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5mUX

5 Minute UX

5mUX is practitioner-grade UX training in five-minute lessons, structured around how adults actually learn. Every lesson teaches one concept or skill you can apply immediately, available as text, audio, or video. Pick the modality that fits your moment; the rigor stays the same.

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Auteur

5mUX

Catégorie

Education

Site du podcast

castopod.gogomito.com

Dernier épisode

19 oct. 2026

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Épisodes

How To Structure a User Interview 19.10.2026

Design a 45-to-60-minute semi-structured interview protocol that isolates past user experiences from speculative behavior. Apply neutral, open-ended questioning techniques to capture rich qualitative data suitable for persona development without leading participants toward predetermined answers. Learning Objective: By the end of this lesson, learners will be able to construct a semi-structured use...

Selecting Research Techniques Based on Project Constraints 18.10.2026

You will learn to select the single highest-value research technique by weighing client appetite, budget, and timeline. This capability allows you to navigate high-resistance environments by proposing a focused, low-risk pilot rather than a comprehensive program. Learning Objective: By the end of this lesson, learners will be able to apply a decision framework to select a single high-value researc...

Revisiting Assumptions After Research 17.10.2026

Apply a five-step sequence to suspend provisional models and reconstruct user groups from evidence. Identify coverage gaps and adjust research scope to ensure your final user model reflects the actual user base rather than initial guesses. Learning Objective: By the end of this lesson, learners will be able to apply the five-step revision sequence to update provisional user models based on researc...

Prioritizing Discussion in Qualitative Testing 16.10.2026

Learners will distinguish the discussion phase from user performance, recognizing it as the primary source of context and insight. This capability allows designers to extract creative solutions and user mental models rather than relying on statistical confidence. Learning Objective: By the end of this lesson, learners will be able to explain why the discussion with the user is prioritized over per...

Personas as Team Memory Aids 15.10.2026

You will learn to treat personas as active empathy triggers rather than static documents. This allows you to anchor design decisions in user reality and maintain focus on user needs throughout the project lifecycle. Learning Objective: By the end of this lesson, learners will be able to describe how personas function as team memory aids to guide decision-making and foster empathy. Transcript The C...

Navigating Client Anxiety Around User Research 14.10.2026

You will learn to diagnose the three specific anxieties—bottlenecks, risk, and disproof of momentum—that drive stakeholder resistance to user research. You will apply a dual-track expectation-setting process to align business sponsors and project teams, ensuring research scope is defined before activities begin. Learning Objective: By the end of this lesson, learners will be able to apply a dual-t...

Knowing When to Stop a Test Task 13.10.2026

Apply the two-condition rule for ending a usability task to protect data validity. Prevent frustration carryover and manage session time by recognizing when a user's effort exceeds realistic independent use.

Justifying Data Entry Requests 12.10.2026

Apply the "give and take and give" principle to audit data collection forms. Distinguish between justified data requests and intrusive fields by testing them against specific user-patience and necessity criteria. Learning Objective: By the end of this lesson, learners will be able to evaluate data entry requests using the "give and take and give" principle to determine if the c...

Designing for Post-Task Opportunities 11.10.2026

Learners will apply a structured post-task research protocol to capture user confidence and frustration immediately after task completion. They will also adopt a design continuity framework to maintain influence over the final product through Visual Design, Development, and Quality Assurance. Learning Objective: By the end of this lesson, learners will be able to apply a post-task research protoco...

Adapting Your Work to Waterfall or Agile 10.10.2026

Identify the operational differences between linear phase-based workflows and iterative hypothesis validation. Apply these distinctions to adjust collaboration frequency, documentation formality, and requirements gathering methods for your specific project context. Learning Objective: By the end of this lesson, learners will be able to distinguish between waterfall and agile approaches by identify...

Planning Your Stakeholder Requirements Meetings 09.10.2026

Learners will construct group-specific meeting plans that balance broad idea gathering with targeted detail. This capability allows practitioners to manage time effectively and prevent premature deep-dives during requirements sessions.

Turning Stakeholder Ideas Into Requirements 08.10.2026

Transform fuzzy stakeholder inputs and user complaints into distinct, trackable requirements. This skill allows you to distinguish between business and user needs, ensuring the final solution aligns with project objectives rather than specific feature requests. Learning Objective: By the end of this lesson, learners will be able to apply the four-step process to coalesce fuzzy stakeholder ideas in...

Requirements Churn and How To Avoid It 07.10.2026

Distinguish between wasteful requirements churn and productive design iteration by applying the five-step requirements process. You will learn to identify the root causes of communication breakdowns and use the strategy-to-requirements flow to structure stakeholder collaboration effectively. Learning Objective: By the end of this lesson, learners will be able to distinguish between requirements ch...

Running Effective Meetings 06.10.2026

Learners will define the specific preparation steps and role assignments required to run efficient stakeholder meetings. This capability allows you to justify meeting costs, structure agendas around a punch list, and assign facilitation duties to minimize signal-to-noise. Learning Objective: By the end of this lesson, learners will be able to apply a structured preparation and role-assignment fram...

The UX Project Ecosystem: Culture, Work, and People 04.10.2026

Identify the three distinct components of the project ecosystem: environment, work type, and people. Apply this framework to clarify your specific role and communication needs within a design team. Learning Objective: By the end of this lesson, learners will be able to identify the three components of the project ecosystem and describe how each influences project planning. Transcript The Three Com...

Structuring Keyword-Rich URLs 03.10.2026

Construct URL hierarchies using hyphenated keywords to signal site relevance to search engines. Implement 301 redirects to eliminate accidental content duplication between www and non-www variants. Learning Objective: By the end of this lesson, learners will be able to apply keyword-rich URL structures and 301 redirect protocols to prevent content duplication. Transcript Keyword Selection and Hyph...

How To Run a Contextual Inquiry 02.10.2026

You will learn to position yourself in a user's natural environment to observe real-life problems and workspace constraints. This capability allows you to gather rich qualitative data on equipment, interruptions, and analog artifacts that standard interviews miss. Learning Objective: By the end of this lesson, learners will be able to execute a contextual inquiry session by observing users in thei...

Defending Design Decisions and Building a Plan B 01.10.2026

Learners will apply negotiation strategies to defend research-based design decisions and collaboratively construct alternative solutions when technical constraints arise. This capability allows you to maintain user experience integrity while satisfying developer and stakeholder needs during post-handoff collaboration. Learning Objective: By the end of this lesson, learners will be able to apply ne...

Information Architect, Interaction Designer, User Researcher 30.09.2026

Distinguish between the three core UX roles of Information Architect, Interaction Designer, and User Researcher. Determine which role dominates based on whether a project is task-based or content-based. Communicate your specific responsibilities to stakeholders using needs-based language rather than ambiguous job titles.

Inheriting Someone Else's Design Project 29.09.2026

You will learn to assess the 'mixed blessing' of inherited designs by balancing team effort against UX risks. You will apply a communication framework that positions you as a project management partner, using facilitation skills to clarify objectives without dismissing prior work. Learning Objective: By the end of this lesson, learners will be able to evaluate inherited design situations and selec...

Distinguish Usability Testing from User Acceptance Testing 28.09.2026

Learners will define the distinct roles of usability testing and User Acceptance Testing (UAT) within the design lifecycle. This capability allows you to correct stakeholder misconceptions about testing timing and align project expectations with the specific goals of uncovering usability issues versus verifying functional acceptance.

Designing for System Response and Delight 27.09.2026

You will learn to evaluate system responses against user expectations to identify opportunities for delightful surprises. This capability allows you to design interactions that reduce frustration and encourage further exploration by managing the gap between user action and system feedback. Learning Objective: By the end of this lesson, learners will be able to distinguish between meeting user expe...

Defining Scope of Work in a Proposal 26.09.2026

Learners will construct a two-to-three page scope of work that explicitly divides labor between designer and client. This capability allows you to prevent scope creep and establish a written paper trail that supports your position in disputes. Learning Objective: By the end of this lesson, learners will be able to draft a scope of work section that explicitly defines the division of labor and incl...

What Makes Personas Actually Get Used 25.09.2026

Learners will apply interactive personas to model usage behaviors and resolve design conflicts. This capability allows practitioners to serve as an empathy touchpoint for decision-making when user testing is unavailable. Learning Objective: By the end of this lesson, learners will be able to apply interactive personas to resolve design conflicts and model usage behaviors. Transcript Defining Inter...

Making Images and Video Findable in Search 24.09.2026

You will learn to structure the code wrappers around videos and images so search engines can index them. This capability ensures your non-text assets appear in natural search results rather than remaining invisible to crawlers.

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