Benjamin Carcich

Building Better Games

Leadership in game dev is hard. I can't make it easy, but I can make it a heck of a lot better. My name is Benjamin Carcich, and this podcast helps leaders in game dev who feel stuck, ignored, and out of options find their path to success. I've spent the last several decades studying and leading in environments ranging from the U.S. Army through to game development. I want to share what I've learned. Better leadership is a huge opportunity in the games industry. Let's make it better together. Better leaders build better games.

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Autor

Benjamin Carcich

Categoría

Leisure

Web del podcast

buildingbettergames.gg

Último episodio

20 de oct. de 2026

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Episodios

E102: 5 Game Dev Delusions That Kill Studios 07.10.2025

Stop leaving reality behind and ship better games! If you're a leader in game dev who feels stuck, able to spot problems but struggling to make a real difference, there is a path forward that levels up your leadership and accelerates your team, game, and career. Sign up here to learn more: https://forms.gle/nqRTUvgFrtdYuCbr6 Is your studio living in a delusion that will only end in pain? Seemingly...

E101: How Layoffs Go Wrong—and the Right Way to Do Them 30.09.2025

Ready to take your game development career to the next level? Join the Game Dev Leadership Accelerator: https://forms.gle/nqRTUvgFrtdYuCbr6 Do layoffs mean studio leadership is bad?  While the popular answer is often "yes," the truth is more complex. Layoffs can reveal many things, from bad times in the market to failures to manage finances to corporate greed. But if you're a leader, the real test...

E100: Don't Hire Until You See These 3 Signs 23.09.2025

Ready to take your game development career to the next level? Join the Game Dev Leadership Accelerator: https://forms.gle/nqRTUvgFrtdYuCbr6 In this special Q&A episode for Episode 100, we're answering your most pressing questions from the Game Production Community Discord! Join Ben Carcich as he dives into critical topics that every game development leader faces, from navigating project pivots to...

E99: Stop Using 2-Week Sprints - Here's Why They're Failing You 16.09.2025

Stuck in slow loops and broken systems? The Game Dev Leadership Accelerator can help you make lasting change. Sign up to learn more: https://forms.gle/nqRTUvgFrtdYuCbr6   Why do most teams default to two-week sprints, even when they're wrong? In this episode, Ben Carcich breaks down a simple model with three dials that you should use to tune your iteration length. He explains why iteration length...

E98: Why Most Game Launches Flop (And How to Avoid It) 09.09.2025

Is there a way to predict whether a game will hit or flop? In this episode, Ben is joined by Colan Neese, who has spent a lot of time looking at how audiences relate to products at companies like Twitch and Nielsen. Colan's work at Mind Game Data is focused on "puzzling through the problem of anticipating which games are likely to take off at launch and which seem to be headed nowhere". The conver...

E97: The 3 Tools Your Team Needs To Deliver Great Games 02.09.2025

🎮 There are tons of "game dev tools" out there promising to fix your problems… but too often, teams end up serving the tool instead of the tools serving them. In this video, I'll break down a simple, practical guide to streamline your process. You'll learn not just what you need, but why it matters whether you're running a team, starting a game studio, or pushing an R&D project forward. ✨ What y...

E96: Setting Goals: It's Not Just About Shipping A Game, with Melissa Phillips 26.08.2025

Setting goals is harder than you think. In this episode, Ben Carcich is joined by Melissa Phillips, founder of Games Leadership, to dive deep into a topic that leaders often approach with little understanding: goal setting. From a professional perspective, goal setting is about helping people find fulfillment in what they are doing. Melissa discusses how goals have evolved from a basic survival ne...

E95: The Challenge Of Live Service Games And How To Win with Ryan Scott 12.08.2025

Are live service games truly dying, or are we just seeing a new era of evolution?  In this episode, we sit down with game designer and product thinker Ryan Scott to unpack the difficult world of live service titles. Ryan brings a wealth of knowledge from his time working on major titles, sharing his unique insights on what makes a live service game thrive or fail. We dive deep into the concept of...

E94: Why You Should Think About Publishing More In Game Dev with Elizabeth Howard 29.07.2025

Do you need game publishing to ship your game successfully? What does a leader in a publishing organization truly do? Join us for a conversation with Elizabeth Howard, an industry veteran with over 20 years of experience across Aspyr, 2K, and Bungie, where she led publishing and production. Elizabeth views game development and publishing as two parts working together to ship games, defining publis...

E93: The Collapse of the Games Industry with Trent Kusters 15.07.2025

How will the game industry adapt? Are we hurtling towards a gig economy? In this powerful conversation, we sit down with Trent Kusters, co-founder and studio head of League of Geeks, to talk about the future of our industry. Trent takes us on a deep, honest exploration of the game industry's current state, from platform power struggles and algorithmic curation to the erosion of full-time game dev...

E92: 5 Principles Game Producers Need with 35-Year Industry Vet Steve Sargent 01.07.2025

What does it truly take to deliver a great game consistently in an industry known for its challenges and complexities? Join us for a conversation with Steve Sargent, Head of Production at Blind Squirrel Games, a veteran with over 35 years of experience in the game industry, including work on iconic titles like BioShock: The Collection and Mass Effect Legendary Edition. Steve dives deep into the ar...

E91: How to Stop Compromising and Make the Studio You Actually Want with Critical Path Games 17.06.2025

Game production lives and dies on planning—but most teams are still building like it's 2010. In this episode, Ben is joined by Jeanne-Marie Owens and Jesse Houston of Critical Path to reveal better ways a studio can function based on decades of experience. From the myth of the "critical path" to the illusion that things will magically come together in the final stretch, they explain why "figure it...

E90: The Engineering Talent Pipeline is Broken: Juniors, AI & the Future of Game Dev w/ Carly Taylor 03.06.2025

Hiring only senior engineers might feel like a smart move, but is it breaking game development? In this episode, Ben sits down with Carly Taylor (an engineer and data scientist formerly on Call of Duty, now at Databricks) to tackle one of the most pressing and misunderstood issues in game development today: the crumbling pipeline of engineering talent. They dive deep into the tragedy of the common...

E89: Stop Crippling Your Team: How Leaders Create—and Fix—Bottlenecks 20.05.2025

Building a game is hard. Leading the team to do it well without losing yourself along the way? That's even harder. In this episode, Ben sits down with Melissa Phillips, founder of Games Leadership and a former Head of Studio, to talk about the messy, emotional, and deeply human side of game leadership. From BAFTA boardrooms to indie trenches, Melissa brings a rare blend of psychological insight an...

E88: The 3 Levers to Make Games Travel East ↔ West 06.05.2025

What if the next great game studio doesn't come from the West? In this episode, Ben chats with Rob Wynne and Clark Kosene from Rising Tide Studios—an unannounced AAA-inspired indie team taking a bold leap: building a game that truly bridges Eastern and Western audiences. We dive deep into why the moat of Western AAA game development is disappearing fast—and how China, with more devs than the U.S....

E87: Toxic Culture in Game Development: The Real Metrics That Matter with Charlie Sull 22.04.2025

How would you know if your studio's culture is toxic—before it's too late? In this exclusive conversation, we talk with Charlie Sull, co-founder of CultureX and researcher with MIT, about how to spot, measure, and fix toxic workplace culture—especially in the high-stakes world of game development. Forget ping pong tables and free snacks. Culture is your operating system, and if leaders don't prior...

E86: Why User Acquisition Isn't Just For Mobile Anymore with Matej Lančarič 08.04.2025

Building a great game is hard—but getting players to actually discover and play it? That's often harder. In this episode of Building Better Games, Ben sits down with user acquisition expert Matej Lančarič, whose decade of experience spans mobile, PC, Steam, and cross-platform launches. Together, they dive deep into the realities of user acquisition (UA), creative strategy, and why great games stil...

E85: Why Your Game Vision Sucks (And Why You're Not Alone!) with Graham McAllister 25.03.2025

In this episode, we welcome back organizational psychologist Graham McAllister for part 3 of our deep dive into one of the most critical challenges in game development—game vision. If you're a game developer, leader, or aspiring leader, this is an essential conversation that exposes why studios struggle to align on vision and how that misalignment contributes to failed games, frustrated teams, and...

E84: The Real Cost Of Founding A Game Startup with Joseph Kim 11.03.2025

The gaming industry is changing rapidly, and the global landscape is shifting in ways many studios aren't prepared for. Are Western game studios becoming too complacent? What role will international development play in the future of game creation? In this episode, Joseph Kim, CEO of Lila Games, shares hard-earned lessons about building a game studio in India, the challenges of hiring and leading g...

E83: 3 Steps To Leading Well In Game Development 25.02.2025

What does it take to lead effectively in the gaming industry? Many leaders in game development step into their roles without formal training—learning through trial and error. In this episode, we break down what real leadership looks like, how to avoid common pitfalls, and how to drive meaningful change without falling into the trap of just "managing" processes.   Key Takeaways: The difference betw...

E82: The Most Expensive Mistake In Game Dev 11.02.2025

What if everything you thought about prototyping was wrong? Many teams rush to validate an idea too soon, but what if the real secret to success is building a studio that learns better? In this episode, Leif Johansen breaks down the myths of prototyping and how studios can create a structured approach to experimenting with game ideas.   Key Takeaways: - Stop Searching for the "Perfect Prototype" –...

E81: Bad Playtests Break Teams—Here's the Fix 28.01.2025

Is the games industry maturing or collapsing? How have our old models and comparisons hurt how we develop? In this episode, Leif walks us through how game dev has shifted, and how you need to think differently to stay relevant. Enjoy!   Key Takeaways: Playtesting and Leadership: How leaders set the tone for playtesting with their behavior, not their words. The Slow Rise of "Forever" Games: How pla...

E80: Stop Betting Everything on One Game — Start Shipping 10 on UEFN 14.01.2025

Why did Bungie's founder leave the AAA world to start building games in UEFN? What are the advantages and challenges of UGC platforms? Today, we talk with Alex Seropian, veteran game designer and founder of Bungie and Look North World, about the future of our industry. Enjoy!   Key Takeaways: UGC Platforms Provide Some Serious Advantages: Tools like Fortnite Creative and Roblox empower creators, e...

E79: Why AAA is Failing and How to Recover and Other Questions - Our First Q&A Episode! 31.12.2024

No guests today! Instead, I'll be taking questions from the Building Better Games discord and answering them. I cover10 questions including the challenges with AAA dev, the rise of co-dev, and what production careers look like. Enjoy! Question #1 : How do you ensure that you (the royal you) are making a game that will be fun for players, not just fun for its designers to make? (Or maybe in this co...

E78: How to Lead Game Dev in Uncertain Times, with Omar Kendall 18.12.2024

There's a ton of knowledge about how we sustain games, but the art of creating something new remains mysterious, even to veteran developers. In this episode, Omar Kendall returns to talk about unknowns, product vs design, and how our industry is relating to risk. Enjoy!   Key Takeaways: Embrace Uncertainty: Build teams ready to solve the riskiest problems first. Early Feedback Wins: Engaging playe...

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