2HGM

Two-Headed Game Master

2HGM is podcast about writing, designing, running, and playing Role-Playing Games. Two best friends discuss their favorite hobby, and share their thoughts on the internet.

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Autor

2HGM

Kategoria

Leisure

Ostatni odcinek

21 paź 2026

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Odcinki

2HGM 156: Megadungeon Debrief 21.10.2026

‘Member that megadungeon we talked about a while ago? Yeah, we did it. And because we did it, we have to now talk about it. What we learned, what we didn’t learn, etc.  www.patreon.com/c/2hgm/home Music: Pondhillow's Finest, The Burning Saviours

2HGM 155: Railroaded 07.10.2026

X gonna give it to you, choo choo! This is not your easy Sunday train ride through Glenwood Canyon. We are talking about being put on tracks with no way off. Isn’t that the tag line to Speed 2? Wait, that was the boat one so that can not be true. “One track, no way off, this table has just been RAILROADED”... pretty catchy huh? www.patreon.com/c/2hgm/home Music: Pondhillow's Finest, The Burning Sa...

2HGM 153: Murder Mysteries 09.09.2026

Help, there has been a murder! …our ratings are dead… haha ha ha. There is a lot of murder media out there: books, TV, video games, movies, podcasts, even in person live action roleplaying dinner parties or shows. We discuss with our guest how to make TTRPG murder mysteries fun and best practices for running them. www.patreon.com/c/2hgm/home Music: Pondhillow's Finest, The Burning Saviours

2HGM 152: First Sessions 26.08.2026

They say first impressions are important, but also don’t judge a book by its cover… so (exaggerated shrug). The first session of a TTRPG adventure can be a powerful tool, remember you only get one shot... But you can always try again next time. www.patreon.com/c/2hgm/home Music: Pondhillow's Finest, The Burning Saviours

2HGM 151: Adventure Writing 12.08.2026

What do the best TTRPGs writers have in common? They were all alive at one point, not necessarily at the same time. Ok, that's a pretty lame fact but if you are reading this then it got your attention didn’t it. We talk about how we write our adventures for our games. www.2HGM.com Music: Pondhillow's Finest, The Burning Saviours

2HGM 150: Megadungeon? 29.07.2026

Bro do you even dungeon? This morning we talk about dungeons so big you have to put the prefix 'Mega' in front. (assuming you are listening to this in the morning) Brew that morning coffee and sit down to an episode about caked up dungeons ;P www.2HGM.com Music: Pondhillow's Finest, The Burning Saviours

2HGM 149: How to Run: The Thing 15.07.2026

“I always thought that The Thing would be a dope roleplaying session, but never knew how to run it.” If that sounds like something you said, or would say, then this is the episode for you. Get out your school note pad and ready up to take notes! www.2HGM.com Music: Pondhillow's Finest, The Burning Saviours

2HGM 148: Designing 4: The Streets 4 Wheelers that Drive on the Road 01.07.2026

Title says it all… www.2HGM.com Music: Pondhillow's Finest, The Burning Saviours

2HGM 147: Player Character’s Perception 17.06.2026

HOT TAKE: Player perception is not Character perception. Players can’t make good decisions without good information, why put it behind a roll wall? www.2HGM.com Music: Pondhillow's Finest, The Burning Saviours

2HGM 146: Fighting Fantasy 03.06.2026

A friend walked into a bar with a philosophy book, I pointed at it and said “I can’t?”... So we are talking about books. Specifically, choose your own adventure books. Precisely, Fighting Fantasy roleplaying Adventure Books... Exactly. www.2HGM.com Music: Pondhillow's Finest, The Burning Saviours

2HGM 145: Creating a Fantasy Religion 20.05.2026

Sure playing god as a GM is pretty cool, but have you ever tried to create gods? Today we yap about making a TTRPG religion pop. Now, you don’t have to create a whole religion from the ground up but tuning up your favorite TTRPG setting’s religion can go a long way.  www.2HGM.com Music: Pondhillow's Finest, The Burning Saviours

2HGM 144: Gamifying Lulls 06.05.2026

What year did the first “mini-game” appear? We don’t know either, and I refused to look it up. But it sure wasn’t our original TTRPG; Afterlife. The best thing about mini-games is you can use them in any system because mini-games have completely different rules/gameplay than the larger rule system. Or at least they should in our opinion. www.2HGM.com Music: Pondhillow's Finest, The Burning Saviour...

2HGM 143: Function of Descriptions 22.04.2026

We are back at it again discussing descriptions and their uses in the TTRPG space. This is the episode for you if you have ever wondered what a 2HGM guided meditation would be like… that’s not something you have ever thought of? Huh, maybe it is time to reevaluate somethings www.2HGM.com Music: Pondhillow's Finest, The Burning Saviours

2HGM 142: Debriefing like a Pro 08.04.2026

Want to step up your debrief game? Don’t have a debrief game? Not a problem. After listening to this episode you will be able to debrief with the best of them. Just remember the rules of the pod, every time RMSEL is mentioned you have to finish your drink! www.2HGM.com Music: Pondhillow's Finest, The Burning Saviours

2HGM 141: How to Run: Space Battle 25.03.2026

Welcome to the next episode in the How to Run series where we deep dive into a specific concept. We talk about space battles in this one because there are some interesting things about... hey did y'all notice all the earth reptiles on Dagobah? They totes have a Ball Python problem. Anyways, space battles can be done a multitude of ways and we talk about it. www.2HGM.com Music: Pondhillow's Finest,...

2HGM 140: Intensive Adventures 11.03.2026

We built a time machine and went back to when we could mainline a game for the whole weekend! Just kidding, we just took a little game-cation and ripped a 30 hour adventure in one sitting. Well we got up to stretch and bathroom but you knew what I meant…probably. www.2HGM.com Music: Pondhillow's Finest, The Burning Saviours

2HGM 139: The Whole of the Roll 25.02.2026

To simulate real life in the TTRPG space, we distill actions to one quality/ability, a stat if you will. That makes it easy to run the simulation but is it accurate? *Loud buzzer sound* It is not accurate, actions rarely (if ever) rely on a single ability. Picking delicious non-poisonous mushrooms is not only about perception. We totaly should’ve used the mushroom example during the episode but I...

2HGM 138: RPG Ergonomics 11.02.2026

The physical design is not the only component of ergonomics, there is a mental component too. Some people go to school for whole degrees on Design (not us tho, our degree is in BS with a minor in bologna). In this episode we discuss how layouts and mechanics of an TTRPG game can influence the ergonomics of the experience. www.2HGM.com Music: Pondhillow's Finest, The Burning Saviours

2HGM 137: GM Bushido 28.01.2026

Have you ever noticed how different TTRPG systems have similar concepts but slightly different mechanics? How sometimes there seems to be a rule for the most specific edge case but not a core mechanic? Is it possible that we, as game designers, have done a disservice by trying to lure players into game-mastering by writing out all the mechanics? Is this description all questions? Oops? You’re welc...

2HGM 136: Rizz Rolls 14.01.2026

Still here, still leaning against that wall with my leather jacket and sunglasses. Perhaps still smoking… Point is I’m pretty cool and can probably talk my way of detention if a teacher were to walk by. But just because I’m steeped in rizz, does that mean I can just nat 20 my way into becoming the youngest president?  www.2HGM.com Music: Pondhillow's Finest, The Burning Saviours

2HGM 135: Style, Tone…(and maybe substance) 31.12.2025

The title is self explanatory I think. So I’m just going to lean against this wall with my leather jacket and cool sunglasses. Maybe light up a smoke. The question is, does the smoke buff my stats? Or is it a debuff, maybe it is neither?  www.2HGM.com Music: Pondhillow's Finest, The Burning Saviours

2HGM 134: TNT World Building 17.12.2025

GMs will create hundreds of years of lore, but it doesn’t have to actually take hundreds of years. How, you may ask?! Tips and Tricks. With their patented design, our Tips and Tricks will save you literally hundreds of years of hard work. www.2HGM.com Music: Pondhillow's Finest, The Burning Saviours

2HGM 133: Perks, Skills, Attributes 03.12.2025

In this episode we discuss what perks we have and…Just kidding, it is another designing episode! Frickin’ got you huh. We talk about the design implications of using Perks, Skills, or Attributes for our own game. Maybe they are actually the same thing, but you will have to listen to the episode to find out. www.2HGM.com Music: Pondhillow's Finest, The Burning Saviours

2HGM 132: Role-Playing Exercises 19.11.2025

Ready? Ok! (sounds of the cheer squad warming up before their routine) Instead of those awkward minutes trying to remember how to role-play, try a warm up! Get those role-playing muscles limber and loose. www.2HGM.com Music: Pondhillow's Finest, The Burning Saviours

2HGM 131: Designing Deux w/ 2HGM 05.11.2025

By popular demand we invited the Two-Headed Game-Master duo back into the studio for another designing sesh. It might appear like we actually make backwards progress, but that is our process I guess (audible shrug) www.2HGM.com Music: Pondhillow's Finest, The Burning Saviours

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