Sam Dunnewold

Dice Exploder

Arts EN ↓ Odcinki: 109

A show about tabletop RPG design. Each episode we bring you a single mechanic and break it down as deep as we possibly can. Co-hosted by Sam Dunnewold and a rotating roster of designers. diceexploder.com

Koniecznie odwiedź stronę podcastu i wesprzyj twórcę: redcircle.com

Autor

Sam Dunnewold

Kategoria

Arts

Strona podcastu

redcircle.com

Ostatni odcinek

26 maj 2026

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Odcinki

Deckbuilding (Signs of the Sojourner) with Lady Tabletop 26.05.2026

Transcripts available at diceexploder.com Further Reading Signs of the Sojourner by Echo Dog Games Band-Aids & Bullet Holes by Sam, on Kickstarter now Slay the Spire 2 by Mega Crit Socials Lady Tabletop on itch Sam on Bluesky and itch The Dice Exploder blog is at diceexploder.com Our logo was designed by sporgory , our theme song is Sunset Bridge by Purely Grey, and our ad music is Lilypads by...

Minigames (Firebrands) with Viditya Voleti 19.05.2026

Transcripts available at diceexploder.com Further Reading Band-Aids & Bullet Holes on Kickstarter Mobile Frame Zero: Firebrands by Meguey & Vincent Baker The King Is Dead by Meguey & Vincent Baker Stewpot: Tales from a Fantasy Tavern by Takuma Okada Socials Viditya on Bluesky and itch Sam on Bluesky and itch The Dice Exploder blog is at diceexploder.com Our logo was designed by sporgor...

John Wick (2014) and Genre Emulation with Sam Roberts 12.05.2026

Transcripts available at diceexploder.com My new game Band-Aids & Bullet Holes is still on Kickstarter! Check it out today. In honor of BABH, this month on Dice Exploder I'm covering mechanics from other games that inspired it. In keeping with this show's increasingly loose definition of "mechanic," today I'm joined by Sam Roberts (Escape from Dino Island) to tackle one of...

Character Nonmonogamy (Space Post) with Sidney Icarus 05.05.2026

Transcripts available at diceexploder.com Today is the launch of Band-Aids & Bullet Holes, my melodramatic action game of bloody revenge. It's a one shot, capsule game, box set, deckbuilder rpg. Check it out. In honor of BABH, this month on Dice Exploder I'm covering mechanics from other games that inspired it, starting today with the idea of character nonmonogamy. Traditionally in rpg...

Calling Cards (Band-Aids & Bullet Holes) with Lady Tabletop and Seraphina 28.04.2026

Transcripts available at diceexploder.com My first stand-alone print game, Band-Aids & Bullet Holes, goes live on Kickstarter next week on May 5th. I have a lot to say about it, and I'm gonna say a lot of it: May's going to be all episodes about mechanics from other people's games that inspired me in this design. Today I wanted to talk about Band-Aids & Bullet Holes straight up...

Keys (Lady Blackbird) with Whitney Delaglio 21.04.2026

Transcripts available at diceexploder.com I love pregens! But why do I love pregens? I dug into this a bunch on an episode last year with Aaron Lim about the characters in Last Train to Bremen: I love being given a clear goal and baseline temperament when I sit down to play so I can get into drama as fast as possible. But the game Lady Blackbird goes a step further. Each character has "Keys&#3...

Weak, Strong, and Regular Moves (Dream Askew / Dream Apart) with Austin Walker 14.04.2026

Transcripts available at diceexploder.com Austin Walker's new game Realis is on Kickstarter now, and it's been making splashes in the indie rpg scene since last year when the ashcan came out. The game's core mechanic, Sentences, feels like the exact kind of mechanic I love covering on this show. But where did it come from? I asked Austin to come talk to me about it and bring one of his...

The Awards 2024 with Nico MacDougall 07.04.2026

Transcripts available at diceexploder.com Follow Band-Aids & Bullet Holes on Kickstarter ! The Awards are back! The rpg awards show with a bent towards indie games and the guaranteed worst SEO of all time is back for another around, and the current steward of The Awards - Nico MacDougall - is back on the show this week to talk through some of our favorite mechanics from the last batch of winne...

Lures (Heaven in the Dust) with Barclay Travis and Bee Alexander 31.03.2026

Transcripts are available at diceexploder.com Bee and Barclay are the hosts of Tabletop Book Club, a podcast that is exactly what it sounds like. It’s a show with such fun energy, and of course good design talk. Because Barclay has a new belonging outside belonging game that's just come out - Begin Again, check the link below - today I'm talking with them about lures, maybe my favorite par...

Always Give Them The Clue (GUMSHOE) with Tristan Zimmerman 17.03.2026

Transcripts available at diceexploder.com My friend Tristan Zimmerman is currently crowdfunding Ballad Hunters, a GUMSHOE game, meaning it’s based on a core mechanic built for investigation games and gathering clues. That mechanic goes like this: “always give the players the clue.” Simple! And I think so astute as to what the actual fun part of investigation is in RPGs: it’s not “can we roll high...

The Voice of the Text (Triangle Agency) with Seraphina Garcia Ramirez 10.03.2026

Transcripts available at diceexploder.com I bet you’ve heard of this game Triangle Agency. Big exciting Kickstarter, super flashy product design, a game with… spoilers in the back? It’s corporate horror, it’s packed gorgeous art, it’s a game I spent 20 sessions with in 2025. And I… had a pretty frustrating time with the game. There is so much I love and admire about Triangle Agency, but also so mu...

Draw Maps, Leave Blanks (Dungeon World) with Tim Denee 03.03.2026

Transcripts available at diceexploder.com If the thesis of last week’s episode was “hey the fiction of your game matters a lot and can even have mechanical effects,” how do you know how deeply to define that fiction? Maybe no one in indie games has recently faced that question on quite the scale of Tim Denee with Blades ‘68, an expansion to Blades in the Dark. I wanted to have him on to talk about...

Doskvol's Lightning Barriers (Blades in the Dark) with Nova 24.02.2026

Transcripts available at diceexploder.com In Blades in the Dark, you play as criminals in Doskvol a haunted city where the ghosts are such a problem that they built giant lightning barriers around the whole city to keep them out. That sentence alone already makes me want to get the game to the table, and we haven’t even gotten to the rules of Blades in the Dark yet. That’s the conversation I wante...

Setting Elements (Dream Askew / Dream Apart) with Kodi Gonzaga 17.02.2026

Transcripts available at diceexploder.com There's many ways to decide who has authority over what in an RPG. Traditional games have a bunch of players with one PC each and a GM responsible for everything else, while Dreams Askew / Dream Apart by Avery Alder and Ben Rosenbaum takes a very different approach: divide that "everything else" up into flavorful pieces, like "gossip &...

Afterimage: The Experimental Role-Playing Laboratory 28.01.2026

Dice Exploder: Afterimage is alternative show format, a cross between play report and personal memoir. The Experimental Role-Playing Laboratory, or ERPL, was a thrice a year mini convention put on by students at my college back in the 00s and 10s and onward to this day. It's how I got into indie games. I still think about it, and the people I met there, to this day. They still mean something t...

2025 Year End Bonanza 22.12.2025

Transcripts available at diceexploder.com It's the Dice Exploder 2025 year end bonanza! This year I'm joined by Lin Codega and Diogo Nogueira to go over a whole bunch of game mechanics that we think represent where rpgs were at in 2025 and where they might be going in the future. Further Reading Mythic Bastionland by Chris McDowall Praise the Hawkmoth King by Sage the Anagogue I want to fi...

Inventory Tetris (Mausritter) with Quinns 18.11.2025

Transcripts available at diceexploder.com Mausritter is an old school dungeon crawling game where instead of playing as elves fighting dragons, you play as mice fleeing from owls. It’s not unlike any number of other old school games like Cairn or Into the Odd, but its inventory system is the only inventory system I’ve ever actually liked. Does it work differently than other games? At a raw numbers...

The Brainer VS The Brain-Picker (Apocalypse World 2e/3e) with the Bakers 11.11.2025

Transcripts available at diceexploder.com Apocalypse World 3rd edition is on Kickstarter right now. In many ways, it hasn’t changed much. In many ways, it's a whole new apocalypse. So I thought it'd be fun to have on the Bakers and go through a playbook - the Brainer in 2e vs its equivalent the Brain-Picker in 3e - and ask them about every single change on the sheet, from updating the basi...

Actual Play: Void 1680 AM Community Broadcasts with Ken Lowery 04.11.2025

Transcripts available at diceexploder.com To close out this miniseries on actual play, I wanted to feature a game that I think uses actual play as a game mechanic. Hear me out. Void 1680 AM is a solo playlist-building game in which you create a fictional radio broadcast. Except when you're done, you can send it to the game's creator (this week's cohost Ken Lowery), and he'll broadc...

Actual Play: 4AM at a Diner (Last Train to Brooklyn) with Linnie Schell 28.10.2025

Transcripts available at diceexploder.com Last Train to Brooklyn is an actual play from Twice Rolled Tales where they play Last Train to Bremen on a New York City subway car. It's also probably my favorite actual play full stop. Why? I think because it leans into what I'm most excited about this medium: treating capturing the act of play more like a documentary than a means towards fiction...

Actual Play: An Uncomfortable Offer (Maia's Game Room: The Electric State) with Maia Wilson 21.10.2025

Transcripts available at diceexploder.com One of my favorite parts about these episodes where I'm highlighting a single moment from an actual play is how many practical lessons I can bring back to my own table by going beat by beat through a significant moment in play. And today, Maia Wilson has brought a particularly significant moment from her show Maia's Game Room in which one character...

Actual Play: A Tree Shanty (My First Dungeon: The Wildsea) with Brian Flaherty and Elliot Davis 14.10.2025

Transcripts available at diceexploder.com In The Wildsea, you play as sailors on a sea of trees in a climate post-apocalypse where the climate won. And in the My First Dungeon mini series of this game, today's co-cohost Brian Flaherty took it on himself - along with co-player J Strautman - to write an original song, a “tree shanty,” that played on each episode. Today Brian and I, along with hi...

Actual Play: The First 30 Minutes (My First Dungeon: Orbital Blues) with Rowan Zeoli 07.10.2025

Transcripts available at diceexploder.com It's a new series on Dice Exploder all about actual play. For five episodes, instead of breaking down one mechanic, we're going to break down one moment from one actual play show. And to kick things off, I'm joined by actual play critic and all-around-writer Rowan Zeoli of Rascal and Polygon. We cover an overview of actual play as a medium and...

You Will Die In This Place with Merrilee Bufkin and Jay Dragon 30.09.2025

Transcripts available at diceexploder.com Last summer a hot new game hit the indie rpg scene: You Will Die In This Place, a surreal and experimental... dungeon crawler? Technically? ...that seems to have more in common with House of Leaves than it does many roleplaying games. And for a couple weeks I saw so many discussions about this game that I eventually broke down and was like, do I need to do...

Love, Sex, and Romance: The War (Will That Be All?) with Kim Lam 09.09.2025

Transcripts available at diceexploder.com Today we’re wrapping up the Dice Exploder series on love, sex, and romance with Will That Be All? by Graham Walmsley, a game about the social relationships between the downstairs staff at Melton Hall, a fictional British estate, over the course of about a decade between the first and second world wars. It’s a lovely game about finding solace and community...

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