5mUX

5 Minute UX

5mUX is practitioner-grade UX training in five-minute lessons, structured around how adults actually learn. Every lesson teaches one concept or skill you can apply immediately, available as text, audio, or video. Pick the modality that fits your moment; the rigor stays the same.

Author

5mUX

Category

Education

Podcast website

castopod.gogomito.com

Latest episode

Jul 10, 2026

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Episodes

Research Reporting: A Practical Guide 28.06.2026

You'll learn to transform raw data into a narrative that stakeholders trust and act upon. By the end you'll be able to structure reports around goals, facts, insights, and recommendations. This lesson gives you a framework for defining outputs early and detailing actionable next steps to ensure research drives tangible product value. Learning Objective: By the end of this lesson, learners will be...

Title Page and Revision History: A Practical Guide 28.06.2026

You'll learn to construct professional title pages and revision history logs for UX deliverables. By the end you'll be able to gather necessary metadata, define document identity, and maintain a transparent audit trail. This lesson gives you a framework for preventing version control conflicts and ensuring stakeholder alignment in your projects. Learning Objective: By the end of this lesson, learn...

Visual Design Principles 28.06.2026

You'll learn to distinguish visual design principles from interaction and psychology factors. By the end you'll be able to identify how unity, hierarchy, and balance reduce cognitive load and build trust. This lesson gives you a framework for evaluating interface clarity during early design and review phases. Learning Objective: By the end of this lesson, learners will be able to distinguish visua...

Managing Conflict During Prioritization: Making the Right Choice 27.06.2026

You'll learn to diagnose the root causes of team disagreements during requirement prioritization. By the end you'll be able to distinguish between conflicts about features versus conflicts about goals. This lesson gives you a framework for choosing whether to realign on strategy or facilitate value-based discussions. Learning Objective: By the end of this lesson, learners will be able to apply the...

Remote Research: A Practical Guide 27.06.2026

You'll learn to conduct remote research sessions with a disciplined approach to logistics, engagement, and data capture. By the end you'll be able to execute the five-step sequence from preparation to post-session processing. This lesson gives you a framework for mitigating technical failures and participant disengagement in real-world UX studies. Learning Objective: By the end of this lesson, lea...

Lecture Design and Delivery: A Practical Guide 27.06.2026

You'll learn to shift from content-heavy lectures to student-centered, task-based lesson designs. By the end you'll be able to assemble a design team, define audience baselines, and map interactive flows. This lesson gives you a framework for creating engaging learning assets that prioritize active practice over passive consumption. Learning Objective: By the end of this lesson, learners will be a...

Simple vs. Advanced Site Maps: Making the Right Choice 26.06.2026

You'll learn to evaluate project constraints like budget, timeline, and data availability to select the appropriate site map complexity. By the end you'll be able to apply a four-step decision heuristic to avoid over-engineering or under-engineering navigation structures. This lesson gives you a framework for balancing user needs with resource limitations in Information Architecture. Learning Obje...

Wireframe vs. Realistic Prototypes: What It Is and Why It Matters 26.06.2026

You'll learn to distinguish between wireframe-style and realistic prototypes based on visual fidelity and functional simulation. By the end you'll be able to select the appropriate prototype type for specific project phases, avoiding resource misallocation. This lesson gives you a framework for aligning prototype fidelity with design goals, ensuring clear communication with stakeholders. Learning...

Statement of Work (SOW): A Practical Guide 25.06.2026

You'll learn to convert a project proposal into a concise Statement of Work (SOW) to define scope and costs. By the end you'll be able to extract specific data points and structure a 2-3 page document that prevents scope creep. This lesson gives you a framework for protecting your UX engagements with clear administrative and financial boundaries. Learning Objective: By the end of this lesson, lear...

E-Learning Applications: What It Is and Why It Matters 25.06.2026

You'll learn to identify e-learning applications as hybrid systems that bridge content delivery and task completion. By the end you'll be able to distinguish these platforms from pure content sites or social networks based on their structural requirements. This lesson gives you a framework for recognizing when to apply specific design strategies like chunking and progress tracking. Learning Object...

Participatory Design: A Practical Guide 25.06.2026

You'll learn to plan and execute participatory design sessions that build stakeholder consensus. By the end you'll be able to select low-fidelity activities like 'Design the Box' to engage non-designers. This lesson gives you a framework for managing group dynamics and avoiding aesthetic pitfalls. Learning Objective: By the end of this lesson, learners will be able to facilitate a participatory de...

Usability Heuristics: How to Evaluate Effectively 25.06.2026

You'll learn to assess the quality of usability heuristic evaluations by checking for goal-aligned tasks and unbiased language. By the end you'll be able to distinguish strong work from weak work using specific signals like task framing and severity prioritization. This lesson gives you a framework for providing actionable feedback that drives tangible design improvements.

Participant Recruitment: A Practical Guide 24.06.2026

You'll learn to execute a structured participant recruitment workflow from defining criteria to pre-session preparation. By the end you'll be able to apply the five-step sequence to source, screen, and confirm participants for UX studies. This lesson gives you a framework for handling common pitfalls like no-shows and low response rates in real-world scenarios.

E-Commerce Websites: What It Is and Why It Matters 24.06.2026

You'll learn to identify e-commerce websites as hybrid projects that blend brand, content, and transactional tasks. By the end you'll be able to distinguish e-commerce from pure brand or content sites using the transactional element. This lesson gives you a framework for balancing design efforts across marketing, product, and user needs.

Search Engine Optimization Fundamentals: What It Is and Why It Matters 22.06.2026

You'll learn to define search engine optimization as a strategic process rather than a technical checklist. By the end you'll be able to distinguish SEO from web design and PPC advertising. This lesson gives you a framework for integrating SEO into information architecture from the start of a project. Learning Objective: By the end of this lesson, learners will be able to define search engine opti...

Unity and Variety in Design: How to Evaluate Effectively 21.06.2026

You'll learn to assess design critiques using a structured framework for actionability, focus adherence, and tone. By the end you'll be able to distinguish strong, constructive feedback from weak, vague comments. This lesson gives you a framework for evaluating whether design reviews drive improvement rather than just expressing subjective preference. Learning Objective: By the end of this lesson,...

Kano Analysis: A Practical Guide 21.06.2026

You'll learn to categorize product features into Must-be, One-dimensional, Attractive, Indifferent, or Reverse groups using the Kano framework. By the end you'll be able to calculate satisfaction and dissatisfaction coefficients to objectively prioritize your product roadmap. This lesson gives you a step-by-step procedure for designing dual questions, recruiting 8–15 participants per segment, and...

Facilitation Questioning Techniques: A Practical Guide 21.06.2026

You'll learn to prepare a facilitation lexicon and execute strategic questioning to guide group dynamics. By the end you'll be able to deconstruct complex issues using 'why' questions and manage disruptions with specific intervention phrases. This lesson gives you a framework for transforming chaotic workshops into structured, insightful sessions. Learning Objective: By the end of this lesson, lea...

DesignOps: What It Is and Why It Matters 20.06.2026

You'll learn to distinguish DesignOps from design execution and project management. By the end you'll be able to identify the specific operational problems DesignOps solves, such as fragmented tools and inconsistent workflows. This lesson gives you a framework for recognizing when to establish operational standards during the discovery phase of a project. Learning Objective: By the end of this les...

Wireframe Iterations: A Practical Guide 20.06.2026

You'll learn to treat wireframes as dynamic exploration tools rather than static deliverables. By the end you'll be able to execute a cyclical process of sketching, varying, and refining designs based on stakeholder feedback. This lesson gives you a framework for reducing downstream ambiguity and preventing costly development errors through disciplined iteration. Learning Objective: By the end of...

Project Cost Estimation: A Practical Guide 20.06.2026

You'll learn to balance historical data with professional judgment to create realistic cost estimates before requirements are fully defined. By the end you'll be able to assess project complexity, identify necessary specialized roles, and apply a buffer for uncertainty. This lesson gives you a framework for avoiding underestimation pitfalls in early-stage UX project management. Learning Objective:...

Journey Mapping: What It Is and Why It Matters 19.06.2026

You'll learn to define journey mapping as a visual technique that captures user actions, thoughts, and feelings. By the end you'll be able to distinguish journey maps from process maps and personas based on their specific focus on emotional context. This lesson gives you a framework for identifying when to use journey mapping to solve fragmented design problems. Learning Objective: By the end of t...

User Satisfaction Measurement: How to Evaluate Effectively 19.06.2026

You'll learn to audit user satisfaction metrics against specific quality dimensions like accessibility and actionability. By the end you'll be able to distinguish strong, evolving measurements from weak, static compliance checks. This lesson gives you a framework for providing feedback that drives strategic product improvements rather than just surface-level corrections. Learning Objective: By the...

Numbering Site Maps: What It Is and Why It Matters 18.06.2026

You'll learn to define and apply the numbering system for site maps to clarify information hierarchy. By the end you'll be able to identify parent-child relationships in complex structures using decimal notation. This lesson gives you a framework for communicating structure to stakeholders without ambiguity. Learning Objective: By the end of this lesson, learners will be able to apply decimal numb...

Social Proof: How to Evaluate Effectively 18.06.2026

You'll learn to assess social proof artifacts using objective criteria like accessibility, findability, readability, and usability. By the end you'll be able to distinguish strong work from weak work by checking for actionability and goal alignment. This lesson gives you a framework for providing specific, actionable feedback that drives tangible improvements. Learning Objective: By the end of thi...

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