Daniel Richer & Dominic Caterina
Audio Logs
Game audio explored via in-depth conversations with game makers. Audio Logs is a podcast that breaks down the development journey of the latest games releasing from the perspective of the sound team. Follow us as we discuss how games are made with the actual people that made it happen.
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Episodios
over the hill - Game Audio Interview with Michele Postpischl 04.11.2026 1:34:58
Let's go for a drive! We recently met with Michele Postpischl from Mushroom Sound to explore the making of Funselektor Labs Inc's fantastic off-road driving game, over the hill. We talk about a whole lot of topics ranging from the Italian gaming scene, the realities of developing indie games and of course, game audio. Michele was extremely generous in painting a picture of his approach sounding th...
WARDOGS - Game Audio Interview with Sean Garavan and Albin Jansson 21.10.2026 1:59:51
In this episode, we're taking you to the battlefields of WARDOGS, the brand new tactical shooter from UK developper Bulkhead Studio. We met with audio director Sean Garavan and Albin Jansson from SweejTech who helped build some of the technology powering the game's sonic presentation. The game's just entered early access about a month ago, and so we thought it'd be interesting to get a better sens...
Valheim with Patrik Jarlestam 07.10.2026 1:25:05
Ready to go on an adventure? In this episode, we're taking you to mythical lands as we're chatting with composer Patrik Jarlestam about his work on Iron Gate Studio's Valheim. The game got its big 1.0 release back in September, so we thought it was a good time to talk with Patrik about his experience and how it evolved throughout the past 5 years of early access. We took a deeper-dive than usual w...
Halo: Campaign Evolved with Becky Allen, Sun Kim and Ryan Schaad 23.09.2026 1:30:43
How do you remake something as monumental as Halo: Combat Evolved? Join us as we sat down with Becky Allen, Sun Kim and Ryan Schaad from Halo Studios to hear about their story and how they approached this from the audio-perspective. This episode was recorded and scheduled to release before yesterday's layoffs impacting the many devs, including our three guests, at Halo Studios and across the XBOX...
Big Walk with Em Halberstadt and Nicholas Zhang 09.09.2026 1:06:03
Number 20! We've reached a big milestone and wanted to take this opportunity to do something a little bit different. We met with Em Halberstadt and Nicholas Zhang from A Shell in the Pit to talk about their work on House House's latest game, Big Walk! This episode is really special as it's our first time chatting with our guests from within the game we're exploring! This led us down a bunch of une...
Paralives with Andrei Castañon 26.08.2026 1:13:53
In this episode, we're joined by Andrei Castañon to talk about his work on the early-access life-simulation game, Paralives. Since Andrei is the sole audio developper on the game, he's had his hands on all things audio. He very candidly took us across on a journey sharing his experience joining the team, composing the score, designing the sounds, facing the many challenges that come from sounding...
Saros with Loïc Couthier, Lewis Everest, Lewis Barn, Fabio Liutina, Pete Reed and Juuso Tolonen 12.08.2026 2:04:45
For this episode, we got to meet some of the fantastic folks from Sony Interactive Entertainment who helped shape the amazing audio from Housemarque's latest game, Saros. Loïc Couthier, Lewis Everest, Lewis Barn, Fabio Liutina, Pete Reed and Juuso Tolonen all sat down with us to chat about the work they've put into making this cosmic-nightmare-bullet-hell such a wonder to listen to. We dive into t...
Lego Batman: Legacy of the Dark Knight with Raffaele Presciutti 15.07.2026 1:44:56
This next one is surely going to put a smile on your face! We met with Raffaele Presciutti from TT Games to chat about the work that's been put into bringing Lego Batman: Legacy of the Dark Knight to life! Our conversation explores the many intricacies of designing the sonic experience of a Lego game set in the world of Batman. From defining the tone, level of realism, and slapstick of the aesthet...
Mouse: P.I. for Hire with Damian Czajka and Patryk Scelina 01.06.2026 1:53:49
We're travelling back in time for this one. We recently met with Damian Czajka and Patryk Scelina to talk about their work on the recently released first-person-shooter, Mouse: P.I. for Hire from Fumi Games! We dive deep into how they managed to deliver an experience that feels like a love-letter to speaking cinema's early days, detective fiction and classic rubber hose animation! The team did a t...
Dosa Divas with Chandana Ekanayake, Anne-Marie Weber and Ramsey Kharroubi 18.05.2026 1:50:10
Get ready this is going to make you hungry as we dive deep into the lovely Dosa Divas! We're joined by Chandana 'Eka' Ekanayake, game director and co-founder of Outerloop Games, Anne-Marie Weber, sound designer and Ramsey Kharroubi, composer on this spicy narrative turn-based RPG as we explore a lot of topics we haven't tackled yet on the show. We talk about the realities of making games as an ind...
Ghost of Yōtei with Rev. Dr. Brad D. Meyer, Josh Lord and Chris Walasek 04.05.2026 1:51:12
This was a long time coming. We started chatting about making this episode with Josh back in early September last year. This was a month before we even announced Audio Logs. So finally, episode 14 is all about Sucker Punch Productions' latest, as we met with Rev. Dr. Brad D. Meyer, Josh Lord and Chris Walasek to chat about their work on the massive Ghost of Yōtei. Open world game design often rhym...
Marathon with Chase Combs, Jennie LaBonte, Jeramy Koepping and Keith Sjoquist 20.04.2026 1:59:02
In this episode, we got to chat with Chase Combs, Jennie LaBonte, Jeramy Koepping and Keith Sjoquist from Bungie's audio team about their brand-new extraction shooter, Marathon. This is the type of games that is extremely demanding from an audio perspective, and so we knew that this would make for a wildly interesting subject to tackle on the show. We dive deep into the needs that came from the ge...
Clair Obscur: Expedition 33 with Raphaël Joffres, Maxance Playez and Olivier Penchenier 06.04.2026 1:45:43
We recently got the opportunity to chat with Raphaël Joffres, Maxance Playez and Olivier Penchenier from Sandfall Interactive to dive into the making of Clair Obscur: Expedition 33's audio! The game needs little to no introductions at this point, having gathered critical and commercial success since its launch almost a year ago. Our conversation explores how things took shape from within through t...
Battlefield 6 with Mari Saastamoinen Minto, David Jegutidse and Gonçalo Tavares 23.03.2026 1:52:52
In this episode, we met with Senior Audio Director Mari Saastamoinen Minto, Audio Director David Jegutidse and Lead Technical Sound Designer Gonçalo Tavares from DICE to chat about how the latest entry in the series managed to look back at its legacy while also looking ahead as the team pushed new boundaries while creating the audio experience of Battlefield 6. We dive deep into the design and tec...
The Killing Stone with Kat Wenske and Chris Rickwood 16.03.2026 1:39:44
Kat Wenske and Chris Rickwood from Team Audio joined us to dive in the creation of Question Games" latest, the horror-deckbuilder The Killing Stone. This is the first time we get some co-workers/friends on the show, and these two brought a lot of fun to the table. While navigating the macabre and occult world of the game, they kept on lightening the mood with good vibes and fun detours all while o...
Scott Pilgrim EX with Peter Berkman and Pat Tremblay 23.02.2026 1:30:09
Returning guest Pat Tremblay, audio lead at Tribute Games joins us alongside Peter Berkman from Anamanaguchi to shine some light on the creation of Scott Pilgrim EX' amazing music-focused sonic experience! This is our first episode where we take a narrower focus and dive deeper into the weeds of things, in this case video game music. We chat about a lot of topics such as the history of chiptune mu...
Keeper with Double Fine's Audio Team 02.02.2026 1:40:31
In this episode, we're joined by the entire audio team from Double Fine Productions (Camden, Kate, Paul, Michael, Sage and Steve) as we dive into the delightfully strange world of Keeper. Getting everyone in on the chat is something new to us, and it was a blast! This allowed us to explore all topics freely, and so we did. We jump from team dynamics to crafting ambiences and voices for the wild cr...
Possessor(s) with Akash Thakkar 15.01.2026 1:26:36
We're kicking off the new year with good vibes and lots of energy with Akash Thakkar! We met a few weeks ago to chat about his work on Heart Machine's latest release, Possessor(s). Akash sheds some light on his collaboration with Heart Machine and how they craft their games, how Possessor(s) came to be, how he created signature sounds for the game and how he collaborated with composers, artists, d...
SLEEP AWAKE with Jordan Guerette and Clay Westing 02.12.2025 1:29:24
In our final episode of the 2025, we dive deep into SLEEP AWAKE from Eyes Out, the studio founded by Cory Davis (Spec Ops: The Line) and Robin Finck (Nine Inch Nails). Jordan Guerette, lead audio designer and Clay Westing, lead game designer joined us to explore how the team managed to bring this hallucinatory psychological horror game to life. From their process in designing the impact of sleep d...
MARVEL Cosmic Invasion with Pat Tremblay 02.12.2025 1:12:46
On this episode, we chat with Pat Tremblay, Lead Audio Designer at Tribute Games about his experience working on Marvel Cosmic Invasion. He was the only sound designer on the project, and so Pat's fingerprints can be found throughout all things audio in the game. This led us down a whole bunch of rabbit holes, from how he and the team defined how 'retro' sounding things would be, to how he approac...
Lost Records: Bloom & Rage with Beatrix Moersch and Julien Goyon 20.11.2025 1:25:27
This week's episode is all about Lost Records: Bloom & Rage. We've met with Beatrix Moersch and Julien Goyon from Don't Nod Montréal to talk about the development of their latest release. We cover a wide range of topics here, from how they've managed to craft this big of a game as a small team without sacrificing quality and production values, to how the music for the game was created by music...
Hell is Us with Antoine Vachon 06.11.2025 1:06:40
In this episode, we talk with Antoine Vachon, audio director at Rogue Factor, about the development of their brand new single-player game, Hell is Us. Through our conversation, we explore how things went for the team when exploring the aesthetics of this brand new IP, how being a AA production empowered them to build the game they wanted by taking some wild swings, how technology has reached a poi...
ARC Raiders with Bence Pajor and Olof Strömqvist 23.10.2025 1:29:56
This episode is all about the making of ARC Raiders. We had the wonderful opportunity to chat with Bence Pajor and Olof Strömqvist, core members of the audio team at Embark Studios, back in early September to talk about the development of their multiplayer extraction-adventure coop-shooter. We discuss about how they got in the business of sounding games, how their past experiences working on Battl...
South of Midnight with Christopher Fox 14.10.2025 1:12:36
On this Episode, we chat with Christopher Fox, audio director at Compulsion, about his experience developing South of Midnight. We talk about how he got into the video games industry, how he and his team approached the making of this new-IP, his approach in regards to outsourcing, the importance of trust in collaborative dynamics and so much more.
Introducing Audio Logs 06.10.2025 1:15
Introducing Audio Logs, our brand new game audio podcast created and hosted by Dan Richer and Dom Caterina. More to come very soon!
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