Game Dev Podcast | Coffee with Butterscotch

Butterscotch Shenanigans

Games EN 569 episodes

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Episodes

#[Ep580] Anatomy of a Steam Game Launch - Indie Devs Reveal Their Launch Strategy 08.07.2026

In episode 580 of 'Coffee with Butterscotch,' the brothers pull back the curtain on exactly how they're launching How Many Dudes, covering everything from timing, influencer outreach, trailer creation, to post-launch strategies. They discuss how they navigate the complexities of game marketing, with a reminder that most of what determines a launch's success was decided long before launch day.Suppo...

[Ep579] Xbox, PS5, Steam Machine, & GTA6 - are they charging too much? 01.07.2026

In episode 579 of 'Coffee with Butterscotch,' the brothers dig into the pricing on Valve's new Steam Machine and how much of today's hardware costs comes down to components, inflation, and tariffs versus companies testing what the market will bear. From there, they turn to the cost of making a game like GTA6 and whether player expectations have kept pace with what it actually takes to build at tha...

[Ep578] Has AI Ruined Steam Nextfest? 24.06.2026

In episode 578 of 'Coffee with Butterscotch,' the brothers discuss whether Steam Next Fest is becoming a victim of its own success, as AI-generated slop and asset flips make it harder than ever for games to get noticed. They explore what Steam can realistically do about it, why the economics of publishing are shifting under everyone's feet, and what it actually takes to build the kind of studio tr...

#[Ep577] Indie Devs React to Steam's New Personal Calendar 17.06.2026

In episode 577 of 'Coffee with Butterscotch,' the brothers dig into Steam's new personalized calendar feature and what it means for how indie games get discovered, wishlisted, and surfaced to players. They break down the difference between following and wishlisting, why launch timing still matters so much, and how Steam keeps finding new ways to put indie games in front of the right people. Then t...

[Ep576] How Many Dudes Beta Begins, and AI Just Got Dumber 10.06.2026

In episode 576 of 'Coffee with Butterscotch,' the brothers kick off the closed beta for How Many Dudes and dig into what they're actually trying to learn from it. Then the conversation pivots hard into the AI hype cycle, unpacking why GitHub Copilot's switch to usage-based billing just handed a hundred-times-larger bill to the developers who went all in, and what that says about where this whole t...

#[Ep575] Indie Devs Yell At Cloud 03.06.2026

In episode 575 of 'Coffee with Butterscotch,' the brothers are 60 days from launching How Many Dudes and find themselves juggling the final stretch of dev alongside the tedious reality of cloud saving, achievements, and store integrations. They dig into why every platform manages to turn straightforward tasks into elaborate obstacle courses, and what that actually costs developers in time and sani...

[Ep574] Game Devs Discuss Far Far West 27.05.2026

In episode 574 of 'Coffee with Butterscotch,' the brothers check in on the new How Many Dudes box art with some real click-through numbers, then dive into Far Far West, a co-op shooter where you're a robot cowboy fighting skeletons and it somehow all works. They dig into what makes it click, why the Joker system is smart, and whether it can stay fun as the min-maxers inevitably show up.Support How...

[Ep573] How does promo art help sell your game? 20.05.2026

In episode 573 of 'Coffee with Butterscotch,' the brothers walk through the evolution of the How Many Dudes box art and what YouTube thumbnails taught them about what actually resonates with players. Turns out the answer wasn't to make something epic but to make something gloriously dumb. They close out with a look at trademarks, what they actually protect, and why registering one might matter mor...

[Ep572] Indie Devs Discuss Boss Fight Design 13.05.2026

In episode 572 of 'Coffee with Butterscotch,' the brothers check in on their Steam tag experiments before diving into the tricky problem of designing boss fights. They get into why bosses are less about difficulty and more about spectacle, and what it actually takes to make a culmination moment feel earned.Support How Many Dudes!Official Website: https://www.bscotch.net/games/how-many-dudesTrailer...

[Ep571] Is Steam propping up mobile? 06.05.2026

In episode 571 of 'Coffee with Butterscotch,' the brothers dig into whether Steam has quietly become the discovery engine that keeps mobile gaming afloat and what that means for indie devs trying to build a cross-platform strategy. They walk through the realities of mobile pricing, broken app store algorithms, and why chasing discoverability on Google Play or the App Store often feels like shoutin...

[Ep570] The Parallel Problems of a Game Launch 29.04.2026

In episode 570 of 'Coffee with Butterscotch,' the brothers get into the messy final stretch of shipping How Many Dudes, where winding down development and winding up publishing have to happen at the same time. They break down why localization turns a simple task like screenshots into a sprawling multi-platform nightmare, and what it actually takes to coordinate QA, store pages, and platform partne...

[Ep569] Game Devs Talk About Steam Tags For an Hour 22.04.2026

In episode 569 of 'Coffee with Butterscotch,' the brothers dig into how Steam tags actually drive discoverability for indie games, and what tools like GameDiscover.co reveal about whether the right players are finding your game. The conversation turns on a deceptively simple question: not what your game is, but who it's actually for.Support How Many Dudes!Official Website: https://www.bscotch.net/...

[Ep568] How Many Dudes Release Date Announced! 15.04.2026

In episode 568 of 'Coffee with Butterscotch,' the brothers announce How Many Dudes Launch Date! They share their insights on game release strategies, balancing game mechanics, and upcoming features. They discuss the importance of timing, marketing, and player agency in creating a successful indie game launch.Support How Many Dudes!Official Website: https://www.bscotch.net/games/how-many-dudesTrail...

[Ep567] Indie Devs Talk PAX East Trends 08.04.2026

In episode 567 of 'Coffee with Butterscotch,' the brothers discuss their recent experiences at PAX East, the state of game engines like Godot, Unity, and Unreal, and the evolving landscape of game marketing and platform ecosystems. They explore the costs and benefits of conventions, the impact of platform policies, and the future of indie game development.Support How Many Dudes!Official Website: h...

[Ep566] Game Devs Talk About Tooltips for 55 Minutes 01.04.2026

In episode 566 of 'Coffee with Butterscotch,' the brothers delve into the complexities of implementing effective tooltips in video games. They explore technical challenges, design principles, and the importance of clear, consistent communication to enhance player experience..Support How Many Dudes!Official Website: https://www.bscotch.net/games/how-many-dudesTrailer Teaser: https://www.youtube.com...

[Ep565] Indie Devs Discuss DLSS 5 25.03.2026

In episode 565 of 'Coffee with Butterscotch,' the brothers dig into Nvidia's DLSS 5 and what AI-driven graphics enhancements actually mean for developers and players alike, then turn a critical eye on who the AI hype cycle is really serving, players and devs, or the tech companies and C-suites pushing it. The conversation closes on whether the push for realism is starting to cost games their authe...

#[Ep564] We're Solving Self-Publishing on Steam 18.03.2026

In episode 564 of 'Coffee with Butterscotch,' the brothers get into the real friction behind self-publishing on Steam and how they're building their way out of it. They introduce LudoKit, a tool designed to wrangle store pages, localization, and credits management without losing your mind, drawing on lessons from shipping Crashlands 2. The conversation then shifts to How Many Dudes, where meta pro...

[Ep563] What platforms should Indie Game Devs focus on? 11.03.2026

In episode 563 of 'Coffee with Butterscotch,' the brothers discuss indie game success of Slay the Spire 2, Next Fest postmortem and launch strategies. They explore the evolving landscape of platform support, control schemes, platform creep in the gaming industry, and strategic platform choices for indie game success..Support How Many Dudes!Official Website: https://www.bscotch.net/games/how-many-d...

[Ep562] The Xbox Shakeup & Next Fest Wishlist Numbers 04.03.2026

In episode 562 of 'Coffee with Butterscotch,' the brothers talk through the leadership shakeup at Xbox and how shifting platform priorities ripple out to indie studios. From there, they share details from their own Steam Next Fest experience, breaking down the wishlist spikes, traffic patterns, and player engagement numbers they hit during the event. It’s a look at how timing, momentum, and commun...

[Ep561] Indie Devs Discuss "Mewgenics" 25.02.2026

In episode 561 of 'Coffee with Butterscotch,' the brothers dig into Mewgenics, exploring its development history, gameplay quirks, and the ways players actually engage with it. The game becomes a springboard for a broader look at how UI, quality-of-life choices, and genre-blending shape player trust and expectations. The conversation closes on the realities of indie launch windows, where timing ca...

[Ep560] Will Google Genie destroy the Games industry? 18.02.2026

In episode 560 of 'Coffee with Butterscotch,' the brothers check in on demo performance, wishlist growth, and what live events are actually doing for visibility. By comparing what has actually generated traction with what just sounds exciting, they unpack what real leverage looks like for an indie studio and contrast it with the current AI hype cycle, where convenience, cost, and risk do not alway...

[Ep559] Indie Game Dev Questions: Meme Games, Optimization, Dev Diets, and Typed Languages 11.02.2026

In episode 559 of 'Coffee with Butterscotch,' the brothers explore how memes shape durable game ideas, why performance work becomes its own kind of design problem, and how staying fed and functional matters just as much as clean code. They dig into the flexible strengths of GameMaker, the realities of handling thousands of on-screen dudes, and the surprising ways personal life and development coll...

#[Ep558] How Many Dudes: Designing Games For Success 04.02.2026

In episode 558 of 'Coffee with Butterscotch,' the brothers dig into how community engagement is shaping the ongoing development of How Many Dudes, from reacting to feedback to refining what players latch onto. They talk about the role luck plays in getting eyes on a game, and how fast iteration helps them adapt when discovery, localization, or influencer interest suddenly spikes. The conversation...

#[Ep557] Are Steam demos the new Early Access? 28.01.2026

In episode 557 of 'Coffee with Butterscotch,' the brothers share updates on How Many Dudes, touching on the demo’s strong performance, upcoming localization, and ongoing community management. They dig into the feedback they’re getting, how it shapes balance and feature decisions, and what they’re preparing for as Steam Next Fest approaches. The focus is on understanding what players are asking for...

[Ep556] How to succeed on Mobile as an indie: Our "How Many Dudes?" strategy 21.01.2026

In episode 556 of 'Coffee with Butterscotch,' the brothers talk about How Many Dudes riding the waves of Steam discovery and what they’ve learned about keeping that Wishlist train rolling. From premium price woes to free to try realities, they explore what it takes to bring one game to two very different worlds without losing their minds or the vibe.Support How Many Dudes!Official Website: https:/...

About the podcast

Coffee with Butterscotch is the hilarity-filled weekly podcast of award-winning indie video game studio Butterscotch Shenanigans, best known for its smash hit Crashlands. Grab a drink and tune in every week to learn the ins and outs of game development, productivity and workflows, the business of selling video games, our takes on entrepreneurship and building a small company from scratch, and how to be an unstoppable problem-solving machine. Got a question you want answered on the podcast? Ask us at https://podcast.bscotch.net

Author

Butterscotch Shenanigans

Category

Games

Podcast website

podcast.bscotch.net

Language

EN

Episodes

569

Latest episode

8 de jul. de 2026

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