Łukasz Ściga

Wookash Podcast

Technical conversations with inspiring figures: programming, game engines, graphics, and more!

Author

Łukasz Ściga

Category

Technology

Podcast website

podcasters.spotify.com

Latest episode

Jul 11, 2026

Where to listen?

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Episodes

Patrick Traynor | The Hidden Structure of Puzzles 04.10.2025

Patrick Traynor Website: https://cwpat.me/about/ I wanna try a collab: https://delicious-fruit.com/ratings/game_details.php?id=15369 Twitch: https://www.twitch.tv/patrickgh3 X: https://x.com/clockworkpat Bluesky: https://bsky.app/profile/cwpat.me Wookash Podcast Show links: https://podcasters.spotify.com/pod/show/lukasz-sciga Spotify: https://open.spotify.com/show/7tExkDJcI6vvmpCguX8Ygd Apple Podc...

Wassim Alhajomar | When Medicine Meets Programming 27.09.2025

Wassim Alhajomar X: https://x.com/wassimulator GitHub: https://github.com/wassimulator Website: https://wassimulator.com/about.html Programming Vehicles in Games: https://wassimulator.substack.com/ Art: https://www.artstation.com/wassimulator Wookash Podcast Show links: https://podcasters.spotify.com/pod/show/lukasz-sciga Spotify: https://open.spotify.com/show/7tExkDJcI6vvmpCguX8Ygd Apple Podcasts...

Tim Bekkers | You Should Push These Buttons 20.09.2025

Tim Bekkers X: https://x.com/frycandle Website: https://frycandle.com/ itch.io : https://frycandle.itch.io/ Steam: https://store.steampowered.com/app/2299940/The_Button_Effect/ Wookash Podcast Show links: https://podcasters.spotify.com/pod/show/lukasz-sciga Spotify: https://open.spotify.com/show/7tExkDJcI6vvmpCguX8Ygd Apple Podcasts: https://podcasts.apple.com/us/podcast/wookash-podcast/id16831094...

Casey Muratori on Legendary Handmade Hero! 13.09.2025

Casey Muratori Handmade Hero: https://handmadehero.org Computer Enhance: https://www.computerenhance.com Website: https://caseymuratori.com/ X: https://x.com/cmuratori?lang=en YouTube: https://www.youtube.com/@MollyRocket Introduction to HH: https://www.youtube.com/watch?v=F3ntGDm6hOs&list=PLEMXAbCVnmY6RverunClc_DMLNDd3ASRp&ab_channel=MollyRocket Wookash Podcast Show links: https://podcast...

Eskil Steenberg | C is All You Need 06.09.2025

Eskil Steenberg Twitch: https://www.twitch.tv/quel_solaar Website: https://www.quelsolaar.com/about/index.html Dependable C: https://dependablec.org/ Unravel: https://unravel.org/ Bsky: https://bsky.app/profile/quelsolaar.bsky.social X: https://x.com/EskilSteenberg?ref_src=twsrc%5Egoogle%7Ctwcamp%5Eserp%7Ctwgr%5Eauthor Youtube: https://www.youtube.com/user/eskilsteenberg Wookash Podcast Show links...

Ryan Fleury & Ginger Bill | Deciding the Fate of C Language 30.08.2025

Ginger Bill X: https://x.com/thegingerbill?lang=en Odin: https://odin-lang.org/ Odin Book by Karl Zylinski: https://zylinski.itch.io/odinbook Ryan Fleury X: https://x.com/ryanjfleury?lang=en RAD Debugger (Open Source): https://github.com/EpicGamesExt/raddebugger Ryan's blog Digital Grove: https://www.rfleury.com/about Wookash Podcast Show links: https://podcasters.spotify.com/pod/show/lukasz-sciga...

TJ on Neovim, Wild Tech Jobs, and Life 23.08.2025

TJ YouTube: https://www.youtube.com/@teej_dv/videos Twitch: https://www.twitch.tv/teej_dv X: https://x.com/teej_dv Ssh: terminal.shop Wookash Podcast Show links: https://podcasters.spotify.com/pod/show/lukasz-sciga Spotify: https://open.spotify.com/show/7tExkDJcI6vvmpCguX8Ygd Apple Podcasts: https://podcasts.apple.com/us/podcast/wookash-podcast/id1683109481 Youtube: https://www.youtube.com/channel...

Jimmy Lefevre | The Ridiculous World of Text 16.08.2025

Jimmy Lefevre Text Shape Library: https://github.com/JimmyLefevre/kb Blog: https://www.newroadoldway.com/index.html X: https://x.com/jimmy__lefevre Wookash Podcast Show links: https://podcasters.spotify.com/pod/show/lukasz-sciga Spotify: https://open.spotify.com/show/7tExkDJcI6vvmpCguX8Ygd Apple Podcasts: https://podcasts.apple.com/us/podcast/wookash-podcast/id1683109481 Youtube: https://www.youtu...

Alice Ryhl | What About Rust? 09.08.2025

Alice Ryhl Blog: https://ryhl.io/ Github: https://github.com/darksonn LinkedIn: https://www.linkedin.com/in/aliceryhl/ Tokio: https://tokio.rs/ Wookash Podcast Show links: https://podcasters.spotify.com/pod/show/lukasz-sciga Spotify: https://open.spotify.com/show/7tExkDJcI6vvmpCguX8Ygd Apple Podcasts: https://podcasts.apple.com/us/podcast/wookash-podcast/id1683109481 Youtube: https://www.youtube.c...

Justin Keyes | Neovim’s Architecture 02.08.2025

Justin Keyes Blog: https://sink.io/ Github: https://github.com/justinmk X: https://x.com/justinmk?lang=en Youtube: https://www.youtube.com/@justinkz Wookash Podcast Show links: https://podcasters.spotify.com/pod/show/lukasz-sciga Spotify: https://open.spotify.com/show/7tExkDJcI6vvmpCguX8Ygd Apple Podcasts: https://podcasts.apple.com/us/podcast/wookash-podcast/id1683109481 Youtube: https://www.yout...

Etay Meiri | Math Behind Realtime Graphics 26.07.2025

Etay Meiri joins me to talk about real-time graphics, performance, and teaching OpenGL online. From integrated GPUs to shaders and the tradeoffs between Vulkan and OpenGL — this is a deep dive into the math, mindset, and challenges behind graphics programming. If you want to know what it takes to teach complex topics simply and how today’s tools are reshaping the graphics pipeline — join us! Websi...

Sean Barrett | Legendary Software Rendering Era 19.07.2025

Legendary graphics programmer Sean Barrett shares his remarkable journey — starting in early game development, pushing graphics boundaries at Looking Glass Studios, and later creating the iconic STB libraries. We explore everything from postscript printers to portal engines and pioneering indie game jams. This episode dives deep into the technical craft and creative mindset behind some of the most...

Carson Gross | Fixing the Web? 05.07.2025

In this episode Carson Gross – creator of htmx, joins me to reflect on the evolution of the web, the pitfalls of modern frameworks, and why simplicity still matters. We cover his programming roots, his teaching experience, the philosophy behind htmx, and his strong opinions on abstraction, complexity, and testing. Join us! HTMX book (free digital version!) https://hypermedia.systems/ Mentioned blo...

Anton Mikhailov | Stay True to Code Performance 21.06.2025

Anton Mikhailov has worked on everything from PS Move to PSVR and Dreams, pushing hardware further than most thought possible. We talk about motion tracking, low-level programming, differences in working for AAA game industry and big tech like Google, and what it really takes to ship high-performance code. Join us! X: https://x.com/antovsky Monsumo TV: https://monsumo.tv/ - CHECK OUT! Wookash Podc...

Nic Barker | Why Use C for UI Library? 14.06.2025

Nic Barker is a self-taught programmer who went from web development to building Clay, a fast UI layout library in C. We talk about how he got started, his journey into low-level programming, the challenges of building tools, and what makes great software. Join us! Nic Website: https://www.nicbarker.com/ Github: https://github.com/nicbarker Clay: https://www.nicbarker.com/clay YouTube: https://www...

Greg Kroah-Hartman | How Does Linux Work? 07.06.2025

Greg Kroah-Hartman is one of the most influential Linux kernel maintainers, responsible for subsystems like USB, TTY, and the stable branch. We talk about how he got started, how Linux development really works, the future of Linux, and what it takes to become a contributor. Join us! Greg: Website: http://www.kroah.com/log/ Github: https://github.com/gregkh?tab=overview&from=2009-12-01&to=2...

Nuno Leiria | Creating Games Should Be More Fun 31.05.2025

Join Nuno Leiria, the creator of Nilo , a new web-first (WebAssembly) game engine that uses genAI to help you create your game. We talk about why building games should feel as joyful as playing them, and how Nilo could help the next generation of creators get started. Nilo: Website: https://www.nilo.io/ Discord: https://discord.com/invite/p3GM48mrXt X: https://x.com/NiloTechInc LinkedIn: https://w...

Marcin Undak | Inside AAA Game Engine 24.05.2025

Join Marcin Undak, engine lead for Diablo at Blizzard! We talk about game engines and Blizzard and how they differ from other solutions like Unreal, as well as how to think of game production, and what should you do to get a job at a AAA game studio! :) Join us! Diablo IV Expansion - Vessel of Hatred! https://diablo4.blizzard.com/en-us/ Wookash Podcast Show links: https://podcasters.spotify.com/po...

Andreas Kling | Can You Build a Web Browser? 17.05.2025

What does it really take to build a web browser from scratch? In this in-depth interview, Andreas Kling — the creator of the Ladybird browser and SerenityOS — shares his journey from working at Apple to founding an independent, open-source browser project completely free from corporate influence. We explore the surprising complexity behind rendering web pages, handling JavaScript, and building a m...

Inside Unity Build Systems | Tomas Jakubauskas 14.05.2025

Tomas Jakubauskas shares his journey from early programming experiments to helping shape Unity's build systems and testing infrastructure. In this episode, we explore how game engines evolve behind the scenes, what it takes to support hundreds of platforms, and why automation became a core focus of his work. Wookash Podcast Show links: https://podcasters.spotify.com/pod/show/lukasz-sciga Spotify:...

On math, shaders and burnout with Freya Holmér! 10.05.2025

Freya Holmér has spent over a decade bridging the worlds of art and code — making tools, teaching math and shaders, and now building a brand new 3D modeling app for game developers. In this episode, she shares what it’s like to juggle creative burnout, perfectionism, and multiple ambitious projects at once. From Unity plugins like “Shapes” and “ShaderForge” to her deep skepticism of generative AI,...

Painting with Math | Inigo Quilez 03.05.2025

Inigo Quilez is a pioneer in creative coding, known for using pure mathematics to render stunning 3D visuals. In this episode, he shares how his unique path took him from demo scenes to Pixar, where he built tools to grow entire forests with code. We dive into his work on Shadertoy, why he created Quill for VR art, and his thoughts on C++, artistic expression, and building powerful tools for artis...

Why D Programming Language? | Lewis Nicolle 26.04.2025

What happens when a AAA developer walks away from big studios to build his own game from scratch in a language most developers have never touched? In this episode, we explore the journey behind Art of Reflection, a first-person puzzle game built in D. Lewis shares why he chose this unconventional language, how systems thinking shaped his design, and what it really takes to build something solo for...

Design Meets Performance | Vjekoslav Krajačić 19.04.2025

In this interview, I talk with the developer behind File Pilot — a modern, fast, and customizable alternative to the default Windows File Explorer. We take a closer look at the motivations behind building it from scratch in C, the design philosophy that prioritizes simplicity and speed, and the technical challenges along the way. He shares his experience moving away from traditional OOP, building...

Highly anticipated Mewgenics! | Tyler Glaiel 12.04.2025

This time I was joined by Tyler Glaiel – a sharp and hilarious programmer who's been making games for over two decades. We talk about his early days making games in Flash, building a custom game engine in C++ for The End is Nigh and the upcoming Mewgenics . Tyler shares what it took to reimplement Flash tech from scratch, his gripes with modern engines like Unity, and why he chooses SVN over Git!...

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