Nick Grant
80 Level Podcast
80 Level Podcast is an episodic show for game developers, digital artists, animators, video game enthusiasts, CGI and VFX specialists. Join us to learn about new workflows, discuss new tools and share your work.
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Episodios
80 Level Round Table: The Cooperation of Kevuru Games and Lucasfilm 25.11.2021 34:44
Send us Fan Mail Kevuru Games' Oksana Khachko has joined Kirill Tokarev on 80 Level Round Table to tell us about the studio's work, discuss some of their memorable projects, and thoroughly explain the nuances of collaboration with Lucasfilm while making Star Wars: Tales from the Galaxy's Edge – a virtual reality adventure game originally released for the Oculus Quest systems. Follow...
80 Level Round Table: PreviewLabs: Turning Game Ideas Into Playable Prototypes 18.11.2021 41:32
Send us Fan Mail The Founder of PreviewLabs Bernard François has joined the 80 Level Round Table to discuss PreviewLabs, a company specialized in rapid prototyping with game technology, and explain how they turn game developers' visions into playable prototypes. Follow 80 LEVEL on social media: https://www.facebook.com/LevelEighty https://www.instagram.com/80.lv https://twitter.com/80Level ...
80 Level Round Table: Death Trash: Developing an Indie Game 11.11.2021 39:15
Send us Fan Mail A Game Developer and Artist Stephan Hövelbrinks has joined the 80 Level Round Table to discuss Death Trash, a recently released indie game, and shared some thoughts on being a Solo Developer. Death Trash is a game that features a post-apocalyptic world where cosmic horrors long for humanity but meet punks with shotguns. It combines old-school role-playing, modern action gameplay,...
80 Level Round Table: Black Matter 04.11.2021 49:10
Send us Fan Mail Maximilian Rea, Game Director of Black Matter, joined Kirill Tokarev to discuss Hell Let Loose, the studio's recently released game. Hell Let Loose is a hardcore World War Two first-person shooter with epic battles of 100 players with infantry, tanks, artillery, a dynamically shifting front line, and a unique resource-based RTS-inspired meta-game. The game is developed on Unr...
80 Level Round Table: Improbable Multiplayer Services With Lincoln Wallen 28.10.2021 24:43
Send us Fan Mail Improbable is a British technology company, dedicated to solving the challenges of building virtual worlds. Lincoln Wallen, the team’s CTO, joined our Round Table show to discuss their new focus, Improbable Multiplayer Services, and how their team can help create new universes. Wallen, former CTO of DreamWorks Animation and EA Mobile, has originally joined Improbable as Chief Tech...
80 Level Round Table: Learning Game Design with CG Spectrum’s Mentor Troy Dunniway 19.10.2021 43:11
Send us Fan Mail Troy Dunniway is an award-winning Game Designer and Executive with over 25 years of game development experience at major companies like Microsoft, EA, Ubisoft, Insomniac, Disney, and Samsung. He has shipped 100+ titles on almost every platform and genre. Troy designed or oversaw bestselling games like Rainbow Six Vegas, Munch’s Oddysee, Mercenaries, Age of Empires 3, Command and C...
80 Level Round Table: Minute of Islands 07.10.2021 45:39
Send us Fan Mail Anjin Anhut, Game Director on Minute of Islands, joined Kirill Tokarev to discuss Studio Fizbin’s latest captivating game and talk about how the team came up with its concept. Minute of Islands is a beautiful story that offers players to explore strange and wonderful islands and dark labyrinths, plus solve different satisfying puzzles. It has one of the best art decisions in recen...
80 Level Round Table: Virtual Influencers With FFFACE 23.09.2021 38:14
Send us Fan Mail Dmitry Kornilov, CEO and Co-Founder at FFFACE, joined Kirill Tokarev to discuss virtual influencers and how they help different markets today. FFFACE is a Ukraine-based team of creators, CGI artists, java-script, and Unity engineers, that operates in Eastern/Western Europe, North America, and Central Asia regions. Apart from digital products production, they develop immersive offl...
80 Level Round Table: Becoming the Art Director in a Huge Company 14.09.2021 45:26
Send us Fan Mail Yuliya Krasheninnikova a.k.a. Yuka Soemy has joined the Round Table to discuss the artistic journey, how various mediums affect one's art style, and told us about the upcoming project by MY.GAMES. Yuliya Krasheninnikova is an Art Director working on Blast Brigade, overseeing the game from the artistic point of view. Follow 80 LEVEL on social media: https://www.facebook.com/Le...
80 Level Round Table: Caliber: Creating a Third-Person Shooter 26.08.2021 53:08
Send us Fan Mail Albert Zhiltsov, Nick Filatov, Andrey Shumakov, and Vladimir Atamanov from 1C Game Studios, a Russian Developer Studio, have joined the Round Table to discuss their upcoming game Caliber. Caliber is an online multiplayer third-person shooter. The gameplay is based on tactical cooperation between players who play as four operators belonging to different roles. Each operator has a u...
80 Level Round Table: Elias Software on Adaptive Music & Sounds for Games 20.08.2021 42:27
Send us Fan Mail Kristofer Eng and Andreas Wickman are the masterminds behind Elias Software, a company that recently released a completely new sound FX engine that revolutionizes the workflow for game composers. The duo joined us for a new episode of Round Table to talk about their company, discuss what is adaptive music and how it can be used for games. Follow 80 LEVEL on social media: https://...
80 Level Round Table: Creating XR Experiences with Theia Interactive 29.07.2021 25:37
Send us Fan Mail Bill Fishkin, the CEO of Theia Interactive, the company that has created award-winning visualizations for companies such as Nvidia, HP, Mohawk Group, Toll Brothers, Suffolk Construction, and Epic Games, has joined the Round Table to discuss the company, their production process, how they use XR to help various industries and more. Bill is a digital strategist with 20+ years of exp...
80 Level Round Table: Porting Skyforge for Nintendo Switch 16.07.2021 34:10
Send us Fan Mail Skyforge Project Lead Dmitry Lisichkin joined the Round Table podcast to discuss the experience of porting Skyforge for Nintendo Switch. The developer discussed technical limitations, monetization aspects, new audience, and more. Dmitry has been working on Skyforge since 2012. He started as a QA lead for game mechanics, then led a team of game mechanics developers, and their team...
80 Level Round Table: Switching From Finance To GameDev 02.07.2021 54:04
Send us Fan Mail A talented 3D artist from Ukraine Ilya Chernobrov joined Kirill Tokarev to discuss his path and how he switched from finance to game 3D art, talked about stages of his career, and shared advice on how aspiring artists can get into the industry. Follow 80 LEVEL on social media: https://www.facebook.com/LevelEighty https://www.instagram.com/80.lv https://twitter.com/80Level Ilya C...
80 Level Round Table: Discussing UE5 With Joe Garth 17.06.2021 47:45
Send us Fan Mail Joe Garth, the creator of Brushify.io and UE4 Artist, is the latest guest of our episodic show called Round Table. Following the recent announcement of Unreal Engine 5, we’ve decided to invite the artist to talk about Epic’s engine and how it will affect the industry. Follow 80 LEVEL on social media: https://www.facebook.com/LevelEighty https://www.instagram.com/80.lv https://twit...
80 Level Round Table: Procedural Simulation Systems for Games 28.05.2021 49:51
Send us Fan Mail Marcin Jaśkiewicz, CEO, co-founder at Simteract, joined the latest episode of Round Table to discuss his team’s projects. Simteract is a developer of premium indie simulation games with a background in creating professional simulations. Marcin discussed his company, talked about different generators they built, and shared some insights on the business side of things. Follow 80 LEV...
80 Level Round Table: Arcturus on Volumetric Videos 21.05.2021 27:41
Send us Fan Mail Piotr Uzarowicz from Arcturus is the latest guest of our podcast with Kirill Tokarev. The company develops HoloSuite, a capture agnostic platform that amplifies, edits, and finesses volumetric captures to fit artistic and production goals. We talked about volumetric videos, how they can be used, and discussed whether the new format will replace good old 2D videos. Visit our websi...
80 Level Round Table: Victor Perez 11.02.2021 43:57
Send us Fan Mail Victor Perez, a Spanish film director, producer, screenwriter, and visual effects artist with more than 20 years of combined experience, is the latest guest of our podcast with Kirill Tokarev. Some of the films Perez worked on include Christopher Nolan's ‘The Dark Knight Rises’, ‘Rogue One: A Star Wars Story’, ‘Harry Potter and the Deathly Hallows’, and more. Our guest talked...
80 Level Round Table: Lori Plager 28.01.2021 45:39
Send us Fan Mail Lori Plager, Executive Director, Sales & Consumer Products at Sony Pictures Television, joined our editor-in-chief Kirill Tokarev to talk about licensing and how it works these days. What are the main benefits of working with licenses? What are the main challenges? The specialist answered these and many other questions providing a thorough introduction to the complex topic. Vi...
80 Level Round Table: Scott Denton 14.01.2021 48:49
Send us Fan Mail Scott Denton, a Freelance Artist how has experience working with numerous companies, joined us for a new episode of 80 Level Round Table to discuss his career, getting a job today, launching new studios, and more. The artist talked about whether the market is overpopulated today and shared insights into working on different projects. Visit our website 80.lv and stay tuned! Follow...
80 Level Round Table: Shil Bose 22.12.2020 34:43
Send us Fan Mail Shil Bose, 3D Artist at Ubisoft Toronto, joined our editor-in-chief Kirill Tokarev on the new episode of 80 Level Round Table to discuss his education, applying for internships, and finding time for personal projects. The artist also talked about working at a big company, tools they use, shared thoughts on popular 3D tools, and more. Visit our website 80.lv and stay tuned! Follow...
80 Level Round Table: Slava Smirnov and Gleb Sterkin 14.12.2020 38:12
Send us Fan Mail Slava Smirnov and Gleb Sterkin from Capture joined the new episode of 80 Level Round Table to talk about deep learning and how new technologies affect game development. We discuss ML and the ways it can be used for game development. Slava and Gleb also shared insights into modern animation pipelines, discussed motion capture, different solutions, and more. Visit our website 80.lv...
80 Level Round Table #4: User-Generated Content 26.11.2020 29:48
Send us Fan Mail Video game and technology entrepreneur with over 15 years of experience, Vlad Panchenko, joined us for a new episode of the Round Table show to discuss user-generated content in games and how their company, DMarket, changes the way players and content creators interact with each other. Vlad’s company is focused on building the future of the in-game items industry that covers the n...
80 Level Round Table #5: Getting Started As A 3D Artist 26.11.2020 40:42
Send us Fan Mail Digital Artist Gordon Neill joined us for a new episode of 80 Level Round Table to discuss switching to 3D, talk about his career, chat about the industry in general, and more. Visit our website 80.lv and stay tuned! Follow 80 Level on social media https://www.facebook.com/LevelEighty/ https://www.instagram.com/80.lv https://twitter.com/80Level We are looking for more artists! Joi...
80 Level Round Table #6: Education in Game Development 26.11.2020 41:48
Send us Fan Mail Principal material artist Josh Lynch and Associate Art Director at Ubisoft Toronto Billy Matjiunis joined us for a new episode of 80 Level Round Table to talk about education in the 3D art and game industry. Visit our website 80.lv and stay tuned! Follow 80 Level on social media https://www.facebook.com/LevelEighty/ https://www.instagram.com/80.lv https://twitter.com/80Level We ar...
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