Stephen Farrugia
Faster and Worse
Quick 3-5 minute dispatches which focus on a single idea or concept related to tech product design
Koniecznie odwiedź stronę podcastu i wesprzyj twórcę: fasterandworse.com
Autor
Stephen Farrugia
Kategoria
Strona podcastu
Ostatni odcinek
24 wrz 2025
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Odcinki
S1E31 - Anti-Design 24.09.2025 12:50
Design to compensate for a lack of design
S1E30 - Belief Before Purpose 29.07.2025 4:09
The purpose doesn't really matter Support Faster and Worse by contributing to their tip jar: https://tips.pinecast.com/jar/faster-and-worse
S1E29 - Tech As Anti-Design 14.07.2025 6:03
Because the means are predetermined Referenced article: Computers and communication design: exploring the rhetoric of HCI https://dl.acm.org/doi/10.1145/174809.174812 Support Faster and Worse by contributing to their tip jar: https://tips.pinecast.com/jar/faster-and-worse
S1E28 - They Are Products 08.07.2025 4:41
AI is not a tool or a technology. It is a product.
S1E27 - Useful is Nothing 19.06.2025 4:26
Useful is the lowest possible bar for any product, let alone a billion dollar, all energy-consuming, one
S1E26 - General Purpose is an Accountability Loophole 12.06.2025 4:46
If they don't say what it's for, we can't say if it works
S1E25 - Trajectories of Coding with AI 05.06.2025 11:04
Things don't look good if you like making things with code
S1E24 - Tangible & Worse 22.05.2025 4:03
An LLM wrapped in space-grade aluminium is an amplified slop machine.
S1E23 - Projecting Purpose 21.05.2025 6:34
When we define our own purpose for their product
S1E22 - The Mouse Jiggler 16.05.2025 4:14
The unsung hero of humane design
S1E21 - Everything Is Work Now 14.04.2025 5:11
Tech products have a work/life balance problem
S1E20 - Kill Magic Thinking 19.03.2025 7:12
Bulls**t isn't created or destroyed, it just takes on different forms Support Faster and Worse by contributing to their tip jar: https://tips.pinecast.com/jar/faster-and-worse
S1E19 - The Swiss Army Knife Of _____ 17.03.2025 3:20
Master of none.
S1E18 - Finding Purpose is the Fool's Errand 12.03.2025 4:20
If they don't say what it's for, don't help them.
S1E17 - Edge-case Marketing 10.03.2025 4:29
Products that are marketed with purposes they can't be optimised for.
S1E16 - Purposes not Problems 05.03.2025 3:29
Don't ask what problems it solves, ask what purposes it satisfies
S1E15 - Software as Material 03.03.2025 4:30
Software is a material among infinite other materials for satisfying a purpose.
S1E14 - Pay to Disable 26.02.2025 3:45
Features that are more profitable as a detriment than a benefit.
S1E13 - Do Less Products 24.02.2025 4:20
Old hardware that can do more than new hardware designed to do less.
S1E12 - Assumed Inconvenience 19.02.2025 6:16
Automation assumes peripheral effort is inconvenient.
S1E11 - Captive User Experience Design 17.02.2025 4:59
People use it because they will be unemployed if they don't
S1E10 - Potential Distraction 12.02.2025 3:47
The distraction which is always ready to distract. The gist: There are two types of digital distraction. The actual and the potential. Actual distractions are things like notifications and alerts. Potential distractions are the features a thing has which can provide an escape from a challenging thing we are using it to do. If someone is using a computer to write an article, and that computer is co...
S1E9 - Mechanism Lust 10.02.2025 6:17
How it works is not what it is for
S1E8 - The Product Makes the Pattern Dark 05.02.2025 3:32
The assumption that empathy isn't used to manipulate The gist: Standardised "dark patterns" of UX design exist separately from any underlying products. Because "dark" implies otherwise degrees of "light" a sense of free legitimacy is given to products which use them. Usability is based on a removal of obstacles in a user interface. Any library of user interface components based on non-dark pattern...
S1E7 - A Use Case is a Trojan Horse 03.02.2025 4:06
A use case is a solution to a problem they wish you had The gist: The tech industry has rejected the design process of starting with a purpose and deliberating over ways to satisfy it and, instead, latched on to a model of making the thing first and then deliberating over possible purposes it can satisfy. A use case is a solution to a problem they wish people had. This means that the use case will...
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