Gabe Barrett
Game Design Basics Archives - Board Game Design Lab
The Board Game Design Lab was created for one purpose: to help you design great games people love. To accomplish that goal, this podcast interviews designers, publishers, and board game insiders on specific topics related to game design. I don't waste time talking about recently played games or pop culture. Instead, the show does a deep dive into subjects that I hope you’ll find extremely valuable as you progress through your game design journey.
Autor
Gabe Barrett
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Neueste Folge
20. Mär 2025
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Game Design Trends for 2025 with Jamey Stegmaier 20.03.2025 45:24
In this episode, Jamey Stegmaier and I chat about the various trends we’re seeing in the current game design landscape. We talk about solo and 2-player games, open worlds, licensed IPs, and more! The post Game Design Trends for 2025 with Jamey Stegmaier appeared first on Board Game Design Lab .
My new book will help you find the FUN 20.03.2025 2:49:07
My game design book, Find the Fun, recently came out, and in this episode, I do a brief synopsis and give you the audio version of the first three chapters. To check out Find the Fun on Amazon, go here: https://amzn.to/4hmxseU The post My new book will help you find the FUN appeared first on Board Game Design Lab .
The design process of one of the world’s best designers, Corey Konieczka 26.02.2024 1:08:22
In this BGDL rewind from June of 2020, Corey Konieczka breaks down his entire design process. Corey has several games ranked in the top 100 games of all time, and it was incredibly insightful to learn about how he brings a game to life. We chat about his path into the industry, his prototyping process,... The post The design process of one of the world’s best designers, Corey Konieczka appea...
How to Design Games that Tell Stories with Ignacy Trzewiczek 11.02.2024 1:03:21
In this BGDL rewind from April of 2020, Ignacy Trzewiczek, founder of Portal Games and designer of Robinson Crusoe, discusses his company’s motto: Games that tell stories. We go in-depth into Ignacy’s design process, talk about his most popular games, and get to the heart of what it looks like to create games that have players leaving... The post How to Design Games that Tell Stories with Ignacy T...
Board Game Design Productivity Hacks with Gabe Barrett 09.11.2023 59:15
In this episode, I break down some game design productivity hacks that have been helping me lately, and I’m specifically talking about a concept called “habit fields.” This was a presentation I gave recently for Board Game Design Pro, so if you find it useful and want more helpful content like it, be sure to... The post Board Game Design Productivity Hacks with Gabe Barrett appea...
Do this BEFORE designing a game | Leo Taylor 03.11.2023 1:19:51
In this episode, Leo Taylor, designer of games in the Risk, Clue, and D&D universes, breaks down his “key pillars of game design” as we chat through the many questions designers should think through as they dive into a new game design. You can download a PDF of the key pillars HERE. The post Do this BEFORE designing a game | Leo Taylor appeared first on Board Game Design Lab .
How to Make Money from Your Game Design Hobby with Joe Slack 25.10.2023 1:01:22
In this episode, Joe Slack and I talk about how we’ve both been able to piece together lots of different revenue streams in the gaming industry to be able to make a full-time living from game design. And be sure to check out Joe’s latest puzzle game here: http://kck.st/3SfV1Np The post How to Make Money from Your Game Design Hobby with Joe Slack appeared first on Board Game Design Lab...
Why You Should Create Print-n-Play Games with Jason Greeno 03.10.2023 53:22
In this episode, Jason Greeno and I chat about the current boom in the print-n-play side of the market, and we dive into how and why more designers should create printable versions of their games. You can find a ridiculous number of PnP games on Jason’s website, PnP Arcade. And you can find his game,... The post Why You Should Create Print-n-Play Games with Jason Greeno appeared first on Boa...
The Games Every Designer MUST Play with Pam Walls 28.09.2023 1:24:44
In this episode, Pam Walls and I chat about the games on our “must play” lists if you’re a game designer. And be sure to check out Pam’s awesome channel about game design here: https://www.youtube.com/@pamwallsgamedesign Here are the games we discuss: -Imhotep -Dungeons & Dragons -Catan -Chess -Magic: the Gathering -Robinson Crusoe -Kemet -Creature Comforts... The post...
How to Design AND Publish games with Ben Downton 07.09.2023 1:08:29
In this episode, I chat with Ben Downton who designs games and runs the publishing company Prometheus Game Labs. We chat about how lonely design work can be, how to balance being creative with running a business, Board Game Arena, and more! And here’s the Board Game Arena article mentioned in the show: https://prometheusgamelabs.wordpress.com/2023/08/14/how-a-game-gets-on-board-game-arena/ T...
71 Ways to Become a Better Game Designer with Gabe Barrett 22.08.2023 1:18:50
In this episode, I talk through pretty much every tip about game design that I can think of! And if you want to see the video version, you can check it out on YouTube HERE. The post 71 Ways to Become a Better Game Designer with Gabe Barrett appeared first on Board Game Design Lab .
Small Games that Pack a Big Punch with Jason Tagmire 16.08.2023 1:02:32
In this episode, I chat with Jason Tagmire about everything related to 18-card games. We talk about designing, publishing, manufacturing, shipping, marketing, crowdfunding, and more! The post Small Games that Pack a Big Punch with Jason Tagmire appeared first on Board Game Design Lab .
How to Craft the Perfect Player Experience with Jonny Pac 07.08.2023 1:10:22
In this episode, I chat with Jonny Pac about how to create games that fully engage players and keep them coming back for more. We talk about the difference between puzzles and games, designing for different types of players, utilizing randomness, fuzzy logic, and a whole lot more! The post How to Craft the Perfect Player Experience with Jonny Pac appeared first on Board Game Design Lab .
How to Design Fun Games with James Ernest 31.07.2023 52:45
In this episode, I chat with James Ernest about how to make a game that doesn’t just work mechanically but is also a lot of fun to play. We talk about how to identify when testers are having fun, the design decisions that create fun experiences, utilizing surprise, and a whole lot more. You can... The post How to Design Fun Games with James Ernest appeared first on Board Game Design Lab .
How to Balance Game Design with a Full Time Job with Sen-Foong Lim 19.06.2023 1:09:33
In this episode, Sen-Foong Lim talks about how he balances his 50+ hour a week teaching job with working on 40+ games a year. We talk about how to design like crazy without burning out, how to get into a flow state, the myth of being self-made, how to work with co-designers, and a whole... The post How to Balance Game Design with a Full Time Job with Sen-Foong Lim appeared first on Board Game Desi...
How to Work on Lots of Projects at Once with Peter C. Hayward 11.06.2023 48:56
Peter C. Hayward, from Jellybean Games, is back, and we’re talking about how a hyper-creative person can pursue lots of different projects and actually get things done. The post How to Work on Lots of Projects at Once with Peter C. Hayward appeared first on Board Game Design Lab .
(Celebrating 300 Episodes!) The Design Journey of Alan Moon 15.06.2022 1:16:59
I’m celebrating the podcast’s 300th episode by chatting with Alan Moon, the designer of Ticket to Ride. We go through his long career in the gaming industry, discuss the genesis of Ticket to Ride, chat about playtesting and pitching, and more! The post (Celebrating 300 Episodes!) The Design Journey of Alan Moon appeared first on Board Game Design Lab .
Our Best Game Design Advice with Peter C. Hayward 08.06.2022 1:11:19
Peter C. Hayward, from Jellybean Games, is back, and we’re talking through our absolute best tips and advice for game designers. We split the conversation into two parts: new designers and experienced designers. And we talk through our own successes and failures. And be sure to check out Peter’s latest game, Sunshine City, which you can... The post Our Best Game Design Advice with Pete...
Designing Games with Your Kids with Patrick McNeil 01.06.2022 58:13
Patrick Mcneil, from McMeeple Games, discusses what it’s like to design games with his children. Patrick has been creating games with his kids for years and has gotten many of the designs to the point of being fully published games. We talk about being intentional, setting the right expectations, overcoming negative feedback, and more. The post Designing Games with Your Kids with Patrick McN...
[BGDL Community Spotlight] The 3 Stages of Prototyping with Gino Brancazio 11.05.2022 42:08
Gino Brancazio, from Tinkerbot Games, talks about the three stages of prototyping, and we discuss what you need to know depending on which stage you’re in. The post [BGDL Community Spotlight] The 3 Stages of Prototyping with Gino Brancazio appeared first on Board Game Design Lab .
The Pros and Cons of Doing Everything Yourself with Malachi Ray Rempen 13.10.2021 1:07:06
Malachi Ray Rempen, designer of Roll Camera, discusses the pros and cons of doing all the main aspects of design, art, and publishing yourself. Malachi has both worked with others and done everything himself, so he can speak well on both perspectives. And be sure to check out Malachi’s expansion for Roll Camera on Kickstarter HERE. The post The Pros and Cons of Doing Everything Yourself with...
A Word of Encouragement from Gabe Barrett 08.09.2021 33:55
Today, it’s just me, and I’ve got a word of encouragement for you. Pursuing a creative lifestyle can be incredibly difficult, so I wanted to do an episode to help you stay motivated and inspired. The post A Word of Encouragement from Gabe Barrett appeared first on Board Game Design Lab .
Designing Games Based on a Standard Deck of Cards with Luke Badger, Paul Abrahams, and Andy Richdale 01.09.2021 1:02:30
Luke Badger, Paul Abrahams, and Andy Richdale, from Badgers from Mars, talk about how to design a game based on nothing more than a standard deck of cards. We talk about their game Regicide (currently number one on BGG’s Hotness list), pros and cons of such tight constraints, marketing, and more. The post Designing Games Based on a Standard Deck of Cards with Luke Badger, Paul Abrahams, and...
How and Why You Should Create Print-n-Play Games with Rachel Bruner 11.08.2021 1:00:08
Rachel Bruner, designer of Harsh Shadows, talks about how to create print-n-play games and the many reasons why you might want to. Rachel is super active in the PnP community, and we discuss her thoughts on best practices, tools of the trade, getting a PnP game published, and more. And here are all the links and whatnot that were discussed... The post How and Why You Should Create Print-n-Play Gam...
Developing Games and Working with Developers with Anthony Howgego 21.07.2021 57:44
Anthony Howgego, developer at Osprey Games, what goes into developing a game and nearly everything else surrounding development. We talk about taking games from good to great, how to work with a developer effectively, how to become a developer, and more. The post Developing Games and Working with Developers with Anthony Howgego appeared first on Board Game Design Lab .
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