extremely useful resource for playtesting, demoing, and pitching your game. If you need some help with the software,... The post Digital Prototyping on Tabletopia with Artyom Nichipu...
[BONUS] Don Eskridge on Creating Expansions for a Game 12.01.2018 11:41
The post [BONUS] Don Eskridge on Creating Expansions for a Game appeared first on Board Game Design Lab .
How to Create an Awesome Rulebook with Dustin Schwartz 03.01.2018 56:09
Dustin Schwartz, professional rulebook writer, discusses what makes a great rulebook and lots of tips and tricks on how to put together a ruleset that’s easy to teach and easy to learn. Dustin wrote 40 rulebooks in 2017 and is looking to write 100 in 2018, so he’s got a TON of experience on what... The post How to Create an Awesome Rulebook with Dustin Schwartz appeared first on Board...
[BONUS] Matt Leacock on Developing Alternative Versions of Your Game 22.12.2017 10:35
The post [BONUS] Matt Leacock on Developing Alternative Versions of Your Game appeared first on Board Game Design Lab .
[BONUS] Juliana Patel & Ariel Rubin on How to Run an Effective Co-Design Team 08.12.2017 9:52
The post [BONUS] Juliana Patel & Ariel Rubin on How to Run an Effective Co-Design Team appeared first on Board Game Design Lab .
How to Iterate like a BOSS with Kirk Dennison 15.11.2017 47:10
Today, Kirk Dennison, owner of Piecekeeper Games, discusses how to efficiently create new versions of a game and iterate like a boss Kirk is both a publisher and a designer, and he’s obsessed with efficiency. He gets into some serious nuts and bolts about saving time and moving from one version to the next. And... The post How to Iterate like a BOSS with Kirk Dennison appeared first on Board...
[BONUS] Andrew Birkett on How to Know When to Put a Game on the Shelf 03.11.2017 7:33
The post [BONUS] Andrew Birkett on How to Know When to Put a Game on the Shelf appeared first on Board Game Design Lab .
[BONUS] Jamey Stegmaier on Tips and Tricks to Make a Great Rulebook 20.10.2017 11:14
The post [BONUS] Jamey Stegmaier on Tips and Tricks to Make a Great Rulebook appeared first on Board Game Design Lab .
How to Hustle and Get Things Done with Carla Kopp 27.09.2017 51:07
Carla Kopp, founder of Weird Giraffe Games, discusses how she stays on the hustle and gets so much done in design, publishing, playtesting, and Kickstarter. We talk about the tips and tricks she’s learned to hack her time and consistently make things happen. The post How to Hustle and Get Things Done with Carla Kopp appeared first on Board Game Design Lab .
[BONUS] Randy Hoyt on what to Expect when Working with a Publisher 15.09.2017 16:00
The post [BONUS] Randy Hoyt on what to Expect when Working with a Publisher appeared first on Board Game Design Lab .
[BONUS] Fabio Del Rio on How to Stand out from the Crowd 08.09.2017 8:46
The post [BONUS] Fabio Del Rio on How to Stand out from the Crowd appeared first on Board Game Design Lab .
How to Design a Solo Game with Hermann Luttmann 09.08.2017 58:07
Hermann Luttmann, designer of Dawn of the Zeds, talks about how to design a solo game. Hermann has created numerous games meant for only one player and offers a ton of interesting insight on how to craft the solitaire experience. The post How to Design a Solo Game with Hermann Luttmann appeared first on Board Game Design Lab .
[BONUS] Denny Weston on Designing Games that Can Be Played on the Road 04.08.2017 7:47
The post [BONUS] Denny Weston on Designing Games that Can Be Played on the Road appeared first on Board Game Design Lab .
How to Design a Great Family Game with James Hudson 26.07.2017 30:33
James Hudson, owner of Druid City Games, talks about how to create a game that families love to play. James works full time in the gaming industry, and his company focuses specifically on family games. We talk about what makes a game appealing to families and how to get noticed on Kickstarter. The post How to Design a Great Family Game with James Hudson appeared first on Board Game Design Lab .
[BONUS] Daryl Andrews on Bringing a Licensed IP to Life 21.07.2017 15:21
The post [BONUS] Daryl Andrews on Bringing a Licensed IP to Life appeared first on Board Game Design Lab .
How to Work on Multiple Games at the Same Time with Daryl Andrews 19.07.2017 58:12
Daryl Andrews, designer of Sagrada, discusses how to work on a bunch of designs at the same time. Daryl has designed around 100 games that are either in stores, in production, or have been signed and are waiting to move forward, so he has a TON of knowledge on the subject. The post How to Work on Multiple Games at the Same Time with Daryl Andrews appeared first on Board Game Design Lab .
Taking a Design from Good to Great with Seth Jaffee 28.06.2017 45:04
Seth Jaffee, designer of Eminent Domain, discusses how to tackle that last 10% of game design that takes a game from merely good to that next level of great. And be sure to check out the BGDL inspired t-shirt project over at IndieGoGo. Shirts are only available for a very limited time. The post Taking a Design from Good to Great with Seth Jaffee appeared first on Board Game Design Lab .
[BONUS] Tony Miller on Finding Time for Game Design 16.06.2017 12:29
The post [BONUS] Tony Miller on Finding Time for Game Design appeared first on Board Game Design Lab .
Keeping a Design from Getting out of Hand with Gil Hova 07.06.2017 1:08:20
Gil Hova, designer of The Networks, discusses how to manage a game’s scope and not allow it to get out of hand. We also go into a good bit of detail on abstraction and how vital it is for keeping a game’s scope where it needs to be. The post Keeping a Design from Getting out of Hand with Gil Hova appeared first on Board Game Design Lab .
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