5mUX
5 Minute UX
5mUX is practitioner-grade UX training in five-minute lessons, structured around how adults actually learn. Every lesson teaches one concept or skill you can apply immediately, available as text, audio, or video. Pick the modality that fits your moment; the rigor stays the same.
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Episodes
User Adoption: What It Is and Why It Matters 06.06.2026 13:07
You'll learn to distinguish user adoption from acquisition and satisfaction metrics. By the end you'll be able to identify adoption as a validation mechanism for design hypotheses. This lesson gives you a framework for aligning design efforts with real user behavior to prevent resource waste. Learning Objective: By the end of this lesson, learners will be able to define user adoption and distingui...
User Researcher Role: What It Is and Why It Matters 06.06.2026 13:00
You'll learn to identify the User Researcher as a distinct function within the project ecosystem, separate from SMEs or Learning Specialists. By the end you'll be able to distinguish when this role is critical for defining baseline knowledge and target audiences. This lesson gives you a framework for assessing project complexity to determine if specialized user insights are needed. Learning Object...
Interaction Design Principles 05.06.2026 13:59
You'll learn to define interaction design principles as the bridge between visual aesthetics and functional usability. By the end you'll be able to apply the three-step interaction cycle: understanding ability to act, performing the action, and receiving a response. This lesson gives you a framework for using affordance and association to prevent user confusion in digital interfaces. Learning Obje...
Design Testing with Users (Post-Development): How to Evaluate Effectively 05.06.2026 13:58
You'll learn to distinguish between strong and weak design testing reports using specific quality criteria. By the end you'll be able to assess whether recommendations are actionable, grouped efficiently, and respectful. This lesson gives you a framework for reviewing artifacts to ensure they drive tangible product improvements rather than just listing complaints. Learning Objective: By the end of...
Keyword Research: What It Is and Why It Matters 04.06.2026 13:16
You'll learn to define keyword research as a core Information Architecture practice that aligns site taxonomy with user vocabulary. By the end you'll be able to identify the disconnect between internal jargon and external search terms to improve discoverability. This lesson gives you a framework for applying keyword insights to navigation labels and metadata during early structural design. Learnin...
Minimum Viable Product (MVP): A Practical Guide 04.06.2026 12:14
You'll learn to define, build, and launch a Minimum Viable Product (MVP) as a rigorous hypothesis test rather than a minimal feature set. By the end you'll be able to prioritize features based on validation needs and avoid common pitfalls like over-designing or scope creep. This lesson gives you a framework for reducing waste and gaining actionable insights from real users before committing to ful...
Understanding Company Culture: What It Is and Why It Matters 03.06.2026 12:46
You'll learn to identify company culture as the unspoken expectations and norms that shape organizational behavior. By the end you'll be able to distinguish culture from formal policies and individual personalities. This lesson gives you a framework for navigating invisible forces to build trust and align your design work with organizational history.
Design the Box: A Practical Guide 03.06.2026 16:08
You'll learn to facilitate the 'Design the Box' technique to define project boundaries and constraints before ideation. By the end you'll be able to guide a team through five specific steps to produce a tangible scope artifact. This lesson gives you a framework for preventing scope creep and aligning stakeholders on feasibility. Learning Objective: By the end of this lesson, learners will be able...
Hierarchy and Dominance: What It Is and Why It Matters 02.06.2026 11:39
You'll learn to distinguish between visual hierarchy and dominance to guide user attention effectively. By the end you'll be able to audit interfaces for competing elements and apply specific visual cues like size, color, and text tone. This lesson gives you a framework for ensuring primary actions stand out while reducing cognitive load during evaluation.
Writing User Research Plans 02.06.2026 11:43
You'll learn to draft a comprehensive user research plan that aligns your team on the 'why,' 'who,' and 'how' of discovery efforts. By the end, you'll be able to define scope, script sessions, and outline synthesis strategies to prevent scope creep. This lesson gives you a framework for creating the definitive blueprint before execution begins. Learning Objective: By the end of this lesson, learne...
Converting Sketches to Digital Wireframes: A Practical Guide 01.06.2026 14:54
You'll learn to transition from analog sketches to digital wireframes using a low-cost, high-speed exploration method. By the end you'll be able to establish an analog foundation before committing to rigid digital structures. This lesson gives you a framework for reducing frustration and costly errors in your UX practice. Learning Objective: By the end of this lesson, learners will be able to exec...
UX Designer Traits (Curiosity, Passion, Empathy): What It Is and Why It Matters 01.06.2026 13:29
You'll learn to identify the three foundational traits of effective UX design: curiosity, passion, and empathy. By the end you'll be able to distinguish these internal drivers from technical skills and apply them to improve team alignment and design quality. This lesson gives you a framework for evaluating your mindset and ensuring your work remains user-centered rather than purely aesthetic. Lear...
Writing Screeners 01.06.2026 13:02
You'll learn to define mandatory and optional participant criteria based on project briefs. By the end you'll be able to draft concise screener questions that verify demographic and behavioral fit. This lesson gives you a framework for supplementing screener data with live preliminary questions to ensure accurate recruitment.
Editorial Calendar: What It Is and Why It Matters 31.05.2026 9:19
You'll learn to define the editorial calendar as a strategic planning tool for content coordination. By the end you'll be able to distinguish it from content audits and project plans using six core facets. This lesson gives you a framework for applying structured content planning to prevent reactive, fragmented publishing.
Grid Systems: How to Evaluate Effectively 31.05.2026 14:39
You'll learn to distinguish between vague aesthetic opinions and specific, observable design behaviors. By the end you'll be able to apply a structured critique framework that stays within the presenter's defined scope. This lesson gives you a framework for delivering actionable feedback that drives design maturity rather than confusion.
Lean UX: A Practical Guide 31.05.2026 11:46
You'll learn to replace static requirements with testable hypotheses to reduce waste in UX projects. By the end you'll be able to structure a Lean UX experiment using the 'If/Then/Because' framework. This lesson gives you a practical method for validating design assumptions before full-scale development. Learning Objective: By the end of this lesson, learners will be able to construct a testable L...
Conference Presentations: A Practical Guide 30.05.2026 13:52
You'll learn to structure and deliver a dynamic conference presentation that facilitates conversation rather than dictating information. By the end you'll be able to apply a three-phase process: rigorous preparation, engaging delivery, and post-event reflection. This lesson gives you a framework for turning static content into an interactive experience that resonates with peers. Learning Objective...
Writing Discussion Guides 30.05.2026 11:27
You'll learn to transform research objectives into a flexible roadmap for user interviews. By the end you'll be able to structure open-ended questions and probes that balance consistency with conversational flow. This lesson gives you a framework for avoiding common pitfalls like leading questions or over-structuring. Learning Objective: By the end of this lesson, learners will be able to construc...
UX Designer Roles and Responsibilities: What It Is and Why It Matters 29.05.2026 11:45
You'll learn to distinguish UX designer accountability from facilitation and subject matter expertise. By the end you'll be able to identify when to clarify roles during the Discovery phase to prevent decision-making ambiguity. This lesson gives you a framework for establishing shared understanding before idea generation begins. Learning Objective: By the end of this lesson, learners will be able...
Defining the Whys: A Practical Guide 29.05.2026 13:28
You'll learn to establish a product's purpose and strategic direction before design begins. By the end you'll be able to execute the five-step definition process to align teams and prevent scope creep. This lesson gives you a framework for prioritizing features and defining baseline knowledge to ensure successful project execution. Learning Objective: By the end of this lesson, learners will be ab...
Iterative Improvement Cycle: A Practical Guide 28.05.2026 16:10
You'll learn to navigate the five core phases of the iterative improvement cycle: Define, Design, Develop, Deploy, and Iterate. By the end you'll be able to identify the specific tangible outputs required at each stage to signal readiness for the next. This lesson gives you a framework for maintaining project momentum and ensuring deliverables align with user needs through flexible, non-linear exe...
Copywriting vs. Content Strategy 28.05.2026 13:12
You'll learn to differentiate between generating on-brand text and structuring content for user experience. By the end you'll be able to assign the right tasks to the right roles based on project scope and constraints. This lesson gives you a framework for executing a workflow that moves from structural planning to text creation, ensuring your wireframes don't rely on placeholder text.
Gamification: How to Evaluate Effectively 28.05.2026 13:27
You'll learn to assess UX artifacts against specific attributes like accessibility, findability, and actionability rather than subjective preference. By the end you'll be able to distinguish strong work from weak work by identifying signals of goal alignment and usability. This lesson gives you a framework for providing specific, observable feedback that drives meaningful improvement.
User Research: A Practical Guide 27.05.2026 13:19
You'll learn to define the structural framework of a research project by identifying essential roles like SMEs and learning specialists. By the end you'll be able to structure research activities that simulate real-world user flows and break them into manageable chunks. This lesson gives you a framework for integrating findings into design decisions and communicating across channels to ensure acti...
Task-Based Applications: What It Is and Why It Matters 26.05.2026 12:59
You'll learn to distinguish task-based applications from content-heavy platforms by identifying key workflow characteristics. By the end you'll be able to classify a product's primary function to align design goals with user efficiency. This lesson gives you a framework for determining when to prioritize progress tracking and structured flows over passive information consumption. Learning Objectiv...
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