Hannah Shaffer and Evan Rowland

Design Doc

Arts EN ↓ 120 episodes

Come along with Hannah and Evan in a living documentation of the game design process, from the first spark of an idea, to every disastrous surprise. It’s not an instruction manual, but a travel guide, with lots of unexpected stops along the way.

Author

Hannah Shaffer and Evan Rowland

Category

Arts

Podcast website

oneshotpodcast.com

Latest episode

Jun 17, 2026

Where to listen?

Podcasts in the app Replaio Radio Coming soon

Podcasts are coming to the app soon. Install now and be the first to see a whole new take on podcasts

Get it on Google Play Install for free Android 5M+ downloads · 4.8 rating iOS soon

Episodes

Short Break Announcement 17.06.2026

We're taking a short break to focus on finishing a game. See you back soon! Links Turtlebun Discord: ⁠https://discord.gg/ajP36nzPb2⁠⁠⁠⁠⁠⁠ Patreon:⁠⁠⁠⁠⁠ ⁠https://www.patreon.com/turtlebun⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠  Website:⁠⁠⁠⁠⁠ ⁠https://turtlebun.com/⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠  Credits Design Doc intro/outro theme by ipaghost:⁠⁠⁠⁠⁠ ⁠https://www.ipaghost.com/⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ Episodes edited by Rob Abrazado:⁠⁠⁠⁠⁠ ⁠https://robabrazado.co...

Dying on the First Turn 03.06.2026

Evan and Hannah talk about two separate playtests—Evan’s playtest of the near-complete Escape from Wonderland, and Hannah’s playtest of the just-begun Seekers of the Thrice-Lost Crown. Both games went well, but surprises lurk around every corner, and sometimes someone has to die on the first turn. Episode mentions Lincoln in the Bardo by George Saunders (2018) Links Discord:⁠⁠⁠⁠ ⁠https://discord.g...

Rapid Design: Snowhere Special 20.05.2026

Hannah and Evan sit down for a rapid design session for Escape from Wonderland. In 30 minutes, they design an entirely new snow-themed park zone, complete with a gun-wielding Santa. Turtlebun Links Discord:⁠⁠⁠ ⁠https://discord.gg/ajP36nzPb2⁠⁠⁠⁠ Patreon:⁠⁠⁠ ⁠https://www.patreon.com/turtlebun⁠⁠⁠⁠⁠⁠⁠⁠  Website:⁠⁠⁠ ⁠https://turtlebun.com/⁠⁠⁠⁠⁠⁠⁠⁠  Credits Design Doc intro/outro theme by ipaghost:⁠⁠⁠ ⁠...

No Wrong Way to Eat a Pear 06.05.2026

While Evan's away, Hannah reflects on the announcement that Hampshire College, an unconventional school founded in the 1970s, is closing its doors. It was flawed, idealistic, and not always what was promised. But it was a special place that encouraged weirdos to be weird, and paved our own winding path to game design. Hampshire College Workers' Emergency Relief Fund Help Hampshire workers faced wi...

How to Do Two Things at Once 23.04.2026

We've always struggled to juggle multiple projects at a time. Right now, finishing the design on Escape from Wonderland is the top priority. But we don't want to set aside every other game and dream. What would it take to do two things at once? Links & Credits: Turtlebun Discord:⁠ ⁠https://discord.gg/ajP36nzPb2⁠⁠ Turtlebun on Patreon:⁠ ⁠https://www.patreon.com/turtlebun⁠⁠⁠⁠⁠⁠  Our website, for gam...

Queuing for Canoeing 08.04.2026

How many generations does it take to get into a canoe-making class? In this episode we go on a quest to redesign a queue system for a local craft school and quickly find that you cannot make a perfect queue without systemic social change. Episode Mentions: Hill Institute (With their mission right there on the front page) What Money Can’t Buy: The Moral Limits of Markets by Michael J. Sandel, 2013...

Trapped in the Liminal Zone 18.03.2026

A discussion about how to design a liminal zone in a TTRPG leaves us trapped in an in-between place. Episode mentions: r/backrooms House of Leaves (2000 - Horror novel by Mark Z. Danielewski) The Last Unicorn (1982 - Animated movie based on 1968 book by Peter S. Beagle) Ultimate Haunted House (1994 - Point-and-click video game with art by Gahan Wilson) Play it on archive.org here. Links: Turtlebun...

Fatigue 04.03.2026

In this episode, we talk fatigue. Is fatigue something to conquer, or is it a warning sign on the way to a physical and emotional crash? Evan is tired, but we’ve got strategies! After years of learning what the burnout cycle looks like while working on a game, we’re eager to intervene before exhaustion gets the best of us. Episode mentions: Ever so briefly, The Witness (2016 video game, Jonathan B...

The Path to a Question 18.02.2026

Game design questions can be longer and more complex than their answers. In this episode, we initially set out to do a live-design session tackling an issue from our latest playtest, but discovered that describing the question required revisiting nearly every other part of the game. Join us for a chat about Twilight rules, open-eyed investigations, and escaping a cursed amusement park. Links: We h...

Who Designs the Game? 04.02.2026

Who designs the game? Is it the players, who make decisions in real time at the table? The GM, who’s at the ready to suggest ideas or dole out consequences? Or the designers, who… well… make the game? In this episode, we talk about when and how to distribute control of the experience between the players, the GM, ourselves as designers, and random rolls of the dice. Links: Join the Turtlebun Discor...

A Year of Movies 21.01.2026

Hannah watched 51 movies in 2025. Not all of them were helpful for game design, but there was inspiration to be found everywhere—in the form of left-behind robots, edgy existential planets, sci-fi noir, and Mother. Mother? Mother! Follow along and find every movie mentioned in the episode here: https://letterboxd.com/hanbandit/diary/films/for/2025/by/added-earliest/ Watch movies through your libra...

Epiphanies 07.01.2026

Sometimes a design problem can't be solved in any straightforward way. You need an epiphany! That can't be forced, but it can be encouraged. Hannah and Evan talk about the epiphanies that shaped their previous games and how to attract those mysterious flashes of insight. Links: We have a Discord! Come talk about Design Doc and Star Trek. https://discord.gg/XD4WVDjvbz⁠⁠⁠⁠ Turtlebun on Patreon: http...

Resolutions New and Old 24.12.2025

As the year draws to a close we talk about New Year's resolutions. Hannah makes them every year, Evan does not. Hannah shares her elaborate system for setting goals of masteries, experiences, and skills. And together, we consider Turtlebun's upcoming year. Links: Join the Turtlebun Discord: https://discord.gg/XD4WVDjvbz⁠⁠⁠⁠ Support our work on Patreon: https://www.patreon.com/turtlebun⁠⁠⁠⁠  Buy ou...

Convention Dids and Didn’ts 10.12.2025

Conventions are an opportunity for us to get our games in front of a bigger audience, and PAX Unplugged is our biggest show. The stakes feel high, and we have to balance our ambitious goals with practical preparations. In this episode, we talk about what we were proud of, what we wish we’d done differently, and how every year we get a little better. Episode mentions: Thoughtcrime Games - https://t...

Short Break Announcement 26.11.2025

Just a quick announcement that we'll be skipping a release cycle for the Thanksgiving holiday. See you back in two weeks with a new episode! In the meantime you might consider: Joining the Turtlebun Discord: https://discord.gg/XD4WVDjvbz⁠⁠⁠⁠ Supporting Design Doc on Patreon: https://www.patreon.com/turtlebun⁠⁠⁠⁠  Picking up one of our games: https://turtlebun.com/⁠⁠⁠⁠  Design Doc Credits: Design D...

Making Game Hacks That Stay Small 13.11.2025

It's hard for us to make a hack that doesn't grow into a game of its own. In this episode, we talk about two playtests—one for a game variant, another for a new hack—and say what went well, what needs work, and how to keep small things small. Links: Join the Turtlebun Discord: https://discord.gg/XD4WVDjvbz⁠⁠⁠⁠ Support Design Doc Patreon: https://www.patreon.com/turtlebun⁠⁠⁠⁠  Check out our games:...

You Can’t End the Game Until You Know What It Means 29.10.2025

Endings are hard. The ending of a roleplaying game isn’t just the culmination of the story; it’s also when the themes and purpose of the game become clear. In this episode we talk about designing a conclusion that comes at the right time, conveys the right message, and still leaves room for all the improvisation of roleplaying. Episode mentions: Ready Player One—but just a brief mention this time,...

Design Doc 101 15.10.2025

Is Design Doc a game design podcast? A saga about the challenges of making art for a living? A never-ending field trip? In episode 101 we talk about how Design Doc began, what it became, and what we hope it could become. Plus, dinosaurs! Episode mentions: Internet Shaquille video about short-form content - “I Posted a Short EVERY Day and THIS Happened!” https://www.youtube.com/watch?v=uvu3SDigoMA...

Bonus: Ernest Cline's Stinker (Part 2—the Movie!) 01.10.2025

We conclude our discussion of Ready Player One with an updated review of the movie. In pondering this mid movie, we leave no stone unturned... and no critically-acclaimed director forgiven. Come for the movie critique, stay for the poetry! Find part 1 of the discussion, Ernest Cline's Stinker (Part 1), here. Find our original review of the movie on Patreon here. Episode Mentions: Hansel & Gretel:...

Bonus: Ernest Cline's Stinker (Part 1) 17.09.2025

We’re pulling an unaired episode from the archives this week! We talk about Ready Player One, the dystopian virtual-world novel that took the world by storm over a decade ago. We each completed the book independently, then came together in this conversation to share our thoughts with each other (and the world). In part 1 we discuss the novel, in part 2 we watch the movie and read an illuminating p...

The Realest Place on Earth 03.09.2025

Happy Design Doc episode 100! In this special episode, we take a field trip with our game Escape from Wonderland. Trapped in an amusement park with a half-finished game, we explore liminal spaces, shuttered VIP lounges, and mind-bendingly long queues. To escape Six Flags New England, we must first fix our broken larp. Creepy circus music is ⁠Creepy Circus Music from Derek Fiechter & Brandon Fiecht...

Game Design Grab Bag 30.07.2025

In an impromptu recording, we decided to take turns setting a 6-minute timer and sharing whatever topics came to mind. The result was a series of compressed design conversations and a snapshot of our current ambitions and troubles. 1 - Sandbox exploration (chicken) 2 - Questlandia audio drama (cow) 3 - Traits & Conditions accounting (duck) 4 - Making the bed (whale) 5 - Null result (seagull) 6 - M...

Roleplaying in the Park 16.07.2025

We're going back to the park and taking Wonderland with us! To get the game off the table and into the real world, there are a number of changes we'll have to make. We talk fanny packs, waterproof paper, coordinated outfits, and ditching friends. You can listen to our previous episode about Six Flags here. Links: Join the Turtlebun Discord: https://discord.gg/XD4WVDjvbz⁠⁠⁠⁠ Support our work on Pat...

Creative Disagreements 02.07.2025

Even after years of working together, there are times where we just can’t agree. The work grinds to a halt, and we end up frustrated and confused. When there’s a breakdown in collaboration, how do you diagnose what went wrong, repair the rift, and move forward together? Links: Join the Turtlebun Discord: https://discord.gg/XD4WVDjvbz⁠⁠⁠⁠ Support our work on Patreon: https://www.patreon.com/turtleb...

The Game Takes Shape 18.06.2025

In the early stages of a game's design, it's hard to even know what questions to answer. We've hit a turning point with Escape from Wonderland where we can see the shape of the game taking form. Big, abstract questions are getting small and specific. Now that the game has real structure, what comes next? Links: Join the Turtlebun Discord:⁠⁠⁠ https://discord.gg/XD4WVDjvbz⁠⁠⁠ Support our work on Pat...

Listen to the Design Doc podcast in Replaio

Radio and podcasts in one app - free, with no sign-up. Install today and do not miss the launch

Get it on Google Play

Replaio is not a podcast publisher; show names, artwork and audio belong to their authors and are distributed through public RSS feeds.