Łukasz Ściga

Wookash Podcast

Technical conversations with inspiring figures: programming, game engines, graphics, and more!

Author

Łukasz Ściga

Category

Technology

Podcast website

podcasters.spotify.com

Latest episode

Jul 11, 2026

Where to listen?

Podcasts in the app Replaio Radio Coming soon

Podcasts are coming to the app soon. Install now and be the first to see a whole new take on podcasts

Get it on Google Play Install for free Android 5M+ downloads · 4.8 rating iOS soon

Episodes

If you're serious about programming, listen to Stewart Lynch! 05.04.2025

Hear the story of Stewart Lynch — the solo developer behind 10x Editor , a lightning-fast C++ code editor built to handle massive projects. We dive into his background in game development, his time at Climax and Lionhead, and why he decided to create his own editor from scratch. Stewart shares his philosophy on performance, simplicity, and more! 10x Editor Website: https://10xeditor.com/ Mastodon:...

How realtime physics engines are made with Dennis Gustafsson! 29.03.2025

Please welcome Dennis! He's an accomplished engineer building physics engines and physics based games from scratch! This means he's often doing graphics from scratch as well, so he's well versed in rendering technology as well! We talk a lot about his work, physics engines, mobile games he made like Sprinkle and Smash Hit, but also large productions like Teardown! You can learn a lot b...

Aras Pranckevičius on Unity Engine internals and company! 22.03.2025

Hear the stories about Unity - engine and company from its first hire: Aras Pranckevičius! We talk about how did he end up working for Unity, how the company and culture changed over the years, what is the design for a lot of Unity systems like DOTS and Rendering Pipelines, and more! Wesbite: https://aras-p.info/Note the awesome blog: https://aras-p.info/blog/Mastodon: https://mastodon.gamedev.pla...

Daniel Benmergui on Dragonsweeper, Storyteller, and learning design with Jonathan Blow! 15.03.2025

This time I was joined by Daniel Benmergui - an indie game developer from Argentina! He made Storyteller, Dragonsweeper, as well as other games that combine art and design creating something unique (like "I wish I were a moon"). This discussion is one of my favorites, Daniel has such a peaceful mind, he's open to ideas and questions, it was an incredible pleasure to talk to him! We talk about game...

The lesson in puzzle game design with Matt VanDevander! 09.03.2025

I'm joined by Matt who made Taiji - a game exploring puzzles in an abstract way with similarities to the Jonathan Blow's the Witness! Unfortunately, I lost my side of the conversation, so the questions were re-recorded and stitched through the discussion! You can enjoy hilarious bits from Matt! The then-forgotten, now-remembered streamer who played Taiji: Tyler | aliensrockGreat takes on X: https:...

C++ in Neovim on Windows, and custom iOS build pipeline with Ted Bendixson! 08.03.2025

Hi! I'm joined by  @tedbendixson  for the second time now on this channel! I love his work and thought process! We talk about his game Mooselutions and the adventure that it has been to port it to iOS, without using build tools from Apple!https://store.steampowered.com/app/2287140/Mooselutions/https://apps.apple.com/us/app/mooselutions/id6477404960Game Engineering PodcastShow links: https://podcas...

Adventure Game Design masterclass with Dave Gilbert! 02.03.2025

Listen to Dave Gilbert on how he makes his games, step by step, from the idea to production! Dave is running Wadjet Eye Games for almost 20 years now and have made incredible games focused on narrative with unique sense of humour! Keep an eye on his new, upcoming (as of today) game Old Skies! OLD SKIES on Steam! https://store.steampowered.com/app/1346360/Old_Skies/Unavowed! :) https://store.steamp...

Why Odin and raylib is irresistible combo with Karl Zylinski! 01.03.2025

I'm joined by Karl Zylinski, who made CAT & ONION with Odin + raylib and has recently written the Odin Book! We talk about his experience, Unreal Engine programming, physics degree and of course, Odin and raylib! Join us! Odin Book: https://zylinski.itch.io/odinbookCAT & ONION on Steam: https://store.steampowered.com/app/2781210/CAT__ONION/Mentioned blog post: https://zylinski.se/posts/sol...

important podcast update 23.02.2025

Hey! A quick update about the podcast! Game Engineering PodcastShow links: https://podcasters.spotify.com/pod/show/lukasz-scigaSpotify: https://open.spotify.com/show/7tExkDJcI6vvmpCguX8YgdApple Podcasts: https://podcasts.apple.com/us/podcast/game-engineering-podcast/id1683109481Youtube: https://www.youtube.com/channel/UC9J9u3apteD0EuFjzRpt71wRSS: https://anchor.fm/s/dd7643a4/podcast/rssX: https://...

On SIMD, cache and CPU internals with the expert Daniel Lemire! 22.02.2025

Daniel Lemire, a world class CPU performance expert, professor at Université TÉLUQ (Université du Québec) and the author of open source SIMD libraries has joined me to discuss CPUs and what makes them fast! Daniel's blog: https://lemire.me/blog/Daniel's Github: (top 200 contributor) https://github.com/lemireResources recommended by Daniel:https://www.amazon.ca/Performance-Analysis-Tuning-Modern-CP...

raylib author on library internals and C programming language! 15.02.2025

Ramon, the creator of raylib library, joins me to discuss its C code and design! We talk about open source model of development as well! Join us!https://www.raylib.com/https://github.com/raysan5/raylibhttps://x.com/raysan5Game Engineering PodcastShow links: https://podcasters.spotify.com/pod/show/lukasz-scigaSpotify: https://open.spotify.com/show/7tExkDJcI6vvmpCguX8YgdApple Podcasts: https://podca...

Design of mystery and adventure games with Will from Kini Games! 09.02.2025

Will, a writer for the Rise of the Golden Idol (which I adore) is joining me for a discussion on mystery games and point and click adventure games! We talk about his upcoming City of Voices and the influences of adventure games in general! WISHLIST: https://store.steampowered.com/app/3342470/City_of_Voices/Podcast Will mentions: https://open.spotify.com/show/30R5REvknCBprrCrlAYDTWX: https://x.com/...

The lesson in puzzle game design with Matt VanDevander! 09.02.2025

I'm joined by Matt who made Taiji - a game that explores puzzles in an abstract way with similarities to the Jonathan Blow's the Witness! Unfortunately, I lost my side of the conversation, so the questions were re-recorded and stitched through the discussion! You can enjoy hilarious bits from Matt! The then-forgotten, now-remembered streamer who played Taiji: Tyler | aliensrockGreat takes...

Raphael Luba on jai compiler internals! 08.02.2025

This time I'm joined by Raphael Luba, who is working on jai compiler (upcoming language by Jonathan Blow). This is highly technical and incredibly interesting talk! Raphael is highly experienced programmer, shipped production software in many languages and has a lot of wisdom to offer! Enjoy! Raphael's company: https://fabman.io/ X: https://x.com/LubaRaphael Game Engineering Podcast Show l...

Billy Basso on code architecture of Animal Well! 02.02.2025

Billy Basso, joins me to discuss memory management, code architecture, audio systems, and everything else related to Animal Well! Listen to this deep dive into how it was made! Animal Well website: https://www.animalwell.net/ Steam: https://store.steampowered.com/app/813230/ANIMAL_WELL/ Bigmode (publisher): https://bigmode.com/ Game Engineering Podcast Show links: https://podcasters.spotify.com/po...

Reynad, CEO of Tempo Storm, on his card game The Bazaar! 01.02.2025

This time I'm joined by Reynad and we discuss the design and plans for The Bazaar - upcoming deckbuilding game with autobattle elements! Bazaar website: https://playthebazaar.com/ Tempo Storm website: https://tempostorm.com/ Game Engineering Podcast Show links: https://podcasters.spotify.com/pod/show/lukasz-sciga Spotify: https://open.spotify.com/show/7tExkDJcI6vvmpCguX8Ygd Apple Podcasts: https:/...

Ryan Ike breaks down music and sound design for games! 25.01.2025

Join Ryan Ike and me talking about music and sound design in games! Ryan was my 2024 top listened to artist on Spotify. I can't get the Where The Water Tastes Like Wine out of my head. I think it's brilliant! This discussion is both about the soundtracks in particular as well as about making music for games - Ryan explains this to me as a non-musical person. A great starter for everybody i...

Jonathan Blow on his programming language jai and upcoming game(s)! 18.01.2025

Here is the discussion with Jonathan Blow. I am extremely grateful for this discussion - I am following Jonathan streams and am a fan of his work, both in terms of games and in terms of his programming language jai. Chapters: 0:00:00 - 0:01:37 Intro 0:01:37 - 0:34:38 Status update for JAI (design of macros) 0:34:38 - 1:15:01 When JAI release & info on JAI 1:15:01 - 1:40:14 Upcoming game (inclu...

Debuggers and programming from scratch with Ryan Fleury! 11.01.2025

This time I'm joined by Ryan Fleury, who is working on RAD Debugger in Epic Game Tools (formerly RAD Game Tools). It's incredibly detailed, technical deep dive into the world of debuggers. On top of that Ryan drops words of wisdom about engineering in general! Worth a watch! RAD Debugger (Open Source): https://github.com/EpicGamesExt/raddebugger Ryan's blog Digital Grove: https://www.rfleury.com/a...

Odin creator Ginger Bill on his programming language and state of software! 19.12.2024

This time I'm joined by the ex-physicist, creator of Odin programming language Bill Hall AKA Ginger Bill. We discuss Odin, its history and features but also open source reality, state of software, his work at JangaFX and more! Lovely discussion, with sweet accent! Bill: https://x.com/TheGingerBill https://odin-lang.org/ New Odin Book by Karl Zylinski: https://zylinski.itch.io/odinbook Odin in Godb...

When your game engine is Adventure Game Studio | James Spanos 30.11.2024

Hi everyone! In this episode I'm joined by James Spanos from Wormwood Studios. He is one of the most experienced Adventure Game Studio game developers alive! He programmed Primordia and Strangeland, and in this discussion, relays this experienced with acute sense of humour! Join us! See a discussion with James' colleague - Mark:    • Narrative, dialog and design of Adven...   WISHLIST Fallen Gods!...

Narrative, dialog and design of Adventure Games | Mark Yohalem on making Primordia and Strangeland 23.11.2024

Hi everyone! In this episode I'm joined by Mark Yohalem from Wormwood Studios. He's lawyer by day, and game writer & designer by night. He worked for multiple titles over the years, in the adventure game genre as well as RPG. We focus on his two original narratives: world-renowned Primordia and Strangeland. WISHLIST Fallen Gods!: https://store.steampowered.com/app/16... Primordia: https://stor...

Designing distilled card game experience! | the Imposter Kings | Sina Yeganeh 26.10.2024

Sina Yeganeh, the creator of the Imposter Kings, joins me to discuss his game! I love it, it's super short rounds of strategy, chess-like thinking and tension! Check out his Kickstarter campaign for the expansion! SUPPORT THE GAME VIA KICKSTARTER!https://www.kickstarter.com/projects/sinbu/the-imposter-kings-fragments-of-nersettiWebsite: https://theimposterkings.com/The Art: https://hirshon.net/ Mi...

How A Space for the Unbound made incredible characters! | Dimas Novan Delfiano 28.09.2024

This Time I'm joined by Dimas Novan Delfiano, a game director for Mojiken Studios which made A Space for the Unbound. I dive into all sides of the development of theirs game, with focus on the narrative aspects and character design. Join us! Steam: https://store.steampowered.com/app/1201270/A_Space_for_the_Unbound/ https://mojikenstudio.com/ @MojikenStudioID https://www.togeproductions.com/ (p...

Casey Muratori on his work experience 21.09.2024

I had the honor to chat with Casey Muratori - one of the most inspiring figure in the programming world. I followed Casey's work for a long time now and I've learned a lot from him. In this discussion I ask a lot about how we got where he is now - where did he learn to program, how his work looked like, how did he handle projects, when did he switch away from OOP. Casey created a lot of ed...

Listen to the Wookash Podcast podcast in Replaio

Radio and podcasts in one app - free, with no sign-up. Install today and do not miss the launch

Get it on Google Play

Replaio is not a podcast publisher; show names, artwork and audio belong to their authors and are distributed through public RSS feeds.