Fateless Games

The Fateless Podcast

Join us as we share the highs and lows of our journey from game conception to launch and explore future projects. Get ready for exclusive insights, developer discussions, and an insider's view of the gaming world – all in one thrilling podcast!

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Autor

Fateless Games

Kategoria

Leisure

Strona podcastu

www.buzzsprout.com

Ostatni odcinek

27 paź 2026

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Odcinki

Godforge Hero Reworks: Who Won and Who Lost? 27.10.2026

Who are the biggest winners of Godforge's hero reworks? Content creators Raven Pyros and BradBodGaming join Brad and Scott (UnboundSage) from the Fateless team to react to the brawler rework and the hero changes from Simon's latest video: how the new HP-sacrifice brawlers should play, whether they make healers less valuable, and which heroes came out on top. Fateless is a dynamic game st...

Taking a Break Shouldn't Set You Back — Godforge 20.10.2026

What makes a hero collector worth playing in 2027? Mobile game creators Quantum and Mirandus join Brad and Dirk from the Fateless team to talk about what players want from a game like Godforge: catch-up mechanics that don't punish you for taking a break, banked energy, skipping battles you've already mastered, background farming, fair pity systems, and why every legendary should be good...

Why We Rebuilt Belobog & Chernobog 13.10.2026

Meet the artists who design Godforge's heroes. Brad sits down with Kelly and Esther from the 2D character concept team and Nico from 3D to talk about how a hero goes from idea to sketch to model, why Belobog and Chernobog got a full rework, the shortcuts from the early days (yes, two heroes really share a dress), what will look better in Beta 2, and their advice for anyone who wants to make g...

What We're Picking in Godforge Duels (and Why) 06.10.2026

Godforge Duels, the free Godforge card game in your browser, has been out for a week, and three card-game fans have been playing it nonstop. Brad sits down with Ragewood, who helped design it, and creators UnstableGam3r and MrSneakyy for their first impressions: the first balance patch, how imprints work, the cards to watch out for, what they're picking for Godforge, and whether Duels should...

Why Our Free Card Game Is a Win-Win 29.09.2026

Godforge Duels launches this Thursday, 1 October — a free Godforge card game in your browser. Dan and Sham from Fateless sit down with the people who built it, Rob (Pwncakes) and Ragewood, to explain why it's a win-win for every player: what you can earn (and re-pick) for the main game, why you don't need to be a card-game pro, the AI and PvP modes, community tournaments — and how the wh...

Why Players Quit at the First Wall 22.09.2026

When should a game hit you with a wall — and when does that wall make you quit? Brad and Scott (UnboundSage) from Fateless sit down with Hlock Gaming and Kurzad Gaming to talk about expected friction in Godforge: progress missions, campaign walls, pay-to-win, and PvP gates. Fateless is a dynamic game studio founded by passionate content creators Simon Lockerby (Hellhades), Dan Francis (Phixion), a...

We Over-Complicated Affinities. So We're Changing It 17.09.2026

The Godforge affinity rework got over-complicated — so the team is changing it. Paul explains what is being simplified and why, Eitvile joins the podcast for the first time, and Alejandro is back to talk about what he has been building on the combat team. Fateless is a dynamic game studio founded by passionate content creators Simon Lockerby (Hellhades), Dan Francis (Phixion), and Hisham Saleh (Sh...

Two New Affinities And No More Leader Bonuses 10.09.2026

Godforge is adding two new affinities, removing leader bonuses, and exploring a new family system for every hero — but is that too much change at once? This week, Brad is joined by Dirk, BradBodGaming, and Sop4lin to react to Simon’s affinity-and-families video, discuss community concerns around clarity, restrictions, tower implications, accuracy, strong hits, and how impactful family bonuses shou...

MORE Beta 2 Weapon & Imprint Leaks 03.09.2026

Brad is joined by Karynzky, Scrolls of Anubis and Matt (QA) to get into the weapon rework landing in Godforge Beta 2: why nobody dared use an imprint in Beta 1, whether removal should cost gold or cost you the weapon, and the moment attunement stopped being a choice and started being a stat tax. We also get into set rolls on weapons, whether those sets are RNG, and the one synergy idea the team ke...

Every Weapon Gets An Ability — Godforge Beta 2 27.08.2026

Dirk joins Brad, JKG and Charlemagne to break down the full weapon rework: abilities on every weapon, imprints separated out and made recoverable, weapon leveling decoupled from ranking, a mini Path of Exile-style stat tree, and weapons moving out of the gacha into dedicated dungeons. We also get into the campaign rework, the Golden Guardian and the gold economy, and the leveling change that final...

Should Commons and Uncommons Even Exist? 20.08.2026

This episode dives into Godforge’s hero rarity system, from the hot take of whether commons and uncommons should exist at all to how rares, epics and legendaries should fit into long-term progression. Brad, Scott, Tim and Vex discuss early legendary impact, low-rarity utility, Beta 2 hero validation, why your first build should probably be a Slayer, Brawler balance, and why upgrading purely becaus...

Can You Manufacture A Race To World First? 13.08.2026

Method joins the Fateless Podcast to break down what Race to World First is really like, from professional raiding and 20-character prep to gold costs, split weeks, 16-hour race days, Blizzard support, PvP chaos, and why World of Warcraft still keeps players coming back after twenty years. The episode also explores what Godforge can learn from community-driven events, competitive incentives, exclu...

How Long Does A FREE GAME Get Before You QUIT? 06.08.2026

In this episode Brad is joined by Rob (Pwncakes) from the Fateless QA side, plus community creators Romsy and MrSneakyy, to talk about first impressions — why the opening hour decides so much in a hero collector, what frustrated players in Godforge's first beta, and which of those problems sit at the top of the list going into beta 2. Fateless is a dynamic game studio founded by passionate co...

We're Rebuilding Godforge's Summoning From Scratch 30.07.2026

Godforge’s summoning experience is getting a major cinematic upgrade, with Kris Taylor joining the team to help bring legendary hero reveals to life. This episode dives into the first summon cinematic, why summoning is being rebuilt, what may arrive in Beta 2, how real in-game animations are being used, and how the Sanctum redesign aims to make Godforge feel more immersive, intimate, and exciting....

BETA Only Showed Half of Godforge’s Campaign 23.07.2026

Godforge’s campaign is getting a major rethink after Beta feedback, with a focus on smoother story pacing, better tutorials, more immersive voice acting, and a stronger sense of exploring each realm. This episode dives into campaign nodes, dungeon unlocks, avatar lore, the larger two-part story structure, and whether these changes could affect Beta 2 timing.  Fateless is a dynamic game studio foun...

Godforge Equipment Rework — Less Grind, More Strategy 16.07.2026

Godforge’s equipment [gear] system is getting a major rethink, from removing armor material types and reducing rank-up friction to clarifying flat vs percent stats, main-stat value, farming pressure, and long-term weapon progression. In this episode, PapaTez and Ragewood join the discussion on how gearing can feel less exhausting while still keeping strategy, progression, and meaningful min-maxing...

Godforge UI/UX Rework — What’s Changing and Why 09.07.2026

Godforge’s UI/UX team joins the podcast to discuss how Beta feedback is shaping the next wave of improvements. This episode covers reducing friction, improving roster and gear flows, making rewards feel more exciting, clarifying icons and battle HUD information, and bringing more of Godforge’s “Metal & Magic” identity into the interface. Fateless is a dynamic game studio founded by passionate...

Godforge’s Art Direction Is Changing 09.07.2026

Godforge’s art team joins the podcast to discuss what Beta 1 taught the team visually, what’s being improved for Beta 2, and how the game’s art direction is evolving. This episode covers character quality, starter hero presentation, lighting and environment upgrades, combat pacing, optimization, hero reworks, and the push toward a stronger Metal & Magic visual identity.  Fateless is a dynamic...

Godforge Beta 2 Could Feel VERY Different 25.06.2026

In this episode of the Fateless Podcast, Brad is joined by Juho, Ricky, and special guest Sop4lin to talk through the biggest lessons from Godforge Beta 1 and what the team is focusing on for Beta 2. The discussion covers new player experience, tutorial improvements, progression pacing, difficulty spikes, defeat screen tips, mobile performance, battery life, heating issues, multi-battles, battle s...

Godforge’s Music and Sound Are Building the World 18.06.2026

This episode goes behind the scenes of Godforge’s audio design with Norbert, diving into combat sounds, UI feedback, music, voice acting, cutscenes, and the hidden details that make the game feel more immersive. The discussion also covers beta audio feedback, missed debuff cues, realm music, Foley-style sound creation, and future improvements coming to the game’s soundscape.  Fateless is a dynamic...

Godforge Beta Hero Balance — What Needs Adjusting? 11.06.2026

Godforge Beta balance is in focus this week as Matt (Jnez), DLDSgaming and realbubbaHoTep join Brad to discuss early hero impressions, Isolde’s dominance, campaign difficulty spikes, boss ultimates, weapon balance and imprint flexibility. The episode also looks at starter hero popularity, build variety, and how beta feedback can help shape stronger balance going into future updates. Fateless is a...

The Biggest Question About Godforge Right Now 04.06.2026

Godforge Beta feedback continues with a deeper look at what could make the game stand out from other hero collectors. In this episode, Quantum and MTG Jedi join Brad and Stephen to discuss cinematic visuals, performance, combat UI, customization, narrative, economy pain points, placeholder art, Beta 2 expectations, and how Fateless is using community feedback to shape the game.  Fateless is a dyna...

Godforge Beta Feedback — What Needs Fixing First? 04.06.2026

Godforge Beta is giving players a lot to test — from starter hero choices and Faith vs Speed builds to UI/UX flow, spirit management, and camera options. In this episode, Jacek and Misstical share their beta experiences while Dirk and Brad discuss what is working, what needs polish, and how player feedback is shaping the game.  Fateless is a dynamic game studio founded by passionate content creato...

Funding the Dream: From YouTuber to Game Founder 21.05.2026

In this episode, Robbie shares his journey from Paragon content creator to co-founder of the studio behind Predecessor. The conversation covers what happened after Paragon shut down, how the community helped fund the dream, the challenge of launching on PlayStation and Xbox, and what it takes to keep building a live game.  Fateless is a dynamic game studio founded by passionate content creators Si...

The Smartest Way to Start Godforge Beta 14.05.2026

Godforge Beta is almost here, and this episode focuses on how new players can approach the early game without feeling overwhelmed. Mirandus joins the discussion alongside Brad, Scott and Chris from the Fateless team to talk starter heroes, Tokens of Valor, beta rewards, team building, useful rares and commons, and how to make smarter progression choices from day one.  Fateless is a dynamic game st...

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