fr

5mUX

5 Minute UX

5mUX is practitioner-grade UX training in five-minute lessons, structured around how adults actually learn. Every lesson teaches one concept or skill you can apply immediately, available as text, audio, or video. Pick the modality that fits your moment; the rigor stays the same.

N'hésitez pas à visiter le site du podcast et à soutenir son créateur : castopod.gogomito.com

Auteur

5mUX

Catégorie

Education

Site du podcast

castopod.gogomito.com

Dernier épisode

20 oct. 2026

Où écouter ?

Les podcasts dans l'appli Replaio Radio Bientôt disponible

Les podcasts arrivent très bientôt dans l'appli. Installe-la dès maintenant et découvre en avant-première une toute nouvelle façon de vivre les podcasts

Télécharger sur Google Play Installe-la gratuitement Android près de 10 M de téléchargements · note de 4,8 iOS bientôt

Épisodes

Making Images and Video Findable in Search 24.09.2026

You will learn to structure the code wrappers around videos and images so search engines can index them. This capability ensures your non-text assets appear in natural search results rather than remaining invisible to crawlers.

Choosing Between Qualitative and Quantitative Testing 23.09.2026

Learners will distinguish between qualitative empathy-building and quantitative benchmark-setting to select the appropriate testing method. This enables you to match your research approach to project goals, avoiding the risk of misinterpreting statistical data or lacking actionable design insights. Learning Objective: By the end of this lesson, learners will be able to select qualitative or quanti...

URL Problems That Hurt Search Ranking 22.09.2026

Apply a diagnostic framework to identify URL duplication risks in CMS output. Distinguish between structural cloning and legitimate content variation to ensure search engines index single, stable paths.

Making the Case for Content Strategy 22.09.2026

Learn to position content strategy as a core project pillar rather than an afterthought. You will apply a decision framework to ensure content creation, curation, management, and measurement align with business goals and brand strategy from the start.

Writing a Design Proposal to Protect Both Sides 20.09.2026

Learners will structure a formal agreement that secures payment terms and defines client obligations for resource access. This capability allows designers to mitigate risks of scope creep and non-payment by establishing a clear paper trail before work begins. Learning Objective: By the end of this lesson, learners will be able to draft a UX design proposal that explicitly defines scope, payment sc...

Time-Aware Research: Catching Users Mid-Task 20.09.2026

You will define time-aware research as the practice of intercepting users while they are actively performing a natural task. You will distinguish this just-in-time approach from in-person methods that require users to recreate needs in unfamiliar spaces. Learning Objective: By the end of this lesson, learners will be able to define time-aware research and describe how it captures real-time user co...

The Meeting Justification Test 20.09.2026

Apply the five-question verification framework to determine if a meeting is the most efficient channel for obtaining approvals. Distinguish between necessary face-to-face interactions and tasks solvable via email or phone to reduce project friction. Learning Objective: By the end of this lesson, learners will be able to apply the five-question verification framework to justify or reject scheduling...

Planning Survey Logistics 19.09.2026

Define stopping conditions using participant counts or deadlines to control data collection scope. Select distribution methods and analysis tools that match your target audience's behavior. Account for manual data entry time to ensure accurate reporting of confidence metrics. Learning Objective: By the end of this lesson, learners will be able to plan survey logistics by defining endpoints, select...

Planning for Mobile and Responsive Design 18.09.2026

Prioritize mobile audiences during initial project planning to leverage unique device capabilities like GPS and gestures. Select the appropriate delivery approach—responsive, web app, or native—based on constraint-driven focus rather than treating mobile as a post-launch optimization. Learning Objective: By the end of this lesson, learners will be able to apply the mobile-first planning framework...

What's Included in Your Design Fee 18.09.2026

You will learn to explicitly define whether stock photography and font licensing are included in the design fee or billed separately. This capability prevents client misunderstandings by establishing clear boundaries around external resource costs before project kickoff. Learning Objective: By the end of this lesson, learners will be able to formulate explicit fee inclusion statements for external...

Estimating Design Project Costs Using Time and Materials 17.09.2026

Learners will calculate accurate project estimates by summing execution time and a 25% management buffer, then applying their hourly billable rate. This approach allows you to bracket pricing using difficulty assessments rather than guessing a fixed number. Learning Objective: By the end of this lesson, learners will be able to calculate a design project cost range by applying the time-and-materia...

Why Content Strategy Starts at Kickoff 17.09.2026

Learners will identify the nine foundational questions that define content ownership, workflow, and cadence. This capability allows you to secure a seat at the table during RFPs or internal project launches, ensuring content strategy is treated as a core design discipline rather than a final afterthought. Learning Objective: By the end of this lesson, learners will be able to articulate the nine p...

Designing for Task-Based Applications 16.09.2026

Identify the five specific design goals that define a task-based application, from enabling superior performance to managing user learning. Apply these criteria to evaluate whether an interface supports novice clarity, advanced shortcuts, and reduced cognitive load. Learning Objective: By the end of this lesson, learners will be able to identify the five core design goals required for task-based a...

Defining Deliverables and Client Assets 16.09.2026

You will specify the exact personnel, existing assets, and content required from the client to prevent scope ambiguity. You will draft a comprehensive deliverables list using conditional language to manage expectations and clarify project success criteria. Learning Objective: By the end of this lesson, learners will be able to draft a project proposal section that explicitly defines client assets...

How To Build an Editorial Calendar 16.09.2026

Construct a tactical publishing plan that coordinates content across blogs, social media, and newsletters. You will map audience needs to specific publishing dates, assign ownership, and define the micro-content required for each piece to ensure consistent execution. Learning Objective: By the end of this lesson, learners will be able to construct a six-facet editorial calendar that assigns owners...

Why Mouse and Keyboard Habits Change Your Design 16.09.2026

Learners will identify the specific input and environmental data points required during contextual inquiries to inform design decisions. This capability allows designers to predict user friction in data entry and collaboration scenarios before building interfaces. Learning Objective: By the end of this lesson, learners will be able to identify the five key data points to capture during contextual...

Choosing Between a Responsive Site and an App 16.09.2026

Learners will evaluate the tradeoffs between responsive design, unique mobile web apps, and native applications. This enables you to select the optimal delivery platform based on specific project goals, audience needs, and monetization requirements. Learning Objective: By the end of this lesson, learners will be able to evaluate the tradeoffs between responsive design, unique mobile web apps, and...

What Your Screener Questions Need To Establish 16.09.2026

Learners will construct screener questionnaires that verify user status and group fit while excluding skewing experiences. This capability ensures recruitment processes yield valid participant pools for usability testing. Learning Objective: By the end of this lesson, learners will be able to design a screener questionnaire that verifies user status, determines group fit, and applies exclusion cri...

Showing Two Mock-Ups to Get Honest Critique 16.09.2026

Learners will master the comparative presentation protocol that bypasses the 'nice' bias inherent in single-design reviews. This technique enables practitioners to elicit specific, actionable feedback by shifting participant focus from defending a single work to objectively contrasting distinct variations. Learning Objective: By the end of this lesson, learners will be able to apply the two-mock-u...

Choosing Design Documents by Who Reads Them 15.09.2026

Evaluate the iterative nature, document longevity, and primary users to select appropriate design artifacts. Align documentation with prioritized features and standardize organization using cross-linking tools to prevent redundancy and silos.

Using Wireframes as a Thinking Device 15.09.2026

Shift your wireframing focus from visual details to defining the user's primary goal context. Learn to use low-fidelity sketches to explore alternative problem frames before committing to specific design solutions. Learning Objective: By the end of this lesson, learners will be able to apply wireframing as a problem-setting exercise to define user goal contexts before solving design details. Trans...

How To Use Task Flows to Clarify Complex Processes 14.09.2026

Create task flow diagrams to clarify user paths and decision points before development begins. Distinguish task flows from site maps by focusing on process logic, error states, and specific user objectives derived from requirements. Learning Objective: By the end of this lesson, learners will be able to construct a task flow diagram that maps user paths, decision points, and error states based on...

Choosing Prototype Fidelity for Your Timeline 14.09.2026

Evaluate timeline constraints and testing goals to select the appropriate prototype fidelity. Distinguish between low-fidelity wireframes for early validation and high-fidelity prototypes for realistic representation. Apply a decision framework to align prototype complexity with available resources and stakeholder expectations. Learning Objective: By the end of this lesson, learners will be able t...

How To Number and Annotate a Site Map 14.09.2026

Apply a decimal numbering system to site maps to synchronize wireframes, content matrices, and QA scripts. Use pagestacks for dynamic templates and dashed lines for conditional connections to maintain traceability across project documentation. Learning Objective: By the end of this lesson, learners will be able to apply a decimal numbering and annotation system to site maps to ensure cross-documen...

How To Determine What a Low-Fidelity Wireframe Should Show 13.09.2026

You will define the visual boundaries of low-fidelity wireframes by applying grayscale constraints and placeholder strategies. You will identify the five core page elements—navigation, content sections, imagery, forms, and CTAs—to validate user needs before visual design begins. Learning Objective: By the end of this lesson, learners will be able to apply low-fidelity wireframe specifications to i...

Écoute le podcast 5 Minute UX sur Replaio

La radio et les podcasts dans une seule appli - gratuite, sans inscription. Installe-la dès aujourd'hui et ne rate pas le lancement

Télécharger sur Google Play

Replaio n'est pas éditeur de podcasts ; les noms des émissions, les visuels et l'audio appartiennent à leurs auteurs et sont diffusés via des flux RSS publics