The Pixel Storyteller
Video games have come a long way since "Tennis for Two" in 1958. Since then games have been played in arcades, in our homes, on the go, by ourselves and with our friends. We've fought zombies, robots, and turtles. We've explored sprawling medival landscpaes and underwater cities. And for many of these games, there's a story behind them. When most people hear "Storytelling through video games," they'll usually think of it as a recent thing; large hyper realistic projects that play more like movies. But stories in video games -both in their mechanics and their development- go a ot deeper than on...
Koniecznie odwiedź stronę podcastu i wesprzyj twórcę: rss.com
Gdzie słuchać?
Podcasty w aplikacji Replaio Radio Już wkrótcePodcasty trafią do aplikacji już wkrótce. Zainstaluj teraz i jako pierwszy zobacz nowe podejście do podcastów
Odcinki
Episode 1 | Bioshock: "I chose..." 07.07.2025 36:34
Description: A game tells a story about a city at the bottom of the ocean, that’s a marvel. But that same game lays out the blueprints on how a video game can tell an incredible story. That sounds more like…a miracle. To start off this brand new series, I invite you back to the year of 2007 and into the world of Bioshock to show you through detailed analysis and storytelling techniques how this ga...
Podobne podcasty
Replaio nie jest wydawcą podcastów; nazwy audycji, okładki i audio należą do ich autorów i są rozpowszechniane przez publiczne kanały RSS