Dumb-Dumbs & Dice

Canada by Night a Vampire the Masquerade Podcast

Fiction EN ↓ 195 episodes

Canada by Night is a live-play podcast where professional improvisers play Vampire the Masquerade! Sent to rescue his best friend’s kidnapped mother, detective-turned-vampire Everett Fry accidentally ends up the sheriff of New Haven: an experimental town that’s finding out if vampires and humans can co-exist. Stuck leading a ragtag group of officers - the Brujah bounty hunter Val, the Gangrel news reporter Evangeline, and the Tremere blood-witch Doris - can Everett keep New Haven running? Or will the sheriff’s department fail and see the town destroyed by its enemies or liquidated by the vampi...

Author

Dumb-Dumbs & Dice

Category

Fiction

Podcast website

art19.com

Latest episode

Jul 7, 2026

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Episodes

3.25 - The Chosen One 28.11.2023

After Jocelyn St. James dropped a cultist at Everett’s feet and threatened the sheriff, the coterie visited Madre to secure her help in bringing down whomever is embracing new Brujah. Everett and Doris then strategized how best to question their captive, Val and Evangeline learned that William Walker is one of the five scheduled to join the Pyramid 2.0 tomorrow, and they all reconvened at the stat...

3.24 - The Brujah Connection 21.11.2023

After the coterie indulged Evangeline enough to satisfy her beast, they made some disturbing discoveries about the recent victims from the firefight with the Loyalists. Everett discovered they were citizens from areas near to New Haven, Doris determined they were all recently-embraced Brujah, and Val thought that the letter ‘L’ branded on them was reminiscent of the Children of Lilith. Why has Mat...

3.23 - Cult Secrets 14.11.2023

At the station, Doris deduced that the Malkavians have been receiving more blood than the current rationing allows, Evangeline noticed that the labels on the confiscated packs were forgeries, Val made assurances that Will wouldn’t be a threat to Teddy, and Everett got a call about a firefight on the outskirts of New Haven. The Loyalists put the attackers down quickly, but a few escaped into the to...

3.22 - Cat and Crab 07.11.2023

The coterie made a final attempt to acquire a tainted blood pack. Val and Teddy came up with a plan to move Will to house arrest, Evangeline convinced a Malkavian to willingly hand over their ration, Doris determined that the blood was normal but realized the Malkavians are receiving more rations than they should be, and Everett heard from the Loyalists about suspicious activity outside the city l...

3.21 - Take the Win 31.10.2023

While the rest of the coterie attempted a blood heist, Val’s tow arrived and she headed back to New Haven. The others arrived in the Malkavian district, when Everett’s intense paranoia that forced them to return to the station. Doris and Evangeline attempted to calm him into a sense of safety, but it was a blunder by Troy that ultimately snapped the Sheriff out of his compulsion. Will the coterie...

3.20 - The Blood Heist 24.10.2023

The coterie revised their plan yet again. Doris, Everett, and Evangeline planned to get evidence of Pyramid tampering by testing a Malkavian’s blood ration under the guise of official duties, Doris realized that something very unique happened when the sheriff resisted her compulsion, and Val rode out of town to get McDonald’s for Will, but Cherry broke down. With the coterie’s muscle out of action...

3.19 - McDonald’s Run 17.10.2023

The coterie met Michael Arden, an unconventional Tremere who claimed to be sent by the magic to help bring down the Pyramid. Although Val could corroborate enough of his story to quell her own suspicions, and Evangeline trusted Doris’s ability to compel the truth out of him, Everett remained doubtful. But when the sheriff agreed to let Doris compel him to understand what it felt like, the experien...

3.18 - A Part of You, A Part of Me 10.10.2023

The coterie awoke for the first time in their new living arrangements. Evangeline tried to give Val space in their shared apartment, Val began talking through her frustrations in her first session with Teddy, Doris made more blood stones to keep track of everyone and gave a meaningful tarot card to the sheriff, and Everett tried to mislead the eye-witness to Val’s hit-and-run. But who is the myste...

3.17 - Anger Management 26.09.2023

The coterie pursued Troy’s captors. Evangeline spotted Troy being thrown out of an SUV, bloody and staked, Val rushed him to the hospital, striking a kindred bystander in her haste, Everett arrived soon after, furious that Val and Evangeline hadn’t responded to his calls, and Doris ran haphazardly around the hospital until she found Troy, injured but recovering. With another night gone and no prog...

3.16 - Fast and Mean 19.09.2023

The coterie had to decide quickly what to do with Sam Buttwise. Everett ordered Val to deal with the situation, but Val was forced to turn Sam over to mysterious figures in an SUV, Doris and Evangeline hid out at Margery’s and did a tarot reading that portended disaster for Evangeline’s marriage, and the coterie eventually regrouped at the station. Barty rushed in to inform them that Troy had been...

3.15 - An Occult Alibi 12.09.2023

After Everett made a deal for Teddy to be Val’s therapist, a deal which—to Evangeline’s discomfort—includes them both moving in with Val, the coterie set out to surveil Horatio Sundrop. They observed the clan leader making an exchange of blood rations with each Malkavian, and to gather more intel, Doris compelled Sam Buttwise to speak with her, but when her spell ended, Sam ran, and Val chased him...

3.14 - Hey, Buddy 05.09.2023

The coterie attended the surprise opening of the Val Miller Family Protection Building and learned that Val and Everett will be living there with the daytime officers. Val was impressed with the fortifications, Everett discovered that his usual style of communication needs some improvement, Evangeline insisted that the sheriff repair things with Teddy, and Doris tried to find less conspicuous clot...

3.13 - Family Protection Building 29.08.2023

After a night of scheming, Val waited for Teddy to show up for their first session, not knowing he was in hiding, Evangeline learned from Margery Pritchard that Horatio Sundrop hadn’t recognized the shop owner since the Town hall Massacre, and Everett set Good Boy on a mugger to save a grateful citizen. Doris wants to create her weapon to draw out Lucius, but before the coterie can reach a consens...

3.12 - The Shaft of Belated Dissolution 22.08.2023

Continuing to gain allies for the coterie’s treasonous scheme, Evangeline planned to meet with a Pyramid member to get them kidnapped, Val talked with Barty about gaining the trust of the daytime officers, and Everett convinced the clan leaders to undergo a time-consuming process of organizing patrols that will hopefully keep them all distracted. Will Doris’s vision of the dangerous Shaft of Belat...

3.11 - On Board and On Side 15.08.2023

To help manage the coterie’s challenges, Everett recruited a reluctant Teddy to be Val’s therapist. Having re-hashed their plan, they approached the Brujah and Gangrel leaders for support. Doris deduced what kind of hat Evangeline might like, Val easily convinced Madre to support framing the Pyramid, but Evangeline faced a complication when the Gangrel asked for something in return. Does the coter...

3.10 - Treasonous Conversations 08.08.2023

The coterie were forced to release the very suspicious Tremere bodyguards. With the plan having failed, Everett secretly requisitioned blood from each clan from Dr. Holloway and ordered Evangeline and Doris into immediate therapy with Val, where they eventually empathized with the difficult circumstances they each were facing. Everett has mandated therapy for Val with Teddy, but now that they have...

3.09 - Unlicensed Therapy 01.08.2023

At the meeting of the clan leaders, the coterie isolated the clans’ bodyguards. With two Tremere alone, Evangeline convinced a swarm of mosquitos to feed on them to acquire their blood, Doris fled when she mistook them for her former tormentors, and Val attacked them in retaliation for frightening Doris. Everett assured the clan leaders that he has a plan to keep the town running, but how will the...

3.08 - Council of Failures 25.07.2023

The coterie paraded Doris around to try lure out a Pyramid member so they could steal their blood. Though Val dressed conspicuously in tactical gear, Everett and Evangeline managed to be subtle, but still the Pyramid didn’t take the bait. As the coterie regrouped to formulate a new plan, the clan leaders called a meeting demanding explanations for Red Cell’s presence—a meeting where three members...

3.07 - A Night Walk 18.07.2023

The coterie discussed their treasonous plan and decided to eliminate the Pyramid 2.0 before killing the prince. Everett needs to get the Brujah on-side, Evangeline will drum up public support, Val suggested drugging lesser clan leaders with Tremere blood to frame the Pyramid in a larger conspiracy, and Doris will get herself kidnapped to justify an assault on the Pyramid. But first, can they safel...

3.06 - Cutting Off the Head 11.07.2023

At the office, Red Cell released Kenneth Kishimoto when Everett gave them the name of Ridley’s mother. Doris warned the coterie that Red Cell was militarizing, Everett convinced Evangeline to stay for now and help for the innocent people, and Val suggested that a solution to their problems might be to kill the Prince and install Matthew Theobald in his place. That may have remained theoretical, bu...

3.05 - A Way Out 04.07.2023

While Evangeline and Teddy strategized about their plan to run away in a fraudulent mobile blood bank, the rest of the coterie investigated their adversaries. Everett and Val attended the Pyramid 2.0’s welcome gala and became suspicious about the conditions around Horatio Sundrop’s reasons for joining, and Doris discovered that Kenneth Kishimoto had been taken by Red Cell. Why are innocent citizen...

3.04 - The Pyramid 2.0 27.06.2023

The coterie realized they had an even bigger problem when Dylan Zane revealed his new partner, Lucius Balefire. Doris swore vengeance upon him, Val and Everett strategized how to save Ridley’s mother, and Evangeline and Teddy started making plans to run away altogether. Doris visited Red Cell to try repair the impression left by the sheriff, but learned they’re starting to ID people and will kill...

3.03 - Retirement Plans 20.06.2023

In the past, Doris was trapped in a gold coffin by Lucius Balefire, but escaped after one hundred years. In present day, the original Notte Nostra demanded that Everett make a deal with them as well, Val considered that the beast could be resisted only by drinking people to death, and a mortified Evangeline refused to come to work. Now, The Pyramid 2.0 have turned 5 New Haven citizens, and are acc...

3.02 - Origins: Doris - The Gold Casket 13.06.2023

In 1619, Doris Francis Barbara was a night farmer in Pea Town, and—though mortal—she was also a witch. About to be burnt alive, she was rescued by The Pyramid and then abruptly forced into an eternity of servitude. But, unlike the kindred around her, Doris became aware that their leader was manipulating them. Refusing to serve Lucius Balefire without something in return, she lost an eye. If she co...

3.01 - Origins: Doris - Trial of a Witch 06.06.2023

The coterie had their blood shortage solved by Matthew Theobald, but were also forced to make a deal with the original Notte Nostra. And now they’ve heard some disturbing news: the Pyramid 2.0 has embraced several New Haven citizens and is accepting applications for the next wave. How could Doris ever have become involved with such a despicable organization? Featuring our Storyteller Ryan LaPlante...

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