5mUX
5 Minute UX
5mUX is practitioner-grade UX training in five-minute lessons, structured around how adults actually learn. Every lesson teaches one concept or skill you can apply immediately, available as text, audio, or video. Pick the modality that fits your moment; the rigor stays the same.
Where to listen?
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Episodes
Iterative Testing: How to Evaluate Effectively 18.06.2026 14:24
You'll learn to distinguish strong from weak iterative testing by applying specific evaluation criteria. By the end you'll be able to assess whether tests uncover specific usability issues and generate actionable ideas for improvement. This lesson gives you a framework for rating test cycles based on insight depth, content relevance, and tangible design refinements. Learning Objective: By the end...
Building Your E-Learning Production Team: Learning Specialists and SMEs 17.06.2026 14:30
You'll learn to integrate Learning Specialists and Subject Matter Experts into your project ecosystem to champion user-centric decisions. By the end, you'll be able to design task-based flows and chunk content effectively to prevent cognitive overload. This lesson gives you a framework for ensuring pedagogical soundness and domain relevance in complex e-learning environments.
Building a Network of User Advocacy 17.06.2026 14:22
You'll learn to integrate Learning Specialists and Subject Matter Experts into your project ecosystem to champion user-centric decisions. By the end, you'll be able to design task-based flows and chunk content effectively to prevent cognitive overload. This lesson gives you a framework for ensuring pedagogical soundness and domain relevance in complex e-learning environments. Learning Objective: B...
Prioritization Worksheet: Making the Right Choice 17.06.2026 13:33
You'll learn to evaluate project constraints using a three-question heuristic to choose the right prioritization method. By the end you'll be able to diagnose stalled processes and select between collaborative sorting or quantitative scoring models. This lesson gives you a framework for aligning stakeholder needs with technical complexity.
Eye Tracking: A Practical Guide 16.06.2026 12:43
You'll learn to set up a controlled environment and execute the four-step eye tracking process. By the end you'll be able to integrate think-aloud protocols to distinguish visual attention from cognitive processing. This lesson gives you a framework for avoiding common pitfalls like post-hoc rationalization and the lab effect. Learning Objective: By the end of this lesson, learners will be able to...
Metadata and Header Tags for SEO: What It Is and Why It Matters 16.06.2026 14:01
You'll learn to define metadata and header tags as structural IA tools rather than just technical code. By the end you'll be able to identify the disconnect between internal jargon and user search language. This lesson gives you a framework for applying keyword research to site taxonomy to improve discoverability. Learning Objective: By the end of this lesson, learners will be able to apply keywor...
Response to User Actions: How to Evaluate Effectively 15.06.2026 14:57
You'll learn to assess digital product responses against specific attributes like accessibility, findability, and actionability. By the end you'll be able to distinguish strong work from weak work using a severity framework. This lesson gives you a framework for providing specific, respectful, and actionable feedback to design teams. Learning Objective: By the end of this lesson, learners will be...
Facilitation Preparation: A Practical Guide 15.06.2026 12:00
You'll learn to translate abstract goals into a concrete, executable facilitation plan. By the end you'll be able to define session scope, build a management lexicon, and rehearse delivery to handle dynamic group interactions. This lesson gives you a framework for minimizing ambiguity and ensuring smooth session execution. Learning Objective: By the end of this lesson, learners will be able to exe...
Remote Research Tools and Techniques: A Practical Guide 15.06.2026 13:14
You'll learn to structure remote research by defining goals, recruiting participants, and selecting tools. By the end you'll be able to align logistical choices with high-risk project areas to ensure data validity. This lesson gives you a framework for avoiding common execution pitfalls in remote studies.
Balancing Advocate Input (User, Business, Development) 14.06.2026 14:36
You'll learn to navigate the tension between user needs, business goals, and technical feasibility in UX decisions. By the end you'll be able to apply a three-part heuristic to evaluate requirements and avoid unchallenged compromises. This lesson gives you a framework for maintaining 'good tension' among stakeholders to ensure viable, feasible, and desirable product outcomes. Learning Objective: B...
Payment Schedules: A Practical Guide 14.06.2026 13:06
You'll learn to establish a financial framework that protects your cash flow and sets professional expectations. By the end you'll be able to define retainer fees, execute bi-monthly invoicing, and finalize settlements based on written approval. This lesson gives you a concrete procedure for managing client payments from proposal to project closure.
Sketching User Experiences: A Practical Guide 13.06.2026 13:00
You'll learn to structure a sketching session that moves from individual ideation to collaborative critique. By the end you'll be able to prepare the scope, facilitate the 10-15 minute individual sketching phase, and lead a synthesis discussion. This lesson gives you a framework for handling common pitfalls like over-polishing or dominant voices in your next design sprint. Learning Objective: By t...
Psychology in Design: How to Evaluate Effectively 13.06.2026 13:40
You'll learn to assess design artifacts using four specific psychological dimensions: attractive design, flow, positive response, and social proof. By the end you'll be able to distinguish strong work from weak work by identifying actionable feedback versus vague opinions. This lesson gives you a framework for categorizing issues as Critical, Major, Minor, or Observation to drive tangible improvem...
Art of Negotiation in UX: What It Is and Why It Matters 12.06.2026 11:12
You'll learn to define UX negotiation as a strategic practice for advocating user-centered solutions while collaborating with cross-functional partners. By the end you'll be able to distinguish negotiation from compromise and identify when to apply it during the design-to-development transition. This lesson gives you a framework for defending research-backed decisions or pivoting to a 'Plan B' to...
Postlaunch Design Testing: How to Evaluate Effectively 12.06.2026 13:21
You'll learn to assess postlaunch design testing reports using three specific quality dimensions: actionability, clarity/tone, and scope of resolution. By the end you'll be able to distinguish strong evaluations from weak ones by identifying signals like strategic grouping versus premature detail. This lesson gives you a framework for delivering constructive, user-targeted feedback that drives tan...
Ownership and Licensing of Work Product: A Practical Guide 11.06.2026 13:33
You'll learn to establish legal clarity for design assets and research data before work begins. By the end you'll be able to negotiate IP terms that protect both the design team and the client. This lesson gives you a framework for documenting agreements to prevent future disputes over deliverables. Learning Objective: By the end of this lesson, learners will be able to define and document intelle...
Message Architecture: What It Is and Why It Matters 11.06.2026 14:31
You'll learn to distinguish message architecture from content strategy by focusing on communication qualities rather than isolated features. By the end you'll be able to apply Margot Bloomstein’s three-step framework to categorize, filter, and prioritize brand adjectives. This lesson gives you a framework for aligning team vocabulary during project kick-offs to prevent design drift.
In-Person vs. Remote Research: Making the Right Choice 10.06.2026 12:46
You'll learn to apply the 'Context of Environment' heuristic to decide between in-person and remote research methods. By the end you'll be able to identify project signals that dictate the need for physical observation versus digital efficiency. This lesson gives you a framework for avoiding costly misjudgments in research strategy. Learning Objective: By the end of this lesson, learners will be a...
Dot Voting for Prioritization: Making the Right Choice 09.06.2026 14:24
You'll learn to evaluate workshop conditions to determine if dot voting is the appropriate prioritization tool. By the end you'll be able to apply a three-question heuristic to avoid superficial consensus and oversimplification. This lesson gives you a framework for choosing between dot voting and deeper deliberation methods based on stakeholder alignment and complexity. Learning Objective: By the...
Visual Designer Role: What It Is and Why It Matters 09.06.2026 12:00
You'll learn to distinguish the visual designer's focus on aesthetic and emotional dimensions from interaction design. By the end you'll be able to identify how visual language builds trust and reduces cognitive load in products like banking apps. This lesson gives you a framework for integrating visual design early with content and interaction teams to ensure brand-aligned, feasible solutions. Le...
Proportion and Balance: How to Evaluate Effectively 08.06.2026 13:40
You'll learn to assess UX artifacts using objective criteria for content quality and challenge-skill balance. By the end you'll be able to distinguish strong work from weak work by identifying specific signals like actionable feedback loops. This lesson gives you a framework for providing actionable critique that drives user goal achievement.
Link Popularity and PageRank: What It Is and Why It Matters 08.06.2026 11:47
You'll learn to define link popularity and PageRank as logarithmic measures of web authority. By the end you'll be able to distinguish these metrics from traffic data and keyword optimization. This lesson gives you a framework for applying these concepts to site structure and naming conventions. Learning Objective: By the end of this lesson, learners will be able to define link popularity and Page...
Diary Studies: A Practical Guide 08.06.2026 14:41
You'll learn to design and run longitudinal diary studies to capture user experiences over time. By the end you'll be able to define research scope, select tools, and create participant scripts. This lesson gives you a framework for managing engagement and synthesizing data into actionable design insights.
HTML Prototyping: A Practical Guide 07.06.2026 12:06
You'll learn to assess project constraints to determine if HTML prototyping is the right fit for your UX work. By the end you'll be able to execute the three-step iterative cycle of creating, testing, and modifying functional prototypes. This lesson gives you a framework for validating complex interactions using real web technologies rather than static wireframes. Learning Objective: By the end of...
Data-Driven Personas: What It Is and Why It Matters 06.06.2026 14:20
You'll learn to distinguish data-driven personas from marketing stereotypes or assumption-based archetypes. By the end you'll be able to identify the six minimum content requirements essential for persona relatability. This lesson gives you a framework for adapting optional data layers based on specific project constraints and stakeholder needs. Learning Objective: By the end of this lesson, learn...
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