Hemming Donald

The Coven Consultants

Leisure EN ↓ Odcinki: 45

The streets of the quaint, little town of Cloudcatch teem with preternatural horrors that the townsfolk, like lifelong resident and retiree Helen Collinswood, look past without a second thought. To transplants like the Kentuckian detective Brik Breaker, or Illinoisan librarian Rowan Bailey, the strange goings-on in town are given more heed; in Brik’s case, rapt interest, and in Rowan’s, exerted disregard. For career “psychic” Cain, who has only been living in town a few months, he can always explain away the unnatural knocks and whispers emanating from the fog. And for Anya Supernova, who has...

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Autor

Hemming Donald

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Leisure

Strona podcastu

rss.com

Ostatni odcinek

4 lis 2026

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Odcinki

House of the Mad Woods- Session 18 04.11.2026

All questions are answered and loose ends tied up with this end of mystery session which leads to the signing of the contract, binding our heroes as the Coven Consultants. “The Coven Consultants” loosely uses the Monster of the Week system to guide its players through the supernatural world of Cloudcatch, Maine in the year 1995. We use a revolving seat of Keepers (game masters) to weave together t...

House of the Mad Woods- Session 17 28.10.2026

It’s finally time to face the beast in the woods. Do our vacillant heroes have the tools they need to defeat it? They’ll have to team up to take it down, using skills both old and new. Their fate lies in the balance. “The Coven Consultants” loosely uses the Monster of the Week system to guide its players through the supernatural world of Cloudcatch, Maine in the year 1995. We use a revolving seat...

House of the Mad Woods- Session 16 21.10.2026

Our heroes find a theatre in-the-round in the forest, blaring… 80s pop music? To which, it seems to be the domain of the buxom blonde town masseuse, Jessica Heavenly. When there are witches all around the town, the sleuths must turn to the Mycelium Church for assistance. “The Coven Consultants” loosely uses the Monster of the Week system to guide its players through the supernatural world of Cloud...

House of the Mad Woods- Session 15 14.10.2026

The gang continue their journey through the stone tunnels below the cemetery, tracing the steps of Steady Talbot and his kidnappers, though Cain’s psychic ability gives glimpses of him as a willing participant. The corridors lead to strange music in the woods. “The Coven Consultants” loosely uses the Monster of the Week system to guide its players through the supernatural world of Cloudcatch, Main...

House of the Mad Woods- Session 14 07.10.2026

Cain and Anya rush to Brik and Rowan’s rescue at the mausoleum after Rowan hears Brik, Morris the mortician, and Meave the grave keeper all hit the stone floor above him. To escape another powerful coven member, the group discover a hidden passage below the structure that leads to a series of stone corridors that seem to go on for miles. “The Coven Consultants” loosely uses the Monster of the Week...

House of the Mad Woods- Session 13 30.09.2026

Anya and Cain try their hand at some police work in an attempt to book Sylvia for kidnapping while the search for Steady leads Brik and Rowan to the cemetery on the edge of the woods north of town. Unfortunately, Sylvia has her lawyer Francesca on her side, while the cemetery has a certain magical connection to its proprietor. “The Coven Consultants” loosely uses the Monster of the Week system to...

House of the Mad Woods- Session 12 23.09.2026

The crew finds allies in strange places with the help of Finn, Helen’s temporary fairy aide, who equips Rowan with a power that might just take the beast down. But before sundown, they will hunt for the missing Steady Talbot that seems to have been nabbed by a witchy librarian adversary. “The Coven Consultants” loosely uses the Monster of the Week system to guide its players through the supernatur...

House of the Mad Woods- Session 11 09.09.2026

The crew return to Brik’s house for a nap to find the Bunker door open and Steady missing. Now, not only do they have to survive the beast in the forest, but they also have to search for the target of the coven’s current Talbot ire. “The Coven Consultants” loosely uses the Monster of the Week system to guide its players through the supernatural world of Cloudcatch, Maine in the year 1995. We use a...

House of the Mad Woods- Session 10 02.09.2026

The Consultants finally come face to face with the wretched creature they have been commanded to kill, but they are missing the crucial piece of the puzzle that they’ve been told to find. How will they take on this beast in the absence of erudition? “The Coven Consultants” loosely uses the Monster of the Week system to guide its players through the supernatural world of Cloudcatch, Maine in the ye...

House of the Mad Woods- Session 9 26.08.2026

With all of the “guidance” from the group to stay put and stay safe, will Steady Talbot heed their warnings? The Venerie has come and the Beast ululates from within the forest. The heroes think they are prepared, but are they? “The Coven Consultants” loosely uses the Monster of the Week system to guide its players through the supernatural world of Cloudcatch, Maine in the year 1995. We use a revol...

House of the Mad Woods- Session 8 19.08.2026

Cain decides to setup a sting operation as “Mysticalia the Mystic,” the gang witness the Tri-City Witch Trial Festival “execution reenactment” and its theatrics, and they make the realization that Steady Talbot might not be safe by himself.

House of the Mad Woods- Session 7 12.08.2026

The team is starting to connect the dots on who is truly in danger from the coven operating in Cloudcatch, and they’re going to have a hard time convincing him to stay safe when all they want to do is toss him over the side of a cliff. “The Coven Consultants” loosely uses the Monster of the Week system to guide its players through the supernatural world of Cloudcatch, Maine in the year 1995. We us...

House of the Mad Woods- Session 6 05.08.2026

After they are approached by Sylvia, Francesca, and Samuel- the leaders of the coven- with the rules of the hunt, the team set off on a fact finding mission to gather as much information as they can to help them not die from whatever will stalk them in the Beest Venerie. “The Coven Consultants” loosely uses the Monster of the Week system to guide its players through the supernatural world of Cloud...

House of the Mad Woods- Session 5 29.07.2026

Editor's Note: Lauren's mic cuts out from around 49 minutes until the end. You can still hear her throughout the episode, but not as well. Sorry! The Consultants have stumbled upon a contest of will and might that they weren't looking for when they went in search of the strange lights and sounds at the edge of town. Now, by decree of the counsel, they've been ordered to compete... or else. “The Co...

House of the Mad Woods- Session 4 22.07.2026

The Consultants stumble upon suspicious lights and sounds in the night around the outskirts of Cloudcatch. There are many strangers in town wishing to celebrate the past. Are they causing mischief in Cloudcatch? Or is something more sinister being plotted behind a well-crafted veil? “The Coven Consultants” loosely uses the Monster of the Week system to guide its players through the supernatural wo...

House of the Mad Woods- Session 3 15.07.2026

The group of sleuths continue to investigate the festival happenings and its historical beginnings as the quirky vendors and attendants swirl around the town of Cloudcatch. Cain makes bank on tarot readings (both successful and otherwise), and as the day winds down, Brik catches sight of something strange streaking across the sky, pointing towards the dense forest north of town. “The Coven Consult...

House of the Mad Woods- Session 2 08.07.2026

The Tri-City Witch Trials Festival is kicking into gear as the Consultants are finding out more about the types of people that come out of the woodworks to celebrate. While Rowan and Anya have no idea what's going on, Brik is getting in the spirit as Cain gets the idea that his "talents" are the perfect commodity that these festival goers are looking for. “The Coven Consultants” uses the Monster o...

House of the Mad Woods- Session 1 01.07.2026

Welcome to Arc 5, with Alex as your Keeper. The Tri-City Witch Trial Festival, starting soon in Cloudcatch, joins the town with its neighbors, Mistfall and Fogdrift. One of Cloudcatch's largest events, all sorts of witchcraft proprietors, history buffs, and opportunistic vendors gather once every 5 years to commemorate the dark history of the witch trials that occurred in the 17th century. While H...

House of the Mad Woods 24.06.2026

Something is lurking in the woods surrounding Cloudcatch. It burrows beneath the dirt, reaching into the layers that were covered centuries ago. It snarls and writhes, its voice a sting upon the skin of its victims. It is not celebrated, but it brings celebration. Join those who bring the feasts, who frolic around the fires, and who revel in the hunt of the simulacral beast. Starting July 1st at 8...

Shape-Were, Session 4 [FINALE] 17.06.2026

In the conclusion of this Arc, the gang find out why the shapeshifters were after the wishing coin and monkey's paw, but who is the group pursuing these creatures? Are they so terrifying that the dopplegangers were willing to use the infamously cruel monkey's paw to grant a wish to escape? The time has come for Balthazar's to collect, so what will the Consultant's offer as payment? “The Coven Cons...

Shape-Were, Session 3 10.06.2026

The team has been split up and keep getting ambushed by the things in the museum that can take the shape of anything. Helen, the only fully sober person investigating, can't find the monkey paw or the wish coin, but if the creature who stole it already has it, why haven't they left the museum yet? “The Coven Consultants” uses the Monster of the Week system to guide its players through the supernat...

Shape-Were, Session 2 03.06.2026

With doppelgangers on the loose, the Consultants will have to be wary of everyone around them, stranger or friend as they continue their search for Deliah’s coin and Balthazar’s monkey paw. Will our heroes catch the perpetrators without accidentally hitting an old woman over the head? Or getting extremely intoxicated? Also, is hallucinating Sherlock Holmes going to be a help or a hindrance to them...

Shape-Were, Session 1 27.05.2026

Welcome to ARC 4. Your Keeper for this adventure is Stephanie. The Cloudcatch Folk Museum is hosting “Oddities of America and the World”, an interactive exhibit of cryptids and mythological creatures and objects from all over the world, but mostly America. Come learn about things like Mothman, the Indiana Crossroads Dealer, and Maine’s very own Specter Moose while you sample the tastings of local...

Welcome to Norville, Session 8 [FINALE] 20.05.2026

The thrilling conclusion to the Coven Consultants' fight with the creature holding the Gardener's Circle captive. Will our heroes be able to defeat the fairy holding them hostage? Is Brik okay? And what about all of the people in Norville who have been starving for so long? Find out on this finale episode of the 3rd arc of The Coven Consultants. “The Coven Consultants” uses the Monster of the Week...

Welcome to Norville, Session 7 13.05.2026

The Consultants have literally burnt bridges in their attempts to find and save Brik from the Gardeners at Norville. Cain has been given a vague vision of where to find him, but can he get there in time? Will Brik be okay? Feeding Day is upon us and He is Hungry. We know who He is now, can our heroes stop him before he starts feasting? “The Coven Consultants” uses the Monster of the Week system to...

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