Ctrl, Alt, Access
Ctrl, Alt, Access
A video game accessibility podcast published twice monthly. Hosted by Arevya and LauraKBuzz. Email - CtrlAltAccessPodcast@Gmail. Com
Autor
Ctrl, Alt, Access
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Web del podcast
Último episodio
26 de mar. de 2026
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Episodios
Ep 40: A Galaxy of Accessible Pre Nap Content - Ctrl, Alt, Access 26.03.2026 32:42
One day we'll stop playing Pokopia, but that day is not today. 00:00 - Intro 00:50 - Arevya got her GAconf Award 02:50 - Arevya's Book Corner 08:08 - Pokémon Pokopia 08:35 - Fatal Frame 2: Crimson Butterfly Remake 12:28 - Pokémon Pokopia Part 2 13:00 - Bubblegum Galaxy 18:00 - Switch 2 System Update (Screen Reader) 21:40 - Games for Blind Gamers 5 Winners Announced 24:35 - Megapop Release Life Bel...
Ep 37: Autistic Barbie Wants Mono Audio in Powerwash Sim - Ctrl, Alt, Access 22.01.2026 47:04
00:00 - Intro 02:15 - Megabonk 06:15 - Octopath Traveler 0 11:15 - Super Mario Galaxy 1 and 2 13:15 - Ball x Pit 14:20 - The Binding of Isaac 15:35 - RV there yet? 19:00 - Autistic Barbie 32:10 - British Sign Language Gaming Glossary 35:15 - Keeper accessibility update 36:40 - GAconf Awards and GAconf 2026 going online 38:30 - Powerwash Simulator 2 accessibility update 39:50 - Accessibility hopes...
Ep 36: You Can’t Stop (Game) Being My Game of the Year! - Ctrl, Alt, Access 11.12.2025 47:55
Cutting down to just five games for the past 12 months was a challenging process. 00:00 - Intro 01:40 - Criteria for Game of the Year 03:20 - R.E.P.O 06:10 - Like a Dragon: Pirate Yakuza in Hawaii 08:40 - Tiny Bookshop 11:48 - Bridge Command 16:30 - PEAK 20:40 - Death Stranding 2 25:30 - Powerwash Simulator 2 28:10 - Clair Obscur: Expedition 33 32:40 - Schedule 1 36:00 - This game will end in 205...
Ep 35: The GA Conf Awards 2025 Nominee Discussion Ep - Ctrl, Alt, Access 27.11.2025 1:02:48
Maybe vote for us in some awards if you like? GA Conf Awards 2025 Voting: https://www.gaconf.com/gaconf-awards-... 00:00 - Intro 02:50 - AAA excellence 09:09 - AA excellence 12:10 - Indie excellence 15:10 - Best Deaf & hard of hearing accessibility 20:20 - Best motor/mobility accessibility 22:32 - Best blind & low vision accessibility 23:35 - Best cognitive accessibility 24:45 - Best mental health...
Ep 34: Powerwashed Heroes and Mandatory Timed Inputs - Ctrl, Alt, Access 13.11.2025 47:17
Yes, having to select dialogue choices under time pressure is a "timed input". 00:00 - Intro 01:18 - Arevya - Game Accessibility Events 04:36 - Powerwash Simulator 2 14:09 - Dispatch 30:00 - Nintendo Direct highlights accessibility in Kirby Air Riders 40:40 - Atomfall accessibility update 44:00 - PlayStation’s Cloud Streaming and Remote Play accessibility update 46:00 - Outro
Ep 32: Megabonking the Haters with Seated Dance Moves - Ctrl, Alt, Access 02.10.2025 49:46
We're back to relative health, and it's time to auto attack and bonk our way to seated dancing revenge. 00:00 - Intro 01:23 - Arevya / Stardew Valley 04:38 - Just Dance 08:16 - Ghost of Yotei 17:08 - MegaBonk 22:30 - Hades 2 25:12 - Star Trek Ressurgence 28:09 - Lego Voyagers 32:17 - News / Peak 36:03 - Microsoft Withdraws IDF Azure Access 39:09 - Brazil Bans Under 18 Lootboxes 42:40 - GA Conf USA...
Ep 31: Silksong, Hidden Rooms, and Being Disabled - Ctrl, Alt, Access 18.09.2025 38:47
We're enjoying the new indie darling, buuuuut.... 00:00 - Intro 02:12 - Hollow Knight: Silksong 19:30 - Whisper of the House 22:30 - Ghost of Yōtei 23:20 - Pokémon Sword and Shield Dynamax Adventures 29:45 - PEAK accessibility update 32:40 - Mario Galaxy assist mode 34:55 - Ramble about life and where to find us
Ep 30: Illness, and Chilling with a Great Book or Three - Ctrl, Alt, Access 28.08.2025 50:14
It's hard to find games to play when you're ill, if playing games is something you associate with work. Timestamps 00:00 - Intro 01:45 - Supermarket Simulator 02:40 - Tiny Bookshop 09:38 - Discounty 15:21 - Bridge Command Campaign 26:07 - Vampire the Masquerade Bloodlines 2 33:01 - Silksong Release Date 35:44 - Gamescom 38:40 - Resident Evil 9 Third Person Toggle 39:32 - Gamescom Games for Democra...
Ep 29: Powerwash Those Phobias Out of Your Cutscenes - Ctrl, Alt Access 14.08.2025 53:52
We are riding high, and loving video games this week. Well, except for one set in The Shire. 00:00 - Intro 01:15 - Powerwash Simulator 2 07:13 - Bridge Command and Empty Epsilon 09:54 - Yakuza 0 11:35 - Co-op Kaiju Horror Cooking 13:40 - Nubby's Number Factory 16:05 - PEAK "no head bobbing" update 21:55 - Tales of the shire 32:44 - Grounded 2 44:00 - Clair Obscur: Expedition 33 update 1.4.0's acce...
Ep 28: Real Life Star Trek - Bridge Command Bananza - Ctrl, Alt, Access 24.07.2025 50:32
We've been busy smashing crystal bananas and piloting starships this Disability Pride Month. 00:00 - Intro 01:25 - Donkey Kong Bananza 14:01 - Nice Day for Fishing 16:44 - Bridge Command 23:44 - Idle Games: Chillquarium and Rusty's Retirement 26:22 - Grounded 30:27 - Patapon 1+2 Replay 33:20 - Many Cats Studio Impact day and Nothing Without Us livestream 34:28 - Game A11Y Gathering 37:25 - EA SPOR...
Ep 24: A Lengthy GA Conf 2025 Recap Live Report - Ctrl, Alt, Access 24.04.2025 1:41:48
Two days and 16 hours of intensive accessibility panels and talks, condensced into two hours of live and not so live discussion. 00:00 - DAY 1 02:00 - GA Conf info and "News update" 04:20 - "Behind the Curtain: Sustainable Accessibility in an Indie Development Environment" 08:14 - "Include, Learn, Iterate: User Research for Accessibility" 13:07 - "You’re Doing Well if You’re Annoying Someone: A ce...
Ep 23: Nintendo and Accessibility? We're Surprised Too! - Ctrl, Alt, Access 10.04.2025 1:07:10
Not something I anticipated, but we have a lot of positive words to say about Nintendo this week. 00:00 - Intro 01:12 - Atomfall 07:00 - South of Midnight 23:05 - Abiotic Factor 30:30 - Switch 2 31:05 - Switch 2 Accessibility Settings 37:05 - Switch 2 Price and Game Price 49:40 - Switch 2 Mouse 52:35 - Drag x Drive 59:20 - Switch 2 Further Discussion For reference, this episode of Ctrl, Alt, Acces...
Ep 22: Accessibility Tags, Joysticks, and Emotional Shadows - Ctrl, Alt, Access 27.03.2025 57:57
We've got thoughts on emotional subtitles and Xbox nunchucks this week. 00:00 - Intro 01:40 - Avowed update 04:20 - One Lonely Outpost, Wanderstop, and In Stars and Time 10:00 - Split Fiction 11:30 - R.E.P.O 14:00 - Assassins Creeds Shadows 32:00 - Xbox Adaptive Joystick 43:00 - Able To Play 43:40 - Accessible Games Initiative 51:50 - Microsoft Accessible Packaging Guide 52:55 - SteamOS (Steam Dec...
Abletop - Episode 6 - Board Game Accessibility Bits Bobs 26.03.2025 46:29
Timestamps 00:00 - Intro 01:22 - Making Board Games Accessible 04:18 - Building Up a Teach & TCG Tangent 14:26 - Rubber Banding 18:51 - Randomness 26:01 - Financial Accessibility 29:48 - Canvas Mobility Spotlight 31:18 - Asmodee Access+ 35:23 - Game & Rule Adaptations 44:37 - Outro Quick Points 💜 No board game can be 100% accessible. Don’t let the fact you can’t make it accessible to everyone sto...
Abletop - Episode 5 - Communication Accessibility 19.03.2025 57:32
Timestamps 00:00 - Intro 01:47 - Communication-Based Games 11:24 - Abstraction of Communication 18:09 - Visual Communication 26:58 - Improv Games 35:22 - Social Deduction & Hidden Roles 48:40 - Dyslexia & Literacy 54:05 - Alternative Communication 56:59 - Outro Quick Points 📝 Provide options to use different communication methods, like verbal or text-based. 😶 Consider supporting play without ver...
Ep 21: Cooperative Wheelchairs and T Posing - Ctrl, Alt, Access 13.03.2025 50:26
More games with disabled protagonists that don't shy away from reality, please. 00:00 - Intro 00:40 - How we are doing 02:50 - Rare Disease Day 2025 03:47 - Thumb Soldiers 09:20 - Able to Play 18:00 - Bokura 20:55 - Split Fiction 30:00 - Sea of Thieves 32:46 - Like a Dragon: Pirate Yakuza in Hawaii 36:18 - Mecha 38:34 - To a T 42:00 - Monster Hunter arachnophobia mode 46:40 - Sorry, We're Closed 4...
Abletop - Episode 4 - Cognitive Accessibility in Board Gaming 12.03.2025 59:15
00:00 - Intro 01:28 - Transparency of Consequences 07:40 - Choice Overwhelm 13:13 - Game Complexity 20:05 - Game Length 33:30 - Memory 37:33 - Speed & Pacing 47:21 - Co-op & Asymmetry 52:40 - Content Warnings & Player Safety 58:25 - Outro Quick Points 🔍 Provide transparency for consequences, by default or optionally. In legacy games you could make a digital guide for how a big choice impacts on t...
Abletop - Episode 3 - Visual Board Game Accessibility 05.03.2025 53:16
00:00 - Intro 01:08 - Text Clarity 11:01 - Iconography 20:06 - Large Print & QR Codes 28:19 - Braille & Tactile Components 36:52 - Contrast 42:31 - Colourblindness & Dual Coding 48:48 - Visual Overwhelm 52:21 - Outro Quick Points 🔤 Use a clear sans serif font and avoid all caps, underlines and italics. 📝 Use good text formatting, like left-aligned paragraphs, good spacing, and line breaks. 🅰️ Hi...
Ep 20: Accessible Souls, City Building, and AI Scepticism - Ctrl, Alt, Access 04.03.2025 1:03:54
Who would ever have expected we'd have so much possive to say about cognitive accessibility in a From Software game? 00:00 - Intro 00:40 - How we are doing 07:00 - Abletop 09:25 - Elden Ring Nightreign 16:00 - Dawnfolk 24:50 - Lost Records: Bloom and Rage - Tape 1 32:10 - Pirate Yakuza in Hawaii 32:50 - Cabernet 33:20 - Avowed 47:30 - Sea of thieves update 52:00 - Develop:Star Award and MCV Awards...
Abletop - Episode 1 - Rulebooks & Learning a Boardgame 26.02.2025 54:05
00:00 - Intro 01:48 - Online Rulebooks & FAQs 07:20 - How Rules are Written & Reference Cards 15:19 - How to Play Videos & Objective Context 20:12 - Learning, Teaching & Co-op Games 23:18 - How to Play Video Availability 26:19 - Player Strategy Guides 32:35 - Learning Asymmetric Games 44:22 - Game Phases & Changes 48:15 - Closing Thoughts 53:00 - Outro Abletop Episode 1 Quick Points: 🖥️ Provide di...
Abletop - Episode 2 - Mobility Accessibility in Tabletop Gaming 26.02.2025 57:27
00:00 - Intro 01:43 - Box & Packaging 12:46 - Set Up & Tear Down 21:17 - Components 36:20 - Motion in Games 44:49 - Dexterity Mechanics 53:16 - Time Constraints 56:02 - Closing Thoughts 57:00 - Outro Abletop Episode 2 Quick Points: 📦 Consider accessible packaging options such as adding loops, tags or stickers. 🫳 Make space in the box insert for grabbing components, such as indents or foam. 🌍 Co...
Ep 17: Minimal News, But Very Fast Babysitting - Ctrl, Alt, Access 15.01.2025 39:06
We're back from our winter Holiday. Accessibility news is light, but we're back and catching up. 00:00 - Intro 02:14 - Skyrim 02:40 - Babysitting Mama Speedrunning 07:55 - Train Simulator 11:32 - Valheim 13:00 - Workshop Prep 17:18 - Fantasy Critic 22:10 - Board Games 23:27 - Braille Dice 29:46 - Rebellion Accessibility Updates 36:20 - Outro
Ep 16: CAA's 2024 Accessibility Retrospective - Ctrl, Alt, Access 19.12.2024 49:01
Ctrl, Alt, Access reaches the end of its first year. Let's look back on a year of accessibility updates. 00:00 – Intro 00:50 – Looking back at the podcast 02:00 – Looking back at the accessibility year of 2024 02:20 – Game Awards 2024 05:35 – Year of High Contrast Mode 07:15 – Year of Cognitive Accessibility 12:50 – Year of Audio Description 16:30 – Senua's Saga: Hellblade II 19:00 – Indie Games o...
Ep 15: GA Conf USA 2024 Panel Discussions - Ctrl, Alt, Access 06.12.2024 1:16:22
Took us a month to catch up, but here's a recap of 16 hours of accessibility talks and panels worth knowing about. 00:00 – Intro 02:00 – DAY 1 02:10 – Update from the industry 04:55 – Accessible DOOM mod 08:15 – Servers up, Everyone is welcome 18:25 – Tourettes IRL 22:40 – Developing in the dark 26:46 – Cheat codes for all 28:25 – Forgetting is frustrating 30:25 – Overanalyzing and Syntezysing 33:...
Generic Photosensitivity Warnings Protect Liability, Not Users - Access-Ability 29.11.2024 11:26
Telling people that your game "May contain elements dangerous to photosensitive players" doesn't really help photosensitive players to make informed decisions about their health. Could we do better with more specific warnings?
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