AJ Brandon and Peter C. Hayward

Fun Problems

Board game design is a deep and often challenging pursuit. We explore all aspects of game design and the fun problems (and solutions) that come with it.

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Autor

AJ Brandon and Peter C. Hayward

Categoría

Leisure

Web del podcast

funproblems.podbean.com

Último episodio

16 de oct. de 2026

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Episodios

#110 Are Board Game Conventions Important? 16.10.2026

Today we return to discuss board game conventions and how as a designer to take advantage of them. Discord Email Big thanks to Eduard Matei for our theme song!

#109 The Final Episode 09.10.2026

The final episode of Fun Problems! Thanks so much to everyone who's listened over the years, it's been a pleasure talking to our microphones and it somehow ending up in your ears. Discord Email Big thanks to Eduard Matei for our theme song!

#108 Zones of Play 07.10.2026

Grab Bag episode! We talk about so many things, including: Zones of play, questions to ask when playtesting, core gameplay loops, replayability, designing to form, and creating combos! Scott Rogers' Zones of Play: https://mrbossdesign.blogspot.com/201... Discord Email Big thanks to Eduard Matei for our theme song!

#107 The Best Design Advice on the Internet – Part 13 05.10.2026

The best game design advice on the internet can be found at https://daniel.games/ – we can't recommend it highly enough! This is the FINAL part of a series where we explore the game design blog "Daniel. Games," written by Daniel Piechnick. Discord Email Big thanks to Eduard Matei for our theme song!

#106 The Problems with Victory Points – Grab Bag 28.09.2026

Grab Bag episode! We talk about so many things, including: Victory points, playtesting with skilled designers, positive player interaction, "accountancy phases", IP games, and developing your own games! Discord Email Big thanks to Eduard Matei for our theme song!

#105 The Best Design Advice on the Internet – Part 12 25.09.2026

The best game design advice on the internet can be found at https://daniel.games/ – we can't recommend it highly enough! This is part 12 of a series where we explore the game design blog "Daniel. Games," written by Daniel Piechnick. Discord Email Big thanks to Eduard Matei for our theme song!

#104 Would Stonemaier Publish This? 20.09.2026

Jamey Stegmaier explains what Stonemaier is looking for, and go through many examples of published games that would be a great fit. Tune in to see if you have a game Stonemaier is looking to publish! Stonemaier submissions are open here Discord Email Big thanks to Eduard Matei for our theme song!

#103 The Best Design Advisor on the Internet – Part 4 (Daniel Piechnick) 18.09.2026

We have Daniel Piechnick back on as a special guest! His game design advice can be found at https://daniel.games/ – we can't recommend it highly enough! Discord Email Big thanks to Eduard Matei for our theme song!

#102 The Best Design Advisor on the Internet – Part 3 (Daniel Piechnick) 16.09.2026

We have Daniel Piechnick back on as a special guest! His game design advice can be found at https://daniel.games/ – we can't recommend it highly enough! Discord Email Big thanks to Eduard Matei for our theme song!

#111 How to Design Framework Games (Jon Perry and Christian Kudahl) 14.09.2026

AJ is joined by guests Jon Perry and Christian Kudahl to talk all about "framework" games. This episode was released early to coincide with the limited preorder for Gauntlet of Gods.  Buy Gauntlet of Gods Play Gauntlet of Gods Self balancing game mechanics Discord Email Big thanks to Eduard Matei for our theme song!

#101 The Best Design Advisor on the Internet – Part 2 (Daniel Piechnick) 12.09.2026

We have Daniel Piechnick back on as a special guest! His game design advice can be found at https://daniel.games/ – we can't recommend it highly enough! Discord Email Big thanks to Eduard Matei for our theme song!

#100 The Best Design Advisor on the Internet – Part 1 (Daniel Piechnick) 11.09.2026

For our 100th episode (depending on how you count...) we have Daniel Piechnick on as a special guest! His game design advice can be found at https://daniel.games/ – we can't recommend it highly enough! Discord Email Big thanks to Eduard Matei for our theme song!

#99 The Best Design Advice on the Internet – Part 11 09.09.2026

The best game design advice on the internet can be found at https://daniel.games/ – we can't recommend it highly enough! This is part 11 of a series where we explore the game design blog "Daniel. Games," written by Daniel Piechnick. Discord Email Big thanks to Eduard Matei for our theme song!

#98 Designing Solo Games 08.09.2026

Have you ever wondered how to design a solo board game? You are in luck! Today Peter talks through his process of designing solo-only games! Discord Email Big thanks to Eduard Matei for our theme song!

#97 The Best Design Advice on the Internet – Part 10 07.09.2026

The best game design advice on the internet can be found at https://daniel.games/ – we can't recommend it highly enough! This is part 10 of a series where we explore the game design blog "Daniel. Games," written by Daniel Piechnick. Discord Email Big thanks to Eduard Matei for our theme song!

#96 The Upsides of Downsides – Grab Bag 05.09.2026

Grab Bag episode! We talk about so many things, including: which games will still be around in a century, the donkey problem, learning curves, game arc, and why/when to add downsides to your actions! Discord Email Big thanks to Eduard Matei for our theme song!

#95 Decisions vs Calculations – Grab Bag 31.08.2026

Today we talk about so many things, including: calculations, decisions, NON-decisions, drive vs friction, atomic actions, time equity, hooks, and offloading rules to components! Discord Email Big thanks to Eduard Matei for our theme song!

#94 Generating Infinite Content 30.08.2026

How do you come up with UNLIMITED IDEAS for your games? Tune in and we'll tell you! Discord Email Big thanks to Eduard Matei for our theme song!

#93 Would Bitewing Publish This? 28.08.2026

Nick Murray and Kyle Spackman explain what Bitewing is looking for, and go through many examples of published games that would be a great fit. Tune in to see if you have a game Bitewing is looking to publish! Discord Email Big thanks to Eduard Matei for our theme song!

#92 Complexity – Grab Bag 24.08.2026

We talk about complexity, economies, decision-making, and spatial elements in your games. Discord Email Big thanks to Eduard Matei for our theme song!

#91 Ideas We Won't Touch – Grab Bag 22.08.2026

Grab Bag episode! We go through a bunch of smaller topics, including why we won't design certain ideas. Discord Email Big thanks to Eduard Matei for our theme song!

#90 Audience Sell-Sheets 4 (Guest Joe Wiggins) 20.08.2026

Peter C. Hayward and special guest Joe Wiggins explore what makes an effective sell sheet, providing feedback on listener-submitted examples. Throughout the discussion, they offer actionable advice on how to improve clarity, visual hierarchy, and focus in order to capture the interest of potential publishers.  Discord Email Big thanks to Eduard Matei for our theme song!

#89 Party Games (Guest Alex Cutler) 18.08.2026

With special guest Alex Cutler, we talk about party games! Discord Email Big thanks to Eduard Matei for our theme song!    

#88 Ludonarrative Assonance (Guest Alex Cutler) 12.08.2026

With special guest Alex Cutler, we talk about ludonarrative assonance: making your game's mechanics match the theme, and vice-versa! Grab Bag episode! We go through a bunch of smaller topics, including careers in board games. Discord Email Big thanks to Eduard Matei for our theme song!

BONUS: Rolling Deep interview 26.06.2026

A bonus episode of Fun Problems, featuring an indepth interview by the YouTuber Neon Gorilla. Originally found on YouTube here: https://youtu.be/VTo5DiRaTVY?si=XAK_pAzr1gwwn4iY Rolling Deep live on Kickstarter here: https://www.kickstarter.com/projects/bitewinggamesnick/rolling-deep-and-eureka-dice-adventure-roguelike-and-campaign Check out our Discord Email us Big thanks to Eduard Matei for our t...

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