Łukasz Ściga
Wookash Podcast
Technical conversations with inspiring figures: programming, game engines, graphics, and more!
Author
Łukasz Ściga
Category
Podcast website
Latest episode
Jul 11, 2026
Where to listen?
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Episodes
The first game to use blockchain right? | Design of Providence 14.09.2024 1:01:25
This time I'm joined by lead game designer Hans Emil Hoppe Rauer who's working on @playprovidence at Dynasty Studios! Providence is a huge upcoming project I'm excited about! It blends exploration-based extraction shooter mechanics, with PvE and PvP multiplayer combat, with elements of survival with attempt to make emergent-gameplay-unique-events-related-items stored forever on block...
How much humor is packed in a noir game Cat Detective? | Maria Aloupi on Quantum P.I. 13.07.2024 48:14
This time I'm joined by Maria Aloupi from @beyondthosehillsgames and we discuss their upcoming game Cat Detective. Albert Wilde: Quantum P.I. We also cover Maria's story, how she found herself in gamedev transitioning from piano (sic!). Steam: https://store.steampowered.com/app/1810670/Albert_Wilde_Quantum_PI/ [ DEMO AVAILABLE :) ] Website: https://beyondthosehills.com/ Discord: https:...
Making difficulty fun in tactical shooter - Shardpunk 06.07.2024 1:26:47
I'm joined by Sławek who made Shardpunk! We discuss how did he approach the design for his tactical shooter which is a blend of XCOM and Darkest Dungeon. From the design of characters, through design of enemies to design of conveying information through tutorial and Codex, we cover a lot of ground. On top we add Sławek experiences working with freelance artists: the good, the bad and the ugly!...
Principal Lighting Artist on how to make stunning scenes! - Maria Yue 29.06.2024 1:28:32
Maria Yue, Principal Lighting Artist at Sharkmob, ex-Ubisoft, ex-Crytek, walks me through her incredible journey from photography, through fine arts degree and then breaking into gamedev industry, working on lighting. Then, Maria was kind enough to do a presentation, a live showcase of her work process of the latest piece Arpeggio! You don't want to miss it! Maria Yue: Artstation: https://www....
Why Stasis: Bone Totem will haunt you in your dreams - horror design with Nic & Chris Bischoff 22.06.2024 2:37:59
This time I'm joined by two brothers, Nic and Chris who 10 years ago formed a studio Brotherhood Games , and since developed Stasis, Cayne, Beautiful Desolation and most recently Stasis: Bone Totem! They walk me through their career, and lessons learned after so many years in the industry (the average for this industry is below 10yrs :D ) and then we discuss in detail their latest masterpiec...
How DragonRuby empowers you to quickly make 2D games - the creator Amir Rajan 09.06.2024 1:36:44
Hey! This time I'm joined by Amir Rajan, the creator of DragonRuby Game Toolkit! (https://dragonruby.itch.io/dragonruby-gtk) It's a solution for 2D games, that lets you iterate incredibly fast, is stripped of the editor, is very programming-oriented. It's powered underneath by SDL (and Ryan C. Gordon is involved in DragonRuby development on the SDL side of things!) probably the most po...
Designing jumps to be the entire game - Designer of SCHiM Nils Slijkerman 01.06.2024 54:21
This time I'm joined by Nils Slijkerman who is, with Ewoud van der Werf, developing a game SCHiM which releases on 18th July! It's a cute, casual and cozy game about SCHiM - a spirit who needs to reconnect with it's human. You jump around from shadow to shadow, meet other schims and all that to an incredibly pleasing music and sound. Have fun! SCHiM Game! https://schimgame.com/ https:/...
Game design principles in the Case of the Golden Idol - Andrejs Klavins 25.05.2024 1:10:02
I am joined by incredibly thoughtful Andrejs who with his brother Ernests (Color Gray Games) developed The Case of the Golden Idol, critically acclaimed, BAFTA nominated (finalist) point-and-click mystery game! We discuss the design of the Golden Idol, and more broadly design of the mystery games like Obra Dinn or Outer Wilds! The Case of the Golden Idol on Steam: https://store.steampowered.com/ap...
Deep, dark yet beautiful game Night is Grey - discussion with the director Andre Broa 18.05.2024 1:02:54
Night is Grey is an experience. It challenges you emotionally, it wants you to wrestle with harsh reality, and that is the one beside connecting items and using them together. I had an absolute pleasure to discuss how it was made with Andre Broa, who is leading the Whalestork Interactive and directed Night is Grey. Enjoy the episode! Night is Grey is on Steam (and has amazing demo for free, which...
Thronefall developer Paul talks about design, art & rendering! 11.05.2024 52:00
This time I'm joined by Paul Schnepf who's developing Thronefall - a sweet minimalistic strategy game to be playable on all platforms! Thronefall is incredibly cute and approachable, it's currently in EA, we discuss the art, rendering, the unique input controls and more stuff! Steam EA Thronefall: https://store.steampowered.com/app/2239150/Thronefall/ Grizzly Games: @grizzlygamesdev ...
How Terraformers were made - strategy game with roguelike elements 04.05.2024 1:12:49
This time I'm joined by Sebastien from Asteroid Labs and we talk about their debut strategy game Terraformers! Terraformers on Steam! https://store.steampowered.com/app/1244800/Terraformers/ Goblinz Studio Publisher: https://goblinzstudio.com/game/terraformers/ Asteroid Lab: https://www.linkedin.com/company/asteroid-lab/?originalSubdomain=ch Game Engineering Podcast Show links: https://podcast...
HIGHLIGHT: How Global Illumination and raytracing works - Implementing Nvidia papers in Flax game engine 29.04.2024 15:52
This time I'm joined by an author of Flax Engine: Wojciech Figat. He breaks down two amazing features of Flax: - Global Illumination for all Graphics Cards - How compiler-assembly-hack powers their Scripting setup Learn more about Flax: https://flaxengine.com/ Flax Source Code: https://github.com/FlaxEngine Game Engineering Podcast Show links: https://podcasters.spotify.com/pod/show/lukasz-sciga S...
HIGHLIGHT: How Scripting works in Flax Game Engine - incredible C++ compiler / assembly hack 28.04.2024 15:02
This time I'm joined by an author of Flax Engine: Wojciech Figat. He breaks down two amazing features of Flax: - Global Illumination for all Graphics Cards - How compiler-assembly-hack powers their Scripting setup Learn more about Flax: https://flaxengine.com/ Flax Source Code: https://github.com/FlaxEngine Game Engineering Podcast Show links: https://podcasters.spotify.com/pod/show/lukasz-sciga S...
How Flax Game Engine works - incredible hacks and tech closeup view with author Wojciech Figat 27.04.2024 1:21:12
This time I'm joined by an author of Flax Engine: Wojciech Figat. He breaks down two amazing features of Flax: - Global Illumination for all Graphics Cards - How compiler-assembly-hack powers their Scripting setup Learn more about Flax: https://flaxengine.com/ Flax Source Code: https://github.com/FlaxEngine Game Engineering Podcast Show links: https://podcasters.spotify.com/pod/show/lukasz-sciga S...
Ali Motisi behind Full Void on how it's done in custom engine in C 20.04.2024 1:23:03
Ali Motisi from Out of the Bit Studio, discusses their latest game Full Void, written from scratch using their own custom game engine in C programming language! Check out Full Void on Steam! https://store.steampowered.com/app/1859580/Full_Void/ Out Of The Bit Studio Website: https://www.outofthebit.com/ Twitter: https://twitter.com/outofthebit Instagram: https://www.instagram.com/outofthebit/ Game...
Motion Capture tech with ex-Quantic Dream engineer (Heavy Rain, Detroit Become Human) - Alex Serex 13.04.2024 1:06:05
Alex Serex, ex-Quantic Dream (Heavy Rain, Detroit Become Human) talks about Motion Capture Tech that was used to bring to life the iconic, realistic scenes in the studio! Game Engineering Podcast Show links: https://podcasters.spotify.com/pod/show/lukasz-sciga Spotify: https://open.spotify.com/show/7tExkDJcI6vvmpCguX8Ygd Apple Podcasts: https://podcasts.apple.com/us/podcast/game-engineering-podcas...
On programming his game Mooselutions in C++ from scratch: Ted Bendixson 06.04.2024 1:33:48
This time I'm joined by @tedbendixson who walks me through how he developed Mooselutions from scratch in C++! Also, we discuss how he switched careers from iOS to game development and we discuss the state of making games today! Episode links: Mooselutions on Steam : Ted YouTube Channel Handmade Hero: https://www.youtube.com/watch?v=Ee3EtYb8d1o&t=2274s The Brandenburg Concertos (Bach): ht...
Give the player all the tools from the get-go! With Kevin Peclet on Game Design in Helvetii, but also Hollow Knight & Dark Souls 30.03.2024 1:28:42
Kevin Peclet discusses Helvetii and shares his brilliant takes on game design. We discuss Hollow Knight and Dark Souls and how they approach the relationship between player and the game. You can buy Kevin's game Helvetii on Steam! https://store.steampowered.com/app/1094590/Helvetii/ Game Engineering Podcast Show links: https://podcasters.spotify.com/pod/show/lukasz-sciga Spotify: https://open....
Chess but, you know, fun - with Oriol Cosp on his The Ouroboros King game 23.03.2024 1:22:09
I'm joined by Oriol Cosp, creator of the chess roguelike The Ouroboros King. He has really made the chess fun. You should watch this to learn how to do this effectively (TOK was made in 12 months!). Full game & free demo here: https://store.steampowered.com/app/2096510/The_Ouroboros_King/ Follow Oriol: Blog: https://oriolcosp.com/ Discord: https://discord.gg/VeDmFJZrR9 Twitter: https://twi...
ISO C++ committee member speaks on game programming, C++ direction and more! 16.03.2024 1:42:44
I was honored to speak with Guy Davidson, a legendary figure in the world of game programming. He’s the man with over two decades of experience at Creative Assembly (Total War franchise) the ISO C++ committee voting member and the author of the "Beautiful C++" book. In our conversation, we discuss his programming journey, he shares his thoughts about C++ direction, he walks me through st...
Make it fantastical! - the man behind the Talos Principle 2 environment 09.03.2024 1:32:56
I was honored to host Tomislav who worked on my beloved Talos Principle! He walks me through all the technical details about making beautiful scenes! We discuss landscape, foliage, water shaders, light and more! He grounds this in Unreal and explains technologies like Nanite and Lumen and how they're used and what are their limitations. It was a blast! Find Talos Principle 2 on Steam! https://...
The story of Tin Hearts making it against the odds - Kostas Zarifis, Creative Director 03.03.2024 1:20:28
Hear this incredible story how Tin Hearts was created, from its Creative Director Kostas Zarifis! Find Tin Hearts on every platform, including VR! Steam: https://store.steampowered.com/app/1831700/Tin_Hearts/ GOG: https://www.gog.com/en/game/tin_hearts Or find your platform here: https://wiredproductions.com/games/tin-hearts/ Follow Rogue Sun future developments: https://www.roguesun.com/ Discord:...
Just add the rewind mechanic, what can go wrong? - Toby on Tin Hearts 02.03.2024 1:46:00
Toby Groves delightfully walks me through all the programming subsystems of Tin Hearts. Want to know how implement Rewind Time mechanics? Think "just following the path" is straightforward? Listen and re-asses! :) Find Tin Hearts on every platform, including VR! Steam: https://store.steampowered.com/app/1831700/Tin_Hearts/ GOG: https://www.gog.com/en/game/tin_hearts Or find your platform...
How to start building a game engine? C++ and OpenGL foundations in Elypso Engine 25.02.2024 36:11
In this episode I discuss Elypso Engine with its author: Greenlaser. We discuss C++ and OpenGL ecosystem of libraries, the likely tools you'll need when you want to create your own game engine from scratch! Follow Elypso Engine development here: https://www.youtube.com/@Greenlaser Game Engineering Podcast Show links: https://podcasters.spotify.com/pod/show/lukasz-sciga Spotify: https://open.sp...
Why would you learn assembly? - Elias on Low Level Game Programming & Soup Raiders 21.01.2024 1:53:58
I've had the pleasure to talk with Elias Farhan, a game developer and Head of Game Programming at SAE Institute in Geneva. We talk about Assembly, weird quirks of C++ and how to organize a conference! Connect & find out more about his games and his work! Elias website: https://eliasfarhan.ch Team KwaKwa website: https://team-kwakwa.com Team KwaKwa youtube channel for the RGB talks: https:/...
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