Stephen Farrugia

Faster and Worse

Quick 3-5 minute dispatches which focus on a single idea or concept related to tech product design

Koniecznie odwiedź stronę podcastu i wesprzyj twórcę: fasterandworse.com

Autor

Stephen Farrugia

Kategoria

Technology

Strona podcastu

fasterandworse.com

Ostatni odcinek

24 wrz 2025

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Odcinki

S1E31 - Anti-Design 24.09.2025

Design to compensate for a lack of design

S1E30 - Belief Before Purpose 29.07.2025

The purpose doesn't really matter Support Faster and Worse by contributing to their tip jar: https://tips.pinecast.com/jar/faster-and-worse

S1E29 - Tech As Anti-Design 14.07.2025

Because the means are predetermined Referenced article: Computers and communication design: exploring the rhetoric of HCI https://dl.acm.org/doi/10.1145/174809.174812 Support Faster and Worse by contributing to their tip jar: https://tips.pinecast.com/jar/faster-and-worse

S1E28 - They Are Products 08.07.2025

AI is not a tool or a technology. It is a product.

S1E27 - Useful is Nothing 19.06.2025

Useful is the lowest possible bar for any product, let alone a billion dollar, all energy-consuming, one

S1E26 - General Purpose is an Accountability Loophole 12.06.2025

If they don't say what it's for, we can't say if it works

S1E25 - Trajectories of Coding with AI 05.06.2025

Things don't look good if you like making things with code

S1E24 - Tangible & Worse 22.05.2025

An LLM wrapped in space-grade aluminium is an amplified slop machine.

S1E23 - Projecting Purpose 21.05.2025

When we define our own purpose for their product

S1E22 - The Mouse Jiggler 16.05.2025

The unsung hero of humane design

S1E21 - Everything Is Work Now 14.04.2025

Tech products have a work/life balance problem

S1E20 - Kill Magic Thinking 19.03.2025

Bulls**t isn't created or destroyed, it just takes on different forms Support Faster and Worse by contributing to their tip jar: https://tips.pinecast.com/jar/faster-and-worse

S1E19 - The Swiss Army Knife Of _____ 17.03.2025

Master of none.

S1E18 - Finding Purpose is the Fool's Errand 12.03.2025

If they don't say what it's for, don't help them.

S1E17 - Edge-case Marketing 10.03.2025

Products that are marketed with purposes they can't be optimised for.

S1E16 - Purposes not Problems 05.03.2025

Don't ask what problems it solves, ask what purposes it satisfies

S1E15 - Software as Material 03.03.2025

Software is a material among infinite other materials for satisfying a purpose.

S1E14 - Pay to Disable 26.02.2025

Features that are more profitable as a detriment than a benefit.

S1E13 - Do Less Products 24.02.2025

Old hardware that can do more than new hardware designed to do less.

S1E12 - Assumed Inconvenience 19.02.2025

Automation assumes peripheral effort is inconvenient.

S1E11 - Captive User Experience Design 17.02.2025

People use it because they will be unemployed if they don't

S1E10 - Potential Distraction 12.02.2025

The distraction which is always ready to distract. The gist: There are two types of digital distraction. The actual and the potential. Actual distractions are things like notifications and alerts. Potential distractions are the features a thing has which can provide an escape from a challenging thing we are using it to do. If someone is using a computer to write an article, and that computer is co...

S1E9 - Mechanism Lust 10.02.2025

How it works is not what it is for

S1E8 - The Product Makes the Pattern Dark 05.02.2025

The assumption that empathy isn't used to manipulate The gist: Standardised "dark patterns" of UX design exist separately from any underlying products. Because "dark" implies otherwise degrees of "light" a sense of free legitimacy is given to products which use them. Usability is based on a removal of obstacles in a user interface. Any library of user interface components based on non-dark pattern...

S1E7 - A Use Case is a Trojan Horse 03.02.2025

A use case is a solution to a problem they wish you had The gist: The tech industry has rejected the design process of starting with a purpose and deliberating over ways to satisfy it and, instead, latched on to a model of making the thing first and then deliberating over possible purposes it can satisfy. A use case is a solution to a problem they wish people had. This means that the use case will...

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