Digital Potato

My main programming and game development showcase channel.

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25 lip 2025

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Luanti Game Impressions: WhyNot? Video 25.07.2025

Sharing my experience trying the The Luanti (formerly Minetest) game WhyNot? WhyNot? aims to combine all of Minetest Game's best mods into a single package. But can this collection o...

The Weakest Minecraft Player vs Voxelibre: WHO WILL WIN? Video 11.07.2025

Warning to those who care: Lotsa swearing in this one! This was supposed to be a private, never-uploaded test video to see if I could record myself playing Luanti games without technical issues. Then it became such an embarrassment that I *...

Untitled RPG Project - WIP FX Editor Video 03.03.2025

Showcasing some early work on a visual FX editor. It's not possible to create keyframes yet, but there's enough there for basic particle effects.

Untitled RPG Project - Slightly Better Water Video 05.10.2024

A short video showing improvements to the game's water rendering. Rather than the old transparent blue rectangles, a simple post-processing shader adds ripples and recolors submerged objects using a palette that can be defined per-map. It ain't pe...

Untitled RPG Project - Once the dust clears...a level editor appears! Video 03.08.2024

I never stopped working on my RPG, but I stopped making videos for a long time due to health issues and some major reworks. The fruits of that work are now on full display--including the rough bits. There's much room for improvement, but the new e...

Love2d pipeline test - Asset auto-export and reloading Video 27.08.2023

Just a bit of bespoke asset pipeline tech. The .NET process I start at the beginning of the video watches Tiled assets for updates and re-exports them to lua automatically. Then, in love2d I have a similar setup watching loaded assets for changes ...

Cloudy Climb (2018) Video 25.08.2023

Cloudy Climb is a small open-source game where you bounce the Cloud Prince through the sky as he tries get home. This is my attempt at a trailer. Much like the game, it's "not great but good enough to make do." Fun stuff! You can download th...

FOSS Engine Royale -- SFML Lap Video 23.08.2023

I'm pitting 8 FOSS game engines/frameworks/libraries against each other--by making breakout in each of them with a 6-day time limit. This week is SFML, a C++ multimedia framework. The demo's a little weaker than usual, I'm not terribly fond o...

FOSS Engine Royale -- Raylib Lap Video 23.08.2023

I'm pitting 8 FOSS game engines/frameworks/libraries against each other--by making breakout in each of them with a 6-day time limit. This week is Raylib, a C-based framework that I'd heard little about but was interested in trying.

FOSS Engine Royale -- Monogame Lap Video 20.08.2023

I'm pitting 8 FOSS game engines/frameworks/libraries against each other--by making breakout in each of them with a 6-day time limit. This week is Monogame, an open-source successor to Microsoft's well-known XNA framework. I had pretty high ho...

FOSS Engine Royale -- LÖVE Lap Video 19.08.2023

I'm pitting 8 FOSS game engines/frameworks/libraries against each other--by making breakout in each of them with a 6-day time limit. This week is LÖVE, an open-source framework based on Lua scripting. This is clearly the best demo so far, I m...

FOSS Engine Royale (2020) -- HaxeFlixel Lap Video 17.08.2023

I'm pitting 8 FOSS game engines/frameworks/libraries against each other--by making breakout in each of them with a 6-day time limit. This week is HaxeFlixel, an open-source game engine based on the Haxe language. The end result is pretty clos...

FOSS Engine Royale (2020) -- DFGame Lap Video 17.08.2023

I'm pitting 8 FOSS game engines/frameworks/libraries against each other--by making breakout in each of them with a 6-day time limit. This week is DFGame, a little framework that I wrote in C a year or two ago. I want to see how it stands up t...

Core Breaker - DFGame Test (2016) Video 15.08.2023

As part of my Console Programming project to create and improve DFGame, I made Core Breaker, a simple twin-stick shooter. This game was made in 3 1/2 days, and showcases most of DFGame's new features.

Graphics I - Space Douchebag (2013) Video 14.08.2023

A full playthrough of my Graphics Programming I final, developed in 6 weeks. I'll be remaking this at some point using my personal engine, but I'm taking a break from it for now. My good friend Peter composed the music, and I handled everything e...

Fishing Jam Entry - Doomsday Darren Goes Fishing (Summer 2013) Video 13.08.2023

This video showcases gameplay from my 7 Day Fishing Game Jam entry, Doomsday Darren Goes Fishing. This doesn't show an entire game, but rather just one launch towards the end of the game. Despite that, I think the video shows how the game works pr...

Untitled Bullet Hell Shmup (Spring 2013) Video 13.08.2023

Flash game created as my final school project for Game Tech I back in freshman year... this game is a pretty decent case-study in how not to design bullet hell games tbh, mainly due to enemies with so much hp you can't kill them without bombs or s...

1DP: The 1D Platformer (Spring 2013) Video 12.08.2023

A Flash game made for my "Game Tech I" class during Freshman year. I thought the idea of doing a platformer in 1D by representing height with value was clever, and honestly I still kinda do! However, it's not very fun and the jumping is a bit inco...

Leave Black Alone DX (Spring 2013) Video 12.08.2023

Another frashman-year project for the "Game Tech I" class. This one's a little ironic, because there is nothing "DX" about this take on the game at all. It pretty much never left the prototype phase, and is totally bug-ridden. Compare with http...

Defender (Spring 2013) Video 11.08.2023

A Flash game made for my "Game Tech I" class during Freshman year. We were supposed to only use Flash's vector drawing API for this assignment's graphics, I think that worked out well for this particular game.

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