AJ Brandon and Peter C. Hayward

Fun Problems

Leisure EN ↓ Odcinki: 89

Board game design is a deep and often challenging pursuit. We explore all aspects of game design and the fun problems (and solutions) that come with it.

Koniecznie odwiedź stronę podcastu i wesprzyj twórcę: funproblems.podbean.com

Autor

AJ Brandon and Peter C. Hayward

Kategoria

Leisure

Strona podcastu

funproblems.podbean.com

Ostatni odcinek

26 cze 2026

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Odcinki

#37 - Fidelity 10.11.2024

In this episode, we delve into the importance of numbers and their impact on gameplay. We explore how the concept of fidelity, or granularity, influences the design and experience of both board games and video games. Our discussion kicks off with a comparison between games like Magic: The Gathering and Yu-Gi-Oh!, highlighting how different number systems create unique player experiences. We also e...

#36 - Rethinking Rethinking Genres 24.10.2024

Peter and AJ explore the concept of genre within board games, comparing it to the well-defined genres found in films and novels. They discuss the challenges of applying traditional genre theory to board games, which often rely on mechanisms rather than genres to define them. The conversation touches on the importance of genre in other media, highlighting how it helps creators meet audience expecta...

#35 - The Third Type of Coop Games 27.09.2024

In this milestone episode, Peter revisits his popular theory on cooperative games, originally discussed on Gabe Barrett's Board Game Design Lab. He introduces a new type of co-op game that has emerged in recent years, expanding the original framework of limited communication and against-the-game co-ops. Peter and AJ delve into the intricacies of this third type, the cozy cooperative game, characte...

#34 - Unhelpful Advice 20.09.2024

In this episode, we're bringing you "unhelpful" advice on how to navigate the world of game development. Join us as we discuss our experiences, insights, and the quirks of the industry. Discover why having a brand as a designer matters, the significance of player interaction, and the importance of finding joy in the design process. Whether you're a seasoned designer or just starting, our candid di...

#33 - Play Patterns 16.08.2024

Today we discuss Play Patterns from a number of different angles. What makes a fun play pattern, how to encourage them and more!   Email: funproblemspodcast@gmail.com Facebook/Twitter: @FunProblemsPod Fun Problems Discord:  https://discord.gg/BjerXtQ3Me Big thanks to Eduard Matei for our theme song!

#32 - Fundamentals of Game Design and the Magic Circle 20.07.2024

In this episode, Peter and AJ dive deep into the essence of game design, focusing on the core principles that make a game fun and engaging. They explore the concept of "striving games" versus "accomplishment games" and emphasize the importance of incentivizing fun behaviors in game design. Peter shares his theory that game design is fundamentally about identifying what's compelling and then incent...

#31 - Foundational Games 18.06.2024

Today we talk about Foundational Games; what games are so foundational to the craft that all game designers need to play them. funproblemspodcast@gmail.com Facebook/Twitter: @FunProblemsPod Fun Problems Discord: https://discord.gg/BjerXtQ3Me Big thanks to Eduard Matei for our theme song! See omnystudio.com/listener for privacy information.

#30 - Minimum Viable Prototype 31.05.2024

Today we talk about How to get your game to the table FAST!   Email: funproblemspodcast@gmail.com Facebook/Twitter: @FunProblemsPod Fun Problems Discord: https://discord.gg/BjerXtQ3Me   Big thanks to Eduard Matei for our theme song!

#29 - The absolute best way to Prototype 02.05.2024

Today we talk about The absolute best way to prototype either of has found-component studio! We talk about the strengths (and weaknesses) of the program, and why you should be using it.  funproblemspodcast@gmail.com Facebook/Twitter: @FunProblemsPod Fun Problems Discord: https://discord.gg/BjerXtQ3Me Big thanks to Eduard Matei for our theme song! See omnystudio.com/listener for privacy information...

Intuitive Rules – Peter solo episode! 26.01.2024

An unedited, one-take, no intro or outro episode! Enjoy! See omnystudio.com/listener for privacy information.

#28 - Cutting Rules and Rules Exceptions 18.08.2023

Today we talk about when you need to cut rules, when the rules exceptions are worth it-as well as scarcity mindset and a bunch of other stuff! funproblemspodcast@gmail.com Facebook/Twitter: @FunProblemsPod Fun Problems Discord: https://discord.gg/BjerXtQ3Me Big thanks to Eduard Matei for our theme song! See omnystudio.com/listener for privacy information.

#27 - Game State 29.07.2023

Today we talk about Game State; how and when to track it, and how to consider it's use in game design. funproblemspodcast@gmail.com Facebook/Twitter: @FunProblemsPod Fun Problems Discord: https://discord.gg/BjerXtQ3Me Big thanks to Eduard Matei for our theme song! See omnystudio.com/listener for privacy information.

RIP (Zebras and Horses) 09.07.2023

What happened to Fun Problems?

#26 Kids Games and Kid Friendly Games 09.07.2022

Today we talk about the difference between kids games and kid friendly games, and the dos and don'ts for both! Breakout Con: https://breakoutcon.com/ If you want to ask us a fun question, or contact us for any other reason send us a message to the email below. :)  funproblemspodcast@gmail.com Facebook/Twitter: @FunProblemsPod Fun Problems Discord: https://discord.gg/BjerXtQ3Me Big thanks to Eduard...

#25 That Time You Killed Me Design Diary 20.06.2022

Today we talk about the design and development of Peters recent time travel abstract strategy hit "That time you killed me". If you want to ask us a fun question, or contact us for any other reason send us a message to the email below. :)  funproblemspodcast@gmail.com Facebook/Twitter: @FunProblemsPod Fun Problems Discord: https://discord.gg/BjerXtQ3Me Big thanks to Eduard Matei for our theme song...

#24 Alex Horne Interview! The Design of Taskmaster 17.04.2022

Today we interview Alex Horne about how he designs the tasks in Taskmaster! There are many insights he has that directly apply to game design. If you want to ask us a fun question, or contact us for any other reason send us a message to the email below. :) Taskmaster clip - https://www.youtube.com/watch?v=_UgSDcHPgCc&t=257s funproblemspodcast@gmail.com Facebook/Twitter: @FunProblemsPod Fun Pro...

#23 Brain Chemistry Part 2 07.02.2022

Today we talk about how Serotonin and Oxytocin work, and how to make designs maximize these feel good chemicals! If you want to ask us a fun question, or contact us for any other reason send us a message to the email below. :) Taskmaster clip - https://www.youtube.com/watch?v=_UgSDcHPgCc&t=257s Discord stream server link; https://discord.gg/P584nGEU funproblemspodcast@gmail.com Facebook/Twitte...

#22 BONUS Inhuman Conditions 17.12.2021

Today we have a very special episode where we play Inhuman Conditions, AJ's favourite game!! If you want to ask us a fun question, or contact us for any other reason send us a message to the email below. :) funproblemspodcast@gmail.com Facebook/Twitter: @FunProblemsPod Fun Problems Discord: https://discord.gg/BjerXtQ3Me Big thanks to Eduard Matei for our theme song! See omnystudio.com/listener for...

#21 Robotopia Design and Development Lessons 07.12.2021

Today we talk about how Robotopia was designed and developed, and all the lessons Peter learned along the way! If you want to ask us a fun question, or contact us for any other reason send us a message to the email below. :) funproblemspodcast@gmail.com Facebook/Twitter: @FunProblemsPod Fun Problems Discord: https://discord.gg/BjerXtQ3Me Big thanks to Eduard Matei for our theme song! See omnystudi...

#20 Brain Chemistry, The Bedrock of Fun (Part 1) 15.11.2021

Today we talk about how to generate dopamine, and how it affects us! What we call "fun" is just the release of chemicals in the brain, so let's dig deep today! Join us for a deep dive on this exciting new lens! If you want to ask us a fun question, or contact us for any other reason send us a message to the email below. :) funproblemspodcast@gmail.com Facebook/Twitter: @FunProblemsPod Eric Martins...

#19 Structure VS Content 02.11.2021

Today we talk about the dichotomy between a games structure, and it's content! Join us for a deep dive on this exciting new lens! If you want to ask us a fun question, or contact us for any other reason send us a message to the email below. :) funproblemspodcast@gmail.com Facebook/Twitter: @FunProblemsPod A big thanks to Eduard Matei for our theme song! See omnystudio.com/listener for privacy info...

#18 Hook, Craft, Spirit (Part 2) 18.10.2021

Today we talk about Peters new model for creative endeavors IN PERSON! Hook is what catches an audiences interest, craft is the quality of their experience, and spirit is what stays with them afterwards. Join us for a deep dive on this exciting new lens! If you want to ask us a fun question, or contact us for any other reason send us a message to the email below. :) funproblemspodcast@gmail.com Fa...

#17 Hook, Craft, Spirit (Part 1) 01.10.2021

Today we talk about Peters new model for creative endeavors IN PERSON! Hook is what catches an audiences interest, craft is the quality of their experience, and spirit is what stays with them afterwards. Join us for a deep dive on this exciting new lens! If you want to ask us a fun question, or contact us for any other reason send us a message to the email below. :) funproblemspodcast@gmail.com Fa...

#16 Interview with Shannon McDowell (Puzzle and Escape Room Design) 16.09.2021

Today we are talking to Shannon McDowell about her experience designing puzzles and escape rooms, and her research on cultural biases in games. Shannon's website: Shannonmcdowell.ca The Con she mentioned: Realityescapecon.com A video on her research: https://www.youtube.com/watch?v=Da3aubBtvYU If you want to ask us a fun question, or contact us for any other reason send us a message to the email b...

#15 Interview with John Brieger (Developing and solo modes) 02.09.2021

Today we are talking to John Brieger about his experience developing games and designing solo modes. Developing games takes a strong design and tunes it into a great final game. If you want to ask us a fun question, or contact us for any other reason send us a message to the email below. :) funproblemspodcast@gmail.com Johns Website: https://briegercreative.com/ Facebook/Twitter: @FunProblemsPod S...

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