Wandering DMs
Wandering DMs
Dan "Delta" Collins and Paul Siegel host weekly discussions on topics relating to old school D&D, tabletop RPGs, DM advice, and D&D history.
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Episodes
D&D Battle Mats | From Wet-Erase to Digital Tables | Wandering DMs S08 E20 29.06.2026 1:01:57
Dan and Paul discuss the many ways they've brought tactical combat to life at the tabletop over decades of running Dungeons & Dragons and other RPGs. From classic wet-erase mats and gaming paper to elaborate 3D terrain, projector systems, and modern digital battle mats, every solution comes with its own strengths, weaknesses, and surprises. What makes a battle mat worth using? When is detailed...
Diseases in D&D | Plagues, Poxes, and Pestilence | Wandering DMs S08 E19 22.06.2026 59:05
Dan and Paul discuss diseases in D&D and other fantasy roleplaying games. From the surprisingly extensive disease rules found in the earliest editions of D&D to the colorful afflictions found in Warhammer Fantasy Roleplay, how have RPGs handled sickness over the years? Does disease create interesting gameplay, meaningful worldbuilding, or just another hazard for adventurers to avoid? Join...
New Worlds & Ancient Myths | With Matt Finch | Wandering DMs S08 E18 15.06.2026 1:00:52
Paul & Dan are joined by Matt Finch of Mythmere Games to chat about the competing motivations when using legendary references from the real world in your fantasy campaign world. How much do we want players to feel a deep-seated sense of recognition from our shared languages and legends? But, how much can we disentangle those mythological elements from the real-world people and places that spaw...
Size Matters | Physical Scale in D&D | Wandering DMs S08 E17 08.06.2026 59:14
Dan and Paul discuss the role of physical size in D&D. From adventures set in giant-sized environments to scenarios where player characters are magically shrunk, changing scale can completely alter how players experience the game world. How have classic D&D adventures used size as a central theme? What happens when spells and magic items like Enlarge or Potions of Diminution change a chara...
Original D&D Eldritch Wizardry | Wandering DMs S08 E16 01.06.2026 1:06:25
Paul and Dan review the 3rd supplement to Original D&D from May 1976: Eldritch Wizardry! An exotic mix of new and challenging ideas for Dungeons & Dragons from a variety of creators, shaped by editor Tim Kask. Introducing options for Psionics, Demons, Artifacts, and Druids as a playable class. Plus a super-detailed segment-breakdown approach to movement and combat. How much of it stood the...
Forever Adventures | Our Favorite D&D Modules to Run Again | Wandering DMs S08 E15 25.05.2026 1:01:23
Dan and Paul dive into the D&D adventures they would happily run again and again. From classic tournament modules to sprawling campaign epics, what adventures stand the test of time? Which modules keep surprising players, reveal new depths on repeat play, and remain endlessly rewarding for Dungeon Masters? Join us as we discuss the adventures we'd revisit forever, what makes a module replayabl...
D&D XP Tables | Which Edition is Best? | Wandering DMs S08 E14 18.05.2026 59:19
Paul and Dan review all the different editions of the D&D XP advancement tables for player characters, and assess which was best. Is it better to have tables customized for each class, or one universal table for all? Should there be an easy-to-recall formula behind them, or careful customization at each level step? Which classes outstrip the others? And were XP points ever really a good idea i...
Role of the d6 in D&D | Bespoke Mechanics vs Unified Systems | Wandering DMs S08 E13 17.05.2026 59:00
Dan and Paul dig into the many ways the humble d6 powers classic Dungeons & Dragons. From opening doors and hearing noises to wandering monsters, surprise, morale, and reaction rolls, early D&D is full of small bespoke mechanics built around simple dice checks. Why are some rolls 1d6 while others are 2d6? When do ability modifiers apply - and when don't they? Are these disconnected systems...
Rising Phoenix Recap | Live Dungeon Design Dash #8 | Wandering DMs S08 E12 04.05.2026 1:02:52
Dan and Paul review how their live dungeon design dash turned out at Rising Phoenix Game Con, and how the resulting adventures played at the table. Both ran Pleasure Palace of the Pirate Prince, created live during a Friday night panel and inspired by RPGCon's dress-like-a-pirate day. What worked, what surprised us, and what we'd change next time?
Pre-Gen Power Levels | Magic Items in D&D Modules | Wandering DMs S08 E11 20.04.2026 1:03:42
Dan and Paul dive into one of the trickiest questions in D&D adventure design: how many magic items should player characters actually have? Looking at classic tournament modules, treasure tables, and real-world convention play, we break down expectations across different level ranges. Whether you are building pre-generated characters for a con game or trying to balance rewards in your home cam...
Scarlet Stockade Playtest Review | Live Dungeon Design Dash #7 | Wandering DMs S08 E10 19.04.2026 1:05:52
Dan and Paul review the Scarlet Stockade of the Bear Druid, the dungeon they designed live with fans at GaryCon during Dungeon Design Dash #7! After building the adventure in front of a live audience, both Dan and Paul ran the dungeon for different groups at the convention - with very different results. What worked at the table? What broke? And what final changes are needed before publication? Joi...
Gary Con XVIII | In the Books | Wandering DMs S08 E09 30.03.2026 1:00:28
Paul & Dan chat about their amazing experiences at Gary Con XVIII! From playing games with some of their personal heroes, to running a bunch of tournaments, designs sessions, and playtests, to fascinating seminars with the elite of D&D gaming history, we'll share of our favorite moments from this year's premiere convention for classic D&D gaming.
Purple Worms & Sea Monsters | The Kaiju of D&D | Wandering DMs S08 E08 29.03.2026 59:54
Paul & Dan grapple with the biggest of all monsters in original D&D: Purple Worms and Sea Monsters! Why were these beefy guys picked as the apex predators of D&D? What are some alternative ways they could be represented or used in your Dungeons & Dragons games? And what's the best response when you find yourself swallowed up Noah-style?
Outdoor Adventures in D&D | Hex Crawls, Point Crawls, and Big Journeys | Wandering DMs S08 E07 09.03.2026 1:03:04
Dan and Paul discuss techniques for running tabletop RPG adventures that span large outdoor regions and long journeys. From classic hex crawls and wilderness exploration to point crawls and node-based travel, outdoor campaigns present unique challenges for pacing, mapping, and meaningful player choice across wide geographic areas. How do different RPG traditions handle wilderness adventure? Why di...
The Dungeon! Boardgame | The Essence of D&D | Wandering DMs S08 E06 23.02.2026 1:02:04
Paul and Dan pull out and analyze Dave Megarry's famous Dungeon! boardgame, developed at the same time as D&D, published in 1975. How much were the games similar, and were do the differ? What changed in the half-dozen iterations over the years? And does the stripped-down dungeon-crawling game still stand up today?
How Not To Be a Potato | Showing Up at the Table | Wandering DMs S08 E05 09.02.2026 59:44
Dan and Paul tackle a deceptively common table problem: the potato player - someone who shows up, sits quietly, and never quite engages. Coined as shorthand for disengaged play, “potatoing” can look the same from the outside but come from very different places on the inside. In this episode, we break down the difference between intentional potatoes and accidental ones, passive watchers vs bored or...
Rangers in D&D | Wilderness Experts | Wandering DMs S08 E04 02.02.2026 1:01:04
Paul and Dan chat about the history of Rangers in D&D. Inspired directly by Tolkien, they're one of D&D's earliest and most appealing sub-classes! With abilities to surprise, track, cut down giants, and even cast spells, they're not your normal fighter. How has their appearance evolved over the years? Does their presentation really fit the intended purpose? And how do presentations in othe...
Puzzle Dungeons | Chris “Directsun” on Designing Meaningful Puzzles | Wandering DMs S08 E03 26.01.2026 59:42
Dan and Paul revisit one of Wandering DMs’ earliest topics - puzzles in tabletop RPGs - this time with special guest Chris M, aka Directsun. Back in Season 1, we wrestled with why puzzles so often fall flat at the table, becoming roadblocks, immersion breakers, or exercises in frustration. In this episode, we return to that question with Chris, the designer behind The Seer’s Sanctum and Aberrant R...
Star Frontiers in 2026 | Life in the Future | Wandering DMs S08 E02 19.01.2026 59:23
Dan & Paul chat about the classic 1980's sci-fi RPG, Star Frontiers, from the makers of D&D. We're still running it today for younger players and having a great time. What are the great things about it that still work, and what places have we found for improvements to change with the times? It's a high-frontier, shoot-em-up, percentile-rolling blast from the past!
The Rule of Cool | When Breaking the Rules Makes the Game Better | Wandering DMs S08 E01 12.01.2026 1:02:41
Dan and Paul kick off Season 8 by diving into one of the most debated ideas in tabletop RPGs: The Rule of Cool. When should a GM stick to the written rules, and when is it better to bend or ignore them because the table is fired up about a particular moment? We talk about why this principle feels so powerful at the table, how it can elevate dramatic scenes and player creativity, and where it can q...
2025 Year in Review | Wandering DMs Season 7 | Wandering DMs S07 E41 16.12.2025 58:27
Dan and Paul close out Season 7 of Wandering DMs with their annual Year in Review, looking back at what defined the season. They revisit standout episodes, recurring topics, and memorable conversations, along with the moments where the show broke from its usual patterns. From deep dives into core play procedures and campaign structure, to episodes shaped by history, live events, conventions, and s...
Illusions in D&D | Disbelieve What You See | Wandering DMs S07 E40 09.12.2025 1:01:07
Paul & Dan reflect on the state of illusions in D&D, across the many editions of the game. Can a basic illusion deal actual damage to your character, or not? Can they trap your character in hallucinatory pit? How robust is an illusory monster, and what can your character do to counter the peril? The answers may surprise you! Read Dan's blog on "Phantasmal Force Through the Ages"
Player Prep in D&D | Lessons from Gygax’s “Successful Adventures” | Wandering DMs S07 E39 01.12.2025 1:01:21
Dan and Paul discuss the often-overlooked idea that players can (and perhaps should) prepare for a D&D session. Using Gary Gygax’s “Successful Adventures” section from the back of the AD&D 1E Player’s Handbook, they explore how early D&D expected parties to organize missions, plan loadouts, coordinate spells, establish marching formations, avoid unnecessary encounters, and operate like...
Pacing vs Player Agency | Guiding the Game Without Railroading | Wandering DMs S07 E38 24.11.2025 1:02:55
Dan and Paul discuss the art of pacing a tabletop RPG session without taking away player agency. How can a GM speed up play when the group burrows into side plots, or slow things down when players sprint straight toward the finale? When should you intervene to shape the tempo, and when should you simply let the party set the pace themselves? They also compare how pacing concerns differ between one...
West Marches Campaigns | Freedom, Exploration, and Chaos in D&D | Wandering DMs S07 E37 17.11.2025 1:02:18
Dan and Paul dive into the world of West Marches campaigns - a style of play built around open exploration, rotating players, and player-driven adventure. With Critical Role's new campaign borrowing some West Marches ideas, it’s the perfect time to ask: what problems does this format solve, what new ones does it create, and when does it really shine? We'll share our own experiences running West Ma...
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