Total Pebble Knockdown

Total Pebble Knockdown

In weekly discussions that result in absolutely no clear answers, Nathan and Alex delve into the endless choices that make up games. What can we learn from video games, storytelling, and the real world, and how can we apply that to tabletop games?

Autor

Total Pebble Knockdown

Categoría

Leisure

Último episodio

29 de jun. de 2026

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Episodios

227. WOW Classic (Episode 3) 29.06.2026

Time to level up to 10, so we can unlock new features. Also, Nathan may be picking up a few hobbies for his journey going forward. And we spend a little more time in Thunder Bluff, finally.

226. WOW Classic (Episode 2) 22.06.2026

We start to get into the main game loop of World of Warcraft, which is to say, we start to play an MMO. Will our taurens survive the wilds of Azeroth or do continuous corpse runs back to their fallen bodie

225. WoW Classic (Episode 1) 15.06.2026

After 20 years, Nathan has returned to the world of Azeroth in a series that will live in infamy. Nathan and Alex begin part 1 of a 3-part series with a trip back to World of Warcraft Classic, specifically Burning Crusades as it is the closest version to what he would remember from playing so many years ago. Will his return to the classic MMORPG prove to be a pleasant stroll down memory lane or a...

224. Why Do Some Games Only Make Sense the Second Time Around? 03.06.2026

Have you ever played a game, absolutely hated it, but then found yourself thinking about it years later? On this episode of Total Pebble Knockdown, We dive deep into the world of "second chances" in gaming, and exploring why we feel compelled to go back to titles that didn’t click the first time. From a 15-year journey in Dark Souls, to the rocky evolution of Fallout 76. We discuss how a specific...

223. Back*Space 25.05.2026

We're going to a traditional liminal space game, trying out the demo for the recently released Back*Space. Nathan made Alex play this one to see how it stacked up to the many other liminal games he has played and ask if it would sell him on the full game.

222. Last Minute Shopping 18.05.2026

Time to speed run a shopping trip to Ike... uh, Generic Swedish Furniture Store. Alex and Nathan take a trip through Last Minute Shopping, a free game on Steam that explores a somewhat liminal space for a much different reason than the Backrooms or Pools... because this time we have to navigate a department store.

221. Warhammer: Space Marine 2 (Final Mission - Dawn's Descent Part 2) 15.05.2026

We face our final challenge, Titus' story concludes and we debrief on what we have taken from the game.

220. Warhammer: Space Marine 2 (Final Mission - Dawn's Descent Part 1) 11.05.2026

We descend deeper, both narratively and literally, as the conclusion to Titus' story looms overhead...

219. Warhammer: Space Marine 2 (Operation 5 - Sword of Atreus) 04.05.2026

Let's get a big ship to pull a Holdo.

218. Warhammer: Space Marine 2 (Operation 4 - Reliquary) 27.04.2026

Giant mechs and space dragons.

217. Shop Sim Slop 17.04.2026

Alex has some thoughts about shop simulators. You know, the likes of Supermarket Simulator or TCG Card Shop Simulator. These are also games Nathan has played extensively. So, let's jump into the world of shop sim slop and discuss it's problems, as well as interesting things you could do with the formula. Meanwhile, Nathan will take you around his supermarket, because it is so big now.

216. Warhammer: Space Marine 2 (Operation 3 - Vox Liberatis) 13.04.2026

So many turrets, so little time.

215. Warhammer: Space Marine 2 (Operation 2 - Decapitation) 10.04.2026

You gotta cut off the head to get ahead.

214. Warhammer: Space Marine 2 (Mission 5) 06.04.2026

Mission 5: Voidsong in our Warhammer 40,000: Space Marine 2 co-op playthrough! We head to the planet Avarax to reach the astropathic relay and send a message to Lord Calgar. Along the way, we battle through Tyranid swarms, face a Carnifex boss fight, and deal with the mysterious arrival of the Thousand Sons. We also dive into 40k lore, discussing the Horus Heresy, the origin of Primaris Marines li...

213. The Warhammer Lore Dump Interlude 23.03.2026

Before we started playing Mission 5 of Space Marine 2, Alex discussed some more specific lore about Warhammer and it's factions. Nathan had some questions...

212. Warhammer: Space Marine 2 (Mission 4) 16.03.2026

A new enemy appears.

211. Warhammer: Space Marine 2 (Mission 3) 13.03.2026

New planet, who dis?

210. Warhammer: Space Marine 2 (Mission 2) 09.03.2026

We get jet packs. Let's go!

209. Warhammer: Space Marine 2 (Inferno Mission) 06.03.2026

We step away from the main story of Space Marine 2 for a moment to play Inferno. This is a little side story between Mission 1 and 2. It also introduces players to different roles and loadouts you can take in multi-player. Nathan gets to use big guns, Alex gets to smash things with a hammer. Everybody wins.

208. Warhammer: Space Marine 2 (Mission 1) 02.03.2026

A rare occasion in our playthrough series, we are going to play an action shooty game. We have indeed chosen to jump into Space Marine 2 and take on the not-zergs. Because this is Warhammer, Alex will be explaining more about the lore of this world and the characters, while Nathan tries to concentrate on what is happening. Luckily, Space Marine 2 is multi-player, so we will be fighting side-by-sid...

207. The Lost Painter 16.02.2026

Ravenhome has created another game. Previously, we played Liminal Lane and this time we play the follow-up The Lost Painter. Similar in structure, our character recalls memories of his family by journeying through his paintings. Shall we restore our works and our memories? Let us jump in to find out.

206. Year in Review & Save Bury Reboot 09.02.2026

It's that time of year, when we look at our Steam Replay and also choose some games for Save, Bury, Reboot. We're doing it all on this episode! Also, we'll discuss some of the games we played the most this year. And what happened with The Game Awards?

205. Killer Frequency (Part 5) 02.02.2026

The Whistling Man has a name and a past. The lights go out. Will we save the citizens of Gallows Creek?

204. Killer Frequency (Part 4) 30.01.2026

An alarm code. A caller who is not as they seem. A medical emergency. So many floppy disks.

203. Killer Frequency (Part 3) 26.01.2026

The back alley returns. A Charlie Day corkboard. A cover-up from decades ago.

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