Hannah Shaffer and Evan Rowland
Design Doc
Come along with Hannah and Evan in a living documentation of the game design process, from the first spark of an idea, to every disastrous surprise. It’s not an instruction manual, but a travel guide, with lots of unexpected stops along the way.
No dejes de visitar la web del podcast y apoyar a su creador: oneshotpodcast.com
Autor
Hannah Shaffer and Evan Rowland
Categoría
Web del podcast
Último episodio
21 de oct. de 2026
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Episodios
When No One Is the GM, Everyone Is 23.08.2019 44:34
Questlandia 2 is a campaign game with no Game Master. Without a designated person in the GM role, that responsibility must be distributed among all players. We talk about how the Junk Poets can support every player in the GM role.
The UltraLux Bait-and-Switch 24.07.2019 36:45
Questlandia 2 has been delayed. Now, we're releasing an entirely different RPG first. We talk about—and try not to apologize for—how timelines and business have to adapt to design difficulties. Design Doc intro/outro theme: by Pat King
Your Kickstarter Questions (Mostly) Answered 18.06.2019 1:18:39
We asked on Twitter what you wanted to know about running a roleplaying game Kickstarter. Now, we're answering your questions. From self-promotion to self-care, what to say when there's nothing to say, and pretending we know anything about taxes. Show notes: Design Doc Intro/Outro theme by Pat King Additional music: New Ages 1 by Little Dog Big Ears
Okay, Let's Redesign Noirlandia 21.05.2019 1:05:05
We try redesigning Noirlandia, one of our other roleplaying games, in one hour!
We Still Don't Know Who the Junk Poets Are 16.04.2019 48:02
Who are the Junk Poets and what do they add to Questlandia? We go over what we know, what's still missing, and how they could make a GMless game easier to play!
Finding the Game's Emotional Core 13.03.2019 46:38
We've finished the first two playtests of Questlandia and something is still missing. In this episode we talk about how to hone in on the emotional core of the game. What stories does this game want to tell and how do we make sure it tells them?
Playtesting Progress Part 2: The Spinning Mountain 21.02.2019 48:18
After playtesting Questlandia's new kingdom and character creation, it's time to test some scenes! Bartholomew the anxious city planner and Quincy the cast out justice-bringer will have to make some hard choices. Choices that begin with a cat and end with a geological anomaly. Intro/Outro theme music - by Pat King
Playtesting Progress Part 1: Knotty Business 31.01.2019 53:50
Welcome to Kingdom Knot, where our people keep vigil over the void at the edge of the world. Something has emerged from that void—a creature for which we have no words, of which we have no memory. For now, we will call it...a "cat." Music credits: Design Doc Intro/Outro theme written by Pat King Also featuring New Ages 1 by Little Dog, Big Ears
Make-Believe History 11.01.2019 52:54
Alanna Shaffer joins us to talk about how, even when telling made-up stories, we can be aware of biases in the way we talk about history. Whose stories get told? Whose get left behind? And what's our responsibility to our fictional worlds? Mentioned reading: Charity and Sylvia by Rachel Hope Cleves The New Map of Empire: How Britain Imagined America before Independence by Max Edelson The Cheese an...
Whoops, It's a Dystopia 12.12.2018 37:39
Why are our worlds turning out horrible? After playtesting at Metatopia, we talk about how the framing for worldbuilding can exaggerate societies to cartoonish levels. Maybe we can learn from the original Questlandia?
It's Trans Awareness Week (Mini Bonus Ep) 19.11.2018 5:43
It's Trans Awareness Week. A short bonus episode about trans allyship, education, and creating better gaming spaces. Trans Awareness Week: https://www.glaad.org/transweek The Trans Language Primer : https://www.translanguageprimer.com/
Games Are Political 06.11.2018 35:27
We talk about acknowledging—and embracing—the inherent politics of game design. Intro music credit. New Ages 1 from Little Big Dog Ears. http://opsound.org/artist/littledogbigears/ http://opsound.org/info/license/
Retreat Forward 04.10.2018 37:14
In September we met for a mini Questlandia retreat. We talked about how our intentions for the game have shifted in the current political landscape and introduced an unfolding guidebook that will sit at the center of play.
Making Things in Hard Times 17.08.2018 35:52
How do you keep making things when life throws the unexpected your way? We're learning what that looks like now.
Social Dynamics at the Table 13.07.2018 42:11
A good GM can step up to manage social dynamics at the table. But in Questlandia 2, there is no GM, so the rules we write need to do that work. How can we keep the excitement and ideas flowing without leaving quieter players out of the fun?
You Can Kill a King, but You Can't Make a Marinara 18.06.2018 47:08
What happens if a player achieves their big character goal in the very first scene of the game? We found out.
Romancing the Wall 18.05.2018 39:17
With no GM, players in Questlandia 2 are responsible for framing their own scene types. As a result they animate objects, make holy voyages, and befriend a sentient wall.
The Worst Ideas We've Had so Far 23.04.2018 42:21
Good games are often built on an avalanche of bad ideas. We talk about the worst ideas we've had so far, and how to turn them into something useful.
Deadline Motivated 23.03.2018 39:59
We talk about deadlines, and the whooshing noise they make as they go by.
Mosslickers 04.03.2018 39:20
The first playtest that takes us all the way through character creation. Meet beasts of burden, puppeteers, and the queens who inhabit Mosslicker Alley.
The Symbol Reader 16.02.2018 44:48
We experiment with a customized alethiometer to explore stories and build new worlds.
Collaboration 25.01.2018 48:51
The Make Big Things team talks about making games as a cooperative.
The First Playtest 28.12.2017 43:59
With one playtest down, we talk about what went right, what went wrong, and what we'd like to change.
Preparing the Playtest 16.12.2017 46:42
We attempt to put theory into practice as we prep for Questlandia's first playtest.
Plumb Bobs 29.11.2017 41:38
What makes for a good RPG toolkit? We explore dice, cards, dactylomancy, and some of the weirder tactile tools you can bring to the table.
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